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Auto expiring bookmarks - again

Author
Hopelesshobo
Hoboland
#21 - 2016-01-24 15:49:18 UTC
Donnachadh wrote:
I am not against the auto deleting book mark idea I am just not sure what that time limit should be.


I don't see why it couldn't be a drop down menu where someone could select anywhere from 2 hour to a week (anything beyond that being forever). Give the person who created the bookmark the ability to set it himself. Correct me if I'm wrong here, but I'm fairly certain you currently do not need roles to create corporation bookmarks, so I don't think that any of this would be need to tied to any additional roles.

What would even be nice is to add the drop down menu to the probe screen and have a save bookmark button right beside it so you could save it to the desired length of time.

Some ideas for the drop down menu for actual times...

2 Hours
8 Hours
24 Hours
2 Days
4 Days
1 Week
Forever

What would be even better is if you could select certain sites to be defaulted differently. So you could have wormholes set automatically to 24 hours, and grav sites to a week and your personal bookmarks to 2 hours so you clean the wrecks up behind you.

Lowering the average to make you look better since 2012.

Cristl
#22 - 2016-01-24 17:08:07 UTC
Realistically, I don't think we could ask the server to track all bookmarks for their expiration date. It would seem more feasible to just have them removed during the first downtime after their assigned expiration time.
Hopelesshobo
Hoboland
#23 - 2016-01-24 17:52:40 UTC
Cristl wrote:
Realistically, I don't think we could ask the server to track all bookmarks for their expiration date. It would seem more feasible to just have them removed during the first downtime after their assigned expiration time.


You really wouldn't have to. As an example, you set it up where when you save the bookmark if it is set to have an expiration, the bookmark would get put into say a 60 minute window block database when it is supposed to expire. You then expand these databases out to the maximum save time and, then when it comes time for them to expire, you just clear that database. So realistically if you had chosen a 2 hour expiration window, it would really be a 2 hour-2 hour 59 minute expiration window. The important thing would be to have a hard limit of how far out you could set them to expire.

Lowering the average to make you look better since 2012.

Arla Sarain
#24 - 2016-01-24 19:59:40 UTC  |  Edited by: Arla Sarain
Iain Cariaba wrote:

Still waiting for a justification for this

Give me a reason you should have an ingame window displaying anything in the game and not make you decode server packets into binary and figure out what they mean?

I scan sigs in constellation or two and save to corp for everyone to use. Instead of flying about the constellation removing bookmarks of dead wormholes (which would involve far more time than the 10 minutes you trivialise it to) it would make a lot more sense to have timed BMs that would be deleted if I'm not online to prevent clutter and save space.

Seriously. The game has an inbuilt calculator. Just get of your high horse.
Hopelesshobo
Hoboland
#25 - 2016-01-24 20:04:10 UTC
Arla Sarain wrote:

I scan sigs in constellation or two and save to corp for everyone to use. Instead of flying about the constellation removing bookmarks of dead wormholes (which would involve far more time than the 10 minutes you trivialise it to) it would make a lot more sense to have timed BMs that would be deleted if I'm not online to prevent clutter and save space.



People & Places Window
Places Tab

Sort by whatever you are attempting to edit.

With that said, I'm still a supporter for having an option to have them expire.

Lowering the average to make you look better since 2012.

Arla Sarain
#26 - 2016-01-24 20:08:08 UTC  |  Edited by: Arla Sarain
Hopelesshobo wrote:
Arla Sarain wrote:

I scan sigs in constellation or two and save to corp for everyone to use. Instead of flying about the constellation removing bookmarks of dead wormholes (which would involve far more time than the 10 minutes you trivialise it to) it would make a lot more sense to have timed BMs that would be deleted if I'm not online to prevent clutter and save space.



People & Places Window
Places Tab

Sort by whatever you are attempting to edit.


Remote BM editing does not validate whether a Sig is still there or not.

I log in for 5 minutes to delete bookmarks. I don't fly around to double check if they are still there. They might be there for another day. I just delete them on a hunch because I know I won't be there tomorrow. I just prematurely deleted a valid bookmark.

Give me a 48h timer and I don't have to worry about whether I'm going to be on or off the next day and whether I am prematurely deleting bookmarks. If the sigs are gone and I'm not online to double check - they go poof by themselves without a worry.
Iain Cariaba
#27 - 2016-01-25 07:55:10 UTC
Arla Sarain wrote:
Give me a reason you should have an ingame window displaying anything in the game and not make you decode server packets into binary and figure out what they mean?

You obviously don't realize how ridiculous that sounds. There's a massive gap between your "make everything easier for me" schtick and the base code necessary for the game to function. Exageration to the point of absurdity does not make an intelligent argument.

Arla Sarain wrote:
I scan sigs in constellation or two and save to corp for everyone to use. Instead of flying about the constellation removing bookmarks of dead wormholes (which would involve far more time than the 10 minutes you trivialise it to) it would make a lot more sense to have timed BMs that would be deleted if I'm not online to prevent clutter and save space.

This is where proper bookmark sorting applies. Wormholes rarely last more than a day, so the bookmarks under that folder can be deleted when more than 24hrs old. Relic and combat sites likewise don't usually last long, so they can also be deleted when over 24 hrs old. Data sites eventually get run, so delete those when over 48 hours. Sure, there will be a couple valid bookmarks deleted, but it not like it's difficult to probe them down again. Only an idiot thinks you need to go verify every single bookmark before deleting them.

Arla Sarain wrote:
Seriously. The game has an inbuilt calculator. Just get of your high horse.

The ingame calculator has no relevance what-so-ever to bookmarks. You cannot claim the sky is green, and then try to prove it with a horse. Just learn how to do things the right way.
Iain Cariaba
#28 - 2016-01-25 07:59:43 UTC
Arla Sarain wrote:
Hopelesshobo wrote:
Arla Sarain wrote:

I scan sigs in constellation or two and save to corp for everyone to use. Instead of flying about the constellation removing bookmarks of dead wormholes (which would involve far more time than the 10 minutes you trivialise it to) it would make a lot more sense to have timed BMs that would be deleted if I'm not online to prevent clutter and save space.



People & Places Window
Places Tab

Sort by whatever you are attempting to edit.


Remote BM editing does not validate whether a Sig is still there or not.

I log in for 5 minutes to delete bookmarks. I don't fly around to double check if they are still there. They might be there for another day. I just delete them on a hunch because I know I won't be there tomorrow. I just prematurely deleted a valid bookmark.

Give me a 48h timer and I don't have to worry about whether I'm going to be on or off the next day and whether I am prematurely deleting bookmarks. If the sigs are gone and I'm not online to double check - they go poof by themselves without a worry.

Or, you could delegate that role out to a couple other people.
Gliese Casserres
Confused Bunnies Inc
#29 - 2016-01-25 09:20:26 UTC
Iain Cariaba wrote:
You obviously don't realize how ridiculous that sounds. There's a massive gap between your "make everything easier for me" schtick and the base code necessary for the game to function. Exageration to the point of absurdity does not make an intelligent argument.
You speak of intelligent argument, yet you resort to smear campaign and clinging to unrelated details.

Iain Cariaba wrote:

This is where proper bookmark sorting applies. Wormholes rarely last more than a day, so the bookmarks under that folder can be deleted when more than 24hrs old. Relic and combat sites likewise don't usually last long, so they can also be deleted when over 24 hrs old. Data sites eventually get run, so delete those when over 48 hours. Sure, there will be a couple valid bookmarks deleted, but it not like it's difficult to probe them down again. Only an idiot thinks you need to go verify every single bookmark before deleting them.
Again, not a very intelligent argument calling your opponent with names.

Iain Cariaba wrote:
The ingame calculator has no relevance what-so-ever to bookmarks. You cannot claim the sky is green, and then try to prove it with a horse. Just learn how to do things the right way.
And trying to derail the conversation and denigrate with it with unrelated details.

It has been stated that current tools are being used for bookmark sorting and deleting, but they are found to be tedious to use, thus the need for better less tedious system. If you can give me at least one argument that doesn't rely on calling players lazy or how you personally don't need any improvements?




Robert Caldera
Caldera Trading and Investment
#30 - 2016-01-25 10:55:17 UTC
very good suggestion, perfect realization -> full support!

cleaning bookmarks is a huge pain in the butt and certainly a decent load on the database server.
Reaver Glitterstim
The Scope
Gallente Federation
#31 - 2016-01-25 11:03:14 UTC
Gliese Casserres wrote:
cons:
- makes eve too easy
- more work for devs


I can live with this.




+1

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Lando Cenvax
Hybrid Wealth Management
#32 - 2016-01-29 23:14:51 UTC
Great Idea. Absolutely no reason to not implement this.
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