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Dev blog: Skill trading in New Eden

First post First post First post
Author
sero Hita
Science and Trade Institute
Caldari State
#1581 - 2016-01-28 08:29:55 UTC  |  Edited by: sero Hita
Daniela Doran wrote:
But as I stated earlier in this thread, some of us Eve players actually like the role playing experience that Eve provides and this SP trading scheme completely shatters that experience.


I do not see, how sp training affects your roleplaying experience........ This seems like a very sought argument tbh. SP packets will not make a difference for many PvE activties either. You still need the standings grind to open up lvl 4 missions. Tradig is not affected at all, as the skill point train is so short anyway, and the money is more in knowing, what, when and where to sell. Pi is also a short train. Exploring you can do without good skills. So if the only thing suffering is your role playing experience (which is basically just a mental choice you made, I can still roleplay for an exmple), seems like CCP has found a well balanced system, without too many drawbacks.

And drop the pay2win rhethorics. I have explained pay2win is used to describe other kinds of games, where you get in game advantages, unobtainable without paying direct money. Here everyone can get it, giving the proper investment of time.

"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker

Cixi
#1582 - 2016-01-28 08:30:59 UTC  |  Edited by: Cixi
Tiddle Jr wrote:

Is that mean if player B maxed his trading skills by injectors would also be outperformed by player A who trained all those in a standard manner?


Missread the first time, yes totally, skills doesn't matter much for trading.
Jeremiah Saken
The Fall of Leviathan
#1583 - 2016-01-28 08:33:05 UTC
Cixi wrote:

Player A have 50 mil SP with which he have perfect skills in a Comet, he waited more than 2 years to get these skillpoints.

Player B have 50 mil SP with which he have perfect skills in a Comet, but he didn't wait 2 years, he bought it all on the market with his credit card.

lets say both have the exact same fit (somehow...). What advantages does player B have over player A ? none

Player A have a serious advantage because he have more experience of PvP.

I love Player A, player B examples, here's my:
2 players, both 0 day newbros
Player A don't buy SP packet and just wait to train skills
Player B bought and currently flying T3D with T2 modules

Now they clash in PvP battle, who has advantage? Player A with propablly his first T1 frig or Player B with T3D?
I could do this whole day. When you go faster than others (SP) you are paying to be better. Nobody tell me flying raven is same thing than flying golem, flying T1 hauler than cloaky one, not to mention T3 cruisers.

There are artificial thersholds for hulls. I love the argument that it's the experience that is matter the most. Why there are thersholds then? Where's the benefit? How good would be T2 cruiser if I could fly it without high level skills from day 1?

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Cixi
#1584 - 2016-01-28 08:40:45 UTC
Jeremiah Saken wrote:
Cixi wrote:

Player A have 50 mil SP with which he have perfect skills in a Comet, he waited more than 2 years to get these skillpoints.

Player B have 50 mil SP with which he have perfect skills in a Comet, but he didn't wait 2 years, he bought it all on the market with his credit card.

lets say both have the exact same fit (somehow...). What advantages does player B have over player A ? none

Player A have a serious advantage because he have more experience of PvP.

I love Player A, player B examples, here's my:
2 players, both 0 day newbros
Player A don't buy SP packet and just wait to train skills
Player B bought and currently flying T3D with T2 modules

Now they clash in PvP battle, who has advantage? Player A with propablly his first T1 frig or Player B with T3D?
I could do this whole day. When you go faster than others (SP) you are paying to be better. Nobody tell me flying raven is same thing than flying golem, flying T1 hauler than cloaky one, not to mention T3 cruisers.

There are artificial thersholds for hulls. I love the argument that it's the experience that is matter the most. Why there are thersholds then? Where's the benefit? How good would be T2 cruiser if I could fly it without high level skills from day 1?


Tell me in what situation a d0 newbro would fight against a T3 destroyer ? lets say he went into low sec, well then people who bought skill points will be the least of his worries
Daniela Doran
Doomheim
#1585 - 2016-01-28 08:48:55 UTC
Shova'k wrote:
Daniela Doran wrote:
Shova'k wrote:
I still have yet to see any proof from all the cry babies claiming this is pay to win when it clearly is not. IT is only pay to save TIME! nothing more same thing we had with character bazaar for many years.

You poor delusioned fella. Don't you realize that in Eve, Time equates to XP gained by killing goblins and such in WoW. And now that Time is up for sale which equates to "pay2win".



your trolling level is around -5 with that terrible post. pay to win by definition is when you can pay to gain a clear advantage when in eve all you can do is pay to save time and still be terrible at the game. the fact that you mentioned a computer virus as your reference is just pretty terrible WoW is nothing more then a computer virus that should be whipped from existence. also your opinion does not count as proof of a pay to win option that does not exist and will not exist with this new addition nice try tho.

@ tiddle jr - I never said buying sp was a good idea :P but it hell it gives the rest of us delicious kill mails in the end Cool

Okay fine you wanna get technical, we'll get technical. It's called pay2advance, you happy now. And guess what, it's still breaks the game in the same fashion as pay2win.

Again I see only PVP minded players having this delusion that this pay2advance feature is the same as Char Bazaar.

The difference between SP trading and char bazaar has already been explained countless time, need it be repeated again??
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#1586 - 2016-01-28 08:57:00 UTC  |  Edited by: Tyberius Franklin
Tiddle Jr wrote:
Is that mean if player B maxed his trading skills by injectors would also be outperformed by player A who trained all those in a standard manner?

In your example with Comets there is pretty clear that both have similar goals of being perfect Comet pilots if i got you right. And perfect means maxed all related skills. And this is why CCP is introducing this SP bazar. And here where the bullshit is hiden. New arrivals those who have no actual experience got false info and interpret SP purchase as a "golden ticket" to perfect conditions. I haven't found any words in Rise's thread where he mentioned that to newbies.
Or maybe we're not giving new players enough credit here. Some would paint them as an inferior breed of human, unable to grasp the concept of player skill vs SP, as if they've never been in a competitive gaming landscape, and further have no grasp of what the are buying yet gladly do so anyways, or worse, after getting that first injector and being forced to confront the skill system just to use it, still not understand the fundamental concepts of what skills do and think they could buy their way to winning.

Josef Djugashvilis wrote:
Dear, dear Yaasmine, I assume you have acess to your parents credit card to enable you to buy all the skill points you desire?

If not, then cash for skills will only mean that you will fall even further behind those who started around the same time as you and who do have credit cards.

Oh, and you have several times you have done with this thread, and yet, there you are, still posting.

Kind regards.
Every isk that makes it into a PLEX seller's wallet was earned in game by someone. Those collective someones had enough disposable isk to sustain PLEX at near 1.2B. That's a considerable amount of isk floating out there with trillions more flooding into the game. There is no reason for the vast and growing majority of the player base to actually need to use a CC for this feature.

With the exception of the very new, who really have no use for the feature until they understand what they are buying and prior to that likely won't be wanting to spend real money on it, the people who will be buying PLEX for this will be doing it for the same reason people buy PLEX now, because they can't be bothered to earn it.

There is no insidious trick or master plan on CCP's part. It works the same way PLEX has since inception, by letting the game determine the value according to players actual ability to earn isk and desire to spend it on them.

Daniela Doran wrote:
Okay fine you wanna get technical, we'll get technical. It's called pay2advance, you happy now. And guess what, it's still breaks the game in the same fashion as pay2win.

Again I see only PVP minded players having this delusion that this pay2advance feature is the same as Char Bazaar.

The difference between SP trading and char bazaar has already been explained countless time, need it be repeated again??
It should be noted that making you personally feel bad and breaking the game are not the same thing. Every attempt to explain how the game would break just circles back to how you feel about it, making it at best just the story of one failed player adaptation rather than a broken game.

You're claim of the game breaking has no credibility because the most you can put behind it is the fact that you just don't like it. You're not even considering the game at large, so it's pretty dishonest to keep parroting how it's going to fail don't you think?
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#1587 - 2016-01-28 09:57:54 UTC
Yaasmine wrote:
...
then don't dress it up as game is dead or going to die.


I never have, I've said I think it is a bad idea, that it isn't going to help new players unless you class charging them more as being good for them, and that I believe only the wealthy will benefit from this. Never once have I said 'EvE is dying *runs around waving arms in the air*...'

Yaasmine wrote:
...
or purely a move for money.


If they wanted to help new players and believed skills were the problem they would simply give every new character a stack of unallocated SP upfront and tell them to run the career paths before assigning them (or assign them at their own risk). They would not be charging them more at the first perceived hurdle in the game

Yaasmine wrote:

money is a motive for any business. but this isn't just for money(otherwise it wouldnt be sellable for isk), they trying to fix some issues in game at the same time.

and seeing as how its encouraging people to play, rather than set a que and logg off for a month. it is helping new players.


If these had been introduced as player built items in game then maybe it would be for the benefit of active in game players, but it isn't. It's for the money it will generate and I have no problem with a business doing that. I just dislike the way they are doing it (as in this idea).

As for helping new players what happens when they buy skill packs that they can afford ( say 2 PLEX worth, an extra £30 or so). Then they can fly frigs well and maybe some destroyers but now they want tech III cruisers. So what now? They just throw more money in to get to those? Or set the skill queue for the much longer train required and log of as you suggest they do now? If you give someone something easily they will simply want more equally easily.

Yaasmine wrote:

a new player might never earn enough to buy a skill injector. but having the motive of saving up for one, causes them to play the game, and thus stay engaged as they discover new things, and improve the game for others by having more people in the universe.

if they manage to earn enough for a skill injector, or get donated one by a corporation thats looking to recruit. then thats a major help for them.

so its not just a money move. its also a move to improve the game.


If a new player might never earn enough for an injector they have already failed the claimed intention of them. f they can't afford one then how would they be incentivized to play the game whilst waiting to earn isk instead of log off and wait for skills as you say they do now? (considering they won't have the skills to earn the isk in their eyes until the queue has run through).

As you say rich groups may be able to donate them but that is exactly the point I make above. Only the wealthy (whether it be individuals or groups) will benefit from this.

So just to be clear:

I don't think this will kill the game necessarily
I don't think it is a good idea
I don't think it will function as claimed to benefit new players
I don't think it's a good idea to mess around with the core of the game in this way.

I do think it will benefit the wealthy, any new players who get anything from this would be an odd kind of collateral benefit
Tristan Agion
Royal Amarr Institute
Amarr Empire
#1588 - 2016-01-28 09:59:30 UTC
Oreb Wing wrote:
You are under the false, and very short-sighted, presumption that the availability of SP, and its estimated values, are set. You also seem to think it will be a renewable resource that can keep up with demand created by the power blocks alone. You are in error.

Tosh. It is exactly because the availability of SP is not set - but rather arbitrarily flexible - that the market will eventually balance around the "production price". SP production is limited ultimately only by how fast one can work through the various steps needed to "milk" an alt. A single individual can probably manage a SP farm with a hundred alts though, since maintenance is relatively low. There is simply no way that the demand side can "win" this particular game. No finite pocket is deep enough to buy up production that can be accelerated near arbitrarily.

Unfortunately, I expect that the power blocks will become net producers of SP, running their own giant SP farms (in part to service their members). And their main effect on the market will be that poor individuals like me will not run SP farms because the big guys will keep the profit margins low.

Still, given the ease of production, we can be confident that there never will be a major dearth of injectors for longer than a few months. if the main producers try to play market games, others can easily step up to fill the gaps. There may be an initial glut as "unwanted" SP is dumped on the market though.
Rain6637
GoonWaffe
Goonswarm Federation
#1589 - 2016-01-28 10:02:35 UTC
More than SP I'd like the ability to transfer standings through sponsorship. Some type of system where infractions impact the sponsor two to five times more than normal, but the sponsoree enjoys either full or partial standings benefits.

You are your friends, etc.
Jeven HouseBenyo
Vanity Thy Name Is
#1590 - 2016-01-28 10:05:48 UTC
Zappity wrote:
Jeven HouseBenyo wrote:
If CCP's willing to float Plex into the game to keep inflation under some sort of control, do you really think they won't float SP injectors in to keep the micro-transaction income in the black ink?

If I wanted to buy FaceBook tokens to fast repair my fleet in Battle Pirates, I'd still be playing frikken Battle Pirates, Not Eve Online.

The theory of a limited amount of SP to buy or sell is false. Who's sandbox are we playing in again?

If the SPs run low, CCP can with a click of a coding, create more out of TQ's thinning air with some alts for sale on the character bazaar to have their brain drain surgery.

Plex getting a little high on the inflation? No biggie, CCP alts can crank out a few dozen contracts at the price they want the market to re-balance to.

They want those Aurum packages to sell, since that is the one thing un-tradable in this whole cash grab scheme. First taste is free, just ask any successful dealer. So I shall pass on sampling the SP injector goods.

I Just Say No.

CCP has decided their outlook on their future as a gaming company (VR for the 1%, rest not worth the effort), their bogus call for 'feedback' on a decision already made and paid for in Aria cloud software, their silence on fulfilling a growing list of promises, and that it's jump on the $5 clicky bandwagon since it's good for us (them).

Someone in that glass tower might wanna scoop this sandbox. The kitty crunchies are piling up and it smells bad.

>Jeven

This nonsense is not what they are actually doing.


I'll take the bait ship on this one. Prove that what I typed is nonsense (especially what's been underlined to stand out) and not what's going to happen. Either way, I don't have a great luv for the taste of cherry Kool-Ade and I won't be buying, selling, or using the SP extractors. That would be me supporting this specific insanity and nooooo, not going to happen.

>Jeven

Minny boat flyer, unofficial squeaky wheel.

'Game Ethics and Morality Monitor' I remember promises.

Snark at 11-24/7/365.25. Overshare? Yup.

Yes it's my fault. And if you don't staap it I'll do it again. ;-P

No you can't has my stuffs OR my SPs.

Rain6637
GoonWaffe
Goonswarm Federation
#1591 - 2016-01-28 10:12:00 UTC
Darth Behelzebhu
Lair of Demons
#1592 - 2016-01-28 10:22:27 UTC  |  Edited by: Darth Behelzebhu
I think there's a lot of overreaction to this.
Let's not forget that what the new players will have to buy from CCP is PLEX to sell and buy the injectors that other players put in market, not extractors, or anything else. What we might see is overflow of PLEX in market.
In average, without +5's and full remaps, let's say you can train 1.5mill SP per month, that's 3 injectors; those who are willing to sell their SP will have to buy the extractors and set a price, can't be much lower than 500mill ISK per injector to cover the cost of 1.2 bill of the month PLEX and the extractor itself. Now lets see how much is this:

Very very very unlikely scenario #1:
Timmy is new to EVE, he gets in the game and sees he can't fly big stuff; but what Timmy has, is a very rich Daddy; so Timmy sets himself to buy SP to get himself a shinny 200mill SP Toon; to reach that, Timmy has to buy 1023 Injectors from market (if he can even find that many)(and yes, i did the math to get to this number quite exactly). At 500mill each, Timmy needs 511 Bill isk, so Timmy needs to buy 500 PLEX from CCP at 20bucks, so he flungs the $10,000 to get them, + probably another $2-3000 to be able to buy the big ships. Now Timmy buys his Titan and gets out; he loses it..Timmy has learned now, alone he can't do anything, so he buys himself another 2-3 $12,000 Toons. And sets out with his 4 titans and probably still loses them.
---Timmy's Dad: Hey Timmy, i see here in the account you charged $46,000 to the card, did you bought a new sports car??
---Timmy: No Daddy, i bought a lot of skillpoints for an Online game to be the most badass there.Twisted
---Dad: .....?....Shocked
---Timmy: What's wrong Daddy?
---Dad: I'm just now 100% sure your mother cheated on me, cause there's NO WAY someone this stupid came out from me.

Will Timmy and his 4 toons really ruin the whole game??? NO, just simply he won't. Not to mention he probably get bored in a few months and quit. Roll

Very unlikely scenario #2:
100 New Players decide to buy 100mill sp for their Toons. They are gonna need 360 injectors each, so 180bill, 180 PLEX, so they chunk their $3,600 + $400 to get ships and mods.
Are they gonna ruin the game? No. Can they have an impact? Probably if they all team together may do somehting.Roll

Most Likely Scenario # 1:
Couple thousand players will spend $100-$200 bucks in a few PLEX, buy some SP to fly a little bigger ships earlier in the game and don't get so frustrated.
Are they gonna ruin the game? Roll

Now, i'm not saying i love this idea in it's current format, would like to see some changes to it still, but I just don't see the real Pay2Win thing everybody else seems to do, specially as the most likely scenario is just buying a few of the Injectors per toon.
Am i gonna use the feature? Probably not, as for me 150k sp per injector means roughly 2-3 days of training, not really willing to chunk 500mill for that. If there was a new skill, or a skill i really need fast and can't wait to train it, probably can use 1-2 injectors, altough it will be very unlikely.
Now, to all the Veterans that are so against this, have you forgotten all the free SP you've gotten during this years? Or how changes from a couple years back have done things more difficult to new players? For example, we only had to train the skills Destroyers, and Battlecruisers ONCE, and could fly all races. When they changed that and made one per race, we got millions of SP extra, surely, we only can fly same ships; but for new players they have to train them ALL now. If a couple thousand players decide to buy 5-6mill SP, is likely they'll use some of it to train those skills, which won't matter to me at all, or ruin my game experience or the likes, as i didn't even needed to train those, just a bit of perspective here.


Now, and i'm being VERY serious here, to all those vets that are REALLY gonna leave because of this (tbh, i don't believe most of you will actually do it); because if you are really gonna let a few hundreds players that can afford to buy tons of SP, ruin your game and the investment of time and even cash for over 6-13years gone, then i don't think you are playing this right, so it's unlikely; but, in the odd case you do, in all seriousness: CAN I HAVE YOUR STUFF?? I promise to take care of it and don't let it fall in SP buying toon Hands, jajajajajajaja. Pirate
Dynamus Deckerman
Doomheim
#1593 - 2016-01-28 10:22:47 UTC
There are just too many unknown variables to judge whether or not this feature will break Eve or not. Like how much will the extractor and injector cost in USD and isk? If the price of the extractors are reasonable enough for the people with SP and the injectors high enough that not every one can afford it in mass quantity then this feature may turn out to be beneficial for those who want to endeavor in SP farming.

If I can make a profit selling my SP to where I no longer have to grind for isk then I welcome SP trading. If it becomes monopolize and only profitable by the filthy space rich then I concur that it would do more harm than good in the long term. It all boils down to CCPs foresight capabilities in what shape and form this SP trading gets introduce to Eve.

CCP is taking a gamble with this. If they get this right then they'll win bigtime. If they get it wrong then it's all over for Eve.
Cixi
#1594 - 2016-01-28 10:27:02 UTC  |  Edited by: Cixi
There is no doubt that feature purpose is to earn CCP more money. Claiming it's for newbros is a bit cheezy but we can hardly do anything about it.

The feature can be useful for a lot of player tho

The price for an extractor will be 2000 Aurum, that's the most logical price, from a business point of view.
Tiddle Jr
Brutor Tribe
Minmatar Republic
#1595 - 2016-01-28 10:34:15 UTC  |  Edited by: Tiddle Jr
Rain6637 wrote:
Will you explain the Aria connection to EVE in greater detail? I found this article, but it only mentions Valkyrie. https://www.ariasystems.com/company/press-release/ccp-games-selects-aria-systems-active-monetization-platform


Aria to EveO

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Tiddle Jr
Brutor Tribe
Minmatar Republic
#1596 - 2016-01-28 10:39:47 UTC
Cixi wrote:
There is no doubt that feature purpose is to earn CCP more money. Claiming it's for newbros is a bit cheezy but we can hardly do anything about it.

The feature can be useful for a lot of player tho

The price for an extractor will be 2000 Aurum, that's the most logical price, from a business point of view.



how did you figure?

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Darth Behelzebhu
Lair of Demons
#1597 - 2016-01-28 10:48:45 UTC  |  Edited by: Darth Behelzebhu
Now, with that out of the way
The topic here was feedback, as it states on first post the feature IS COMING, they asked us for tweaks and changes to it's current form.

In the very unlikely case CCP dev's are still reading here, i will like to offer this as a tweak:

current format:
< 5 million total skillpoints = 500,000 skillpoints per injector
5 million – 50 million total skillpoints = 400,000 skillpoints per injector (WAY TO BIG BRACKET HERE)
50 million – 80 million total skillpoints = 300,000 skillpoints per injector
> 80 million skillpoints = 150k skillpoints per injector

I would prefer it was something like:

< 5 million total skillpoints = 500,000 skillpoints per injector (5)
5 million – 20 million total skillpoints = 400,000 skillpoints per injector (15 instead of the current 45mill)
20 million – 50 million total skillpoints = 300,000 skillpoints per injector (30)
> 50 million skillpoints = 150k skillpoints per injector
This for a 5-15-30 increase, let's not forget the second bracket, up to 20mill, equals 1 year of training, and still is very big boost to any new player.



What i would prefer? I would prefer simply selling a cap of SP, EQUAL TO EVERY PLAYER, even timed, but limited
Anything between 20-50mill, that EVERYBODY can buy, and that's it; after you fill your "injector slots" with the SP can't use more.

Same to all, can be bought with cash or Isk, when someone takes them out of the store to the market.
Will give new players the chance of getting a good boost, altough here is why i would prefer to make it a bit timed, not letting it be possible to inject all the SP at once.
CCP gets a nice cash injection (nothing wrong with making money out of a BUSINESS)
Everybody gets the same, but it is limited.
Can even be a nice addition to Char Bazaar, for those of you that sell toons, can sell toons with the slots unused, giving extra value as you can immediatedly customize more skills of it to fit the buyer's like.

I think in this way, there's no pay2win, as everybody can use it and is equal to all, same amount of sp for same amount of isk or cash; you can get it with time invested (making isk to buy) or cash, pretty much same as Plex now, some people play free cause they have the time to grind the isk, but it only means someone else is paying for them to play; same thing with a decent capped and timed rush of SP.
Cixi
#1598 - 2016-01-28 11:03:36 UTC  |  Edited by: Cixi
Tiddle Jr wrote:
[quote=Cixi]
how did you figure?


You get 3500 AUR per PLEX, 2000 AUR extractor mean you can only buy one per plex (56% of a plex) so you would need to input multiple PLEX (2 PLEX = 3 extractor and still 1000 leftover) for more than one, or have extra unused credits. I know it sound bad but this is how I would do it if I was in their position.

Edit : also the fact they didn't give the price tell us a lot Lol they most likely already know the price.
Jeremiah Saken
The Fall of Leviathan
#1599 - 2016-01-28 11:12:06 UTC
Cixi wrote:
also the fact they didn't give the price tell us a lot Lol they most likely already know the price.

Ofc they do, price will be show at release date to cut speculation down.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

beakerax
Pator Tech School
#1600 - 2016-01-28 11:28:24 UTC  |  Edited by: beakerax
Rain6637 wrote:
Will you explain the Aria connection to EVE in greater detail? I found this article, but it only mentions Valkyrie. https://www.ariasystems.com/company/press-release/ccp-games-selects-aria-systems-active-monetization-platform

the financial industry is doing some really amazing things with context-free grammars, isn't it