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Dev blog: Skill trading in New Eden

First post First post First post
Author
0bama Barack Hussein
Science and Trade Institute
Caldari State
#1141 - 2016-01-24 03:11:07 UTC
I started to think about this all more positive way since my last posts:


Actually can´t wait for new SP trade, I have dormant accounts with lots not needed skillpoints+chars, and almost ready chars for certain stuff not necessary to skill anymore, so I can just start SP farm and pay all my accounts by PLEX, and forgot grinding.

In fact, just start to finally have just fun again... Also more time for Elite and other games, then.
Daniela Doran
Doomheim
#1142 - 2016-01-24 05:28:48 UTC
Anabuki Tomoko wrote:
Yonis Kador wrote:
Anabuki Tomoko wrote:
the feedback wasn't as negative as you peeps think.

the negative nancies were vocal about it yes, very vocal. but they were the minority.


in terms of number of posts. negative nancies had the most

in terms of number of people who LIKED the idea, they had the majority, even if they didn't spam post it like the negative nancies.


This made me lol. This troll, posting nonstop, a one-man SP-trading advocacy group, has the nerve to talk about spamming. Where are these supportive stats coming from? Did you count comments? I've seen nothing but overwhelming disapproval and 1st year vets unsubbing. All while much younger players laugh about it and call them names. Good times.

My initial reaction was shock that this was even being considered and disbelief when I saw the devblog.

And, tbh, I'm still having a difficult time accepting that CCP has chosen to cheapen the game in this way and devalue the time investment of so many players. Because training has been so linear, for players who assign value to their games based on time, its a tough pill to swallow. It makes all that time meaningless. All those years of loyalty... poof. And this is made worse by the lack of communication from CCP. Instead we're left to debate the merits of a done deal with trolls about as smart as turnips. I can't even. I care so much about this game - it literally kills me to see these easymode, want-it-now noobs screeching about what a great change this is b/c they don't have to wait. Wheeeee! They don't even understand what EVE is. Or was, as it were, at this point.

You know, I'm hearbroken like I lost a friend (lol) but I'm not quitting over this. I'm not sure what stage of grief I'm on at this point but I'm guessing it's nearer 7 than 1. If EVE is going down in flames, I'll be around for the ride. **** it. Personally, I'm looking forward to the o7 show on Thursday. Where, I expect, we'll actually see LIVE devs speaking about this. I look forward to hearing all about the excitement spreading through the playerbase and the overwhelming support for SP-trading. Really I just hope someone at least tries to sell it to me in a way that makes sense.

Because I can't make much sense of it on my own. : /

How do your choices have consequences if you can erase your mistakes?

EVE ONLINE: HTF... oh whatever. I give up.

Now back to your regularly-scheduled trolls....

YK



i'm a troll?

how? everything i said is true. skills do nothing that the character bazaar wont let you do for cheaper.




Daniela Doran wrote:
Anabuki Tomoko wrote:
the feedback wasn't as negative as you peeps think.

the negative nancies were vocal about it yes, very vocal. but they were the minority.


in terms of number of posts. negative nancies had the most

in terms of number of people who LIKED the idea, they had the majority, even if they didn't spam post it like the negative nancies.

That original post was when..around 10-15-15? That's plenty of time for that moron Dave Stark to start up another alt. So I'm betting you and Dave Stark are one and the same.

nope.

Anabuki and Yaasmine are my characters.

but if i use your logic i could claim you use all the other negative nancies.

it goes both ways.

Well since both you and Dave Stark are morons, I thought you were one and the same. If I'm mistaken then I apologize.
Tiddle Jr
Brutor Tribe
Minmatar Republic
#1143 - 2016-01-24 05:42:05 UTC
why all these crap with extractors and injectors and limits? i'd like to go straight to NES and buy clear SP's similar to skins or apparels cause looks like they equalize SP worth similar to those crap.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

mercesedis
The Professional's Club
#1144 - 2016-01-24 07:16:16 UTC
Personally I think this is a change that needs to happen for new player access.

For me however I wont have to wait till 2022 to get that last combat skill on my main. Instead I will simply buy the 1000 odd injectors to get me the rest of the way to 326 million skill points, Its expensive but hey its only isk. Don't think I will buy the other 1000 to get to 448 million but maybe I will, after all I can dock the titans up.....

On second thoughts CCP please put in a hard cap on sp's and/or the number of injectors you can use. CCP limited the number of remaps for a reason well limit the number of skill injectors.

But hey this is just my two cents, I am sure this wont be the end of EVE.


Just the end of that anticipation you get when the new ship or module becomes available in 12hs. even now when i can fly most ships i still get that feeling and that enjoyment of taking a new ship out (or an old ship with improved performance) for the first time after the weeks of training.
Josef Djugashvilis
#1145 - 2016-01-24 08:16:25 UTC  |  Edited by: Josef Djugashvilis
Perhaps CCP will change the name, Eve Online to Wallets Online to reflect the new ethos.

This is not a signature.

Tiddle Jr
Brutor Tribe
Minmatar Republic
#1146 - 2016-01-24 08:33:06 UTC
mercesedis wrote:
Personally I think this is a change that needs to happen for new player access.

For me however I wont have to wait till 2022 to get that last combat skill on my main. Instead I will simply buy the 1000 odd injectors to get me the rest of the way to 326 million skill points, Its expensive but hey its only isk. Don't think I will buy the other 1000 to get to 448 million but maybe I will, after all I can dock the titans up.....

On second thoughts CCP please put in a hard cap on sp's and/or the number of injectors you can use. CCP limited the number of remaps for a reason well limit the number of skill injectors.

But hey this is just my two cents, I am sure this wont be the end of EVE.


Just the end of that anticipation you get when the new ship or module becomes available in 12hs. even now when i can fly most ships i still get that feeling and that enjoyment of taking a new ship out (or an old ship with improved performance) for the first time after the weeks of training.


With that simplification of entry level i think they should get rid of t1 stuff as a whole class since we are all focus on better performance where t2 and higher meta are.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#1147 - 2016-01-24 09:25:09 UTC
Tiddle Jr wrote:
mercesedis wrote:
Personally I think this is a change that needs to happen for new player access.

For me however I wont have to wait till 2022 to get that last combat skill on my main. Instead I will simply buy the 1000 odd injectors to get me the rest of the way to 326 million skill points, Its expensive but hey its only isk. Don't think I will buy the other 1000 to get to 448 million but maybe I will, after all I can dock the titans up.....

On second thoughts CCP please put in a hard cap on sp's and/or the number of injectors you can use. CCP limited the number of remaps for a reason well limit the number of skill injectors.

But hey this is just my two cents, I am sure this wont be the end of EVE.


Just the end of that anticipation you get when the new ship or module becomes available in 12hs. even now when i can fly most ships i still get that feeling and that enjoyment of taking a new ship out (or an old ship with improved performance) for the first time after the weeks of training.


With that simplification of entry level i think they should get rid of t1 stuff as a whole class since we are all focus on better performance where t2 and higher meta are.


More people buying skills = more demand for tech II = more moon goo demand...no wonder the null groups like this idea.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#1148 - 2016-01-24 09:34:50 UTC  |  Edited by: Tyberius Franklin
Tiddle Jr wrote:
mercesedis wrote:
Personally I think this is a change that needs to happen for new player access.

For me however I wont have to wait till 2022 to get that last combat skill on my main. Instead I will simply buy the 1000 odd injectors to get me the rest of the way to 326 million skill points, Its expensive but hey its only isk. Don't think I will buy the other 1000 to get to 448 million but maybe I will, after all I can dock the titans up.....

On second thoughts CCP please put in a hard cap on sp's and/or the number of injectors you can use. CCP limited the number of remaps for a reason well limit the number of skill injectors.

But hey this is just my two cents, I am sure this wont be the end of EVE.


Just the end of that anticipation you get when the new ship or module becomes available in 12hs. even now when i can fly most ships i still get that feeling and that enjoyment of taking a new ship out (or an old ship with improved performance) for the first time after the weeks of training.


With that simplification of entry level i think they should get rid of t1 stuff as a whole class since we are all focus on better performance where t2 and higher meta are.
That seems like a bad idea for a few reasons.

1) Not every application needs or justifies faction, leaving T1 as a low cost option and workaround to not having access to or fitting for T2
2) Buying ones way to T2 everything would be quite expensive
3) It actually broaches the line from making this an option to making it a mandate since faction mods will have a massively inflated cost for anyone who can't use T2.

As an FYI, I don't know how much SP mercesedis has, but for my best character at ~150m SP an estimate of the SP cost translated to isk @ current PLEX prices it would be ~419B isk to reach his 326million SP. That's without factoring in any extractor cost. Not sure if the math is completely right, but I came to $5,100 to fund that through PLEX purchases from CCP. Hardly a reasonable proposal for making a wide sweeping change on an optional feature.

Corraidhin Farsaidh wrote:
More people buying skills = more demand for tech II = more moon goo demand...no wonder the null groups like this idea.
So you think they're assuming EvE players all have a great abundance of playtime to grind isk and/or thousands of dollars to spend making that actually work out in any appreciable manner?

Or further that with the games SP system and near 13 years of veteran training that they aren't already reaping the rewards of a largely T2 dependent playerbase?
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#1149 - 2016-01-24 10:22:29 UTC
Tyberius Franklin wrote:


Corraidhin Farsaidh wrote:
More people buying skills = more demand for tech II = more moon goo demand...no wonder the null groups like this idea.
So you think they're assuming EvE players all have a great abundance of playtime to grind isk and/or thousands of dollars to spend making that actually work out in any appreciable manner?

Or further that with the games SP system and near 13 years of veteran training that they aren't already reaping the rewards of a largely T2 dependent playerbase?


I'm not assuming anything here but do believe that CCP are hoping for new players to whip out the CC to get into tech II frigs and cruisers faster. As you say not every application is suited to tech II ( I love my gila with fed navy drones for instance), but new players will most likely not know this and assume higher tech = better.

As for the vets already reaping the rewards of moon goo do you really think they wouldn't be in favour of even a 10% increase in demand?

Note that I expect a likewise upward pressure on use of tech III too. Whilst yhis would benefit me as a tech III manufacturer I still intensely dislike the whole SP trading idea
Indahmawar Fazmarai
#1150 - 2016-01-24 10:31:47 UTC  |  Edited by: Indahmawar Fazmarai
Tyberius Franklin wrote:
(...)
I still find it interesting that people view PLEX and the Bazaar as "necessary evils." Mainly because they are in no way necessary. CCP could have taken the stance that most other sub based MMOs were taking at the time with a hard no to RMT, but they didn't. They internalized it.


Wow, so much Wrong in one post! Shocked

Let's see. Gold trading is something every MMO faces. As long as players can trade ingame money, some people will try to buy it for real money. That leads to ~many issues~ and so MMO companies try to curb that behavior.

And in that particular aspect, CCP is top notch. First, CCP's policy on bans is the harshest around. If you sell gold in WoW, that account is banned temporally. On second strike, it's banned forever. Well then, CCP's politics for sellers is to ban ALL ACCOUNTS forever. And buyers get exactly the same fate on second strike. This leads to funny comments from gold traders who can't believe that CCP actually Concordokked all their accounts...

Next, PLEX is the best anti-RMT tool ever developed and implemented by a open trading MMO. PLEX is a legitimate alternative to obtaining ISK for cash, and it works the best when PLEX is high and haves a lot of value, by cutting the profit of sellers. A high PLEX means that gold sellers must give more ISK per dollar, and that's a battle which gold traders have been losing for years. The RMT price for 1 billion ISK has been dropping each year, and currently is so low that some traders are leaving the market because EVE is not profitable enough. Mind you, gold farmer characters have a cost, and losing them all each time CCP catches a seller is a PITA for sellers.

So PLEX has been extremely successful. And the higher it rises, the better it becomes. Bought from CCP, 20 $ used to yield a paltry 350 million ISK... now it's 1.2 billion ISK. As I said, that is driving sellers out of market as CCP Security hits them on both ends: catching them faster and curbing their profit from selling ISK.

(Note: thanks to Nosy Gamer for his blog, whcih is a invalauble resource for those interested in RMT and EVE).

Second, right until now PLEX gave no "pay to win" advantages since all you could buy with ISK was temporary. Stuff that could be destroyed, and in the case of some deep pocket noobs, was destroyed in hilariously awful ways. Right until now, buying PLEX wouldn't give any permanent advantage over not buying it.

Skill trading is going to change that and will turn "successful necessary evils" into "failure inducting evil". There's only so many reasons why a company undertakes such a change, and none of them leads to Success.

Skill trading is going to diminish the value of subscription. Paying a subscription will be a worst option than paying a subscription and buy SPs. That's a fatal hit to the subscription model, but then CCP accidentally bought a new server more than ready to handle F2P crowds.

No, they haven't said a word. But it's what they are doing.

And what, oh what will we do when EVE implements F2P?
Demica Diaz
SE-1
#1151 - 2016-01-24 10:57:47 UTC
I came to the realization of "big picture" behind this Skill Trade feature. Its World of Darkness set in EVE Online! Imagine all those poor alts sucked dry of skill points for their main overlords. ShockedLol...dark times ahead for some.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#1152 - 2016-01-24 11:08:17 UTC
Demica Diaz wrote:
I came to the realization of "big picture" behind this Skill Trade feature. Its World of Darkness set in EVE Online! Imagine all those poor alts sucked dry of skill points for their main overlords. ShockedLol...dark times ahead for some.


More like 'Return of the Living Dead'...BRAINZZZZZZZZ!
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#1153 - 2016-01-24 11:46:57 UTC  |  Edited by: Tyberius Franklin
Indahmawar Fazmarai wrote:
Wow, so much Wrong in one post! Shocked

Let's see. Gold trading is something every MMO faces. As long as players can trade ingame money, some people will try to buy it for real money. That leads to ~many issues~ and so MMO companies try to curb that behavior.

And in that particular aspect, CCP is top notch. First, CCP's policy on bans is the harshest around. If you sell gold in WoW, that account is banned temporally. On second strike, it's banned forever. Well then, CCP's politics for sellers is to ban ALL ACCOUNTS forever. And buyers get exactly the same fate on second strike. This leads to funny comments from gold traders who can't believe that CCP actually Concordokked all their accounts...

Next, PLEX is the best anti-RMT tool ever developed and implemented by a open trading MMO. PLEX is a legitimate alternative to obtaining ISK for cash, and it works the best when PLEX is high and haves a lot of value, by cutting the profit of sellers. A high PLEX means that gold sellers must give more ISK per dollar, and that's a battle which gold traders have been losing for years. The RMT price for 1 billion ISK has been dropping each year, and currently is so low that some traders are leaving the market because EVE is not profitable enough. Mind you, gold farmer characters have a cost, and losing them all each time CCP catches a seller is a PITA for sellers.

So PLEX has been extremely successful. And the higher it rises, the better it becomes. Bought from CCP, 20 $ used to yield a paltry 350 million ISK... now it's 1.2 billion ISK. As I said, that is driving sellers out of market as CCP Security hits them on both ends: catching them faster and curbing their profit from selling ISK.

(Note: thanks to Nosy Gamer for his blog, whcih is a invalauble resource for those interested in RMT and EVE).

Second, right until now PLEX gave no "pay to win" advantages since all you could buy with ISK was temporary. Stuff that could be destroyed, and in the case of some deep pocket noobs, was destroyed in hilariously awful ways. Right until now, buying PLEX wouldn't give any permanent advantage over not buying it.

Skill trading is going to change that and will turn "successful necessary evils" into "failure inducting evil". There's only so many reasons why a company undertakes such a change, and none of them leads to Success.

Skill trading is going to diminish the value of subscription. Paying a subscription will be a worst option than paying a subscription and buy SPs. That's a fatal hit to the subscription model, but then CCP accidentally bought a new server more than ready to handle F2P crowds.

No, they haven't said a word. But it's what they are doing.

And what, oh what will we do when EVE implements F2P?
The least you could do when trying to call someone out as wrong is be right yourself.

PLEX isn't anti RMT. PLEX is RMT. Being legitimate or illegitimate isn't the mark of RMT, trading real money for currency or items in game that would otherwise have to be earner from that player in the game is. And that's exactly what PLEX does.

I won't argue that PLEX is not successful for what it is, but I will continue to call out what it is not, and what it is not is a means to combat RMT. It's a means for CCP to profit from RMT. Also it could be said that the reason for the harsh stance against other RMT'ers comes in part from the fact that their direct competitors on top of other potential issues usually rooted in fraud or account stealing. Either way though, the fact that CCP is harsh on other isk sellers doesn't mean they themselves aren't doing it.

To be blunt, what we have is an honest RMT dealer in CCP through PLEX. They aren't using PLEX to combat or win an RMT war, their instead choosing not to fight it, but complicitly control the RMT in game instead.

Also it should be noted that the gains that in theory come from removing RMT can't be realized in Eve so long as PLEX exists because of the reality of what it is.

Regarding SP trade specifically, the situation is actually the opposite of what you state. Without PLEX and a hardline BAN of RMT the situation of P2Progress is eliminated in full. Further still, since isk is the method of sale for skill injectors and earnable in game it doesn't actually create a paid vs non-paid divide regarding who can pursue this advantage.

The notion of paying a sub being diminished is also entirely wrong and will continue to be until, should it actually ever happen, the change away from subs is made. Until then what a sub does in full can't actually be replaced by tradable SP. Also it's been addressed why the hardware doesn't need to have anything to do with F2P crowds, and everything to do with the fact that single node capacity, rather than cluster wide, is the important measure of performance, which we currently do max out in large engagements.

I do see you're convinced F2P is coming, though by what reasoning I'm not sure. Opposite to your conclusion, it's actually going F2P that devalues subs, and for that matter PLEX and CCP didn't set up for SP to come through a direct sale from them. I'm not sure what you think CCP is going to sell to run the game when it's not game time or SP.

What method of monetization of the game are you envisioning here? What are they actually selling in this prediction of yours?
Amateratsu
The Pegasus Project
#1154 - 2016-01-24 13:13:47 UTC
If CCP intend to go through with skill trading, it should be time limited, Example you can only inject 1 or 2 skill packets per week.
This is to prevent rich players with more money than brains from instantly maxing out a character with every skill in the game fully trained.

There are 1,000's of players who have spent years, even decades training up their characters who can now be instantly overtaken in sp in a matter of minutes.

Do I feel cheated? absolutely.

Last time CCP tried to introduce PTW in the form of remaps for Plex they got shot down in flames and abandoned the feature.
Now they are introducing the ability to purchase SP and completely obsoleting the attribute and remap features of the game.

Something they promised would never happen.

I will not be renewing my 3 subs when they expire. after over 10 years, Eve has run its course for me and its time to move on.

It was fun while it lasted.

Best of luck to those sticking around.
Interfly Ghormenheist
The Caravan Track
#1155 - 2016-01-24 13:38:25 UTC
Josef Djugashvilis wrote:
Perhaps CCP will change the name, Eve Online to Wallets Online to reflect the new ethos.


Nice one. If CCP do not alter their marketing concept accordingly, Eve OnLIE would also come to mind. Evil

Hard to believe they will actually go through with this. Risking their USP and the good reputation of their CEO seems reckless.

Last time that “greed was good”, the information was leaked. In 2015 it was posted.

King Aires
Viziam
Amarr Empire
#1156 - 2016-01-24 13:44:23 UTC
Interfly Ghormenheist wrote:
Josef Djugashvilis wrote:
Perhaps CCP will change the name, Eve Online to Wallets Online to reflect the new ethos.


Nice one. If CCP do not alter their marketing concept accordingly, Eve OnLIE would also come to mind. Evil

Hard to believe they will actually go through with this. Risking their USP and the good reputation of their CEO seems reckless.



It is the "Make as much cash as possible to continue holding up Valkyrie while we wait for OR headsets to drop in price to a place where people will actually buy them" tactic.

Eve Online is a cash farmer now for CCP, has been for a while.
Memphis Baas
#1157 - 2016-01-24 14:29:13 UTC
Josef Djugashvilis wrote:
Perhaps CCP will change the name, Eve Online to Wallets Online to reflect the new ethos.


Well it's already Spreadsheets Online, so maybe they just add a sub-title, "Spreadsheets Online, Now With Direct Wallet Transactions" (SONWiDiWaT).
Darth Behelzebhu
Lair of Demons
#1158 - 2016-01-24 16:00:05 UTC  |  Edited by: Darth Behelzebhu
Such a complicated and unnecessary mechanic on this

Why not simply sell SP injectors in the NES store? with a reasonable cap, and a timer.

Make a little square window in the characters sheets with 10 slots, can't use more than that. Every injector is worth "X" amount of sp depending on the cap. Timer can be set same for all, 1month, 2 months, etc. Or based on toon age, where new players still have to wait to get all injectors, and not killing the new player experience besides of setting a reasonable cap to avoid the P2W, just a bit of boost and help, and CCP can profit from it as well.

Cap could be set anything between 20 to 50mill; timers 1-3 months, depending on cap and size of SP injector; based on Toon age or just usage same for all.

I'm gonna set an example using a cap of 30mill SP, and a timer based on toon age.

You'll get max 10 injectors, each worth 3mill SP; which is in average 2 months worth of training; so you need to wait those 2 months to inject the second, but this will effectively almost double up the SP you can get on those months. Cost then should be same worth of 2 PLEX
A new player can inject upon creation a 3mill SP boost; but can't inject the second one till after 2 months (avg training) so they have the possibility of doubling their SP. Will take them 20 months to be able to inject them all, older toons can inject all at once. So a 9 month old toon, will be able to inject 5 boosts, and have to wait for next

------------------------------------------------------- G=Green, can be used. R=Red, not available yet. X=Used
GX ¦ GX ¦ GX ¦ G ¦ G ¦ R ¦ R ¦ R ¦ R ¦ R - This will be a 9 months old toon that injected 3 boosters, can inject 2 more, and
------------------------------------------------------- then wait to be able to get the others

This is just an example, timers, cap, cost, is just an idea,

New players will be able to get a well needed boost of sp, without totally murdering the new player experience, and the learning curve, or becoming a P2W thing (as atm there's no cap for this), hopefully will reduce the initial frustration of having to wait TOO long at start to get in a little bigger ship.
Every toon can use the injectors, and being sold in NES store, also every toon will have the option to pay isk if some other player takes them into market.
CCP will get their cash injection from it, (let's not forget for them is a business, and as long as they profit , we will have our loved game)
Hope this is a much simpler mechanic and coding

EVERYBODY WINS
A Ingus
Purveyors of Uber Research Valuables and Ships
#1159 - 2016-01-24 16:57:11 UTC  |  Edited by: A Ingus
Scott Dracov wrote:
Anticipation of a reward is always a longer lasting incentive than the reward itself and the people who originally made eve knew this. It is why EVE has lasted this long.

The retention numbers of players with max Level 5 skills and capitals etc are but a fraction of the paying subscribed player base of eve. They got all the rewards available and found the rewards were not even close to as enjoyable as the journey and anticipation to get those rewards.

so go ahead CCP. Turn a 40,000 player base into a 1000 player base after you give everyone access to everything.

You will think this gold rush of CASH EXTRACTION is unending right up to the point that in no time at all all those people you fleeced find they wasted their time as the game was just as fun or more fun with low SP than it was with high SP and no one has anything to look forward to anymore.

This is pathetic and sad and a total betrayal to everyone who cared anything about this game on so many levels.

Totally correct. CCP probably knows this though. But apparently they need this hail mary cash grab very badly now.

CCP seems to think this first step foray into pay to win (or more appropriately called pay to progress in a different manner than paying for a subscription) microtransactions will somehow net them more accounts than it will lose them. Or that the money they might make from this mechanic will outweigh any lost revenue from lost accounts. I think it wont net them what they think. But then I just have my intuition, the same thing all the other posters, including the fanbois Mr. Franklin and Ms. Fera. Who btw seem to have been very early in on this thread, very invested in the introduction of this mechanic, and thus continue the posting deluge they are engaged in.Ugh

Alternately the current owners of the company are taking an incremental approach to chucking the subscription and time based skill system. These TSPs are just the first obvious step in that direction. And they think that reconfiguring the game to pay to progress will somehow result in a huge number of players, and huge enough revenue, that will enable them to sell the game with whatever profit they are hoping for.

Whatever is behind this destruction of the fundamentals of the game, it doesn't matter. I had 4 accounts at one point. After mid February I will have 0.

I would encourage everyone who is upset with this disgusting alteration to the base mechanism of the game to vote with your feet as well. It is the only thing the company understands. But I can appreciate those that find it hard to leave. It has been a great game for so many years. And that it will no longer be so, is very sad.

Here is hoping some company somewhere learns the lessons correctly in all this and creates an equally or better game.

edit: oh and after reading the OP here and the OP in the previous thread I think the name of the company should be changed to CCCP. The amount of doublespeak is mindboggling.
Yaasmine
A Blessed Bean
Pandemic Horde
#1160 - 2016-01-24 17:00:59 UTC
Darth Behelzebhu wrote:
Such a complicated and unnecessary mechanic on this

Why not simply sell SP injectors in the NES store? with a reasonable cap, and a timer.

Make a little square window in the characters sheets with 10 slots, can't use more than that. Every injector is worth "X" amount of sp depending on the cap. Timer can be set same for all, 1month, 2 months, etc. Or based on toon age, where new players still have to wait to get all injectors, and not killing the new player experience besides of setting a reasonable cap to avoid the P2W, just a bit of boost and help, and CCP can profit from it as well.

Cap could be set anything between 20 to 50mill; timers 1-3 months, depending on cap and size of SP injector; based on Toon age or just usage same for all.

I'm gonna set an example using a cap of 30mill SP, and a timer based on toon age.

You'll get max 10 injectors, each worth 3mill SP; which is in average 2 months worth of training; so you need to wait those 2 months to inject the second, but this will effectively almost double up the SP you can get on those months. Cost then should be same worth of 2 PLEX
A new player can inject upon creation a 3mill SP boost; but can't inject the second one till after 2 months (avg training) so they have the possibility of doubling their SP. Will take them 20 months to be able to inject them all, older toons can inject all at once. So a 9 month old toon, will be able to inject 5 boosts, and have to wait for next

------------------------------------------------------- G=Green, can be used. R=Red, not available yet. X=Used
GX ¦ GX ¦ GX ¦ G ¦ G ¦ R ¦ R ¦ R ¦ R ¦ R - This will be a 9 months old toon that injected 3 boosters, can inject 2 more, and
------------------------------------------------------- then wait to be able to get the others

This is just an example, timers, cap, cost, is just an idea,

New players will be able to get a well needed boost of sp, without totally murdering the new player experience, and the learning curve, or becoming a P2W thing (as atm there's no cap for this), hopefully will reduce the initial frustration of having to wait TOO long at start to get in a little bigger ship.
Every toon can use the injectors, and being sold in NES store, also every toon will have the option to pay isk if some other player takes them into market.
CCP will get their cash injection from it, (let's not forget for them is a business, and as long as they profit , we will have our loved game)
Hope this is a much simpler mechanic and coding

EVERYBODY WINS

^ this


i recommended this a few pages back as a solution


but sadly the negative nancies ignored that post (despite reposting it twice) and continued dooms day calling