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Dev blog: Skill trading in New Eden

First post First post First post
Author
King Aires
Viziam
Amarr Empire
#1101 - 2016-01-23 14:22:37 UTC
Memphis Baas wrote:
King Aires wrote:
The alliance member can now whelp in as many Slippery Pete fleets as they want. Need a cyno alt, buy two injectors. Need a hauler real quick, buy 3 injectors. Need some place to park your Nyx, or stop your rival from stealing your soon to be finished one? Buy a lot of injectors.


All of these fictional examples are great!


You don't see a clear and decided advantage to being able to skip the 4.5 day train of Subsections by simply injecting the SP when it comes to constant and needed T3 CTA fleets?

Interesting. You clearly won't be P2W then because you have no idea how this game is played.
Memphis Baas
#1102 - 2016-01-23 15:13:16 UTC
No, there is an advantage, but it's linked to being able to field T3 fleets. With, or without skill injectors, there's no difference between you and your enemy fleet; both of you will have the same methods available to get into them T3 ships OR their counters.

You're arguing against making it easier to get into a ship (titans, for example), in an age where we're seeing BLOBs of these ships (titans, for example, it's not like they're unique and rare nowadays), and guess what, CCP has done it once (made it easier) already (they drastically reduced the skill prerequisites, esp. for weapons, for capitals and supers).

CCP should complain: With skill trading, we're going to go from "I think this fleet doctrine will be awesome." to "Crap, everybody has copied my fleet doctrine" in less than a day, in theory. And then CCP will have its hands full trying to nerf, DAILY instead of every few months, whatever overpowered fleet doctrine or tactic we come up with.
King Aires
Viziam
Amarr Empire
#1103 - 2016-01-23 15:14:20 UTC
Memphis Baas wrote:
No, there is an advantage, but it's linked to being able to field T3 fleets. With, or without skill injectors, there's no difference between you and your enemy fleet; both of you will have the same methods available to get into them T3 ships OR their counters.



Except now he with the most credit cards in alliance wins.

Thanks for proving my point, this is clearly just a single example of P2W
Memphis Baas
#1104 - 2016-01-23 15:22:35 UTC  |  Edited by: Memphis Baas
No, he with the most intelligence to come up with winning fleet doctrines daily, wins. The script kiddies can pay through their noses to try to copy, filling the target environment with tougher, but still totally killable ships (new daily winning fleet doctrine trumps script kiddy doctrine).

Sorry that you won't have PL vs. Brave Newbies style fights to pad your killboard anymore, and now have to work at killing tougher ships, it's so sad.

EDIT: TQ becomes a test server environment, where we all can get instant access to even the biggest ships, without the effort. The game becomes an alliance tournament style "may the most cunning win" instead of the current "you have to wait 4 years to get past the cockblocks to whatever version of "fun" you're thinking of."
Anabuki Tomoko
Pandemic Horde High Sec Division
#1105 - 2016-01-23 15:36:12 UTC
Yonis Kador wrote:
Anabuki Tomoko wrote:
the feedback wasn't as negative as you peeps think.

the negative nancies were vocal about it yes, very vocal. but they were the minority.


in terms of number of posts. negative nancies had the most

in terms of number of people who LIKED the idea, they had the majority, even if they didn't spam post it like the negative nancies.


This made me lol. This troll, posting nonstop, a one-man SP-trading advocacy group, has the nerve to talk about spamming. Where are these supportive stats coming from? Did you count comments? I've seen nothing but overwhelming disapproval and 1st year vets unsubbing. All while much younger players laugh about it and call them names. Good times.

My initial reaction was shock that this was even being considered and disbelief when I saw the devblog.

And, tbh, I'm still having a difficult time accepting that CCP has chosen to cheapen the game in this way and devalue the time investment of so many players. Because training has been so linear, for players who assign value to their games based on time, its a tough pill to swallow. It makes all that time meaningless. All those years of loyalty... poof. And this is made worse by the lack of communication from CCP. Instead we're left to debate the merits of a done deal with trolls about as smart as turnips. I can't even. I care so much about this game - it literally kills me to see these easymode, want-it-now noobs screeching about what a great change this is b/c they don't have to wait. Wheeeee! They don't even understand what EVE is. Or was, as it were, at this point.

You know, I'm hearbroken like I lost a friend (lol) but I'm not quitting over this. I'm not sure what stage of grief I'm on at this point but I'm guessing it's nearer 7 than 1. If EVE is going down in flames, I'll be around for the ride. **** it. Personally, I'm looking forward to the o7 show on Thursday. Where, I expect, we'll actually see LIVE devs speaking about this. I look forward to hearing all about the excitement spreading through the playerbase and the overwhelming support for SP-trading. Really I just hope someone at least tries to sell it to me in a way that makes sense.

Because I can't make much sense of it on my own. : /

How do your choices have consequences if you can erase your mistakes?

EVE ONLINE: HTF... oh whatever. I give up.

Now back to your regularly-scheduled trolls....

YK



i'm a troll?

how? everything i said is true. skills do nothing that the character bazaar wont let you do for cheaper.




Daniela Doran wrote:
Anabuki Tomoko wrote:
the feedback wasn't as negative as you peeps think.

the negative nancies were vocal about it yes, very vocal. but they were the minority.


in terms of number of posts. negative nancies had the most

in terms of number of people who LIKED the idea, they had the majority, even if they didn't spam post it like the negative nancies.

That original post was when..around 10-15-15? That's plenty of time for that moron Dave Stark to start up another alt. So I'm betting you and Dave Stark are one and the same.

nope.

Anabuki and Yaasmine are my characters.

but if i use your logic i could claim you use all the other negative nancies.

it goes both ways.
Rain6637
GoonWaffe
Goonswarm Federation
#1106 - 2016-01-23 15:36:34 UTC
King Aires, you're just worried the other kid will have more fun than you even though you both have the same ball.
Anabuki Tomoko
Pandemic Horde High Sec Division
#1107 - 2016-01-23 15:38:06 UTC
anyway. this thread has become to toxic.


so i'm leaving it. if the devs read it they'll see my points for why its a good idea, and see you guys crying about something that the character bazaar already lets you do.



heres a tip. the skill injectors are already coming out.

stop bitching and leave already if you can't handle it.
Jen Drake
Science and Trade Institute
Caldari State
#1108 - 2016-01-23 15:50:29 UTC
Anabuki Tomoko wrote:
and see you guys crying about something that the character bazaar already lets you do.


Buying characters and buying SP couldn't be different from each other. If you can't see that then we will all be better off without your posts.
Omnathious Deninard
University of Caille
Gallente Federation
#1109 - 2016-01-23 15:51:25 UTC
I wonder how scamming will be handeled now, it was strictly prohibited in the character bazaar. So now what?

If you don't follow the rules, neither will I.

Memphis Baas
#1110 - 2016-01-23 16:08:07 UTC
Scamming Character Bazaar will still be prohibited.


This thread is funny, in a way. We're arguing about 1,500 - 3,000 alliance pilots injecting titan skills and stomping unfairly about nullsec, and in the meantime 33,000 high-sec players will:

- inject max Trade skills to reduce broker fees and transaction taxes
- inject max Social skills to increase the amount of ISK that enters the game from agent missions
- inject max mining, refinery, and PI Command Center Upgrades skills, for instant Orca, Hulk with T2 crystals, and max PI
- inject max production skills, instantly expanding their capabilities from 1-2 production line to 10, with researched blueprints
- inject max invention skills for better / easier chances at T2

We'll get more ISK entering the economy, and cheaper production of all the toys that the 1,500 - 3,000 like to play with. There better be huge wars starting, like, right away, to offset all this. Hopefully the 3,000 will want to take out their new toys for a spin, like right away.
Dibz
Doomheim
#1111 - 2016-01-23 16:29:21 UTC
Jen Drake wrote:
Anabuki Tomoko wrote:
and see you guys crying about something that the character bazaar already lets you do.


Buying characters and buying SP couldn't be different from each other. If you can't see that then we will all be better off without your posts.


They're not that different. The bazaar is just a crude form of SP purchase.

"But muh character history, muh consequences"

Look at the characters on the bazaar. Most of them have benign, uncontroversial heritage, with little reputation to speak of. And to be honest, if you're a paranoid recruiter, who are you going to be more suspicious of - the bazaar character or the 1 month old character with a clean slate but 30M SP?
Rain6637
GoonWaffe
Goonswarm Federation
#1112 - 2016-01-23 16:35:57 UTC
Anabuki Tomoko wrote:
anyway. this thread has become to toxic.


so i'm leaving it. if the devs read it they'll see my points for why its a good idea, and see you guys crying about something that the character bazaar already lets you do.



heres a tip. the skill injectors are already coming out.

stop bitching and leave already if you can't handle it.

Criticizes thread for being toxic. Says something toxic.
Jen Drake
Science and Trade Institute
Caldari State
#1113 - 2016-01-23 16:49:50 UTC  |  Edited by: Jen Drake
The way CCP are handling this issue is ridiculous. This will be probably the single biggest change in the history of EVE and CCP are not taking it as seriously as they should. This new "feature" should go live within 5 weeks and they still don't know the cost of skill extractors? How can we have a serious conversation without knowing the costs?

Anyway I want a vote on this.

It is such a fundamental change to one of the core principles of EVE and can rub so many people the wrong way that it would be plain stupid not to have a clear view of what the player base wants. (The forum is not a reliable source.)

Even if people support the change there has to be a limited initial rollout - say only characters with less than 15m SP can inject SP. And to avoid people stockpiling injectors and inflating the price for new players: only 1 skill injector is allowed per account (Except if the injector was created on that account.)

Anyway in it is current form I hate the change and I cancelled my subscription. It is active till 26th December so I have a long time to decide if EVE is still worth my money or not.

Edit: We still can't buy attribute respecs, but we will be able to buy SPs :)
Dibz
Doomheim
#1114 - 2016-01-23 16:54:35 UTC
I'm sure CCP know exactly how much the extractors will cost, they're just not telling us.
Dyner
Brutor Tribe
Minmatar Republic
#1115 - 2016-01-23 16:56:59 UTC
This works :D

Been saying for years there needs to be a way to speed up training. It's so boring and frustrating to have the ISK, but still need "3 months 17 days 7 hours" until you can even get into that shiny new ship. -- By the time I finished training for some of the ships I was already past the desire to fly them.


*goes back to ship spinning whole waiting on more skills to finish*
Jen Drake
Science and Trade Institute
Caldari State
#1116 - 2016-01-23 16:57:11 UTC
Dibz wrote:
I'm sure CCP know exactly how much the extractors will cost, they're just not telling us.


I would be surprised if they did.

Anyway, I am out. Forums bore me.
Dibz
Doomheim
#1117 - 2016-01-23 17:12:01 UTC
It just occurred to me that this might encourage people to log on more. Instead of playing other games while they wait for skills to train they can get the skills they want sooner thus avoiding a break from the game = more people online.
Scott Dracov
Science and Trade Institute
Caldari State
#1118 - 2016-01-23 18:19:49 UTC
If this was about making EVE a better game by adding purchasable SP CCP would never have put it as an aurum real cash only item. It would have been available in game through ratting/manufacturing/exploration etc to subscribing players who already pay CCP more than most other games on a monthly basis. If they multi box they pay an extreme amount more.

This is about MONEY. They are adding CASH extractors to the game pure and simple and thumbing their nose at every paying subscriber in EVE and at the same time destroying one of the most ingenious gaming mechanics ever created.

This is about fleecing EVE... a profitable and well made game for every nickel and funneling that money into a succession of unwanted and doomed to fail pet projects that are supposed to make the company viable in the future.

To bad CCP has no idea it is a one trick pony. Their lack of success with every other game they have made for over 10 years should have taught them that. Their only hope is to stop fleecing eve and let it thrive but we know that is not going to happen. there is only one result from this kind of behavior from a developer.

There comes a point where you begin to understand that the people who originally made EVE are probably long gone and well out of the picture. Pretenders to the throne have claimed lordship and hold nothing sacred. They are breaking all the rules the EVE universe was built upon and fleecing their customers with every type of disguised double billing scheme they can think of.


Anticipation of a reward is always a longer lasting incentive than the reward itself and the people who originally made eve knew this. It is why EVE has lasted this long.

The retention numbers of players with max Level 5 skills and capitals etc are but a fraction of the paying subscribed player base of eve. They got all the rewards available and found the rewards were not even close to as enjoyable as the journey and anticipation to get those rewards.

so go ahead CCP. Turn a 40,000 player base into a 1000 player base after you give everyone access to everything.

You will think this gold rush of CASH EXTRACTION is unending right up to the point that in no time at all all those people you fleeced find they wasted their time as the game was just as fun or more fun with low SP than it was with high SP and no one has anything to look forward to anymore.

This is pathetic and sad and a total betrayal to everyone who cared anything about this game on so many levels.







Cien Banchiere
Extrinsic Arcadia Distribution
#1119 - 2016-01-23 18:33:27 UTC
I'm posting just to repeat what I, and others, keep repeating. This isn't going to help new players. This is going to work for large alliances and people with deep wallets. You will have tons of people buying SP, and dying repeatedly, who are new because they don't understand how to play. They'll figure out what others did to get their ISK going, auto level up, and die. Fleets on 0.0 will be boring as **** because it'll be easier to counter their ships in war by buying the skills to make an army. The winners of eve will be the people who have the biggest RL wallets. This system, as you can tell from DOZENS of posts, sws how many scenarios players are coming up with to game this system. I do not see this benefitting players like you think. More examples have been given of how older players can use them with much better efficiency.
Arkorina
Watchers on the Wall.
#1120 - 2016-01-23 18:45:27 UTC
will character bazaar be removed when skill trading will be introduced? it will be a sad day