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Dev blog: Skill trading in New Eden

First post First post First post
Author
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#1061 - 2016-01-23 03:48:42 UTC
Daniela Doran wrote:
Good to know that you're a true Eve player afterall, well said.
If being a true player means having to conform to group think outrage rather than being allowed to form your opinion, or really anything else other than the desire to enjoy the game, it's a badge I'll proudly not wear.
Anabuki Tomoko
Pandemic Horde High Sec Division
#1062 - 2016-01-23 03:53:22 UTC  |  Edited by: Anabuki Tomoko
Anabuki Tomoko wrote:
Zozoll Neblyn wrote:
Anabuki Tomoko wrote:


close. but no. the 500k u looking at is how you put it in.
and if you have over 5mill you don't get 500k from injectors. u get 400k



Oh! I see!

I hadn't looked closely enough. I was somehow thinking the threshold to start getting diminished returns was higher than 5 mil SP.

You may soon get me to be sold on this!



I'll tell you grand plan right now, if this all happens the way it has been described, with extractors costing a low Aur price.

Step 1 : I'll go on the character bazaar and buy any four characters that have 5 mill or more SP and at least one remap.

Step 2: I'll sub 4 new accounts, and have the characters transferred there.

Step 3: Remap them all to Intelligence (first) and Memory (second).

Step 4: Train them to cybernetics V if they're not already there.

Step 5: Buy 2 improved implants each. No need to bother buying any more than that, because those two attributes are the only two they will ever use for the rest of their existence.

Step 6: Train them as pure research and industry alts. And gradually remove all non-related skills. Then every month they'll train into a new Int/Memory skill, and Every month they'll extract it and give it to my main (or another alt.)


thats.....a really expensive plan o.o
and i don't think it will be worth it

4 characters, 5mill or more SP. ok thats cheap enough. maybe under 10mill for all 4 if u you lucky (more likely 16mill)

4 new accounts, thats 4 plex per month. plus your main

and then using ALOT of injectors and extractors, which i'm guessing(no word how much they will be yet. so spitballing here) 4 injectors will be 1 plex, and 4 extractors will be 1 plex



so thats...
16mill isk


and the plex cost...is nasty there......

4(plus main for 5) plex per month for subs

2 plex per the 1 injector/extractor for all 4 char.

you could probably get 2-3 injectors per month per character....


so thats 5 plex + 4 to 6 plex per month


for 4 x 2 or 4 x 3.
so 8 or 12 injections (assuming there is no cooldown on them, which is something CCP has NOT said yet)


and assuming u have 10-50mill. thats 400k x 8 or 12. so 2.4mill or 3.6mill SP per month.



so 3.2 to 4.8mill SP per month, for the cost of 9-11 plex per month.


and once u over 50mill SP. it drops to 300k
so thats 2.4mill to 3.2mill SP per month for 9 to 11 plex per month


and once u over 80mill it drops to 150k

so thats 1.2mill to 1.6mill per month for 9 to 11 plex per month.











overall, is it really worth it? under 50mill sure skill injection is worth its price in plex.

but over 50mill.....not at all. you'd be paying so much for so little......









and keep in mind, this is ALL assuming CCP hasn't put a cooldown on injection or extractor. (if they put a cooldown on it of say 7 days. your SP income is EVEN WORSE)


and thats also assuming that its 4 injector/extractor per plex. and not 2.


its also assuming that SP injections are not locked to the skill they extract (which is VERY possible)









so in short. we have to little info to judge right now. (we don't know if skill locked, or cooldown, or price)

from my guesses, its worth it for under 50mill SP characters. but not for above.

50mill SP characters are sold ALOT on character bazaar for an easy price. far far FAR less than the total plex cost of you getting 50mill SP off injectors.

WAY less.

so if you want to train up a fast char of under 50mill SP. injectors are fine

but above 50mill SP.....your better off buying from the bazaar


hell...bazaar is cheaper for specialize characters as well.

bringing to new forum page for continued discussion.


overall. character bazaar will be cheaper any day.

but if you say bought a character from the bazaar and found it missing a skill, use an injector to fix it without buying a new character or w8ing weeks.

but pporporsionally, bazaar is cheaper per SP.

while injectors will cost more for the same ammount of SP (thus ideal for small boosts.)
Daniela Doran
Doomheim
#1063 - 2016-01-23 04:02:26 UTC
Alavaria Fera wrote:
Daniela Doran wrote:
while the original Eve players leave this game

Oh my, vague unsubbing threats... made on the behalf of other people!!

Goon scrub, once this SP trading goes live then Eve would longer be a game worth paying for because in my eyes (and many others) the game would be dead. But the death effects won't be noticeable right away so the game would still be playable for about a year. Within a year's time the decaying effects of SP trading would manifest itself to a point where scrubs like you should take notice and whether you like it or not, you're interest in this game would began to decline to the point of no interest (assuming you're no longer a pay2win scrub by that time).

My accounts are paid for at this time so I intend to get my money's worth while I still have game time. But I won't be paying CCP another penny after that game time expires in the next 6 months. Around that time I imagine pay2win scrubbies like yourself would all that will be remaining in Eve to sustain CCPs financial well being so enjoy your pay2win Eve to the fullest while you still can.
Anabuki Tomoko
Pandemic Horde High Sec Division
#1064 - 2016-01-23 04:04:33 UTC  |  Edited by: Anabuki Tomoko
Daniela Doran wrote:
Alavaria Fera wrote:
Daniela Doran wrote:
while the original Eve players leave this game

Oh my, vague unsubbing threats... made on the behalf of other people!!

Goon scrub, once this SP trading goes live then Eve would longer be a game worth paying for because in my eyes (and many others) the game would be dead. But the death effects won't be noticeable right away so the game would still be playable for about a year. Within a year's time the decaying effects of SP trading would manifest itself to a point where scrubs like you should take notice and whether you like it or not, you're interest in this game would began to decline to the point of no interest (assuming you're no longer a pay2win scrub by that time).

My accounts are paid for at this time so I intend to get my money's worth while I still have game time. But I won't be paying CCP another penny after that game time expires in the next 6 months. Around that time I imagine pay2win scrubbies like yourself would all that will be remaining in Eve to sustain CCPs financial well being so enjoy your pay2win Eve to the fullest while you still can.

pay 2 win?


as opposed to buying a pre made character?






cry more doomcryer
(btw. if u want YOUR game to end. continue to taunt goons....u know their motto. "we aren't here to ruin the game, we're here to ruin YOUR game". even i know that xD)
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#1065 - 2016-01-23 04:06:01 UTC
Daniela Doran wrote:
Goon scrub, once this SP trading goes live then Eve would longer be a game worth paying for because in my eyes (and many others) the game would be dead.
Feel free to describe the process of the games death. How will this actually happen?

We've seen mention of a number of potential abuses, but none that actually degrade gameplay.
Daniela Doran
Doomheim
#1066 - 2016-01-23 04:30:09 UTC  |  Edited by: Daniela Doran
Tyberius Franklin wrote:
Daniela Doran wrote:
Goon scrub, once this SP trading goes live then Eve would longer be a game worth paying for because in my eyes (and many others) the game would be dead.
Feel free to describe the process of the games death. How will this actually happen?

We've seen mention of a number of potential abuses, but none that actually degrade gameplay.


I've seen tons of post explaining this.....what are you reading??

If you really don't know then I say stick around for another 6 months from now and bare witness to the lifeless game that Eve will become when you see 1 week old toons flying around in Marauders. The sense of accomplishment would be gone from Eve forever and if you are a gamer then you should already know that without a sense of accomplishment or evolution then there is no reason to play any game for an extended time. Your interest in such a game would naturally decline over a certain time on it's own, because it's part of human nature for wanting to evolve.
Anabuki Tomoko
Pandemic Horde High Sec Division
#1067 - 2016-01-23 04:34:40 UTC
Daniela Doran wrote:
Tyberius Franklin wrote:
Daniela Doran wrote:
Goon scrub, once this SP trading goes live then Eve would longer be a game worth paying for because in my eyes (and many others) the game would be dead.
Feel free to describe the process of the games death. How will this actually happen?

We've seen mention of a number of potential abuses, but none that actually degrade gameplay.


I've seen tons of post explaining this.....what are you reading??

If you really don't know then I say stick around for another 6 months from now and bare witness to the lifeless game that Eve will become when you see 1 week old toons flying around in Marauders. The sense of accomplishment would be gone from Eve forever and if you are a gamer then you should already know that without a sense of accomplishment or evolution then there is no reason to play any game for an extended time. Your interest in such a game would naturally decline over a certain time on it's own.


how much money do you think people are going to pay for this?



1 week old toons flying around in marauders?
THEY CAN ALREADY DO THAT THROUGH THE CHARACTER BAZAAR.


and guess what.
THEY CAN DO IT THROUGH THE CHARACTER BAZAAR CHEAPER AND EASIER THAN THEY CAN BUILDING THEIR OWN CHARACTER WITH SP INJECTORS THAT per SP WILL COST MORE THAN JUST BUYING IN CHARACTER BAZAAR.





so is the game dead 6 months after character bazaar?
no?

then how is this going to make a difference?



if 1 week old toons are going to fly marauders, they would have done it already.





and i will repeat for your TINY TINY MIND

SP from injectors will cost MORE isk per SP
than it would cost buying a similar SP character in character BAZAAR

use the brain you claim to have.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#1068 - 2016-01-23 04:37:43 UTC  |  Edited by: Tyberius Franklin
Daniela Doran wrote:
Tyberius Franklin wrote:
Daniela Doran wrote:
Goon scrub, once this SP trading goes live then Eve would longer be a game worth paying for because in my eyes (and many others) the game would be dead.
Feel free to describe the process of the games death. How will this actually happen?

We've seen mention of a number of potential abuses, but none that actually degrade gameplay.


I've seen tons of post explaining this.....what are you reading??

If you really don't know then I say stick around for another 6 months from now and bare witness to the lifeless game that Eve will become when you see 1 week old toons flying around in Marauders. The sense of accomplishment would be gone from Eve forever and if you are a gamer then you should already know that without a sense of accomplishment or evolution then there is no reason to play any game for an extended time. Your interest in such a game would naturally decline over a certain time on it's own.
Who cares if 1 week old characters are in marauders? Further what sort of actually interested player determines the value of their trained skills by who doesn't have them rather than what they do?

Is that what people really play for? The ability to say "Look what I can fly that you can't!"?

Especially when the ability to do so came from just waiting it out for the most part?

How do those who claim to like the game the most do the best at making the player base look like our entertainment is primarily shallow posturing?

Edit: So basically what I'm getting from this is that the game doesn't actually break mechanically, or further this doesn't break any specific activity, but rather is based on the idea of attaching ones sense of progress and achievement to not even a ticker, but rather a queue of players and their place in it as decided by when they started the ticker.

Is that right?
Jeven HouseBenyo
Vanity Thy Name Is
#1069 - 2016-01-23 04:40:53 UTC
Daniela Doran wrote:
Tyberius Franklin wrote:
Daniela Doran wrote:
Rain6637 wrote:
wait, are we unsubbing or not. I can never tell with these things.

I just resubbed all my accounts 1 week before CCP released this Dev blog. I feel like I've been scammed by CCP.
Did you ignore the prior blog on the same subject? Or just assume it wouldn't go forward?


Since the feedback was so negative and the lack of response by CCP, I thought they would back out of it. Looks like I overestimated CCPs intellectual capabilities.

Since my accounts are paid for (for a little while longer), I intend on abusing the hell out this garbage in ways CCP never imagined to show them the error of their ways.


They didn't go to flying silent due to getting ready to scrub this idea from feedback being horrid. They just turned on their Ignore/Customer settings yet again and it's ram down throat (yet again) for us unwashed masses. How do you know an idea of CCP's stinks on ice and they don't wanna budge on it?

The silence speaks volumes. Predictable reaction when their brainfart (oh) brainstorm idea falls on it's face in public, that gets you ganked after a while. Or filing papers for loan extensions. Someone's hurting for cash in a big way. This is just the latest patch to a bottom line that must be dripping red ink. Better them than me. :-P

All my accounts run out of time in a couple months. Let's see how this rolls, and see how the possible blowback flies. I'll sit back, giggle, and be ready to say... see? Toldja so. Listen to customers and act on their feedback, live longer as a viable company.

>Jeven

Memo. I still want those customizable overview icons as promised and the return of Region flavor text descriptions dammit! February Release sounds good to me, since I'll NOT be buying or selling my SPs.

Minny boat flyer, unofficial squeaky wheel.

'Game Ethics and Morality Monitor' I remember promises.

Snark at 11-24/7/365.25. Overshare? Yup.

Yes it's my fault. And if you don't staap it I'll do it again. ;-P

No you can't has my stuffs OR my SPs.

Anabuki Tomoko
Pandemic Horde High Sec Division
#1070 - 2016-01-23 04:44:02 UTC
the feedback wasn't as negative as you peeps think.

the negative nancies were vocal about it yes, very vocal. but they were the minority.


in terms of number of posts. negative nancies had the most

in terms of number of people who LIKED the idea, they had the majority, even if they didn't spam post it like the negative nancies.
Jenn aSide
Soul Machines
The Initiative.
#1071 - 2016-01-23 04:51:32 UTC
Tyberius Franklin wrote:
Who cares if 1 week old characters are in marauders? Further what sort of actually interested player determines the value of their trained skills by who doesn't have them rather than what they do?

Is that what people really play for? The ability to say "Look what I can fly that you can't!"?

Especially when the ability to do so came from just waiting it out for the most part?

How do those who claim to like the game the most do the best at making the player base look like our entertainment is primarily shallow posturing?


Asking these questions means you don't understand some of the motivations other people experience.

A sense of accomplishment is important to some of us, and right now you either have to train your toon, or spend cash on a whole character with a name you didn't pick and skills you don't want from the character bazaar. Those hurdles make the character bazaar acceptable to people who think like we do. Sp trading doesn't have near enough hurdles to balance it out, and it's existence will mean that a portion of our accomplishment, our patience in training up our characters, will be devalued.

You don't share the same value set of the people who highly dislike this change, which is why you don't get it. And so you can't see the potential danger here. CCP is thinking like you. And frankly it may comes to some of us organizing and demonstrating to CCP that what they are doing is crossing a line.

fyi I'm not quitting, I don't think this will destroy the game outright, but it's a very very bad move. Personally it reduces my confidence of my friends at CCP that we all owe so much to for making this game.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#1072 - 2016-01-23 05:11:48 UTC  |  Edited by: Tyberius Franklin
Jenn aSide wrote:
Asking these questions means you don't understand some of the motivations other people experience.

A sense of accomplishment is important to some of us, and right now you either have to train your toon, or spend cash on a whole character with a name you didn't pick and skills you don't want from the character bazaar. Those hurdles make the character bazaar acceptable to people who think like we do. Sp trading doesn't have near enough hurdles to balance it out, and it's existence will mean that a portion of our accomplishment, our patience in training up our characters, will be devalued.

You don't share the same value set of the people who highly dislike this change, which is why you don't get it. And so you can't see the potential danger here. CCP is thinking like you. And frankly it may comes to some of us organizing and demonstrating to CCP that what they are doing is crossing a line.

fyi I'm not quitting, I don't think this will destroy the game outright, but it's a very very bad move. Personally it reduces my confidence of my friends at CCP that we all owe so much to for making this game.
Asking those questions asks people to actually quantify standing in the way of a feature others might use and see the value in.

And it especially focuses on the fact that this value is first of all subjective. It's not a lack of understanding, I understand fully well, but it quite frankly certainly justifies neither the claims that the game will die nor the general idea of why it's bad for the game. Basically it says it's bad because some people with an attachment to the concept of Eve characters being in an immutable queue is more than their personal feelings and objectively negative fact.

It ironically does so while excluding those who see this as a positive and their reasoning or motivations, but no one would point the same accusation of not understanding that direction. Rather they'd often just assume the worst and argue from that assumption.

It also calls to question the depths of personal goal setting and achievement, the actually advertized sandbox portion of the game. Rather than draw value in the experience from here it's instead being drawn mechanically by a measure set in the game itself. In fact, this idea turns that queue into an actionable goal.

Daniela Doran has decided that her place within the SP hierarchy is important enough to cancel out the good in the game, which makes her consideration of that valid to call out, assuming she believes what she says.

I understand it, I just think it a poor platform from which to condemn CCP or predict the death of Eve.

Edit: Also a sense of accomplishment isn't something I don't have or value, rather it's that I'd be hard pressed to consider something given to me as part of the price of admission an accomplishment.
Iowa Banshee
Fenrir Vangard
#1073 - 2016-01-23 05:25:41 UTC
Jeven HouseBenyo wrote:
Daniela Doran wrote:
Tyberius Franklin wrote:
Daniela Doran wrote:
Rain6637 wrote:
wait, are we unsubbing or not. I can never tell with these things.

I just resubbed all my accounts 1 week before CCP released this Dev blog. I feel like I've been scammed by CCP.
Did you ignore the prior blog on the same subject? Or just assume it wouldn't go forward?


Since the feedback was so negative and the lack of response by CCP, I thought they would back out of it. Looks like I overestimated CCPs intellectual capabilities.

Since my accounts are paid for (for a little while longer), I intend on abusing the hell out this garbage in ways CCP never imagined to show them the error of their ways.


They didn't go to flying silent due to getting ready to scrub this idea from feedback being horrid. They just turned on their Ignore/Customer settings yet again and it's ram down throat (yet again) for us unwashed masses. How do you know an idea of CCP's stinks on ice and they don't wanna budge on it?

The silence speaks volumes. Predictable reaction when their brainfart (oh) brainstorm idea falls on it's face in public, that gets you ganked after a while. Or filing papers for loan extensions. Someone's hurting for cash in a big way. This is just the latest patch to a bottom line that must be dripping red ink. Better them than me. :-P

All my accounts run out of time in a couple months. Let's see how this rolls, and see how the possible blowback flies. I'll sit back, giggle, and be ready to say... see? Toldja so. Listen to customers and act on their feedback, live longer as a viable company.

>Jeven

Memo. I still want those customizable overview icons as promised and the return of Region flavor text descriptions dammit! February Release sounds good to me, since I'll NOT be buying or selling my SPs.


You do know that CCP discussed this openly with players months ago
Daniela Doran
Doomheim
#1074 - 2016-01-23 05:35:26 UTC
Anabuki Tomoko wrote:
the feedback wasn't as negative as you peeps think.

the negative nancies were vocal about it yes, very vocal. but they were the minority.


in terms of number of posts. negative nancies had the most

in terms of number of people who LIKED the idea, they had the majority, even if they didn't spam post it like the negative nancies.

That original post was when..around 10-15-15? That's plenty of time for that moron Dave Stark to start up another alt. So I'm betting you and Dave Stark are one and the same.
Oreb Wing
Last Rites.
#1075 - 2016-01-23 05:36:39 UTC
I don't think they are understanding just how much the injectors will be, which will act in and of itself as the prohibiter or hedge to check its proliferation. For example, and for the sake of argument, let's say they were made available for 1800 AUR a stick. Add the value of SP to this empty stick and you now have what could be near the value of a single PLEX. Undoubtedly PLEX will inflate, so I will throw out an estimated value of 800m ISK a pop. After the first 10 Skill Shots (assuming this is a brand new character with zero training) any subsequent injectors will suffer a 100k SP loss on activation.

That's 8 BILLION in costs just to jump to 5 million SP. What kind of marauder will you be flying with 5mil SP! Far from the doomsday scenario people are painting. No one will be able to afford to catch up to a 200m SP character. EVER!!!!!

If thousands do, hopefully CCP can throw a perpetual fanfest that goes all year long and at every major location. Whoop!

::puts party hat on::
Nakaara Adahsa
Deep Void Enterprises
#1076 - 2016-01-23 05:46:13 UTC
Anabuki Tomoko wrote:
so for all of you negative nancies.

instead of crying that the entire idea is bad

how about you NAME what you think is bad about it.



from what i'm seeing, the main thing you people don't like about it is people can buy them in mass to train 1 character to god level.



so instead of wasting your time saying the entire idea is bad, how about you suggest a cap for the max total number of SP before you can't use it anymore?

like once you have (spitballing a number here) 30mill total SP, you can't inject more SP.
or you can't use the inject to train capital level skills.



the inject idea is mostly focused around low SP characters. so CCP might listen to that argument as it doesnt interfere with the primary audience.


see the logic behind this?
best of both worlds.


I for one don't see the current announced feature as an endpoint for changes of this sort but rather the beginning. I'm pretty sure CCP would prefer to create a system for direct skill point buying as it is simpler and would be easier to use. However, they are probably afraid of player backlash from such a radical change being done *all at once*.

However, with the current feature you can dvide the player community by bribing a portion of them with direct incentives: they can sell skill points if they wish while CCP still makes money on the injectors. This is clearly a political move, and it's at least partially working. You can curry favor with both buyers and sellers of skill points rather than just the buyers this way.

But many of us (the majority I believe) are opposed to this scheme because we believe it will gradually destroy the game as we know it, especially if there is an even greater shift toward micro-transactions coming. I think there's a fair chance that within a year CCP will drop the whole "skill point trading" scheme and replace it with "direct skill point purchasing" from CCP only. There would be no more limits on supply since you wouldn't have to wait on players to decide to sell skill points. A radical change to be sure, but an easier one to make politically once you have conditioned players to accept the notion via the intermediate scheme of skill point trading.

Both schemes are pay-to-win, but the second is a little more blatant. In either case, I don't think CCP would be all that willing to place limits on the amount of skill points a player can purchase. This is clearly a cash grab move, and they won't want to limit the potential revenue they obviously think they can make from it. The notion of attracting a lot of new players with this I think is a smokescreen; the real goal is probably to just milk more money from the current player base.

Another forseeable possibility would be a complete transition to micro-transactions and a free-to-play model in which most skill points have to be purchased unless you are willing to wait for skill points to accumulate, presumably at a much slower rate than today. I don't know that EVE could make such a transition nor whether it would make any business sense, but it definitely would alter the character of the game and player base in big way.

Some people have mentioned even dropping skills entirely. I'm not sure that would be better or worse than pay-to-win, but it would almost certainly result in a higher rate of player turnover, and probably some amount of extra player growth for a while. It would drop barriers of access to certain parts of the game on a time basis, but players would still need to develop experience in playing. Access to ISK would also be a limiting factor in the beginning unless they buy lots of PLEX. The lack of skill barriers would appeal to impatient new players for a while, but the steep learning curve for the game might still ultimately turn them off.

I'm not sure how I feel about a no-skills game, and it would definitely be different than today's EVE. However, all of the pay-to-win schemes for skill-point buying I think are major negatives. The latter make it too easy for a few players with tons of money to spend while making things worse for those that can't. The latter would find it harder to compete than they do today. That's why this whole thing is pay-to-win.
Yonis Kador
KADORCORP
#1077 - 2016-01-23 06:19:10 UTC
Anabuki Tomoko wrote:
the feedback wasn't as negative as you peeps think.

the negative nancies were vocal about it yes, very vocal. but they were the minority.


in terms of number of posts. negative nancies had the most

in terms of number of people who LIKED the idea, they had the majority, even if they didn't spam post it like the negative nancies.


This made me lol. This troll, posting nonstop, a one-man SP-trading advocacy group, has the nerve to talk about spamming. Where are these supportive stats coming from? Did you count comments? I've seen nothing but overwhelming disapproval and 1st year vets unsubbing. All while much younger players laugh about it and call them names. Good times.

My initial reaction was shock that this was even being considered and disbelief when I saw the devblog.

And, tbh, I'm still having a difficult time accepting that CCP has chosen to cheapen the game in this way and devalue the time investment of so many players. Because training has been so linear, for players who assign value to their games based on time, its a tough pill to swallow. It makes all that time meaningless. All those years of loyalty... poof. And this is made worse by the lack of communication from CCP. Instead we're left to debate the merits of a done deal with trolls about as smart as turnips. I can't even. I care so much about this game - it literally kills me to see these easymode, want-it-now noobs screeching about what a great change this is b/c they don't have to wait. Wheeeee! They don't even understand what EVE is. Or was, as it were, at this point.

You know, I'm hearbroken like I lost a friend (lol) but I'm not quitting over this. I'm not sure what stage of grief I'm on at this point but I'm guessing it's nearer 7 than 1. If EVE is going down in flames, I'll be around for the ride. **** it. Personally, I'm looking forward to the o7 show on Thursday. Where, I expect, we'll actually see LIVE devs speaking about this. I look forward to hearing all about the excitement spreading through the playerbase and the overwhelming support for SP-trading. Really I just hope someone at least tries to sell it to me in a way that makes sense.

Because I can't make much sense of it on my own. : /

How do your choices have consequences if you can erase your mistakes?

EVE ONLINE: HTF... oh whatever. I give up.

Now back to your regularly-scheduled trolls....

YK
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#1078 - 2016-01-23 06:39:29 UTC  |  Edited by: Tyberius Franklin
Yonis Kador wrote:
How do your choices have consequences if you can erase your mistakes?
Your definition of consequence seems pretty narrow. Even if someone can pay to undo something, the fact that they have to make that payment is a consequence. If they have to endure some loss in the process of erasing, that's also a consequence.

So the answer is simple, if erasing has a cost, mistakes still have consequences.
Eli Stan
Center for Advanced Studies
Gallente Federation
#1079 - 2016-01-23 06:53:28 UTC
Jenn aSide wrote:
A sense of accomplishment is important to some of us, and right now you either have to train your toon, or spend cash on a whole character with a name you didn't pick and skills you don't want from the character bazaar. Those hurdles make the character bazaar acceptable to people who think like we do. Sp trading doesn't have near enough hurdles to balance it out, and it's existence will mean that a portion of our accomplishment, our patience in training up our characters, will be devalued.

You don't share the same value set of the people who highly dislike this change, which is why you don't get it. And so you can't see the potential danger here. CCP is thinking like you. And frankly it may comes to some of us organizing and demonstrating to CCP that what they are doing is crossing a line.

fyi I'm not quitting, I don't think this will destroy the game outright, but it's a very very bad move. Personally it reduces my confidence of my friends at CCP that we all owe so much to for making this game.


I was flying a Magus with my fleet a few hours ago. We engaged another fleet of similar numbers, but heaver ships. I jumpfielded one of their two Augurors away, held it down, but couldn't scratch its armor much. A Stiletto came over to try to free the Auguror, but I quickly dispatched it solo. After my jumpfield cooldown I jumped the Auguror away even further as his logi buddy was able split the difference between us and the fight, set up the cap transfer, and continue repping. An even heavier gang showed up to 3rd party, we finished off the first targets, then noped out of there. I didn't get on any of the nice kills, but I really helped out with that fight.

That is what I consider an accomplishment. I have no idea what the ages or SP levels of the people we fought were, and I do not care. (Actually, I just checked - for what it's worth the Stiletto pilot is 5 yr 10 mo old. I'm 1 yr 10 mo old.) I don't care if a player one week into the game purchased that character off the bazaar yesterday. I wouldn't care if it was a week-old toon somebody spent 20 PLEX in order to inject SP.

I don't think it's an accomplishment that I'm approaching 2 years in this game. I don't continue playing simply to get that number, and my SP count, higher. I play this game because of the connections I've made with the people I fly with, and against. I count as accomplishments the small roles I play and the appreciate I have from my fleetmates for what I do.

While I don't consider training SP at 2700 SP/hr for several years an accomplishment, I do understand that some do and that they are upset they can displaced in SP rankings not only by players purchasing old toons like now, but also soon by players building up new toons. However I don't see anything that negatively impacts the game itself in that. Just hurt feelings of being special. I don't see the danger of EVE becoming "lifeless."
Rain6637
GoonWaffe
Goonswarm Federation
#1080 - 2016-01-23 06:56:41 UTC
Zozoll Neblyn wrote:
I wonder what this will do to the market value of high SP characters?

Currently you can sell an 80 mil SP character for well over 35 bil ISK. But with extractors, will that price hold up?

If this is going to massively de-value characters that people have put years into building up, that might cause some unsubbing.

The price could increase by quite a bit for characters with odd skills.