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New camera now in opt-in Beta on TQ

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Author
Hylong Levien
Garoun Investment Bank
Gallente Federation
#101 - 2016-01-12 13:00:26 UTC
A few things I've noticed from testing the new camera feature today - I didn't check if it has been brought up yet, so sorry if I bring up a known issue:

- Zoom with both mouse buttons pressed is achieved in all functions outside of camera control by hold and drag UP for zoom out, drag DOWN to zoom in. It is reversed only in the camera controls.

- The zoom in and out feels very sluggish towards the end, i'd like there to be a way to turn off the 'deceleration' of the zoom.
same kind of minor deceleration seems to exist with camera rotation.
- Zoomspeed seem to be tied to the camera speed setting. Would it be possible to separate these two? I'd like to zoom in and out faster while maintaining rotational speed.

- the Field of view accompanied with the orbit camera zoom is nice, although zooming on a Frigate class ship (and below) enlarges the surrounding space so much, that it becomes pixelated.

- It would be awesome if looking back at the ship after 'look at' another object would return the view to its initial zoom setting.


Otherwise a very good job CCP!
Stephanie Rosefire
Atlas Protectorate and Empire Defense Agency
#102 - 2016-01-12 14:36:16 UTC
not sure if this is related to the new camera features, but, if we could PLEASE insert a seperation line between the bottom of 'jump' and the top of look at. it keeps throwing me off as the old seperation lines arent there and are confusing me, and im sure many others.
Zavia Uristis
Numvisia
#103 - 2016-01-12 17:26:36 UTC  |  Edited by: Zavia Uristis
If you set the camera to First Person, and then open the map (fullscreen mode), the markers of the First Person Camera are still there. I consider this a bug.

Thanks for the amazing update.
Kenji Noguchi
State War Academy
Caldari State
#104 - 2016-01-12 19:22:03 UTC
Please, please, PLEASE, add ships' velocity vectors while in Tactical Camera :)
Qwer Stoneghost
Pator Tech School
Minmatar Republic
#105 - 2016-01-12 19:28:00 UTC
Frequently, when I undock, the orbit camera has reset itself on the tail of my ship at its closest focus. I have to scroll back to get the ship in frame. It doesn't seem to happen when I first start to play, but it shows up when I dock and then undock.

I'm assuming that this isn't intentional. Also, it would be nice if alt-1,2,3 could work inside a station so that you could set your view before you undock. Sometimes I land with one and want to leave with another.
Rek Seven
University of Caille
Gallente Federation
#106 - 2016-01-12 21:15:44 UTC  |  Edited by: Rek Seven
The first person camera could easily be made more useful than it is right now.

You should be able to pan the camera by clicking and dragging. When you release the pan button, the view should snap back to the centre. These features would enable the use of head tracking software.

Edit: For the tracking camera there should be an option the decide how it works with a short-cut key. Instead of just having the 'c' (or whatever key) button toggle whether the tracking camera is off or on, we should have the option for the tracking camera to only be active as long as the button is held... Perhaps it would be better if this could be tied to an additional key to the 'c' button.
Chin Altair
Killer Whale Free Navy
Strange Alliance
#107 - 2016-01-13 03:27:55 UTC
I strongly appreciate the old tracking camera with its dragable tracking cursor which gave me a "look over my ships shoulder" view.
The new camera options are missing that view entirely and i do not wish to enable tracking for every target to be clicked manually.
Mr Floydy
Questionable Ethics.
Ministry of Inappropriate Footwork
#108 - 2016-01-13 18:39:31 UTC
Had a quick play.... Please remove the intertia, it's annoying and adds nothing to usability.

I like the Marque select thing, however please let us start rotating the camera/zooming whilst the view pans in.

Bring back holding right click to pan the view based on the current camera position.
DJB16
DJB Alpha
#109 - 2016-01-13 21:06:49 UTC
now i dont post on the forums very often unless im buying a char so take my comments to heart devs


Quote:
Sound effect for tactical overview - How do you turn it off? The rest of my sounds are set as I like them, then you get that horrible blasting of sound (designed by some one who has got to be tone deaf) and no option to lower its intrusive level.

someone else posted the above and could not agree more


the man point of my post is TURN THAT ******* **** OFF
is WAY too LOUD and NO option turns it off unless u turn off master sound which turns off EVERYTHING


now orbit mode
allow a list of FOV positions and then be able to LOCK IT IN
default it to OLD camera fov setting so we dont start getting fishbowl eyes trying to find it on a mouse wheel that gives no feedback to the real setting

center camera on SHIP not 10 CM (on my monitor) below my ship (and not zoomed into its tailpipe) and then have it move with the ship not this weird "looking at from a distance making me sick" setting
Kirzath
Genos Occidere
HYDRA RELOADED
#110 - 2016-01-13 23:23:24 UTC
As a PVP pilot:

Orbit Camera is utterly useless because of the way the camera lags behind the ship when moving. My ship absolutely has to be always centered when I'm trying to manually fly around. Frame of reference is crucial.
The camera also bobs around like crazy when changing direction, adjusting speed, aligning, etc. I have camera bob disabled for a reason.
The variable FOV when zoomed in makes nebulae look absolutely horrible and pixelated.
D-scanning also becomes rather non-intuitive, since it will scan towards the selected 'tracked' celestial without it being actually centered on the screen. It's quick and functional regardless.

Tactical Camera is great for what it does.

I'm not even going to touch First Person Camera.

All in all, the only reason why I even tried out the new camera is to enable 'Look at' on distant ships. Good for assessing fitted guns and such on enemy ships without having to get too close on grid. The only missed feature as I go back to the good old camera.


Also, there absolutely needs to be a hotkey to re-center the camera on your own ship. Please, for the love of god.
Iam Widdershins
Project Nemesis
#111 - 2016-01-14 00:32:07 UTC
Hey Optimal,

Cool features. I've played a bit with the new camera; marquee select in tactical mode is definitely pretty neat.

My main criticism is that the drag-zoom is reversed in orbit mode. In the old camera, when you hold LMB+RMB and drag down it zooms in, up and it zooms out. This is the way it goes in station, too. This is also the direction the scroll wheel goes in ALL camera modes, old and new.

The new camera's orbit mode camera reverses this for no clear reason: LMB+RMB drag is down for zoom out, up for zooming in. This is counter to the scroll wheel's movement, the tactical camera's movement (down = move forward, up = move back), and just about everything else.

I'm assuming it was a mistake! Just bringing it to your attention.

Lobbying for your right to delete your signature

Tommas Crowbarius
Stronghelm Corporation
Solyaris Chtonium
#112 - 2016-01-14 04:21:17 UTC
How do you get the tracking camera to work the way it used too? I can't even get it to work with the old camera. I just want to be able to left mouse click on something and have it view it in the center of the screen.
Nimos Endashi
Dreddit
Test Alliance Please Ignore
#113 - 2016-01-14 04:37:29 UTC  |  Edited by: Nimos Endashi
I'm sorry if this has been posted before, but I wanted to quickly post this and don't have the time to read the whole thread right now.

Zooming with both mouse buttons held is reversed from what it was, and also reverse from how you zoom with the mouse wheel. That's a bit counterintuitive, and it also clashes with the muscle memory of everyone who's been playing for a while.

EDIT: Another important thing that made me actually switch back is that you cannot look at or track bookmarks in space, which makes it impossible to quickly 5° dscan them. If you add that, it would be great if it worked on the green anomaly markers as well.
Mr Bullet
School of Applied Knowledge
Caldari State
#114 - 2016-01-14 07:39:52 UTC
What about that walk on the ship bridge, maby a little walkpath so we could see our
containers and ships docked on the carriers og stations...
Could we get that, so there is just a little idea with the Capt Quarters?
Azzadal
Doomheim
#115 - 2016-01-14 08:50:29 UTC
With the new camera every time i make a jump on the route i need to manualy choose the next gate. Old camera choose next target on the route automaticaly.
The Receptionist
Novartis Corporation.
#116 - 2016-01-14 19:48:48 UTC
Can we keep the current/old camera style as alt+4? :)
Shimrod Ombreflamme
M.O.E.B.I.U.S.
#117 - 2016-01-15 10:12:58 UTC

Quote:
Sound effect for tactical overview - How do you turn it off? The rest of my sounds are set as I like them, then you get that horrible blasting of sound (designed by some one who has got to be tone deaf) and no option to lower its intrusive level.



I also completely agree with that.

This sound, both with Tactical Camera or First person Camera is very unpleasant (and useless).

Please, please, remove this sound (or make possible to mute it).


I have another issue with the New Camera :

The Tactical Overlay is reset after each undock and each jump.
Need to click to reactivate after each jump, which is annoying.



Zerry
Doomheim
#118 - 2016-01-15 12:05:12 UTC
Personally I only fly with center track position on the "old" camera. This is due to my main occupation in EVE is pvp. It will be like chopping of my rigth arm should the new camera not get the functionality wich center track position gives. Scanning out 25 moons on a planet with pressing c everytime I want to center the camera is not going to work for most of us.
Balaur Venatores
Nordului
#119 - 2016-01-15 16:44:41 UTC
Azzadal wrote:
With the new camera every time i make a jump on the route i need to manualy choose the next gate. Old camera choose next target on the route automaticaly.


+1
Vespula Vulgaris
Industrial Waste Management
#120 - 2016-01-15 17:12:52 UTC
Okay, I don't know if these have already been mentioned (there's a lot of stuff to read through), but here are my grievances, specifically with the orbit camera as that's the one I use most. I don't know how many of these 'issues' are also present for the other modes, but here goes.


  • When I enter a new system with a route, the next gate used to be selected in the overview, and Selected Item window. This is no longer the case for me, and while a minor annoyance, it's a constant annoyance.
  • Every time I jump or undock, I have to re-enable the tactical overlay as it seems to default to disabled whenever anything happens.