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New Camera Controls

First post
Author
Masao Kurata
Perkone
Caldari State
#141 - 2016-02-08 13:12:55 UTC
helana Tsero wrote:
Pretty upset that ability of tracking camera to follow ships as they warp off is going away. (as per feb patch notes) Seems we are losing this ability in old camera and new cameras)


No, just the new camera. Just another reason it's completely useless for actually playing the game.
Ariete
Aliastra
Gallente Federation
#142 - 2016-02-09 21:47:39 UTC
Please could we have a setting toggle to track by default, seriously you try to track ships and D-scan with this new system under combat probing in a wormhole. It really does break gameplay.
DJB16
DJB Alpha
#143 - 2016-02-09 21:51:19 UTC  |  Edited by: DJB16
TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS
TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS
TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS
TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS
TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS
TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS
TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS
TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS
TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS
TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS
TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS
TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS
TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS
Minibren
Relentless Destruction
Immediate Destruction
#144 - 2016-02-12 03:24:57 UTC
Every time I jump systems or change between cameras the tactical overlay gets re-enabled. This is incredibly annoying so I reverted back to using the old one. I also don't like the acceleration when zooming.
Soltys
Brutor Tribe
Minmatar Republic
#145 - 2016-02-12 14:21:34 UTC
DJB16 wrote:
TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS
TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS
TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS
TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS
TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS
TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS


But CCP hates toggles with passion. Particularly looking at all the "new" recent ui/map features/changes, where they desperately try to find some middle ground strech-to-the-limits tolerable by players, but not hated enough to leave the game.

Remember when we had "don't snap" option ? Or RGB sliders ?

Jita Flipping Inc.: Kovl & Kuvl

Mister Ripley
Ministry of War
Amarr Empire
#146 - 2016-02-12 14:26:51 UTC
Minibren wrote:
Every time I jump systems or change between cameras the tactical overlay gets re-enabled. This is incredibly annoying so I reverted back to using the old one. I also don't like the acceleration when zooming.

Set Camera speed to max.
William S Kane
Contact Special Circumstances
#147 - 2016-02-13 13:14:17 UTC
I too would like to be able to track by default, please bring this functionality back.
AlFaraS'ulTane
Viral Money
#148 - 2016-02-13 18:23:05 UTC  |  Edited by: AlFaraS'ulTane
The new camera setting is awful in it's current state.

1) The first person camera is a nice addition, but the sounds cannot be turned off.

2) this shaking of the orbit camera is awful for flying around, the solution to this issue could be using the tactical camera without tactical overlay enabled, but this leads to problem 3

3) first off, the force-turned-on tactical overlay when chosing the tactical camers is nonsense for pve and some pvp.
with tactical overlay turned off, the new tactical camera is an equivalent to the old camera, with one exception; it makes permanently some awful "space-whale-singing" sounds which can not be turned off...except 1 way: turning off the "ui sound level" (to 0).
this solves the sound issue of the new tactical camera but adds another problem: you don't hear when something locks you any more, you don't get shield/structure/hull warnings any more (because sound is offline), so that solution is basically nonsense at that point.

solution to solve the problems:
1) the new camera setting should have a default view which should be able to set by us or use the "tactical camera" as default (never change a running system).
2) the tactical overview of the new tactical camera should be turned off by default. (or there should be an option to turn it off by default, it's annoying to change 2 camera settings the whole time u log into a character)
3) turn off the sounds for 1st person camera and tactical camera.
they are just awful or give us an option to turn them off permanently without having to play around with the "ui sound level" master volume.
3.1) with an option, i mean a button/slider as you can find them in "advanced audio settings".

4) or keep the old camera as an usable setting permanently(as you can do atm by unticking the button in experimental features), so the player can freely chose the most comfortable setting for himself/herself
Jaxley
The Tuskers
#149 - 2016-02-14 18:33:13 UTC
Please make the orbit camera move at equal speeds on the vertical and horizontal axes.
DJB16
DJB Alpha
#150 - 2016-02-16 06:35:15 UTC

yo devs can you PLEASE give us the option to turn certain sounds off without turning ALL sounds off
i want to hear my alarms but not the "ambient" NOISE on the "new" tactical camera mode (and the sansha "talking" sounds in incursion areas)

i know immersion is nice but when it really distracts from what your doing and cant HEAR PEOPLE (or even think) because of the "noise" its bad design
Shade Millith
Jebediah Kerman's Junkyard and Spaceship Parts Co.
Simple Farmers
#151 - 2016-02-17 05:23:57 UTC  |  Edited by: Shade Millith
You still have half the movement speed on the vertical axis for camera movement. And it is still bad.

People that just use the camera to look at pretty things are going to be perfectly happy with it and won't even notice, but using it as a tool for D-Scanning and PVP just shows how horrible it is.

A game with full 3 degrees of movement where the enemy is just as often above/below you, and uses a mouse for control, should NEVER have differing movement speeds on the axes. It makes the horizontal movement feel too fast, and the vertical movement feel too slow.

(Yes, I'm going to keep complaining about this until something is done. I'm actually scared that you're going to leave this in, because this would be a final straw that would make me seriously reconsider my subscriptions after 10 years playing this game)
Dominous Nolen
Anomalous Existence
Spatial Instability
#152 - 2016-02-17 05:26:39 UTC  |  Edited by: Dominous Nolen
Shade Millith wrote:

REDACTED


Yup. Still not great, but somewhat better.

I'd suggest funneling feedback over here now, they seem to be alittle more responsive on the newest post patch issue thread

https://forums.eveonline.com/default.aspx?g=posts&m=6347402#post6347402

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Syri Taneka
NOVA-CAINE
#153 - 2016-04-11 00:54:00 UTC
Just played around on SiSi for a bit.

I do not like the new cameras. Reasons as follows.

1) Apparently forced initial object tracking on the Orbit Camera? Couldn't find a way to turn it off, at least. I'm cool with a shortcut key to slew the camera around to an object temporarily/semi-permanently (it would certainly help, at times, when I'm trying to figure out which direction something is in relation to my current camera facing and the icons are so damned small/hard to see!), but it should not be the default and it shouldn't be forced. Most of the time, I want to be aware of where my ship is in regards to what's around it (and watching all of that around), not looking at a single target in the sea of space. Tunnel vision is VERY BAD for survival 99 times out of 100.

2) The response lag on Orbit Camera that happens when you've just selected a new focus point for the (forced) tracking camera. Orbit mode is pretty usable aside from that stickiness and the forced tracking camera itself.

3) Tactical Camera defaulting to refocus on click. No matter where you click on things (in space, overview, target listing). This mode is only really useful for carriers and citadel "pilots". And again, it's a disorientation issue. While I certainly (might) want to dial in on a target at times, most of the time I want a broader picture, and I want that picture centered on me. Other times, I might pick a focus target and want to maintain that while still selecting things around it, not constantly have my focus changed (especially when things are moving!).