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Missions & Complexes

 
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Blitz and Burner Guide v1.2.1

First post
Author
Hasikan Miallok
Republic University
Minmatar Republic
#121 - 2015-12-08 23:07:28 UTC
Ploing wrote:
Shiloh Templeton wrote:
Ploing wrote:
teamburners are fixed.

Meaning ECM isn't required on the polarized Garmur now?


yes.

but they screwed up freight delivery. as you land there are rats right now.


I usually run that with a very tanky interceptor built specifically for this and the Recons. Could be interesting.
Chainsaw Plankton
FaDoyToy
#122 - 2015-12-09 00:24:21 UTC
Shiloh Templeton wrote:
Ploing wrote:
teamburners are fixed.

Meaning ECM isn't required on the polarized Garmur now?

@Ploing awesome what I came here to check

@shiloh. maybe not, but ECM is rather awesome and will probably speed up time to kill. I think I'll swap to 2 ecm 1 target painter.

Ploing wrote:
Varyah wrote:
Never did Burners, but interested in finally start doing them, so I checked the guide (thank you!). But I stumbled upon two instances of 'keep at range 100km' - is this a typo? Should this be 10km?

Quote:
A.5. Wolf – Blood Agent
[...] Activate web and guns and keep at range 100km. [...]

A.7. Hawk – Serpentis Agent
[...] Activate both webs and keep at range 100km or orbit at 14km. [...]



this is a typo.


I don't necessarily think so, the point is to fly away so it is always trying to approach you (at least somewhat as they are faster than you). Although I think a more typical range like 6km makes sense as you or the burner can get caught on the structure.

vs the serpentis one I don't know if it makes sense to. although some movement may help reduce its hit quality meaning you have to tank slightly less.

@ChainsawPlankto on twitter

Ploing
Blue Republic
RvB - BLUE Republic
#123 - 2015-12-09 09:53:33 UTC
Hasikan Miallok wrote:


I usually run that with a very tanky interceptor built specifically for this and the Recons. Could be interesting.


not really, cause you are zipping in out too fast. but some will perhaps panicking Lol
Hasikan Miallok
Republic University
Minmatar Republic
#124 - 2015-12-09 12:21:12 UTC
Ploing wrote:
Hasikan Miallok wrote:


I usually run that with a very tanky interceptor built specifically for this and the Recons. Could be interesting.


not really, cause you are zipping in out too fast. but some will perhaps panicking Lol


I am thinking this is one of a whole batch of reported changes seemingly designed to bring a bit of tedium and grind back to the process of making ISK.
Anize Oramara
WarpTooZero
#125 - 2015-12-09 13:09:43 UTC
Hasikan Miallok wrote:
Ploing wrote:
Hasikan Miallok wrote:


I usually run that with a very tanky interceptor built specifically for this and the Recons. Could be interesting.


not really, cause you are zipping in out too fast. but some will perhaps panicking Lol


I am thinking this is one of a whole batch of reported changes seemingly designed to bring a bit of tedium and grind back to the process of making ISK.

It is the hallmark of all Free 2 play games afteral Pirate

(I don't actually buy into Eve going F2P, yet.)

I've updated the guide to 1.04.
- Garmur section updated
- Forword updated
- Mission section got a big update. I've tested most missions and added a few alternatives. Bascially Beserk and Attack of the drones are no longer viable. Tested The assault, Pirate invasion, Recon 1 and 2, Cargo delivery and Rogue slave trader and all are still viable.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Anize Oramara
WarpTooZero
#126 - 2015-12-09 15:29:47 UTC
So an interesting little issue I've managed to solve for those interested. The Jaguar burner logis has always had this annoying habit of sometimes being just outside of range of the faction rockets. So I experimented with using javelins in my standard DPS fit and it actually works great. There isn't a very big dps difference, all things considered, and the extra range also helps overcome the whole missile range vs server ticks issue that's a particularly big problem with the Garmur. Just makes the site less frustrating over all in case anyone was having similar issues with the Jaguar Team burner.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Yadaryon Vondawn
Vicanthya
#127 - 2015-12-09 17:48:29 UTC
Has anyone run the team burners? Can anyone confirm that the bug where their tank is unbreakable is fixed?
Ploing
Blue Republic
RvB - BLUE Republic
#128 - 2015-12-09 18:18:20 UTC
Ploing wrote:
teamburners are fixed.


one page back.
Yadaryon Vondawn
Vicanthya
#129 - 2015-12-09 18:20:17 UTC
Ploing wrote:
Ploing wrote:
teamburners are fixed.


one page back.


Ah seems I missed it, thanks. Just ran one and experienced it myself aswell :)
Ploing
Blue Republic
RvB - BLUE Republic
#130 - 2015-12-09 18:29:56 UTC
Blink
Arthur Aihaken
CODE.d
#131 - 2015-12-10 01:30:49 UTC  |  Edited by: Arthur Aihaken
So Team Burners are fixed, and L4 missions that once were blitzable are no more....

I am currently away, traveling through time and will be returning last week.

Jerry T Pepridge
Meta Game Analysis and Investment INC.
#132 - 2015-12-10 03:22:36 UTC
Arthur Aihaken wrote:
So Team Burners are fixed, and L4 missions that once were blitzable are no more....


What did you expect after posting ridiculous amounts of isk/hour in highsec?

life lesson, loose lips sink ships.

@JerryTPepridge

Arthur Aihaken
CODE.d
#133 - 2015-12-10 04:54:57 UTC  |  Edited by: Arthur Aihaken
Jerry T Pepridge wrote:
What did you expect after posting ridiculous amounts of isk/hour in highsec?
life lesson, loose lips sink ships.

My numbers were with three (3) characters and shooting everything (no blitzing, no Burners). Looting optional.

I am currently away, traveling through time and will be returning last week.

Chainsaw Plankton
FaDoyToy
#134 - 2015-12-10 04:57:42 UTC
based off of one try: Adding falloff to the nos + painter gila seems pretty good at holding aggro. It was decent but being able to activate the nos at ~30km seems a lot better than 16km. I went triple DDA in the lows, not sure the BCU does a whole lot. Have mobile depot + mtu for loot, and an extra thermal resist amp to swap to, and shield power relays if the tank drops too much.

[Gila, Burner Ashimmu]
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

Phased Weapon Navigation Array Generation Extron
Pithum B-Type EM Ward Amplifier
Pithum B-Type EM Ward Amplifier
Large Shield Extender II
Large Shield Extender II
Large Shield Extender II

Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Corpum C-Type Medium Energy Nosferatu
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II

Medium Anti-Thermal Screen Reinforcer II
Medium Core Defense Field Purger II
Medium Core Defense Field Purger II


'Augmented' Hammerhead x2
Vespa I x8

Tracking Speed Script x1
Caldari Navy Inferno Light Missile x444
Scourge Fury Light Missile x508
Optimal Range Script x1

@ChainsawPlankto on twitter

Chainsaw Plankton
FaDoyToy
#135 - 2015-12-10 06:11:07 UTC
Arthur Aihaken wrote:
Jerry T Pepridge wrote:
What did you expect after posting ridiculous amounts of isk/hour in highsec?
life lesson, loose lips sink ships.

My numbers were with three (3) characters and shooting everything (no blitzing, no Burners). Looting optional.

I think that was a generic "you" referring to whomever was throwing out anything over 200/hour.

that said if CCP isn't tracking this stuff I'd be way surprised. Hell I'd have an app and race mission runners like horses. I bet so and so hits 1m lp first. I'll bet you a beer someone else does first! (okay probably a gross exaggeration). but anyways for how long it took them, I really wouldn't be surprised if a lot of it was just bugs with the script they used to make missions bigger so different rooms don't accidentally end up on the same grid.

they showed an LP generation graph at one point (without scale) and then showed the graph with that one week or so of FW madness* and it was so huge you didn't see the rest of the graph Lol

*they decided that FW kill rewards should be based on the kill report value, well some people started trading 1% implants for obscene amounts of isk, and generated massive kill reports which earned them massive amounts of LP, so they could just buy more 1% implants and blow them up again. I think CCP confiscated nearly all of the proceeds and gave some reimbursement for all the isk sunk buying 1% implants. and hard capped values for the kill reports.

@ChainsawPlankto on twitter

Jerry T Pepridge
Meta Game Analysis and Investment INC.
#136 - 2015-12-10 06:37:20 UTC
theres alot more to this game than endlessly completing level 4 missions, and min/maxing LP.

dont look at this as nerf, look at it as a kick in the ass you needed to try other content.

anyone measuring this game in isk/hour is very short sighted.

@JerryTPepridge

Anize Oramara
WarpTooZero
#137 - 2015-12-10 07:14:45 UTC
Jerry T Pepridge wrote:
theres alot more to this game than endlessly completing level 4 missions, and min/maxing LP.

dont look at this as nerf, look at it as a kick in the ass you needed to try other content.

anyone measuring this game in isk/hour is very short sighted.

For the record I have done hi sec, low sec and nullsec exploration, ratting, anoms and missions. I have solo day tripped into C1s and C2s and lived for months in C3s, C4s, C5s, and C6 space. I have flown capitals, lokis and links in sleeper escalations and then shipped billions of isk worth of loot to Jita. I have run incursions (though not in low or null). I have mined in every security space including wormholes. I have sucked every type of gas. I dabbled in production and trading and quickly found it to not be for me. I have been part of solo fights, FW, small gangs in Low and Null, ganking in High and large Nullsec fights. I have Blobsed and Hunted, Cynoed and moved capitals through Low and Null. I have bombed battleship fleets, ground Sov and towers and gate camped.

While I respect your opinion on how we should play the game, I have tried most things in eve and I do not expect to be doing this for ever either. This is what I personally enjoy doing right now, in particular helping other people utilize the content to it's full potential. It gives me the warm and fuzzies.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Chainsaw Plankton
FaDoyToy
#138 - 2015-12-10 07:32:46 UTC
Jerry T Pepridge wrote:
theres alot more to this game than endlessly completing level 4 missions, and min/maxing LP.


exactly, like rambling on the forums! woohoo nerf proof!

@ChainsawPlankto on twitter

Arthur Aihaken
CODE.d
#139 - 2015-12-10 12:26:35 UTC
Chainsaw Plankton wrote:
exactly, like rambling on the forums! woohoo nerf proof!

Don't forget essential ship spinning. Lol

I am currently away, traveling through time and will be returning last week.

Anize Oramara
WarpTooZero
#140 - 2015-12-18 20:04:45 UTC
Updated Guide to 1.06 with cheap Garmur fit and Javelin advice for Jaguar.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3