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Daichi Yamato's version of structure based decs

First post
Author
Felsusguy
Panopticon Engineering
#81 - 2015-11-03 06:15:45 UTC
Kaarous Aldurald wrote:
And of course, the end goal of every carebear, for PvP to stop existing.

Anyone who is truly against PvP would not be playing this game. Take your strawmen elsewhere.

Kaarous Aldurald wrote:
But if you want to try and handcuff and neuter the mechanic, then it should be free. Given how weak it is thanks to the dec dodge exploit, it costs too much anyway.

Wars should have a purpose. They should not be licenses to kill a group of people without regard to CONCORD. You already have the option to gank anyone in space, why should you be able to avoid retribution just because your targets have decided to play together? Leaving a war is not an exploit. If they are willing to leave their corporation to avoid war, they might as well not have been a part of that corporation at all, and thus not have been a target.

Kaarous Aldurald wrote:
That "fantasy" is called EVE Online. Once again you prove that you are playing the wrong game, just like every last carebear.

EVE Online is not just for people who want to engage in direct PvP. It's great for that, of course, but it's not the only thing that the game offers, and you have no right to claim that others are playing the game wrongly.

Kaarous Aldurald wrote:
And, by the way, if losing pixels in a video game is "pain" to you, you need psychological counseling. That is not normal or acceptable behavior for an adult.

Isn't part of the reason that EVE is popular because you actually stand to lose what you have? It's not just pixels, it's time and effort. People do not like it when they lose their stuff. Of course, being able to lose it makes it that much more valuable, but that doesn't change the fact that what you are implying is plainly false.

The Caldari put business before pleasure. The Gallente put business in pleasure.

Kaarous Aldurald
Black Hydra Consortium.
#82 - 2015-11-03 06:21:12 UTC
Felsusguy wrote:

Wars should have a purpose.


Their one and only purpose is to proliferate conflict by removing Concord for a fee.

Anything else is just you wanting to handcuff someone else's player freedom.


Quote:

People do not like it when they lose their stuff.


Not relevant. We're were talking dislike or annoyance. We were talking about "pain". Anyone who feels pain from losing at a videogame is mentally disturbed.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Felsusguy
Panopticon Engineering
#83 - 2015-11-03 06:31:32 UTC
Kaarous Aldurald wrote:
Their one and only purpose is to proliferate conflict by removing Concord for a fee.

Anything else is just you wanting to handcuff someone else's player freedom.

Not the system, Kaarous, the individual wars. If you want to knock over someone's tower, that's a purpose. If you want to expel someone from your space, that's a purpose. If you just want free rein to kill a bunch of hapless miners and mission runners for lulz, I say you should bend over for CONCORD once you're done.

Kaarous Aldurald wrote:
Not relevant. We're were talking dislike or annoyance. We were talking about "pain". Anyone who feels pain from losing at a videogame is mentally disturbed.

No, sadly that is not true. Even though it should logically be so, that's not how it is. People of all types can feel real pain from having the fruits of their labor taken away, even if the labor and fruit is virtual. It is a flaw of the human psyche, but it is one shared by many, if not most, people.

The Caldari put business before pleasure. The Gallente put business in pleasure.

Kaarous Aldurald
Black Hydra Consortium.
#84 - 2015-11-03 06:34:24 UTC
Felsusguy wrote:

Not the system, Kaarous, the individual wars.


That's up to the people involved. That's what player freedom is.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Felsusguy
Panopticon Engineering
#85 - 2015-11-03 06:54:13 UTC
Kaarous Aldurald wrote:
Felsusguy wrote:

Not the system, Kaarous, the individual wars.


That's up to the people involved. That's what player freedom is.

While that is true, I do not think wars in particular should represent that side of player conflict. Non-consensual high-sec combat is already more than possible without wars, and it doesn't result in (or at least results in far less of) people hiding in stations and corporations disbanding to avoid conflict. Not to mention the cost of a gank catalyst or even a dozen is significantly less costly than declaring a war.

If you are looking for more than one-sided ganks, though, I would agree that wars are the right answer.

The Caldari put business before pleasure. The Gallente put business in pleasure.

Khan Wrenth
Viziam
Amarr Empire
#86 - 2015-11-03 06:55:37 UTC
Kaarous Aldurald wrote:

Their one and only purpose is to proliferate conflict by removing Concord for a fee.


Agreed and seconded. Wars are a tool, they have no inherit purpose on their own.

Kaarous Aldurald wrote:

Not relevant. We're were talking dislike or annoyance. We were talking about "pain". Anyone who feels pain from losing at a videogame is mentally disturbed.


And that's where you veer off the track. "Pain" has many different uses in the modern vernacular. That includes "tears" and "rage". Or, if you like classic movies, "to the Pain!", where you leave someone in anguish. It's something specifically harvested on the forums; which I'm sure you've gone out of your way to announce your collection thereof at some point. It's also, quite frankly, the entire point. It's the reason killing a super is more satisfying than killing a shuttle. You've caused them a variant of pain that a shuttle kill doesn't come close to. It's also what makes this game great. People have to work for those ships. Depriving someone of that ship means something because of the pain.

If there was no pain, there'd be no point in EvE. You can call it annoyance, but stepping on a lego is an annoyance. A super is a significant investment in ISK, hours, and teamwork.

*Yes I know Supers = low/nullsec and are not really tired to wardecs per se, but just giving an example.

I must type slow, because now three people have posted to this thread while I type this up. Watching Law & Order is probably slowing me down.
Kaarous Aldurald
Black Hydra Consortium.
#87 - 2015-11-03 07:09:29 UTC
Felsusguy wrote:

While that is true, I do not think wars in particular should represent that side of player conflict.


You're wrong. Everything in EVE reflects player freedom. And everything should.



Quote:

Non-consensual high-sec combat is already more than possible without wars


Which is exactly what you people said about deleting awoxing, too. "You still have wars and ganking, stop complaining!". You didn't even wait a whole year before trying to delete another third of the risk in highsec, either.

It's painfully transparent what your real goals are.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Felsusguy
Panopticon Engineering
#88 - 2015-11-03 07:27:12 UTC  |  Edited by: Felsusguy
Kaarous Aldurald wrote:
You're wrong. Everything in EVE reflects player freedom. And everything should.

By that logic, CONCORD should not be a thing. I don't know what would happen without CONCORD, but I can imagine things would get very "interesting".

Kaarous Aldurald wrote:
Which is exactly what you people said about deleting awoxing, too. "You still have wars and ganking, stop complaining!". You didn't even wait a whole year before trying to delete another third of the risk in highsec, either.

It's painfully transparent what your real goals are.

"You people"? Must be awfully nice to group people together like that and not have to worry about what their individual goals or ideals are. Good for you. Not me, though, my logical and rational mind forbids me.

For the record, I was against the friendly fire changes. Even after my friend's Orca was destroyed by an AWOXer under my nose I was still against it. It added some risk. It was interesting.

Don't act like you know what I want out of EVE.

The Caldari put business before pleasure. The Gallente put business in pleasure.

Joe Risalo
State War Academy
Caldari State
#89 - 2015-11-03 07:37:17 UTC
Kaarous Aldurald wrote:

Which is exactly what you people said about deleting awoxing, too. "You still have wars and ganking, stop complaining!". You didn't even wait a whole year before trying to delete another third of the risk in highsec, either.

It's painfully transparent what your real goals are.


No one is trying to delete wardecs, we're just wanting them to provide opportunity to the defender that is of value, as well as providing incentive to drive conflict as opposed to lack of conflict.

You have said yourself that wardecs are meant to be a conflict driver in HS, yet their current iteration is actually a hindrance to conflict as both entities have no stake and/or incentive in the fight, thus they try to avoid unfavorable conflict.

If you sat down and looked at all the wardecs in the past year, you would likely see that most, if not a unfavorable amount of them have resulted in 0 losses on either side.

Less wars with more conflict provide a much better outcome than more wars with limited conflict.

Quote:
You're wrong. Everything in EVE reflects player freedom. And everything should.


yes, everything in Eve reflects player freedom but wardecs, in their current form, go to say that your player freedom trumps the player freedom of your intended target even if that target is willing to make the conflict consensual as you can then dictate whether or not you engage with them.
Joe Risalo
State War Academy
Caldari State
#90 - 2015-11-03 07:43:26 UTC
Oh, and on the topic of the awox changes.
No amount of player cries had any merit in this change.

CCP looked at the numbers and saw that players were dropping back to NPC corps.

They made the change on their own accord in order to drive player interaction and retention.
Everyone cried about force projection changes but much like the awox change, CCP saw it as a necessity for their ultimate goal.
At least they didn't outright remove awoxing, but instead left it as optional.
Since then, suicide ganks have gone up in numbers, thus swaying the system in favor of a risk vs reward as opposed to loot pinatas with no risks.
Kaarous Aldurald
Black Hydra Consortium.
#91 - 2015-11-03 07:43:47 UTC
Joe Risalo wrote:

No one is trying to delete wardecs


Literally, no. Just like awoxing, you want it made toothless so that it fundamentally fails to work.



Quote:

You have said yourself that wardecs are meant to be a conflict driver in HS, yet their current iteration is actually a hindrance to conflict as both entities have no stake and/or incentive in the fight, thus they try to avoid unfavorable conflict.


So basically, you're claiming that because some people can't play the game correctly, the mechanic should be thrown away.

It exists to proliferate conflict and act as a loss driver. Right now, it does that. You want it to act less so, regardless of your ever shifting goalposts.

You should realize that I will never consider you to be acting in good faith. You've proven before, and repeatedly in this thread, that you will flow through any number of justifications for a nerf. I see through your crap.



Quote:

yes, everything in Eve reflects player freedom but wardecs, in their current form, go to say that your player freedom trumps the player freedom of your intended target even if that target is willing to make the conflict consensual as you can then dictate whether or not you engage with them.


This lie again?

No one has the right to not defend themselves. Wardecs do not take any player freedom away from the defender, because no one has the "freedom" to be safe to begin with in this game while they are undocked.

"Never defending myself" is not a playstyle. The only reason ships exist is to be destroyed.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#92 - 2015-11-03 07:46:32 UTC  |  Edited by: Kaarous Aldurald
Joe Risalo wrote:

They made the change on their own accord in order to drive player interaction and retention.


Yet more lies.

If awoxing happened at all for people to complain about, then people were recruiting. The change was made to "solve" a literal non problem. It was an obvious false flag.

It came from nothing but tears, like every carebear centric change, and just like every time that has happened it has taken away player interaction and lessened this game.

You people will never be satisfied until this game is dead, will you?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Felsusguy
Panopticon Engineering
#93 - 2015-11-03 08:04:39 UTC
Kaarous Aldurald wrote:
You people will never be satisfied until this game is dead, will you?

Yes, because that's exactly what someone playing the game would want. For it to be dead.

Anyway, the change was almost certainly something CCP did of its own volition. People have been crying about AWOXers for a long time, and I find it hard to believe CCP would suddenly do something about it after all that time if it were truly in response to player complaints.

Back on topic, I think the real problem here is that you view wars as just a way to circumvent CONCORD. There are a lot of reasons why this is wrong, most notably the fact that CCP has always frowned on circumventing CONCORD and it's unlikely they would create a mechanic specifically for doing so without good reason.

The Caldari put business before pleasure. The Gallente put business in pleasure.

Mike Voidstar
Voidstar Free Flight Foundation
#94 - 2015-11-03 08:13:59 UTC
Kaarous, I am beginning to think it is you that is playing the wrong game.

See, the thing about EVE is that choices have consequences, and non-consent works in both directions. The way wardecs are applied right now, that is not true.

The 'deccer has no skin in the game. He cares nothing for the price of the 'dec, his ship, or even his Pod. His time is fun because he gets everything he wants just by having the risk free option to shoot people. The once in a blue moon someone does manage to kill him is nothing because everything he put on the field was worth nothing to him.

The 'decced have everything to lose. PvE actually do care about their ships, rightly or 'wrongly', they do tend to have structures to shoot, and care about their Pod. Their time is valuable only when they can spend it having fun, which the 'dec is preventing. It is the wardeccers that are in fact killing this part of the game. By being pointlessly malignant to as many people as you can, fun as it is to your twisted, perverted and sickly sadistic point of view, you are turning new people away and older people off of the game entirely.

If you had to put an expensive, time intensive, and vulnerable structure in space to be able to place and keep a wardec then you finally have some skin in the game. You have a real conflict driver, not just a hunting license.

But it's ok, I understand that to a compromised mind like yourself it's perfectly acceptable for the burden of risk to only fall on your opponents and that these considerations should not apply to you.
Kaarous Aldurald
Black Hydra Consortium.
#95 - 2015-11-03 08:14:42 UTC
Felsusguy wrote:

Yes, because that's exactly what someone playing the game would want. For it to be dead.


That's what you lot did to Ultima Online, so... yep.


Quote:

Back on topic, I think the real problem here is that you view wars as just a way to circumvent CONCORD.


That is the only reason they exist. Because Concord shouldn't, but they have to charge a fee to act as an isk sink.

Go ahead, find me any dev statements about any of the nonsense you've been spewing. The mechanic does not exist to satisfy your maladjusted sense of e-honor, or whatever other excuse you want to switch to next.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#96 - 2015-11-03 08:19:36 UTC
Mike Voidstar wrote:

The 'deccer has no skin in the game. He cares nothing for the price of the 'dec, his ship, or even his Pod.


That's called having the right attitude.

Anyone who seriously "cares" for losses, or feels "pain" for them is mentally ill.

Yes, I'm having fun playing the game as I see fit. That's exactly what a sandbox is for. And as for "skin in the game", he is risking the same thing the defender is, his undocked ships. And that's equitable and fair.

But as I've said before, and you have repeatedly demonstrated, you don't want fair. You want a huge imbalance in your favor.



Quote:

PvE actually do care about their ships, rightly or 'wrongly'


No, just wrongly. The rules of the game should not change just because they have bad attitudes and aren't suited to the reality of the game.

Quit already. You hate what EVE is, you want it to be twisted and broken until it's not recognizable, just to satisfy your inability to admit that you don't belong here.


Quote:
By being pointlessly malignant to as many people as you can, fun as it is to your twisted, perverted and sickly sadistic point of view, you are turning new people away and older people off of the game entirely.


Like you always do, you lie.

You carebears need a new narrative. The "PvP makes people quit!" one has been broken for a while.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#97 - 2015-11-03 08:23:52 UTC
The attacker has "skin in the game", just like every other player in the game does.

His ships.

If you were sincere in your desire to actually hurt the attacker, instead of just seeking an easy road to free safety, then you already possess a means to do so.

Blow up his ships. Just like he's trying to do to you.

If you are unwilling or unable to do that, then you deserve to keep on losing. And nothing makes people so mad as getting what they deserve. That's why you're here in the first place, to try and change the rules to salve your cognitive dissonance.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Joe Risalo
State War Academy
Caldari State
#98 - 2015-11-03 08:25:17 UTC
Kaarous Aldurald wrote:

Literally, no. Just like awoxing, you want it made toothless so that it fundamentally fails to work.


literally, NO..
I don't want it to be made toothless, I just want to be able to actually use my teeth.
That's a bit hard to do, considering every time I show my teeth, the deccer docks up.



Quote:
So basically, you're claiming that because some people can't play the game correctly, the mechanic should be thrown away.

It exists to proliferate conflict and act as a loss driver. Right now, it does that. You want it to act less so, regardless of your ever shifting goalposts.

You should realize that I will never consider you to be acting in good faith. You've proven before, and repeatedly in this thread, that you will flow through any number of justifications for a nerf. I see through your crap.


I never once said the mechanic should be thrown away, I said it should be changed.

Yes.. A loss driver... However, you refuse to accept any suggestions where the loss could potentially be your own.

I don't have to consider your good faith because you and I are both aware that you have no good faith on this thread.
You have proven time and time again that you will flow through any number of BS falsities in order to keep the system from changing in anyway that gives the defender any value. I can't see through your crap, cause that's all it is.



Quote:

This lie again?


You know it's not a lie... You are here, specifically saying that your preferred method of game play trumps mine and that I should be forced into your preferred style and provided with no means counter that isn't already meekly provided.
You have been specifically speaking of player freedom as your wardecs over my PVE.

Quote:
Yet more lies.

If awoxing happened at all for people to complain about, then people were recruiting. The change was made to "solve" a literal non problem. It was an obvious false flag.


Yet again you and I are both aware that this isn't a lie.
CCP would not have made the change if it hindered player interaction more than the mechanic itself.



I've tried to be more civil with you, up until this point.
It is widely apparent that you have no interests in providing any mechanic that has even the slightest bit of measurable value for the defender.

I have disagreed with others on this and the other thread, but in the case of you, it's no longer a disagreement.
It has instead become similar to watching a bitter old man yell at kids for playing video games because he doesn't like them.


Go sit in the corner and let someone with more relevance and an actual argument take over for those who wish to leave the wardec system as is. You are only hurting their cause.
Kaarous Aldurald
Black Hydra Consortium.
#99 - 2015-11-03 08:27:57 UTC
Joe Risalo wrote:

I don't want it to be made toothless, I just want to be able to actually use my teeth.


See my post above.

If you were sincere in your desire to harm the attacker, you possess the same means to do so that he does. Blow up his ships.

But you aren't sincere. You lack the capacity.



Quote:

That's a bit hard to do, considering every time I show my teeth, the deccer docks up.


Exactly like the defender does.

I guess we should just get rid of stations. Or, if docking bothers you so much, go live in a wormhole.

Or, in your case, go play a different game.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Joe Risalo
State War Academy
Caldari State
#100 - 2015-11-03 08:37:48 UTC
Kaarous Aldurald wrote:


Quote:
That's a bit hard to do, considering every time I show my teeth, the deccer docks up.

Exactly like the defender does.


But wait.. I thought wardecs were a conflict driver, as per your own words?

You're speaking of conflict avoidance... How can this be?

You mean to tell me that players have been avoiding conflict within wardecs, just as I have state?

Seriously man....

This is the last time I'm even going to acknowledge you, because at this point, if you can't see through your own crap, you're hopeless.