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Daichi Yamato's version of structure based decs

First post
Author
Daichi Yamato
Jabbersnarks and Wonderglass
#61 - 2015-11-02 13:41:52 UTC
Mechanics like reinforce timers and damage mitigation are there so you dont have to babysit anything 24 hours a day.

I agree it is easy to mitigate a war through avoidance, and i agree that should be addressed. But this idea is fairly independent of that and is simply to introduce more direct counter play that is sorely lacking.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Black Pedro
Mine.
#62 - 2015-11-02 13:43:07 UTC
Daichi Yamato wrote:
If this proposal prevents an aggressor making a dec because they fear the defender will be too strong for them, then that is as good a meaningful decision as we can hope for and it will be working as intended.

@Pedro
That will happen to some. It will not happen to all.

And the worst thing that can happen? you dont get to make another dec for 7 days.

There is a difference between an opponent being "too strong" and a small aggressor corp being "unable to be online for 7 days straight".

You proposal is like setting up a "pre-war" before the real war can happen. If I want to remove your citadel I should be able to try, even if I am just three dudes and you are a corporation of 20. If you win on the battlefield, well played and you earned the right to keep using that structure. If you shoot some beacon I am suppose to protect while I was at work, well then you haven't even given me a chance to attack.

The wardec mechanic is not there to prevent conflict and for people to hide behind. It is there to allow conflict to be possible at all in highsec.

The worst that can happen is that it is impossible for me to ever to reach the final reinforcement of a citadel. I declare war every weekend and go through two reinforcement phases, and then during the week while my corp is not logged in the target corp destroys my WHQ ending the war forcing me to start again. The structure is effectively 100% safe from me - it is literally impossible for my corp to kill that structure.
Serendipity Lost
Repo Industries
#63 - 2015-11-02 13:48:44 UTC
Black Pedro wrote:
Daichi Yamato wrote:
If this proposal prevents an aggressor making a dec because they fear the defender will be too strong for them, then that is as good a meaningful decision as we can hope for and it will be working as intended.

@Pedro
That will happen to some. It will not happen to all.

And the worst thing that can happen? you dont get to make another dec for 7 days.

There is a difference between an opponent being "too strong" and a small aggressor corp being "unable to be online for 7 days straight".

You proposal is like setting up a "pre-war" before the real war can happen. If I want to remove your citadel I should be able to try, even if I am just three dudes and you are a corporation of 20. If you win on the battlefield, well played and you earned the right to keep using that structure. If you shoot some beacon I am suppose to protect while I was at work, well then you haven't even given me a chance to attack.

The wardec mechanic is not there to prevent conflict and for people to hide behind. It is there to allow conflict to be possible at all in highsec.

The worst that can happen is that it is impossible for me to ever to reach the final reinforcement of a citadel. I declare war every weekend and go through two reinforcement phases, and then during the week while my corp is not logged in the target corp destroys my WHQ ending the war forcing me to start again. The structure is effectively 100% safe from me - it is literally impossible for my corp to kill that structure.



I think you are missing the point. If these things go the entosis way - you set the vulnerability for when you are there. That's the whole point of the vulnerability timers (from the small corp point of view). Instead of 23/7 it would be a set number of hours. CCP could then balance it by manipulating the window size.

Unbunch you panties laddybuck, this idea will lead to explosions. Honestly, if you want to be an 'agressor' and declare war then it's reasonable that you should be able to defend something during that time.
Kaarous Aldurald
Black Hydra Consortium.
#64 - 2015-11-02 13:56:49 UTC
Daichi Yamato wrote:
Mechanics like reinforce timers and damage mitigation are there so you dont have to babysit anything 24 hours a day.


Come now. You and I both know that the reality of how that works out is rather different. We both know people who have made comfortable livings abusing precisely that, and it's hardly a state secret.


Quote:

I agree it is easy to mitigate a war through avoidance, and i agree that should be addressed.


I disagree. Actively evading me is something I am absolutely, 100% okay with.

"Push button, get safety" is absolutely unacceptable. Or "orbit with entosis, get safety".

The problem is that your proposal raises the barrier of effort immensely for the attacker, to a degree that functionally takes the mechanic out of the hands of small groups and individuals completely, and drastically lowers the barrier of effort for the defender, to that of an F1 of an entosis link.

Your mechanic would in every way encourage the defender to actively not fight, but instead to **** around with the already toxic entosis mechanic instead of actually risking anything more than a T1 frigate with an jesus laser.

Do you not see the problem there?


Quote:

But this idea is fairly independent of that and is simply to introduce more direct counter play that is sorely lacking.


The mechanic is not supposed to have a "direct counter play". Wars are an extension of player freedom, and it should be met with player actions and reactions, not just dicking around in an entosis frigate.

If they want to end the war so badly, they should be forced to fight and discourage the attacker, surrender, or drop corp. There are no other acceptable outcomes.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#65 - 2015-11-02 13:58:05 UTC
Serendipity Lost wrote:

Unbunch you panties laddybuck, this idea will lead to explosions.


It literally won't. It will lead to far less, and that's why someone like you supports it.

There's a litmus test for this kind of thing, see. If people like you and Joe approve of it, it's a bad idea that would cripple player interaction.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Daichi Yamato
Jabbersnarks and Wonderglass
#66 - 2015-11-02 13:58:18 UTC
Black Pedro wrote:


You proposal is like setting up a "pre-war" before the real war can happen. If I want to remove your citadel I should be able to try, even if I am just three dudes and you are a corporation of 20. If you win on the battlefield, well played and you earned the right to keep using that structure. If you shoot some beacon I am suppose to protect while I was at work, well then you haven't even given me a chance to attack.


This proposal lets you try and opens a battlefield around your WHQ. If you win, well played and you earn the right to keep using that WHQ.

Black Pedro wrote:
The structure is effectively 100% safe from me - it is literally impossible for my corp to kill that structure.


Citadel reinforce timers can be adjusted
Much like it is impossible for weak corps to operate during a war dec, your corp can also change how it does things to increase its chances of success, like hire more people.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Kaarous Aldurald
Black Hydra Consortium.
#67 - 2015-11-02 14:03:04 UTC  |  Edited by: Kaarous Aldurald
Daichi Yamato wrote:

Much like it is impossible for weak corps to operate during a war dec


It's absolutely possible. Not only that, it's downright easy.

Quote:

This proposal lets you try and opens a battlefield around your WHQ.


No, it does not. It opens up a huge vulnerability to people who risk nothing but T1 entosis frigates, while you have to babysit the damned thing for every minute of the window every single day.

It opens up an avenue to avoid having to fight at all.

That is a non starter. Wardecs exist to encourage and proliferate conflict across highsec, not handcuff it to a structure in one single system in the whole game.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Daichi Yamato
Jabbersnarks and Wonderglass
#68 - 2015-11-02 14:15:03 UTC
Kaarous Aldurald wrote:


"Push button, get safety" is absolutely unacceptable. Or "orbit with entosis, get safety".

The problem is that your proposal raises the barrier of effort immensely for the attacker, to a degree that functionally takes the mechanic out of the hands of small groups and individuals completely, and drastically lowers the barrier of effort for the defender, to that of an F1 of an entosis link.

Your mechanic would in every way encourage the defender to actively not fight, but instead to **** around with the already toxic entosis mechanic instead of actually risking anything more than a T1 frigate with an jesus laser.

Do you not see the problem there?


I dont.

The entosis event or bash takes a matter of days. The defender is exposed for the duration of this event and its only 'push button, get safety' if the WHQ owner never turns up. Thats assuming it uses the entosis mechanic at all. If it is preferred it can be tied to a bash and made immune to entosis links.

It doesnt just drastically lower the barrier of effort for defenders, it allows them to do something that otherwise was impossible no matter how much effort you put in. But does so at the price of exposing yourself to the very people trying to attack you.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Daichi Yamato
Jabbersnarks and Wonderglass
#69 - 2015-11-02 14:20:20 UTC
Kaarous Aldurald wrote:
Daichi Yamato wrote:

Much like it is impossible for weak corps to operate during a war dec


It's absolutely possible. Not only that, it's downright easy.


Much like it is easy to entosis/siege a citadel even if you are a 3 man corp deccing a 20 man corp if no one turns up to defend it.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Kaarous Aldurald
Black Hydra Consortium.
#70 - 2015-11-02 14:20:24 UTC
Daichi Yamato wrote:

The entosis event or bash takes a matter of days.


No, it doesn't.

It takes ten minutes at a time, broken up between a few relatively longer time periods.

How do you think this is supposed to promote conflict, I wonder?

"I just wardecced you, so unless you want me to come attack you from this structure that I literally can't leave, you better come over here!"

There's no teeth there. No threat. Nothing. They don't have to do anything if you are a smaller group, because they know you have to watch the ******* thing for three plus hours per day or else a cov ops will pop in and nail it in less time that it takes to a take a dump, and if you are a threat they know they can just **** around with entosis frigates until you fail the timer grind.

None of those are acceptable outcomes. None of those are threats of any kind, either. The wardec mechanic is supposed to be a threat to the person who was decced. It is supposed to pose a problem for them.


Quote:

It doesnt just drastically lower the barrier of effort for defenders, it allows them to do something that otherwise was impossible no matter how much effort you put in.


It should stay impossible, mechanically speaking. You and I both know that there are plenty of ways to make a dec go away that don't involve such hilariously low barriers as a ten minute entosis timer.

The person paying for the war should be the only one who has any agency in how long it lasts. When it's free across the board, then we'll talk.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Daichi Yamato
Jabbersnarks and Wonderglass
#71 - 2015-11-02 14:33:35 UTC
You're assuming things that have yet to be determined. If the entosis event needs to take longer, then it can be made so. If we need to remove the entosis mechanic from the proposal entirely and make it a bash, then that can also be done.

If you decide you will not adapt and will never make another dec again because of this proposal and choose to get your quick fixes from low sec instead then fair enough. There will be other deccers willing to adapt that will replace you.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Kaarous Aldurald
Black Hydra Consortium.
#72 - 2015-11-02 14:38:40 UTC
Daichi Yamato wrote:
You're assuming things that have yet to be determined.


No, I'm not. The citadel mechanics are plainly laid out already. They're not going to make one thing a special case, that just leads to the godawful situation we have now with deployables, where every single one has different aggression rules and you need several sticky notes to figure out how it works.

They've said more than once that their goal is streamlined rulesets based entirely on sec status.


Quote:

If you decide you will not adapt and will never make another dec again because of this proposal and choose to get your quick fixes from low sec instead then fair enough. There will be other deccers willing to adapt that will replace you.


Did you sell your character or something? Get hit on the head in a mosh pit? This isn't the you I've read in the past.

And anyway, people will either quit, and there goes even more much needed player interaction in a part of space already starved for it, or the rest will conglomerate into huge groups, because that is the only way to get anything involving structures done. They have such a huge opportunity cost and time barrier that they force people to band up into large groups.

So why do you think small and solo wardec groups should get the axe? Why precisely should their playstyle disappear? What is this actually supposed to accomplish, besides trying to kill off wars as a playstyle at all?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Donnachadh
United Allegiance of Undesirables
#73 - 2015-11-02 15:03:38 UTC
Kaarous Aldurald wrote:
Joe Risalo wrote:

good attempt at making it sound like they put effort into the situation, but they don't.


It's more effort than mining and missioning ever will be. And that isn't what I was trying to do, by the way, but thanks for bringing up effort, since pretty much nothing in highsec even registers when we're talking about effort.

War dec corp warps to gate or sits at a station camp and waits while their targets come to them, pop goes the idiot and you call that effort?
Someone does exactly the same thing by warping to a belt and then sitting their chewing rock but that does not take effort?
You sir make me laugh so hard I fell off my chair. I thought this was supposed to be a serious discussion on how to change wars, instead it turns into a comedy club routine.

Kaarous Aldurald wrote:
Fifty times as many people mine and mission in highsec than declare wars. I could probably even go as high as a hundred.

If this stat was even close to true and considering the never ending stream of complaints / ideas on removing or limiting war decs and ganking. CCP would be wise to start to implement a lot of those restrictions to protect the largest group of their player base. I guess the old time "watch what you wish for" applies here.
Joe Risalo
State War Academy
Caldari State
#74 - 2015-11-02 15:08:59 UTC
Kaarous Aldurald wrote:
Daichi Yamato wrote:
You're assuming things that have yet to be determined.


No, I'm not. The citadel mechanics are plainly laid out already. They're not going to make one thing a special case, that just leads to the godawful situation we have now with deployables, where every single one has different aggression rules and you need several sticky notes to figure out how it works.

They've said more than once that their goal is streamlined rulesets based entirely on sec status.


Quote:

If you decide you will not adapt and will never make another dec again because of this proposal and choose to get your quick fixes from low sec instead then fair enough. There will be other deccers willing to adapt that will replace you.


Did you sell your character or something? Get hit on the head in a mosh pit? This isn't the you I've read in the past.

And anyway, people will either quit, and there goes even more much needed player interaction in a part of space already starved for it, or the rest will conglomerate into huge groups, because that is the only way to get anything involving structures done. They have such a huge opportunity cost and time barrier that they force people to band up into large groups.

So why do you think small and solo wardec groups should get the axe? Why precisely should their playstyle disappear? What is this actually supposed to accomplish, besides trying to kill off wars as a playstyle at all?


Then quit.

An the groups will only conglomerate is they want large scale decs.
If they want to dec 5-50 man corps, then they're fine.

Having said that, you've been wardeccing corps on the basis that they can do nothing to you, as you won't fight back if it comes to that.
Heaven forbid you'd be forced to undock to fight the war you started.

Oh, and you can run offense on occasion.
You're making it sound like you're sitting back, guarding a structure waiting for them to come to you.
If that's how you want to play, go ahead.
This apparently shows your risk aversion.
Serendipity Lost
Repo Industries
#75 - 2015-11-02 16:14:49 UTC
Kaarous Aldurald wrote:
Serendipity Lost wrote:

Unbunch you panties laddybuck, this idea will lead to explosions.


It literally won't. It will lead to far less, and that's why someone like you supports it.

There's a litmus test for this kind of thing, see. If people like you and Joe approve of it, it's a bad idea that would cripple player interaction.



Your risk aversion amuses me.

Keep going - I am pleased.


My bottom line on this is that it provides a means to get folks off of stations and gates where freedom is 'one de-agression' away. Feel free to check my kb to see how I feel about player interaction. Real fights in real space where ships will really explode.

Forcing someone to dock (which shouldn't even be a thing) leaves me empty and wanting.

Serendipity Lost
Repo Industries
#76 - 2015-11-02 16:20:29 UTC
Kaarous Aldurald wrote:
Daichi Yamato wrote:

The entosis event or bash takes a matter of days.


No, it doesn't.

It takes ten minutes at a time, broken up between a few relatively longer time periods.

How do you think this is supposed to promote conflict, I wonder?

"I just wardecced you, so unless you want me to come attack you from this structure that I literally can't leave, you better come over here!"

There's no teeth there. No threat. Nothing. They don't have to do anything if you are a smaller group, because they know you have to watch the ******* thing for three plus hours per day or else a cov ops will pop in and nail it in less time that it takes to a take a dump, and if you are a threat they know they can just **** around with entosis frigates until you fail the timer grind.

None of those are acceptable outcomes. None of those are threats of any kind, either. The wardec mechanic is supposed to be a threat to the person who was decced. It is supposed to pose a problem for them.


Quote:

It doesnt just drastically lower the barrier of effort for defenders, it allows them to do something that otherwise was impossible no matter how much effort you put in.


It should stay impossible, mechanically speaking. You and I both know that there are plenty of ways to make a dec go away that don't involve such hilariously low barriers as a ten minute entosis timer.

The person paying for the war should be the only one who has any agency in how long it lasts. When it's free across the board, then we'll talk.



You don't have to cover it like home base. If they hit it and start the timer, then you know EXACTLY when you have to be there to defend it. And you get to do that twice.

All I'm hearing from you is that the agressor should assume no risk and be able to freely undock, pound, redock at their liesure. It's just madness.... risk averse madness.
Kaarous Aldurald
Black Hydra Consortium.
#77 - 2015-11-02 22:12:40 UTC
Serendipity Lost wrote:

All I'm hearing from you is that the agressor should assume no risk


Your usual outright lie and strawman, right on cue.

Quote:

and be able to freely undock, pound, redock at their liesure.


Yeah, just like literally everybody else in highsec.

All I'm hearing from you is that you want people saddled with an unreasonable restriction on their gameplay, because you hate how they use their player freedom.

Cry more.


Quote:

It's just madness.... risk averse madness.


You're projecting hard. Carebears always do, after all.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Mike Voidstar
Voidstar Free Flight Foundation
#78 - 2015-11-03 03:59:04 UTC
When Wardecs have absolutely zero negative effects then the deccing entity can have sole agency over it and call that balanced.

Right now they are basically just paying some ISK upfront to circumvent one of the only benefits to being in high sec space. For those rules to be circumvented like that wars should be required to be mutual before CONCORD stops getting involved. Perhaps if they are not mutual a lesser benefit like reduced sec status hits would be appropriate.

You want to live in a fantasy where it's Ok, even laudable, to inflict pain on other people without their consent. Even in the BDSM community that's not OK. We are all consenting to some rough treatment by playing this game, but there are supposed to be graduated limits and many playstyles supported.

Right now all playstyles are equal, but direct predatory PvP playstyles are a whole hell of a lot more equal than the others.
Kaarous Aldurald
Black Hydra Consortium.
#79 - 2015-11-03 05:38:35 UTC
Mike Voidstar wrote:
When Wardecs have absolutely zero negative effects then the deccing entity can have sole agency over it and call that balanced.


And of course, the end goal of every carebear, for PvP to stop existing.

You might as well just come out and say that you want Trammel, we all already know.


Quote:

Right now they are basically just paying some ISK upfront to circumvent one of the only benefits to being in high sec space.


That is the literal purpose of the mechanic. If you don't like it, you don't belong in a player corp.

But if you want to try and handcuff and neuter the mechanic, then it should be free. Given how weak it is thanks to the dec dodge exploit, it costs too much anyway.


Quote:

You want to live in a fantasy where it's Ok, even laudable, to inflict pain on other people without their consent.


That "fantasy" is called EVE Online. Once again you prove that you are playing the wrong game, just like every last carebear.

And, by the way, if losing pixels in a video game is "pain" to you, you need psychological counseling. That is not normal or acceptable behavior for an adult.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Joe Risalo
State War Academy
Caldari State
#80 - 2015-11-03 06:10:41 UTC
Kaarous Aldurald wrote:

All I'm hearing from you is that you want people saddled with an unreasonable restriction on their gameplay, because you hate how they use their player freedom.


It's funny you should make that claim, as this is exactly what the current wardec system does to the defender and you're here trying to protect that.

It's the usual hypocritical slander we typically hear from wardeccers.

You hate how others use their player freedom, so you use the wardec system to force a little bit of unreasonable restriction on that.
And yes, it is unreasonable restriction because their are no favorable actions the defender can take to make the wardec more reasonable on their end.

Much like I've stated.

1) They can't do what they want to do without restriction, because the deccer will put pressure on them and/or destroy them.

2) They have no means of swaying the dec in their favor.

3) If they are willing to fight back, the deccer will not meet that force

So, the defender says to themselves, wtf is the point of me playing Eve during a wardec?
This leads to unsubs/drops of accounts/trials from newbros, as they are basically playing a game in order to not be able to play the game.
Most of use vets don't die to wardecs unless we're willing to take that risk. It's our newbros that keep getting caught with their pants down, because they don't have the knowledge and reaction times that the rest of us have.

Do you know how sad it is to tell newbros to dock up and GTFO because they will only die?
Even if we form up a fleet to attempt to fight back, all the newbros are learning is that PVP is boring, as your targets run scared and only wish to hit you when you're not looking.

Dramatic changes to the wardec system is needed, not only to balance the system, but to also allow players to experience the type of PVP that Eve is supposed to be.


You and your friends keep stating that Eve is a full time pvp game, yet the only pvp you are involved in is the type where the target doesn't/can't shoot back. You don't want pvp because that would mean you want to fight. You don't want to fight, you want to kill.