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[December] Navy EWar Frigates

First post
Author
Altrue
Exploration Frontier inc
Tactical-Retreat
#141 - 2015-10-17 15:55:18 UTC
The idea sounds good, but the range penalty is just too damn high, give this e-war the optimal range of a scrambler. I understand that you want them to e-war at close range but come on, 4km range is ridiculously short.

As for the Maulus and Vigil, I feel like range bonuses kind of defeat the whole point. I'd have loved to see bonuses encouraging close combat for these two too, e-war wise.

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Portmanteau
Iron Krosz
#142 - 2015-10-17 15:57:52 UTC
Fourteen Maken wrote:
Portmanteau wrote:
CCP Fozzie wrote:



Griffin Navy Issue
Caldari Frigate bonuses (per skill level):
20% bonus to Small Hybrid Turret damage
20% bonus to ECM strength
Misc Bonus:
-85% penalty to ECM optimal range and falloff
-50% reduction to ECM Jammer activation cost

Slot layout: 3 H, 5 M, 2 L, 2 Turret, 1 Launcher
3 Rig Slots, 400 Calibration
Fittings: 40 PWG, 200 CPU
Defense (shields / armour / hull): 650 / 400 / 400
Capacitor (amount / recharge rate / average cap per second): 425 / 212.5s / 2
Mobility (max velocity / agility / mass / warp speed / align time): 325 / 3.45 / 1,056,000 / 5 / 5.05s
Drones (bandwidth / bay): 5 / 5
Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 600 / 5
Sensor strength: 17 Gravimetric
Signature radius: 40


!


yay... another ship for tryhards to roll around in and anyone with any sense to just avoid engaging entirely. We really need less plex cancer not more fozzie


-85% ecm range... ecm with a range of 4km, would you really waste a mid on that? What?
325 m/s... about the same speed as a merlin
the only bonus on it that anyone can use is 20% dmg bonus. This is a piece of ****, if you want to do ecm get a griffin, or basically any ship that isn't this one. If you want to brawl get a merlin.

The Griffin and the Crucifier are garbage, the vigil and the Maulus are pure cancer. wow balance


When you are jammed you lose range control as well as damage, I get where you are coming from but it's not hard to jam a frigate. But I guess I'll reserve judgment on this until we get some reports from sisi, I am just hoping they don't all say "permajammed by navy griffin". It's not unusual for 2 low slot frigs to fit armor tank and fill mids with Ewar, if the ECM is effective enough then a dual web/point/ECM/prop fit will be quite nasty and certainly zero fun at all for anyone on the other end of it. I guess it depends alot on how long the opponent spends unable to lock.
Divine Entervention
Doomheim
#143 - 2015-10-17 16:35:37 UTC
How fun is it for the griffin when he has no web/point to hold a guy down and he just warps away?

Or when he's fit with 2 multi spectrals, a prop mod, a point, and web but misses every jam cycle and loses because he has zero tank?

EWAR is like the ultimate game of chance. Not only do you have to fly properly, but you're giving up control of your fate to chance.

That's balls.

Balls should be rewarded.
Ray P
Unquestionable Prosperity
Commonwealth Vanguard
#144 - 2015-10-17 16:42:00 UTC
Portmanteau wrote:
Fourteen Maken wrote:
Portmanteau wrote:
CCP Fozzie wrote:



Griffin Navy Issue
Caldari Frigate bonuses (per skill level):
20% bonus to Small Hybrid Turret damage
20% bonus to ECM strength
Misc Bonus:
-85% penalty to ECM optimal range and falloff
-50% reduction to ECM Jammer activation cost

Slot layout: 3 H, 5 M, 2 L, 2 Turret, 1 Launcher
3 Rig Slots, 400 Calibration
Fittings: 40 PWG, 200 CPU
Defense (shields / armour / hull): 650 / 400 / 400
Capacitor (amount / recharge rate / average cap per second): 425 / 212.5s / 2
Mobility (max velocity / agility / mass / warp speed / align time): 325 / 3.45 / 1,056,000 / 5 / 5.05s
Drones (bandwidth / bay): 5 / 5
Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 600 / 5
Sensor strength: 17 Gravimetric
Signature radius: 40


!


yay... another ship for tryhards to roll around in and anyone with any sense to just avoid engaging entirely. We really need less plex cancer not more fozzie


-85% ecm range... ecm with a range of 4km, would you really waste a mid on that? What?
325 m/s... about the same speed as a merlin
the only bonus on it that anyone can use is 20% dmg bonus. This is a piece of ****, if you want to do ecm get a griffin, or basically any ship that isn't this one. If you want to brawl get a merlin.

The Griffin and the Crucifier are garbage, the vigil and the Maulus are pure cancer. wow balance


When you are jammed you lose range control as well as damage, I get where you are coming from but it's not hard to jam a frigate. But I guess I'll reserve judgment on this until we get some reports from sisi, I am just hoping they don't all say "permajammed by navy griffin". It's not unusual for 2 low slot frigs to fit armor tank and fill mids with Ewar, if the ECM is effective enough then a dual web/point/ECM/prop fit will be quite nasty and certainly zero fun at all for anyone on the other end of it. I guess it depends alot on how long the opponent spends unable to lock.



i didn't notice the -85% range penalty on first reading this will be no use to anyone. I don't use ecm on unbonused hulls, everyone goes with damps or tracking disruptors instead, but this is worse than an unbonused, it's penalised.
Ray P
Unquestionable Prosperity
Commonwealth Vanguard
#145 - 2015-10-17 16:43:34 UTC
Divine Entervention wrote:
How fun is it for the griffin when he has no web/point to hold a guy down and he just warps away?

Or when he's fit with 2 multi spectrals, a prop mod, a point, and web but misses every jam cycle and loses because he has zero tank?

EWAR is like the ultimate game of chance. Not only do you have to fly properly, but you're giving up control of your fate to chance.

That's balls.

Balls should be rewarded.


but nobody will want to risk a faction frig on a coin toss. this is a terrible ship, they are all either horribly OP or utterly useless.
Ray P
Unquestionable Prosperity
Commonwealth Vanguard
#146 - 2015-10-17 17:01:51 UTC
Quote:
Vigil Fleet Issue
Minmatar Frigate bonuses (per skill level):
5% bonus to Rocket and Light Missile explosion velocity
25% bonus to explosive missile damage, 20% bonus to em, thermal and kinetic missile damage
Misc Bonus:
+50% Stasis Webifier range

Slot layout: 3 H, 4 M, 3 L, 1 Turret, 2 Launchers
3 Rig Slots, 400 Calibration
Fittings: 38 PWG, 190 CPU
Defense (shields / armour / hull): 525 / 525 / 425
Capacitor (amount / recharge rate / average cap per second): 300 / 150s / 2
Mobility (max velocity / agility / mass / warp speed / align time): 400 / 3.2 / 1,080,000 / 5 / 4.79s
Drones (bandwidth / bay): 15 / 15
Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 660 / 5
Sensor strength: 13 Ladar
Signature radius: 34


Can you confirm if the 'Missile' Damage bonus only applies to light missiles and not rockets?
Ylein Kashuken
SQUIDS.
#147 - 2015-10-17 17:03:00 UTC
Correct me if I'm wrong, but aren't navy ships meant as improved t1 versions?
Vigil/Crucifier follow this example, but Griffin/Maulus are terrible.
Maulus should have improved bonus to damps and drones, not to scram.. this will be very OP ship making it very demanded in LP store.
Griffin is terrible. I guess you wanted to make some special and funny frigate, but why would someone risk flying this as solo ship when you have way better options, usage in fleet and small gang is almost none. Most ppl will prefer normal griffin. Not to speak that it won't be used and Caldari LP store will have another useless item in it.

Solution for griffin is easy, place it between griffin and kitsune.

For example: (per skill level)
17.5% Bonus to targeted ECM strenght
10% cap reduction for activation
5% optimal range bonus

That way navy griffin will be between those two and caldari LP store will have good item that ppl might buy.
Portmanteau
Iron Krosz
#148 - 2015-10-17 17:06:20 UTC
Ray P wrote:



i didn't notice the -85% range penalty on first reading this will be no use to anyone. I don't use ecm on unbonused hulls, everyone goes with damps or tracking disruptors instead, but this is worse than an unbonused, it's penalised.

It gets 20% per level to ecm strength ....
Ray P
Unquestionable Prosperity
Commonwealth Vanguard
#149 - 2015-10-17 17:13:56 UTC
Portmanteau wrote:
Ray P wrote:



i didn't notice the -85% range penalty on first reading this will be no use to anyone. I don't use ecm on unbonused hulls, everyone goes with damps or tracking disruptors instead, but this is worse than an unbonused, it's penalised.

It gets 20% per level to ecm strength ....


woopie double strength ecm with 4km range then. so useful im sure
Portmanteau
Iron Krosz
#150 - 2015-10-17 17:18:45 UTC
Ray P wrote:
Portmanteau wrote:
Ray P wrote:



i didn't notice the -85% range penalty on first reading this will be no use to anyone. I don't use ecm on unbonused hulls, everyone goes with damps or tracking disruptors instead, but this is worse than an unbonused, it's penalised.

It gets 20% per level to ecm strength ....


woopie double strength ecm with 4km range then. so useful im sure


Dual web fit will keep target permanently in jam range. It will also keep target permanently in 20% per lvl blaster range. It will also slow target enough to use void. If you cant make use of that you should probably biomass.
Ray P
Unquestionable Prosperity
Commonwealth Vanguard
#151 - 2015-10-17 17:39:03 UTC
Portmanteau wrote:
Ray P wrote:
Portmanteau wrote:
Ray P wrote:



i didn't notice the -85% range penalty on first reading this will be no use to anyone. I don't use ecm on unbonused hulls, everyone goes with damps or tracking disruptors instead, but this is worse than an unbonused, it's penalised.

It gets 20% per level to ecm strength ....


woopie double strength ecm with 4km range then. so useful im sure


Dual web fit will keep target permanently in jam range. It will also keep target permanently in 20% per lvl blaster range. It will also slow target enough to use void. If you cant make use of that you should probably biomass.


well for a start you'd need near perfect ecm skills and not many will have it, secondly you'll lose against missile brawlers and drone brawlers because drones and auto targets, which leaves turrets so i'd rather have a tracking disruptor than a ecm that only works in brawling range.

so i guess all the people with no ecm skills should biomass then
Portmanteau
Iron Krosz
#152 - 2015-10-17 17:54:36 UTC  |  Edited by: Portmanteau
Ray P wrote:
Portmanteau wrote:
Ray P wrote:
Portmanteau wrote:
Ray P wrote:



i didn't notice the -85% range penalty on first reading this will be no use to anyone. I don't use ecm on unbonused hulls, everyone goes with damps or tracking disruptors instead, but this is worse than an unbonused, it's penalised.

It gets 20% per level to ecm strength ....


woopie double strength ecm with 4km range then. so useful im sure


Dual web fit will keep target permanently in jam range. It will also keep target permanently in 20% per lvl blaster range. It will also slow target enough to use void. If you cant make use of that you should probably biomass.


well for a start you'd need near perfect ecm skills and not many will have it, secondly you'll lose against missile brawlers and drone brawlers because drones and auto targets, which leaves turrets so i'd rather have a tracking disruptor than a ecm that only works in brawling range.

so i guess all the people with no ecm skills should biomass then


How many solo pvpers you know pack FOF missiles ? They also do less damage, you also can't get FOF rockets (and *most* of your missile ship targets will be using rockets). As far as drones are concerned only the Tristan fields enough to really be an issue when you are pummeling the target with effective 4 void blasters a rocket launcher and a hobgoblin.

Light missile condors ? (edit... yeah that won't work because range).

Hell I hope everyone thinks like you that these will be rubbish, I'll make good use of it (I want to be a try hard too) .. in scram range fights it has potential to be a right orrible little b****

Edit worms may well still be too tough but then again everyone just avoids them and they are being nerfed heavily anyway so who knows how that will end up ?
unidenify
Deaf Armada
#153 - 2015-10-17 18:02:53 UTC  |  Edited by: unidenify
Ray P wrote:
Portmanteau wrote:
Ray P wrote:
Portmanteau wrote:
Ray P wrote:



i didn't notice the -85% range penalty on first reading this will be no use to anyone. I don't use ecm on unbonused hulls, everyone goes with damps or tracking disruptors instead, but this is worse than an unbonused, it's penalised.

It gets 20% per level to ecm strength ....


woopie double strength ecm with 4km range then. so useful im sure


Dual web fit will keep target permanently in jam range. It will also keep target permanently in 20% per lvl blaster range. It will also slow target enough to use void. If you cant make use of that you should probably biomass.


well for a start you'd need near perfect ecm skills and not many will have it, secondly you'll lose against missile brawlers and drone brawlers because drones and auto targets, which leaves turrets so i'd rather have a tracking disruptor than a ecm that only works in brawling range.

so i guess all the people with no ecm skills should biomass then



Navy Griffen is Merlin on steroid with Kitsune ECM level
It has .25 effective turret more over Merlin (2 x100% vs 3x25%)
It go 15m/s faster than merlin
it has extra 150 raw shield hp
And, it can use 1 light drone
Enslaved Mistress
The Destiny Logistics.
#154 - 2015-10-17 18:17:10 UTC
Still no Caldari/Minmatar ships though huh. . . Wow. . .
Portmanteau
Iron Krosz
#155 - 2015-10-17 18:20:01 UTC  |  Edited by: Portmanteau
unidenify wrote:


Navy Griffen is Merlin on steroid with Kitsune ECM level
It has .25 effective turret more over Merlin (2 x100% vs 3x25%)
It go 15m/s faster than merlin
it has extra 150 raw shield hp
And, it can use 1 light drone


I'm fairly wobbly at working out stats without looking at EFT upon release but I seem to get 216 heated DPS with void (4 unbonused neutrons + a collision rig) plus 22 for a rocket launcher and another 20 from a hobgob. *if* that would fit that would be 258 dps plus the effective jam strength of a flight of light ecm drones from a 20%/lvl multispec ?

It looks like a fit of damage control, AAR, compact AB, 2 X5 webs, J5B scram, Multispec jammer, 2 Neutrons, 1 Rocket launcher, 1 dmg rig, 2 resist rigs will just fit. Would appreciate anyone who can point out how far out this guesswork is ?
Jeremiah Saken
The Fall of Leviathan
#156 - 2015-10-17 18:23:44 UTC
Quote:
Minmatar Frigate bonuses (per skill level):
5% bonus to Rocket and Light Missile explosion velocity
25% bonus to explosive missile damage, 20% bonus to em, thermal and kinetic missile damage

Hilarious. Caldari still have kinetic lock because of reason. We'll never have proper balancing if you'll be doing it.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

tasman devil
Puritans
#157 - 2015-10-17 20:41:02 UTC  |  Edited by: tasman devil
Hahnid wrote:
CCP Fozzie wrote:
Let us know what you think!

That's what I think about the changes and ewar in general!

So why do Minnies get web range, but Amarr no neut range?
Years ago I thought of ewar something like this

T1 Ewar (use for tactical advantage):
Amarr - Tracking Disruption
Minmatar - Target Painting
Gallente - Sensor Dampening
Caldari - ECM (with no range bonus, less strength or less midslots)

T2 Ewar (use for disabling ships):
Amarr - Energy Neutralizer
Minmatar - Web (range)
Gallente - Scramble (range)
Caldari - ECM (range and strength)

Geddon has neutrange? Caldari has the Scorpion? What's with Minmatar and Gallente?
Dragoon has neutrange, too?

Does this make sense? Do you get what I try to imply? So many questions, I know Big smile

Was something like that before this tiericide nonsense.

Now we have missile-spawning, droneboat Geddons (seriously: the f*?!?!)

They are just patching holes instead of getting things back into order and more in line with lore.

(ps. Lore MK.II should be imho:
Amarr - med/long range laser+armour+ab
Caldari - close range blaster+missile+shield+mwd
Gallente - stand off drone+rails+armour+ab
Minmatar - jack of all trades, master of none - projectile+mostly shield+mwd

I don't belive in reincarnation I've never believed in it in my previous lives either...

Perrdy Lady
Doomheim
#158 - 2015-10-17 20:49:18 UTC
So no gila nerf after all? I dont see it.
Nikolai Agnon
Khanid Propulsion Systems
Local Is Primary
#159 - 2015-10-17 21:05:22 UTC
Perrdy Lady wrote:
So no gila nerf after all? I dont see it.

Wrong thread; I think you're interested in the Balancing discussion over here.

Nikolai Agnon for CSM XI!

FacWar | Lowsec | PVE | API

Leonardo Adami
Doomheim
#160 - 2015-10-17 21:35:51 UTC
tasman devil wrote:
Hahnid wrote:
CCP Fozzie wrote:
Let us know what you think!

That's what I think about the changes and ewar in general!

So why do Minnies get web range, but Amarr no neut range?
Years ago I thought of ewar something like this

T1 Ewar (use for tactical advantage):
Amarr - Tracking Disruption
Minmatar - Target Painting
Gallente - Sensor Dampening
Caldari - ECM (with no range bonus, less strength or less midslots)

T2 Ewar (use for disabling ships):
Amarr - Energy Neutralizer
Minmatar - Web (range)
Gallente - Scramble (range)
Caldari - ECM (range and strength)

Geddon has neutrange? Caldari has the Scorpion? What's with Minmatar and Gallente?
Dragoon has neutrange, too?

Does this make sense? Do you get what I try to imply? So many questions, I know Big smile

Was something like that before this tiericide nonsense.

Now we have missile-spawning, droneboat Geddons (seriously: the f*?!?!)

They are just patching holes instead of getting things back into order and more in line with lore.

(ps. Lore MK.II should be imho:
Amarr - med/long range laser+armour+ab
Caldari - close range blaster+missile+shield+mwd
Gallente - stand off drone+rails+armour+ab
Minmatar - jack of all trades, master of none - projectile+mostly shield+mwd


It stands to reason that the races can will and should evolve over time. Given how long this game has been around then I see no problem ships evolving and changing.