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[December] Navy EWar Frigates

First post
Author
O2 jayjay
Federal Navy Academy
Gallente Federation
#181 - 2015-10-18 23:21:10 UTC  |  Edited by: O2 jayjay
Why MNI is the only one without Ewar bonus (damps)? Maybe scram range and damp strenght and remove drone tracking and HP? Sounds more balanced compared to the others Ewars instead of a tristian with scram range bonus. Doesnt it sound more daring and exciting to be 12-15 k from the enemy with your damps being effective in the same range? basically your fighting style is to stay close but if you venture too close a swift and certain death is sure to come.

My 2ยข
Justin Cody
War Firm
#182 - 2015-10-19 00:01:42 UTC
TrouserDeagle wrote:
man, not more recon bonuses :\

and why do I want +1 scram strength?


shut up this is great.
Landrik Blake
Sebiestor Tribe
Minmatar Republic
#183 - 2015-10-19 00:37:23 UTC
That Maulus will be practically untouchable by anything with less than 15+km damage projection. Seems like an auto-win in frigate 1v1s, and will probably be capable of soloing most small ship classes and various cruiser hulls even without links.
Feodor Romanov
Caldari Provisions
Caldari State
#184 - 2015-10-19 01:18:08 UTC

Navy Crucifier is too slow to fight kiters; have not enough med slots and PG for dualprop fit; too bad tracking and TD optimal for Dis+beam fits. This ship would be effective only against slow mwd turret ships. That is very limited amount of targets. I think little buff will be good. For example speed boost to become "Amarrian Slasher" or role bonus to neuts and energy vamps to become t1 Sentinel.

Navy Griffin Blasters+MWD+scr+web+multi ECM will be interesting. This ship is very powerfull in scram range and very vulnerable against dis range kiters.

Navy Maulus MWD+Scr+Web is strong scram range kiter.

Navy Vigil LML's+MWD+DIS+fed WEB+ASB would be extremely strong kiting solo PVP ship!
Avid
Retta Via
#185 - 2015-10-19 03:01:01 UTC
Maulus Navy Issue - potential inclusion in high-sec gank fleets


Potential 'cheap/throw-away' fit:

--

High - nothing

--

Mid = 2 x cheapest scrams, say Fleeting Progressives (no real need for Faint Epsilon Warp Scrambler I due to range and strength bonuses), some cheap prop mod

--

Low = say 1/2? Mark I Compact Capacitor Power Relay (if required due to stability), a cheap plate, cheap Energized Adaptive Nano Membrane?

--

Rigs = 0

--

Drones not required as you're already on the KM with the scrams

--

Simply, a cheap-fit Maulus FI, in a Catalyst fleet with links and boosted can wreck havoc in Udema

It also could potentially be the death of using Deep Space Transports in low - a single 3 scrammed fit maulus (9 points) > a 4 x WCS'd DST (6 points)

KitCat 01
Based And Redpilled.
Till Doomsday
#186 - 2015-10-19 03:11:37 UTC
the navy Crucifier looks pretty useless unless you know you'll be able to counter your opponent

the navy Griffin will just be another griffin, lets bring another ECM ship. Let's make people mad and see what happens

the Maulus looks OP

the Vigil could be fun, but the application bonus looks pretty weird to me, it doesn't add up to the rest.
Jackie Cane
Chaos Gate
#187 - 2015-10-19 03:35:30 UTC
On the Navy Griffin the bonus for ECM optimal range says --

-85% penalty to ECM optimal range and falloff

so ECM only up to like 9 -11 km ?
Rovinia
Exotic Dancers Union
Hatakani Trade Winds Combine
#188 - 2015-10-19 03:37:57 UTC
KitCat 01 wrote:


the navy Griffin will just be another griffin, lets bring another ECM ship. Let's make people mad and see what happens



At least the Navy Griffin will have to come damn close to land it's jams with the -85% penalty to ECM optimal range and falloff. That means if you fail one Jam, you are in Scram and Webrange of your opponent. And die very quickly. It will also be much harder to jam more than one target because of the range.
Portmanteau
Iron Krosz
#189 - 2015-10-19 03:42:25 UTC
LMFAO if this is how shortsighted everyone is about the navy Griffin, I am going to enjoy flying it. Lol
Aries Stark
Black Powder Ballistics
Hole Control
#190 - 2015-10-19 05:59:17 UTC  |  Edited by: Aries Stark
Would have like to see faction hulls based on the t1 frigate logi, like with the cruiser class.
i miss my missile inquisitor.
will that be coming in the future?
and are there any plans to expand the Battlecruiser class any?
such as more T2 variants and possibly a pirate faction line with unique hulls?
if i see another drake or brutix hull im gonna gouge out my eyeballs and feed them to my fedo.

Almost half the ships in the game are frigates, do we really need more?
Luscius Uta
#191 - 2015-10-19 06:12:03 UTC
I always like to see new ships introduced to the game, but Empire LP stores have already been buffed when Navy Battlecruisers were introduced (and in addition to that, they offer 2 Navy Cruisers while Pirate LP stores offer only one). So I would be much happier if you introduced Pirate BCs and add them to Pirate LP stores instead.

Workarounds are not bugfixes.

Whisperen
Resilience.
The Initiative.
#192 - 2015-10-19 11:00:47 UTC
If that Griffin is any indication the Blackbird Navy Issue will be a beast.
Ares Desideratus
UNSAFE SPACE
#193 - 2015-10-19 13:08:56 UTC
Aries Stark wrote:
Would have like to see faction hulls based on the t1 frigate logi, like with the cruiser class.
i miss my missile inquisitor.
will that be coming in the future?
and are there any plans to expand the Battlecruiser class any?
such as more T2 variants and possibly a pirate faction line with unique hulls?
if i see another drake or brutix hull im gonna gouge out my eyeballs and feed them to my fedo.

Almost half the ships in the game are frigates, do we really need more?

Yes we do need more, because variety is the spice of life and because frigates are the only ship class in the game that are close to balanced!
Rek Seven
University of Caille
Gallente Federation
#194 - 2015-10-19 13:13:35 UTC
Isn't it about time that CCP stop adding ships that don't do anything new?

I'm all for the new destroyer and logi frigates but personally, these new frigates add nothing to the game for me.
Arla Sarain
#195 - 2015-10-19 13:33:02 UTC
Rek Seven wrote:
Isn't it about time that CCP stop adding ships that don't do anything new?

I'm all for the new destroyer and logi frigates but personally, these new frigates add nothing to the game for me.

They add more stuff you wouldn't really want to engage solo.

RE: Sentinel
Soldarius
Dreddit
Test Alliance Please Ignore
#196 - 2015-10-19 15:01:59 UTC
Griffin NI racial ECM range: 6.45 + 7.2km with all level 5s. Hue. Good luck jamming anything with this before you get scrammed and webbed. 9 Jam strength using racials before heat or links. Maybe you'll get really lucky and escape before your paper-tanked frigate blows away in the soft solar winds. But at least it has enough mids to carry a full rainbow rack.

Crucifier NI Weapon DIsruptor range: 10.8+5.4km. RIP range disruption. That will be pointless. Tracking speed or missile application disruption will still work once you get into range. But lights will out range you so badly you probably won't survive to get into range. And the application on rockets is insanely good.

Vigil NI can work with Javelin rockets. But why bother when lights gets 3x the range and nearly the same dps? With a 15km web before heat and links, it should be able to kite at long point range very well. So why ever brawl with it?

Maulus NI looks good. 15km 3pt scrams before heat or links. But only 3 mids. So scram, prop, and either cap booster, web, or dual prop if it has the PG. Armor/speed tank the lows. Or use DDAs. 100dps with Hobgoblin IIs before any damage mods. 155 with 3x DDA IIs out to whatever your control range is. And with that 15km scram running, you should be able to scram kite all day.

Not to mention it also has 2 turrets, so you can fit a pair of 150mm Railguns for another 50dps. Yes, they can hit to 15km using CN antimatter, though they will be at falloff. Maybe bring Lead or Thorium for best optimal range matching.

Fortunately, the fitting resources look like they won't be able to support all that.

tl;dr:

The range penalties on the Griffin and Crucifier are crippling. Maybe cut back on that a little? 75%? 67%? 85% too much.

Why is the Vigil NI a better kiter than a brawler? Rockets need a range boost. Like 50% more range in all categories.

200 dps on Maulus NI with a 15km 3pt scram is very strong. But maybe balanced by fitting.

http://youtu.be/YVkUvmDQ3HY

Cearain
Plus 10 NV
#197 - 2015-10-19 15:04:37 UTC
I see the griffin as a risk free kite ship. If it gets caught by a brawler it can just get a jam on it and hit the mwd for rail tracking.

I don't get the crucifier at all. Nerfing the range of disruptors is really counterintuitive. It's like having blasters that track like rails.

It does very much seem like ccp wants off grid boosted garmurs to remain king of fw plexes. They weren't nerfed at all in the proposed balance pass and none of these ships will be able to touch them.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

W0lf Crendraven
The Tuskers
The Tuskers Co.
#198 - 2015-10-19 15:29:28 UTC  |  Edited by: W0lf Crendraven
Reading this feedback on the navy griffin makes me sad, why cant people read stats at all?

Just to compare,

Slot layout: 3 H, 5 M, 2 L, 2 Turret, 1 Launcher
3 Rig Slots, 400 Calibration
Fittings: 40 PWG, 200 CPU
Defense (shields / armour / hull): 650 / 400 / 400
Capacitor (amount / recharge rate / average cap per second): 425 / 212.5s / 2
Mobility (max velocity / agility / mass / warp speed / align time): 325 / 3.45 / 1,056,000 / 5 / 5.05s
Drones (bandwidth / bay): 5 / 5
Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 600 / 5
Sensor strength: 17 Gravimetric
Signature radius: 40


Thats more shield, armor and equal hull then a kestrel, its just a tiny bit less tanky then a hookbill (which as we all know, is a very tanky ship), it also has more fitting then a hookbill (by a bit).


(all fits are guesses, migth not fit, might not be the best, time will tell)

So

[Griffin navy issue, New Setup 1]
Magnetic Field Stabilizer II
Internal Force Field Array I

1MN Afterburner II
Fleeting Propulsion Inhibitor I
Medium F-S9 Regolith Compact Shield Extender
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I

150mm Railgun II
150mm Railgun II
Rocket Launcher II, Mjolnir Rocket

Small Ancillary Current Router II
Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender II

Hobgoblin II

Can most likely swap a web for a jammer or sort, making this a total pita to fight if needed.


This will have around 6.3-6.8k ish ehp, 182dps at 6km, which isnt that bad. But its bonus is oriented towards in your face brawling

So


[Griffin navy issue, New Setup 1]
Magnetic Field Stabilizer II
Internal Force Field Array I

1MN Afterburner II
Fleeting Propulsion Inhibitor I
Medium F-S9 Regolith Compact Shield Extender
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I

Light Neutron Blaster II
Light Neutron Blaster II
Rocket Launcher II, Mjolnir Rocket

Small Hybrid Burst Aerator II
Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I

Hobgoblin II


Again, second web can be any ewar mod, although i dont like ecm.

308 dps, 6.5k ish ehp + double web is a good navy ffrigate, it isnt op but it isnt bad either.



And if you really cared to, 10k ehpish dual mse fits that still do over 200dps are also possible.
Forrae Deren
Schneckt
#199 - 2015-10-19 16:30:58 UTC
Jackie Cane wrote:
On the Navy Griffin the bonus for ECM optimal range says --

-85% penalty to ECM optimal range and falloff

so ECM only up to like 9 -11 km ?


well considering the hybrid dmg bonus, id say itll likely be fit as some sort of ECM brawler.

seems interesting to me.
ColdBeauty
The Scope
Gallente Federation
#200 - 2015-10-19 16:50:47 UTC
W0lf Crendraven wrote:
Reading this feedback on the navy griffin makes me sad, why cant people read stats at all?


I know right ? I think some ppl base their assumptions (that it will be a weak tank, **** dps etc) on the fact it's called a griffin and don't even bother looking at slot layout, bonuses etc. I think the Navy Griffin has a lot of potential, like a hookbill with hybrids and an ECM bonus, you can do quite a lot with this I think.