These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Upcoming Feature and Change Feedback Center

 
  • Topic is locked indefinitely.
 

[December] Balance Smorgasbord

First post First post
Author
Stitch Kaneland
The Tuskers
The Tuskers Co.
#341 - 2015-10-22 14:32:35 UTC
Xequecal wrote:
Quote:
Yes the punisher has 2 mids. But your friends have all the tackle you will need. This trends similarly into HACs as well. Zealot/muninn used to be very good fleet doctrines before legion/loki/mach/TFI became the norm. Both suffer from "not enough mids" to be viable in solo pvp (outside a couple niche fits) in the same way. They are fleet orientated. Hell the zealot doesnt even have drones.


You're talking about fleet doctrine and then mentioning tackle? What? Of course you don't need tackle in fleet doctrines, the whole point is to alpha the other guy off the field. Tackle is pointless, if they live long enough to catch reps they don't need to warp out because they're not going to die anyways. If you need tackle in a fleet you bring 2 guys in bonused T3s or recons, the 200 other guys in your fleet that are there to shoot stuff don't need it.

Armor tanking sucks. I mean it just flat out sucks. That's not to say that all armor ships are bad, but the good ones are good despite their armor tanks not because of them. Every single one of them would be far superior if you swapped their low/mid slot counts and swapped armor bonuses for shield ones. There's pretty much only two cases where armor is better than shield:

1. You're flying battleships in nullsec and are worried about getting bombed.
2. You're performing a role where literally absolutely nothing matters except your EHP total. (HICtor)

In small scale PvP, range and speed are king, and that means shield tank. In large-scale PvP, you don't need tackle and DPS is king, so again shield tank is the best because it frees up all your low slots for damage mods. Then there's the fact that shield capitals have more than double the EHP of armor capitals once you start fitting deadspace modules to them, so shield is better there too. It's pretty much just battleships where armor tanking is still worthwhile.

You mention Zealot/Muninn, but when those were good, they were good because no shield tanked medium gunship existed. The Tengu didn't exist, the Vulture and Ishtar had completely different stats, (as well as DDAs not existing) and the Eagle was literally the worst ship in the game, it was so bad.


I find it amusing the goon says you dont need tackle in a fleet. So i guess you guys never had lachs, arazu's or ceptors in your fleets? I find that hard to imagine. Because you know... dictors are never primaried or anything. Never heard the term "spread points" when the enemy fleet gets themselves in a poor position? Whos doing the pointing? Oh i see, you contradicted yourself in the first paragraph. So.. if you have dedicated people like tanky T3s and recons pointing for you, why do you need more mids on an armor ship?

In the armor fleets ive been in, some people had points, others had ewar, and then we also had dedicated tackle ships. So yes, tackle exists in fleets, even you agree, after you disagreed.

Armor fits are perfectly viable. Even in solo pvp. Ive used plated canes, harbs, phoons and other ships before that worked well. For BS, armor fits are great, especially when you have an MJD. Fitting an MJD+prop on a shield fit is a pain.

I believe you only speak for yourself about solo pvp. Ive used armor fits just as much as ive used shield fits. Or ive used hull tanks (best of both). Armor frees up mids, great for squeezing in web/scram/prop/MJD in my 4 mid harb/cane. Range/speed is not key. Application/survivability is key. People just dont know how to think for themselves and think they need to join the kitey meta and ignore what armor fits provide.

The muninn existed as an alpha doctrine and was normally shield fit (this due mainly to PG restraints of arty and it not having any damage in armor fit since it had to fit all tank to fill in resist holes). The zealot was used for its low sig and good range. Not to mention it countered drake blobs well with an AB and high resists. A shield gun ship did exist, the ferox.

Templar Dane
Amarrian Vengeance
Ragequit Cancel Sub
#342 - 2015-10-22 15:05:50 UTC  |  Edited by: Templar Dane
Stitch Kaneland wrote:


Its not the ships fault you lost your gang. Your gang should have had a better composition. Some guys have webs, some have points. Or bring a hyena for webs. 1-2 hyena's plus punishers and logi would be adequate.

If your logi dies first... maybe you need more logi, or better fits. Or, maybe you fought someone with a better composition/tactics. Or your logi derped around and found themselves distanced from your guys making them easy targets.

I fail to see how this is all the 2 mid ships fault. Ive fought roaming frig gangs (retri/wolf/enyo/catalyst etc) that have logi support. When theyre actually disciplined and have good fits, they are a pain to kill.


There are six ships in the game with 2 mids. Punisher, coercer, slicer, retribution, wolf, dragoon

All but one of those ships have a projection bonus, the punisher.

It's inflexible. It's bad. There is no reason at all to ever take a punisher over a tristan. The tristan has all the projection you could want, with flexibility to it's slot layout.

It's terrible for solo, so the only thing you could possibly ever want to use it for is gang. Because it's so bad you need other people to make up for it's shortcomings.

We already discussed how it's tank is MEANINGLESS in gang, because frigate fleets must take care of the ewar/logi first. Both sides have to do it.

Look at the tormentor. It can shield tank if you want, can have enough buffer to last until reps land (which is all the tank you need) and has those two drones that make all the difference. Even in-race there is no reason to take the punisher over another option.

The tormentor not only brings more dps to the table, it's drones give it a bit of projection, AND it has a 3rd mid for web/ewar.

The tank on the punisher doesn't matter until it's being shot at, and if a punisher is being shot at the fight has already been lost. Most likely because you brought punishers instead of, you know, actual good frigates.
Ares Desideratus
UNSAFE SPACE
#343 - 2015-10-22 15:19:44 UTC
Yet Slicer is legitimately one of the best frigates in the game period.

10mn Coercer beats any other turret destroyer because of sig tank and the combined tracking and range of scorch.

Punisher is bad because of overall poor ship design, not because it only has two mid slots.
Templar Dane
Amarrian Vengeance
Ragequit Cancel Sub
#344 - 2015-10-22 16:15:15 UTC  |  Edited by: Templar Dane
Ares Desideratus wrote:
Yet Slicer is legitimately one of the best frigates in the game period.

10mn Coercer beats any other turret destroyer because of sig tank and the combined tracking and range of scorch.

Punisher is bad because of overall poor ship design, not because it only has two mid slots.


Slicer's target selection isn't much to write home about, and it's a one-trick pony. The other navy frigates aren't shoehorned into one role.

and lol @ sig tanking other destroyers in a coercer
xXxNIMRODxXx
Arial Enterprise
Sigma Grindset
#345 - 2015-10-22 16:21:07 UTC
Ares Desideratus wrote:
Yet Slicer is legitimately one of the best frigates in the game period.

10mn Coercer beats any other turret destroyer because of sig tank and the combined tracking and range of scorch.

Punisher is bad because of overall poor ship design, not because it only has two mid slots.


You're better off talking about your rusty ships, the Punisher's only fault is its lack of tracking.
It is cap stable with active rep and a nos
It is cap stable with a neut and a passive tank
It's slow, but tanky.
Lacks Tracking, that's it.
A 3rd midslot always helps though.
Deacon Abox
Black Eagle5
#346 - 2015-10-22 16:31:25 UTC
Meh.

None of this matters now with direct sp purchasing coming. Already canceled my last two accounts. Eve will no longer be true to itself. Have liked the balancing effort. But fotm chasing will just remain and get worse with direct sp purchasing. Eve is dead, thanks for all the fish, and no one can have my stuffs etc. It will just remain as digital rot on whatever blade server remains. laters.Straight

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

Templar Dane
Amarrian Vengeance
Ragequit Cancel Sub
#347 - 2015-10-22 16:35:53 UTC
xXxNIMRODxXx wrote:
Ares Desideratus wrote:
Yet Slicer is legitimately one of the best frigates in the game period.

10mn Coercer beats any other turret destroyer because of sig tank and the combined tracking and range of scorch.

Punisher is bad because of overall poor ship design, not because it only has two mid slots.


You're better off talking about your rusty ships, the Punisher's only fault is its lack of tracking.
It is cap stable with active rep and a nos
It is cap stable with a neut and a passive tank
It's slow, but tanky.
Lacks Tracking, that's it.
A 3rd midslot always helps though.


Actually, any frigate can do rep + nos and neut + guns, without the drawbacks of being slow and mid-gimped.
xXxNIMRODxXx
Arial Enterprise
Sigma Grindset
#348 - 2015-10-22 16:37:22 UTC
Templar Dane wrote:
xXxNIMRODxXx wrote:
Ares Desideratus wrote:
Yet Slicer is legitimately one of the best frigates in the game period.

10mn Coercer beats any other turret destroyer because of sig tank and the combined tracking and range of scorch.

Punisher is bad because of overall poor ship design, not because it only has two mid slots.


You're better off talking about your rusty ships, the Punisher's only fault is its lack of tracking.
It is cap stable with active rep and a nos
It is cap stable with a neut and a passive tank
It's slow, but tanky.
Lacks Tracking, that's it.
A 3rd midslot always helps though.


Actually, any frigate can do rep + nos and neut + guns, without the drawbacks of being slow and mid-gimped.


Thanks bro...Roll
Stitch Kaneland
The Tuskers
The Tuskers Co.
#349 - 2015-10-22 16:43:39 UTC
Templar Dane wrote:
Stitch Kaneland wrote:


Its not the ships fault you lost your gang. Your gang should have had a better composition. Some guys have webs, some have points. Or bring a hyena for webs. 1-2 hyena's plus punishers and logi would be adequate.

If your logi dies first... maybe you need more logi, or better fits. Or, maybe you fought someone with a better composition/tactics. Or your logi derped around and found themselves distanced from your guys making them easy targets.

I fail to see how this is all the 2 mid ships fault. Ive fought roaming frig gangs (retri/wolf/enyo/catalyst etc) that have logi support. When theyre actually disciplined and have good fits, they are a pain to kill.


There are six ships in the game with 2 mids. Punisher, coercer, slicer, retribution, wolf, dragoon

All but one of those ships have a projection bonus, the punisher.

It's inflexible. It's bad. There is no reason at all to ever take a punisher over a tristan. The tristan has all the projection you could want, with flexibility to it's slot layout.

It's terrible for solo, so the only thing you could possibly ever want to use it for is gang. Because it's so bad you need other people to make up for it's shortcomings.

We already discussed how it's tank is MEANINGLESS in gang, because frigate fleets must take care of the ewar/logi first. Both sides have to do it.

Look at the tormentor. It can shield tank if you want, can have enough buffer to last until reps land (which is all the tank you need) and has those two drones that make all the difference. Even in-race there is no reason to take the punisher over another option.

The tormentor not only brings more dps to the table, it's drones give it a bit of projection, AND it has a 3rd mid for web/ewar.

The tank on the punisher doesn't matter until it's being shot at, and if a punisher is being shot at the fight has already been lost. Most likely because you brought punishers instead of, you know, actual good frigates.


Well 8 if you want to include the catalyst and eris too.

Punisher will do more dps and tank better than a kite tristan. Currently the punisher/tristan base speed is roughly 100m/s different when fit with MWD. After these changes the tristan will be slower, the punisher will have an extra low free to use with a nano, more tank or gank. The punisher has better base agility as well. So.. if you have a clue on how to fight a kitey opponent, it should not be hard to slingshot a tristan. Where then the higher dmg/tank comes into play.

If your whole gang is made up of punishers.. then i guess they could shoot your logi. The argument can be made to have a better logi chain or fit. Or upgrade to aug/exeq. Logi getting blapped is viable in any situation, not just your punisher with 2 mids scenario. Ive yet to come across a tristan gang with logi yet.. but have dealt with punisher/ret/wolf gangs with logi.

Ive flown a 10mn Ab beam punisher (and ret) and worked fairly well. This extra low might be enough make it even more viable. Sometimes you have to think outside the box for solo work. Slapping on a plate and ab and saying i have no range or range control makes you think the ship is inflexible..
Fourteen Maken
Karma and Causality
#350 - 2015-10-22 17:02:48 UTC
Deacon Abox wrote:
Meh.

None of this matters now with direct sp purchasing coming. Already canceled my last two accounts. Eve will no longer be true to itself. Have liked the balancing effort. But fotm chasing will just remain and get worse with direct sp purchasing. Eve is dead, thanks for all the fish, and no one can have my stuffs etc. It will just remain as digital rot on whatever blade server remains. laters.Straight


I don't think it's going to have nearly as big of an impact as people seem to think, it definitely won't be practical for large numbers of players to chase fotm. maybe a very few very rich players can afford to abuse it, but for 99% of us it will be business as usual.

People should at least wait for it to go live, it might not even make it to tq, and if it does and if it's a balls they'll pull it quick and we'll all know never to go down that road again.
Ares Desideratus
UNSAFE SPACE
#351 - 2015-10-22 17:06:01 UTC
Templar Dane wrote:


Slicer's target selection isn't much to write home about, and it's a one-trick pony. The other navy frigates aren't shoehorned into one role.

and lol @ sig tanking other destroyers in a coercer

Slicer is great for target selection because you can avoid fighting pretty much anything. You're right it's a one trick pony but it is still easily one of the best frigates in the game like I said. There's no way around it. No other frigate can do what the Slicer does, it has the speed of an interceptor and the projection of a sniper Confessor.

Your destroyer comment just shows that you have no idea what you're talking about here. 10mn Coercer has a 60m sig, with scorch you hit out to 20km. I've beaten so many other turret destroyers in it, even though they had far greater paper tank and dps, simply because they can't track nearly as well as Coercer can at 15km or so, without the 10mn AB this would not be possible.
Ares Desideratus
UNSAFE SPACE
#352 - 2015-10-22 17:08:05 UTC
Templar Dane wrote:


Actually, any frigate can do rep + nos and neut + guns, without the drawbacks of being slow and mid-gimped.

Incursus can't, Merlin can't, Tormentor can't, breacher can't, seriously what are you talking about
Templar Dane
Amarrian Vengeance
Ragequit Cancel Sub
#353 - 2015-10-22 17:29:12 UTC
Ares Desideratus wrote:

Slicer is great for target selection because you can avoid fighting pretty much anything. You're right it's a one trick pony but it is still easily one of the best frigates in the game like I said. There's no way around it. No other frigate can do what the Slicer does, it has the speed of an interceptor and the projection of a sniper Confessor.


Rail comet. Harpy. Beam 'sader.

Rail comet is actually faster and more agile to begin with, with only one less low. Don't see the warp disruptor comets as often now but I'm sure there are plenty of people that still do it.

Ares Desideratus wrote:

Your destroyer comment just shows that you have no idea what you're talking about here. 10mn Coercer has a 60m sig, with scorch you hit out to 20km. I've beaten so many other turret destroyers in it, even though they had far greater paper tank and dps, simply because they can't track nearly as well as Coercer can at 15km or so, without the 10mn AB this would not be possible.


Bonused turret destroyers have a tracking bonus, and weapons with 40m resolution. The agility is battleship level. Range tank sure, but that's not sig tanking.

There are few people that understand amarr ships as well as me, and you aren't one of them.

Templar Dane
Amarrian Vengeance
Ragequit Cancel Sub
#354 - 2015-10-22 17:32:17 UTC
Ares Desideratus wrote:
Templar Dane wrote:


Actually, any frigate can do rep + nos and neut + guns, without the drawbacks of being slow and mid-gimped.

Incursus can't, Merlin can't, Tormentor can't, breacher can't, seriously what are you talking about


You're naming ships with no utility high but that DO have more mids than a punisher. You know, ships that can fit an injector.

Injector > nos

And the punisher is losing it's utility high, so the point that was made is moot anyway.
Stitch Kaneland
The Tuskers
The Tuskers Co.
#355 - 2015-10-22 17:53:34 UTC
Templar Dane wrote:
Ares Desideratus wrote:
Templar Dane wrote:


Actually, any frigate can do rep + nos and neut + guns, without the drawbacks of being slow and mid-gimped.

Incursus can't, Merlin can't, Tormentor can't, breacher can't, seriously what are you talking about


You're naming ships with no utility high but that DO have more mids than a punisher. You know, ships that can fit an injector.

Injector > nos

And the punisher is losing it's utility high, so the point that was made is moot anyway.


You said "any" frigate can do rep+nos. That would imply you meant any frigate. Not just ones with 2 mids or without utility highs.

Stop moving the goal posts, or reread what you type to make sure it means what you want it to.
Templar Dane
Amarrian Vengeance
Ragequit Cancel Sub
#356 - 2015-10-22 17:58:00 UTC  |  Edited by: Templar Dane
Stitch Kaneland wrote:
Templar Dane wrote:
Ares Desideratus wrote:
Templar Dane wrote:


Actually, any frigate can do rep + nos and neut + guns, without the drawbacks of being slow and mid-gimped.

Incursus can't, Merlin can't, Tormentor can't, breacher can't, seriously what are you talking about


You're naming ships with no utility high but that DO have more mids than a punisher. You know, ships that can fit an injector.

Injector > nos

And the punisher is losing it's utility high, so the point that was made is moot anyway.


You said "any" frigate can do rep+nos. That would imply you meant any frigate. Not just ones with 2 mids or without utility highs.

Stop moving the goal posts, or reread what you type to make sure it means what you want it to.


If the intent is cap stability with a rep and guns, you're the one nitpicking and bringing up shield tank bonused ships.
Xequecal
Ministry of War
Amarr Empire
#357 - 2015-10-22 18:12:51 UTC  |  Edited by: Xequecal
Stitch Kaneland wrote:
I find it amusing the goon says you dont need tackle in a fleet. So i guess you guys never had lachs, arazu's or ceptors in your fleets? I find that hard to imagine. Because you know... dictors are never primaried or anything. Never heard the term "spread points" when the enemy fleet gets themselves in a poor position? Whos doing the pointing? Oh i see, you contradicted yourself in the first paragraph. So.. if you have dedicated people like tanky T3s and recons pointing for you, why do you need more mids on an armor ship?


The point is that when other people are tackling for you, you use your mids on a shield tank so you can fill your lows with damage mods. I mean, obviously you don't shield tank a 7/3 slot layout ship. That's stupid. You pick shield whenever you have a choice.

There's a reason 99% of Ishtars shield tanked when it had the 5/5 slot layout. Armor is bad if you have a choice. The Jaguar and Svipul are both 4/4 and have no specific shield or armor bonuses. They're shield tanked 99%+ of the time. How often do people armor tank Tempests or Naglfars?

Quote:
Armor fits are perfectly viable. Even in solo pvp. Ive used plated canes, harbs, phoons and other ships before that worked well. For BS, armor fits are great, especially when you have an MJD. Fitting an MJD+prop on a shield fit is a pain.


Of course armor fits are viable. There are lots of types of ship that are only available in armor, you don't have the choice to shield tank. The point is that all else being equal, shield is simply better than armor. Every armor tanked ship in the game would be improved if their low and midslot counts were swapped. Again, the only real exception would be battleships against bombers.
Stitch Kaneland
The Tuskers
The Tuskers Co.
#358 - 2015-10-22 18:15:26 UTC
Templar Dane wrote:
Stitch Kaneland wrote:
Templar Dane wrote:
Ares Desideratus wrote:
Templar Dane wrote:


Actually, any frigate can do rep + nos and neut + guns, without the drawbacks of being slow and mid-gimped.

Incursus can't, Merlin can't, Tormentor can't, breacher can't, seriously what are you talking about


You're naming ships with no utility high but that DO have more mids than a punisher. You know, ships that can fit an injector.

Injector > nos

And the punisher is losing it's utility high, so the point that was made is moot anyway.


You said "any" frigate can do rep+nos. That would imply you meant any frigate. Not just ones with 2 mids or without utility highs.

Stop moving the goal posts, or reread what you type to make sure it means what you want it to.


If the intent is cap stability with a rep and guns, you're the one nitpicking and bringing up shield tank bonused ships.


1. I didnt say anything about shield ships. You should recheck who said what.

2. If you specified what you meant, then im sure the person who quoted the breacher/merlin wouldnt have.

Not our fault you cant structure a sentence correctly.
Templar Dane
Amarrian Vengeance
Ragequit Cancel Sub
#359 - 2015-10-22 18:24:27 UTC
Stitch Kaneland wrote:


1. I didnt say anything about shield ships. You should recheck who said what.

2. If you specified what you meant, then im sure the person who quoted the breacher/merlin wouldnt have.

Not our fault you cant structure a sentence correctly.


Different guy, same moot point.

No utility high on upcoming punisher.
Stitch Kaneland
The Tuskers
The Tuskers Co.
#360 - 2015-10-22 18:38:40 UTC
Xequecal wrote:
Stitch Kaneland wrote:
I find it amusing the goon says you dont need tackle in a fleet. So i guess you guys never had lachs, arazu's or ceptors in your fleets? I find that hard to imagine. Because you know... dictors are never primaried or anything. Never heard the term "spread points" when the enemy fleet gets themselves in a poor position? Whos doing the pointing? Oh i see, you contradicted yourself in the first paragraph. So.. if you have dedicated people like tanky T3s and recons pointing for you, why do you need more mids on an armor ship?


The point is that when other people are tackling for you, you use your mids on a shield tank so you can fill your lows with damage mods. I mean, obviously you don't shield tank a 7/3 slot layout ship. That's stupid. You pick shield whenever you have a choice.

There's a reason 99% of Ishtars shield tanked when it had the 5/5 slot layout. Armor is bad if you have a choice. The Jaguar and Svipul are both 4/4 and have no specific shield or armor bonuses. They're shield tanked 99%+ of the time. How often do people armor tank Tempests or Naglfars?

Quote:
Armor fits are perfectly viable. Even in solo pvp. Ive used plated canes, harbs, phoons and other ships before that worked well. For BS, armor fits are great, especially when you have an MJD. Fitting an MJD+prop on a shield fit is a pain.


Of course armor fits are viable. There are lots of types of ship that are only available in armor, you don't have the choice to shield tank. The point is that all else being equal, shield is simply better than armor. Every armor tanked ship in the game would be improved if their low and midslot counts were swapped. Again, the only real exception would be battleships against bombers.


Yes, a shield ship can fill lows with damage. At the cost of a massive sig and very little to no ewar in your mids. Not to mention TC's are far superior to TE. TCs are often paired with armor doctrines for better range/application. There are tradeoffs with both. Most armor fits can still use 2 dmg mods and fill the rest with tank. Then fill mids with ewar, TC, sebo etc. They also have a considerably smaller sig. Which is useful against bombs, or if your opponents fleet is made of BS and you have HACs.

In terms of your 7/3 comment.. cant tell if sarcasm or what. Armor falcon is one example of a "shield" orientated ship that prefers armor so it can fit more EWAR in the mids and still have a tank.

Shield alpha muninns also used to be a thing, which were used by n3 a few months back. As well as BL. Muninn is supposed to be more armor orientated.

Armors base resists are better than shield, and plates add more raw HP than extenders. Shield fits will never have the EHP of armor fits (excluding capitals). So when you need a damage sponge to get reps to land, or to try and live through alpha, armor will still be better.

Infact i remember hellcats (1400 abaddons) being favored over maelstroms for a period of time as well. As they had the tank to survive. Then we also had slowcats which were armor tanked archons. Why no sentry chimera?

Ive armor tanked tempests more than ive shield tanked them. Also, i know of a few corps who use armor tanked 1400 pests. Could of sworn PL used armor tempest FI too, but i could be wrong. The nag is shield tanked because its a dread and is a dps role. Its goal is to apply maximum damage when on field. Who cares about its tank. Moros is often armor tanked and is just as popular.