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Dev Blog: Exploring The Character Bazaar & Skill Trading

First post First post First post
Author
Torei Dutalis
IceBox Inc.
Rogue Caldari Union
#1801 - 2015-10-16 15:11:53 UTC  |  Edited by: Torei Dutalis
Edward Olmops wrote:
There are more flaws/side effects.

The proposed changes would totally mess up the current training and attributes system.
Future optimum training:

1. remap to +10 Per +4 Will
2. buy 2 learning implants to train PER/WILL at max speed
3. whenever you need anything else, just extract 500k XP and reinsert them into your own brain as 400k unallocated SP. Despite the loss, you still get more SP than when training with your weak attributes
4. dont care about attributes and remaps until you have at least 50mil SP



This kind of behavior is more "worrisome" to me than buying skill points from other players. But I think it also outlines the fact that the current attribute system is hardly optimal. Implants and attributes only create "relevant" game play decisions for players that engage in "risky" types of PvP. As we know, a majority of players do not even make the actually relevant decision of high-grade pirate implants or +5s as they never PvP.

Players with money will always be able to acquire high skill pointed characters regardless of the current system or a new system (unless the new system forbade character selling). However, this proposed system allows for a greater "concentration" of skill points. A side effect of the above quoted material is that alts can now be effectively combined into a single character without interaction with the player market at all. Of course this is predicated upon the costs of the skill stripping item, but there is significant enough concern that a single player will be able to partake in this type of activity at very little financial cost.

A majority of people are concerned (at least from my perspective) due to the fact that a system like this proposed one will severely devalue older and more focused characters as well as (potentially) break down the stratified knowledge/skillpoint hierarchy that exists. I must admit that as a long time player with very advanced characters (skill point wise) I am personally unphased by this in regards to the effect it will have on me personally.

If this idea is truly aimed at new player retention and development then I believe that skillpoints are not the area to focus on, but rather on developing the environment in which new players operate. Eve's culture of a player developed and controlled environment has created some truly wonderful things, but it has also created an incredibly steep learning curve and some incredibly toxic portions of the game (player wise). Engaging new players should revolve around overcoming (to some degree) the massive amount of information that a person is required to learn, and in enabling new players to participate in a variety of activities that offer them the ability to contribute in a meaningful fashion. I think there is already plenty of framework in place for this, but a greater focus on corporations for new players is a great way to shift the burden off of the game itself and to use the player base to help with this issue.

Essentially, without devoting a serious amount of thought to this particular proposal, I think that there are far too many unintended and potentially negative outcomes to warrant its implementation if the major points it is addressing are the new player experience and the lacking elements of the character bazaar.
Don ZOLA
Omniscient Order
#1802 - 2015-10-16 15:12:17 UTC
Sibyyl wrote:

Skill points aren't holy. All the arguments against this change make the assumption that somehow the choices you made during skill training are somehow a permanent mark on the character.

Not everyone agrees with that assumption. Making skill points modular removes another barrier of inaccessibility to the game.



Took you 8 mins to read whole topic and thing about all arguments mentioned and come up with such conclusion. Impressive!

There are 2 rules in a successful life: 1. Don't tell people everything you know

Fourteen Maken
Karma and Causality
#1803 - 2015-10-16 15:12:19 UTC
vikari wrote:
A lot of people are saying this would be no different then buying a character in the bazaar. These two mechanics have significant differences, and it's why many of us like what the bazaar offers over this proposed idea.

1. The current bazaar does not favor any demographic in Eve. Whether you played six months of seven years, the bazaar has the same options to you.

2. When you buy a character you get the flaws associated with it. Characters naturally will be more and more less focus the higher the SP. You can't find a 200m SP character that doesn't have something that is useless to the next buyer. This is a nice balance to the system. You get to jump ahead and not wait for the skillpoints but also you get stuck with stuff you don't want as balanced effect of that choice you made. Also toss in there that you lose the option to control the name, the KB history and corp history and it's a good balance.

3. This system opens up the recycling of characters with no loss. As of now if you want to destroy a character the SP is lost. You can sell it but ultimately there is still a history of the characters actions that the next person has to take on if they buy the toon. This system allows for easy rotation of characters in disregard for their history. The implications are bigger then one might see at first glance. Corp and alliance thefts are something people balance between the value of their character(s) and the money/assets available to them. For some their character is to important, they couldn't replace exactly that they have. This goes out the door, a name can be tossed to the wind and nothing is lose (unless the character has high SP, and in that case it can be spread out into two characters with little to no negative effect).

4. Some people selling their toon have strong association with that toon. They don't simply want to see the toon shelved. This systhem removes that from the game. There can be no long term legacy for characters. The ownership of them is degraded that of simple numbers and nothing more.


1. So does the proposed new system, but not a lot of new players even know the character bazaar exists and they don't know how much they should be paying for their toons either.

2. The higher SP your toon has the less effect the skill pack will have.

3. there will be loss, the extractors won't be free, if they're bought with aur they'll probably be quite expensive so there will be loss. As for corp theft you can do that now and sell the character on the bazaar then use the isk to buy a clean one.

4. really who cares about this stuff?
Jenn aSide
Soul Machines
The Initiative.
#1804 - 2015-10-16 15:12:25 UTC
Sibyyl wrote:

Anyone have any actual arguments for opposing it? Anyone?

Please list them.





So you aren't reading Tippia's posts?
Dave Stark
#1805 - 2015-10-16 15:13:12 UTC
Don ZOLA wrote:
yet you avoided to reply on any of those...


no i haven't.

the only solid argument so far has been people paying to hit V in a skill that was released only yesterday - which is only an issue for like, a month. which is a trivially small amount of time.
Wendrika Hydreiga
#1806 - 2015-10-16 15:13:25 UTC
Sibyyl wrote:

Anyone have any actual arguments for opposing it? Anyone?

Please list them.



I can only see advantages that would benefit me in the short and long term. Sorry!

However! I can see myself using Skill Packets to dismember characters I don't use instead of just biomass them after liquidating my assets. And also, it would also mean that getting optimal skills for say, exploration or Faction Warfare, would be feasible in a very short window of time, weeks instead of months or years.

In terms of Faction War though, I could see that actually flying Tech 2 module stuff with perfect skills would be the benchmark everyone would feel obligated to pursue, since even a newbie could achieve that within a short time by using the ISK they make to invest in skills, even maybe throw a PLEX or two in the game for funding skills. It would go as far as being an obligation to have perfect skills to even engage in content, but it would kinda be better than what happens now. Having skills or not, you either do the content with what you have, or you don't.

In the end, it would mean this game would be even more about being a skilled player than having a lot of SP. My Worm could have on paper perfect performance, but since I am not that good of a pilot, it would amount to nothing.

If that's good or bad, I can't really say.
Sibyyl
Garoun Investment Bank
Gallente Federation
#1807 - 2015-10-16 15:14:12 UTC

Jenn aSide wrote:
Sibyyl wrote:

Anyone have any actual arguments for opposing it? Anyone?

Please list them.





So you aren't reading Tippia's posts?


I read them. I don't see reasons against, just opinions.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Sibyyl
Garoun Investment Bank
Gallente Federation
#1808 - 2015-10-16 15:15:29 UTC

Wendy, skills don't make you a better player. They never have.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Edward Olmops
Gunboat Commando
#1809 - 2015-10-16 15:15:38 UTC
Edward Olmops wrote:
There are more flaws/side effects.

The proposed changes would totally mess up the current training and attributes system.
Future optimum training:

1. remap to +10 Per +4 Will
2. buy 2 learning implants to train PER/WILL at max speed
3. whenever you need anything else, just extract 500k XP and reinsert them into your own brain as 400k unallocated SP. Despite the loss, you still get more SP than when training with your weak attributes
4. dont care about attributes and remaps until you have at least 50mil SP

Bonus for PvP addicts:

train on character A on your account with 2 +5 implants. Then transfer SP to your combat char B who never wears expensive implants and has no active training queue.


Hum. I am still trying to be constructive.

How about:
1. scrap the idea with the extractors. Only when biomassing a character you get the option of paying 1 PLEX (like character transfer) for "Advanced Biomassing". You get one final Lossmail sent to your account e-mail address so you can post it on killboards. A character biomassed in this way has a chance to drop skills (say in the form of those transneural packages) and SKIN licenses. Loot appears in your redeeming system. Everyone con salute the lossmail. o7
2. skill packages only apply SP over time at a fixed rate, multiple packages only increase duration. Max training speed with this method is roughly twice normal perfect speed. No extreme exploits by insta recreating characters.
3. while we are at it, please decouple training from PvP by making Learning Implants like timed attribute boosters that cannot be lost via podkill. Dont touch creation process, just make them like +4 intelligence (30 days) - exactly like pirate SKINs.
Pirate implants just lose their attribute bonus. While this is a flat nerf on paper, its actually a buff since they dont block the valuable slots 1-5 for learning anymore.
No one will worry about too expensive learning clones anymore before undocking -> more action, more explosions. Consumption rate of implants can be set indepentendly, because items will be timed (good for market/economy).
Tippia
Sunshine and Lollipops
#1810 - 2015-10-16 15:15:55 UTC
Dave Stark wrote:
i haven't moved the goalposts once.
…except for the time when you moved them from the actual issue to a completely different one once you figured that you couldn't respond to the issue as stated.

Quote:
not that it matters if i did, you haven't provided a single reason why this idea is bad other than "now you can get more sp on a character than the theoretical maximum based on character DOB".
Wrong on both accounts. Not only have I provided a reason — that reason has nothing to do with your strawman. In fact, I even said the exact opposite of what you try to describe as a problem. Had you not been so hysterically insistent that I must have said exactly what you've dreamed up, you would have noticed this, since I've said it twice now.

Quote:
just name an issue this will cause players in game?

It will cause the fundamental problem that you will be able to skip game mechanics if you pay for it. Just because you have utterly failed to address this problem three times does not mean I haven't provided it.

gascanu wrote:
dude take a break and relax a bit:

i, new player jinx buy plex>sell plex>buy one 200 mil caracter on the bazar, i can have that 200 mil char in 2 days; for me that is MY trainig speed, 2 days, what you trying to tell with overcomplicated mathematics about sps/h is just dust in the wind;
You, as a player, do not have a training speed. Your character does. Under the current system, you character can only acquire SP at a maximum rate of 2700 SP/h. It does not matter if you groom it personally from a pup or if you scam some bittervet on the bazaar — the limit for acquiring SP on a character is 2700 SP/h. The mechanics make it so.

The proposal changes this so that, by paying for it, this mechanical limitation no longer applies; that there is no upper limit for how much SP your character can acquire in a given time (short of running out of skills at 450-and-a-bit million SP).

Quote:
it's easy: instead of buying one 100 mil sp char you can now buy how many " sps packs" you need to get your char to 100 mil if you really want that 100 mil char...
Yes, it is very easy: one way of doing that means that the game mechanics that restrict how quickly SP can accumulate on a character have been followed; the other means that those mechanics have been rendered irrelevant… but only for those who pay.
Jenn aSide
Soul Machines
The Initiative.
#1811 - 2015-10-16 15:16:19 UTC
Urziel99 wrote:
Tippia wrote:
Dave Stark wrote:
and the issues arising from having more SP than your max allowed based on your character age is?
The main issue is that you have to move the goalposts since you can't actually argue against the fundamental problem that this proposal creates.

You know… how it will cause the fundamental problem that you will be able to skip game mechanics if you pay for it. That is an issue in and of itself.


Or i could skip it by buying a whole pilot, lock, stock, and barrel from the bazaar. With plex that I paid cash for. So, this isn't any kind of earth-shattering development from that perspective. The only difference is that instead of paying tens of Billions of ISK (derived from plex sales) for a whole pilot at one time I instead pay smaller amounts at one time to touch up my existing pilot(s)


You buy a whole character warts and all, including a usually stupid name. And buying that character doesn't break things on other characters.

Peo0le thinking this is somehow good for 'accessibility' and 'new players' haven't learned the lessons the EVe experience has taught us for the last 12 years. CCP keeps making these kinds of mistakes because they see unwise feedback such as those in support of this change (while ignoring 'negative' feedback, only to learn later on that there was a reason for the negative feedback).
Bed Bugg
Brutor Tribe
Minmatar Republic
#1812 - 2015-10-16 15:16:57 UTC
This is a skillpoint sink

In a game with too many faucets, it is nice to see a sink.

Thumbs up on this CCP!
Jeremiah Saken
The Fall of Leviathan
#1813 - 2015-10-16 15:18:06 UTC
Sibyyl wrote:
Wendy, skills don't make you a better player. They never have.

Why make and option to buy SP, then?

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Sibyyl
Garoun Investment Bank
Gallente Federation
#1814 - 2015-10-16 15:18:29 UTC

Jenn, it's good for all players not just new ones. Now I can customize my skills however I want without arbitrary restrictions on backing them out.

Why are these existing arbitrary restrictions against backing out skills good?

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Dave Stark
#1815 - 2015-10-16 15:18:39 UTC
Tippia wrote:
except for the time when you moved them from the actual issue to a completely different one once you figured that you couldn't respond to the issue as stated.


what? i haven't moved anything dude - you've still yet to state a single issue this will cause. other than the aforementioned "you can get more sp than your char age allows" stuff. which isn't an issue by the way.

you could... you know, just point out an issue.
Estevan Andrard
Doomheim
#1816 - 2015-10-16 15:18:54 UTC
Don ZOLA wrote:
Sibyyl wrote:

Skill points aren't holy. All the arguments against this change make the assumption that somehow the choices you made during skill training are somehow a permanent mark on the character.

Not everyone agrees with that assumption. Making skill points modular removes another barrier of inaccessibility to the game.



Took you 8 mins to read whole topic and thing about all arguments mentioned and come up with such conclusion. Impressive!



That is preciselly why letting people instajump into end game content is a bad idea.

Get people to just insta jump into content they are not ready for, forming a "majority" to demand changes ingame that would be not need should the players had been better prepared to be at that level.

If con is the opposite of pro, then is Congress the opposite of progress?

Sibyyl
Garoun Investment Bank
Gallente Federation
#1817 - 2015-10-16 15:20:11 UTC

Jeremiah Saken wrote:
Sibyyl wrote:
Wendy, skills don't make you a better player. They never have.

Why make and option to buy SP, then?


Skills give you access to more game features and improve the performance of your ship.

They don't make you a better pilot, however.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Sibyyl
Garoun Investment Bank
Gallente Federation
#1818 - 2015-10-16 15:21:10 UTC
Estevan Andrard wrote:
Don ZOLA wrote:
Sibyyl wrote:

Skill points aren't holy. All the arguments against this change make the assumption that somehow the choices you made during skill training are somehow a permanent mark on the character.

Not everyone agrees with that assumption. Making skill points modular removes another barrier of inaccessibility to the game.



Took you 8 mins to read whole topic and thing about all arguments mentioned and come up with such conclusion. Impressive!



That is preciselly why letting people instajump into end game content is a bad idea.

Get people to just insta jump into content they are not ready for, forming a "majority" to demand changes ingame that would be not need should the players had been better prepared to be at that level.


People can use the character bazaar today. Your argument is invalid.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Don ZOLA
Omniscient Order
#1819 - 2015-10-16 15:21:24 UTC
Dave Stark wrote:
Don ZOLA wrote:
yet you avoided to reply on any of those...


no i haven't.

the only solid argument so far has been people paying to hit V in a skill that was released only yesterday - which is only an issue for like, a month. which is a trivially small amount of time.


If you do not have basic understanding you should avoid discussions then. Every single valid argument you have avoided to counter argument by stating "those are not real arguments"?

Well if they are so weak why not answer to the challenge and bury the challengers? Though I assume the real goal you are after is spam/troll so it is our mistake for even considering you for worthy participant in the discussion.

I hope you will have nothing against me quoting every post you made and doing the same to you.

There are 2 rules in a successful life: 1. Don't tell people everything you know

Bantara
Dolmite Cornerstone
#1820 - 2015-10-16 15:22:42 UTC
Laodell wrote:
Bantara wrote:
Orions Lord wrote:
I have enough on this pvp character so if I sell 1 mont earned skill point does that equal me an plex.
Then eve will be free to play for me.
I am sure CCP would love that loss of income.

Someone had to buy the PLEX. They lose no money. Don't be this way.

You can make enough ISK in game to purchase a PLEX without having to ever touch cash. Eve can be free to play if you can make more than a billion isk a month. Which happens.
I am sure the mining-bot account holders will love this feature. Less time required to get to their optimal training and harvesting.


Don't join the stupid wagon.
PLEX only enter the game when someone spends RL money. They don't appear out of thin air.

edit add: unless they changed that while I wasn't looking.