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Dev Blog: Exploring The Character Bazaar & Skill Trading

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Author
afkalt
Republic Military School
Minmatar Republic
#1761 - 2015-10-16 14:43:22 UTC  |  Edited by: afkalt
Dave Stark wrote:
Frostys Virpio wrote:
Dave Stark wrote:
Tippia wrote:
Dave Stark wrote:
except the fundamentals really aren't being changed - anyone who wants a huge sp boost can already get one.
…except for the fundamental fact that you can only acquire SP at a given maximum speed and that there is no way to inject a huge SP boost into a character. All you can do at the moment is continue to acquire SP at the same given maximum speed on yet another character — one that offers no boost, or indeed any improvement whatsoever, to the character you already have.

Pretending that is is anything other than a means to bypass game mechanics for cash is nothing short of moronic.

If it were just a matter of adding some granularity to the character bazaar by allowing the trading of skills, you might have a point in it being a QoL upgrade (even though it suffers from many of the same problems), but they were far too lazy to do that, so instead we have this infinite mechanics-skipping abomination.


i'm bored of pointing out that "he has more sp than me" isn't a valid counterargument to them putting this in the game.

my subway is getting cold so let's skip ahead a bit; what difference will it actually make to the game when this is implemented?

what, in-game, problem will this cause?

oh right, none.


There is the bandwagon effect for anything the becomes FotM but beside that, I also fail to see what is the real problem with SP being accumulated faster.


i've been playing since like '11 or something. there's pretty much nothing subcap i can't fly (except 2 marauders and 2 blops, but i will by xmas). if i bothered to have a second account there'd probably be nothing capital i couldn't fly either.

the game has been out like 3 times longer than i've been playing. pcu is pretty low - characters are traded frequently. i don't think "fotm bandwaggoning" is that big of a deal. most people who are likely to jump on that bandwagon are already able to do so i'd imagine.

maybe not, however even if they aren't this proposal won't really enable fotm badwaggonigng as it's already there - the character bazzar.



So when new hulls come out and the rich players can just auto-level them to IV/V - but poor people have to wait, you think that is healthy? I can't roll up to the bazaar and grab a decent pilot for a new hull they day they release. I can with this proposal.

I'm actually indifferent to the proposals as I'm kinda losing interest at the moment - but there's a lot of bullshit and ignored negative consequences going around.


And if they really want to do what they talked about in the blog - there are better ways, imo.
gascanu
Bearing Srl.
#1762 - 2015-10-16 14:45:11 UTC
vikari wrote:
A lot of people are saying this would be no different then buying a character in the bazaar. These two mechanics have significant differences, and it's why many of us like what the bazaar offers over this proposed idea.

1. The current bazaar does not favor any demographic in Eve. Whether you played six months of seven years, the bazaar has the same options to you.

2. When you buy a character you get the flaws associated with it. Characters naturally will be more and more less focus the higher the SP. You can't find a 200m SP character that doesn't have something that is useless to the next buyer. This is a nice balance to the system. You get to jump ahead and not wait for the skillpoints but also you get stuck with stuff you don't want as balanced effect of that choice you made. Also toss in there that you lose the option to control the name, the KB history and corp history and it's a good balance.

3. This system opens up the recycling of characters with no loss. As of now if you want to destroy a character the SP is lost. You can sell it but ultimately there is still a history of the characters actions that the next person has to take on if they buy the toon. This system allows for easy rotation of characters in disregard for their history. The implications are bigger then one might see at first glance. Corp and alliance thefts are something people balance between the value of their character(s) and the money/assets available to them. For some their character is to important, they couldn't replace exactly that they have. This goes out the door, a name can be tossed to the wind and nothing is lose (unless the character has high SP, and in that case it can be spread out into two characters with little to no negative effect).

4. Some people selling their toon have strong association with that toon. They don't simply want to see the toon shelved. This systhem removes that from the game. There can be no long term legacy for characters. The ownership of them is degraded that of simple numbers and nothing more.

you realise that caracter bazar will not be removed, yes?
TinkerHell
Nocturnal Romance
Cynosural Field Theory.
#1763 - 2015-10-16 14:45:39 UTC  |  Edited by: TinkerHell
I have decided to write a reply for what little good it will achieve.

For me this idea is awful. Here are my reasoning why:

Currently you can buy a character off my forums and have your form of 'p2w'. Yes this is true to an extent.

However, from a 'roleplay' perspective (I am not a roleplayer) this character has a history, you are not only buying that character but its history as well. Good or bad. This is a good thing. If you are that worried about it having a bad history you should research before purchasing. That character has had an influence of eve in some way, it is a part of the EVE storyline. I do not agree with having new characters created and the SP injected into it so it can have its own identity and your chosen name, especially at the cost of basically stripping any older character which does have a history. New characters should start at the beginning, they are new pilots, they should not instantly be able to fly whatever they want. They are at the start of their career, they are working towards and building something special.

I think even as a non roleplayer that it is a crime to pick apart old characters and strip them for parts.

Dont get me wrong, i am all for supporting new players into the game. I was a supporter of the starting SP being increased, i personally wanted it increased further and SP rewards given for completing the basic opportunities to not only give them SP but to help them learn the game at the same time. In my opinion this is a MUCH better alternative to just effectively buying SP.

As a 'bittervet' I acknowledge that you can buy characters off the forums, but you cant get a character thats above the max about of SP that could of been potentially trained for the 12 years off this game, now with this change i can afford to max SP several accounts. Is that a good thing? In my opinion no. Do i care how much it would cost me? No. This is now 'p2w' with no limit. You can argue that its better to have multiple characters, but id rather have the variety on my main and be maxed for every combat ship than having an alt for everything excluding ships that are for alt roles like cyno and links.

There are much better ways to help new players in this game. Please stop suggesting changes that ruin the history of the game, or at the cost of the older players.
Tippia
Sunshine and Lollipops
#1764 - 2015-10-16 14:47:17 UTC
Dave Stark wrote:
nice list of buzzwords. now, what will happen in-game because of this change that isn't already happening? as yet you've listed nothing.

It will cause the fundamental problem that you will be able to skip game mechanics if you pay for it.

This is bad on a design level (since it's the antithesis of design — it actually disrupts mechanics), on a balance level (because it can't be balanced since it relies on cost as a restriction), and on a conceptual level (it doesn't actually solve any of the problems it's supposed to solve). Hell, just for good measure, I'd throw in that it's bad on a morale level too: it absolutely reeks of desperate last-ditch cash grab to hope that a handful of whales will splurge on their newfound ability to not let something as silly as core game design sit in the way of their grand ideas.

In other words: try reading. The answer will not change and, more importantly, will not go away just because you refuse to acknowledge it for some absurd reason.
Laodell
Gladiators of Rage
Fraternity.
#1765 - 2015-10-16 14:47:55 UTC

Quote:

lol @ the idea of "hooray I did nothing except wait and I'm rewarded!!!!"

haha that's so insane.



After re-reading these threads I see one common theme coming from everyone that is in favor of the change.

Impatience.

This smacks of a younger generation that cannot tolerate being told to wait for something, or make a long term plan and execute on it. Like a spoiled little 9 year old demanding a smart phone from his parents.


It takes time to learn how to play in Eve well. It's been my observation that the time progression matches the abilities and inspirations of the players to 'improvise' or otherwise think of new and interesting tactics that they are capable of without jumping to 'fully capable' skills levels. Yes time *is* an accomplishment. I have played the game for 10 years and have had fun in the process and there's still things I look forward to being able to do.


If I could have done *everything* in the first year I would have gotten bored, and found another game to play.


Buying SP wouldn't encourage anyone to explore other ways of doing things. Why not just create chars with level 5 everything or remove the requirement for skill points entirely and let everyone fly or fit whatever they can afford? Because everyone would have done everything in the first year or tow, then will move on. Having never fully explored all that Eve has to offer.
gascanu
Bearing Srl.
#1766 - 2015-10-16 14:49:21 UTC
afkalt wrote:

So when new hulls come out and the rich players can just auto-level them to IV/V - but poor people have to wait, you think that is healthy?

I'm actually indifferent to the proposals as I'm kinda losing interest at the moment - but there's a lot of bullshit and ignored negative consequences going around.

.

so they will pend allot of isk/cash to be able to fly a ship 15' minutes/several days faster that me... so what? i don't really care as long as i'm also able to fly it 2 days later
Estevan Andrard
Doomheim
#1767 - 2015-10-16 14:49:45 UTC  |  Edited by: Estevan Andrard
The other misfortune of democracy: The "group idiocracy" that people who develops one thing is diverting from another which is not their concern. People who makes space barbie fashion has nothing to do with skills and balance. If the people were not doing space barbie outfits, they would not be contributing to the team doing skill drug dealing. Oranges and apples.

I dont really mind people's efforts to make prettier avatars or nice cozy quarters because it is matter of "I dont use it, it does not affect me". The bullshit of incarna bashing is not the same as skill sales bashing. Having CQs or WiS wont change the level of experience needed to fight NPCs or use Ships.

You want a simple example ? In old times, there were the need of clever alignment and clever placement or else you would not be able to outmaneuver your foe. Somehow at one point a CCP person spoke about controls and ui and hinted that could change. Contrary to the well already established reason as to why you cant steer ships like a minivan, now you actually can steer you ship just like a minivan. No placement or right alignment is need to outmaneuver your foe.

Other examples ?

- There was a time when you had to think of what you doing as to it would constitute aggression or not. Criminal mindset awareness was removed by adding safety setting.
- All the fitting thingy. There was a time when you could build fits freely and modules were somehow a matter of adapting your ship to your playstyle. Today you have tons of modules balanced in a way you can only be viable to fit a given ship in a certain given restricted number of ways. You cannot just make yourself a floating brick for tanking, as there is no placement for that style. Does not matter if people do that by mistake, I want to do it and I am restrict from doing it because idiots do it for the wrong reasons ?

That is the future of putting just anyone in ships and places they are not ready for. After you put them there, you cant remove them from there, so you have to change the place, not the person, to accommodate your ill conceived idea.

Bazaar already does it, and that is bad. A Bazaar on steroids will be Xanadu.

If con is the opposite of pro, then is Congress the opposite of progress?

Dave Stark
#1768 - 2015-10-16 14:49:54 UTC
afkalt wrote:
So when new hulls come out and the rich players can just auto-level them to IV/V - but poor people have to wait, you think that is healthy? I can't roll up to the bazaar and grab a decent pilot for a new hull they day they release. I can with this proposal.

I'm actually indifferent to the proposals as I'm kinda losing interest at the moment - but there's a lot of bullshit and ignored negative consequences going around.


this is actually the first sensible argument i've seen.

for some one like me, it's 50k per packet. that's what., 300 packets for 1.5m sp? which is what recon V is.

or it's like a month to get it to V (so, not even that long). getting it to IV takes about a week at most... so it'll basically be trained by the weekend when i can play.

unless the new ship type has insane bonuses like 500%/level... i wouldn't be that worried about it as i'd be flying an IV skilled ship vs a V skilled ship.

" but poor people have to wait, you think that is healthy?"

opposed to currently where new people have to wait - or drop cash on it.

in your hypothetical we're just replacing "new people" with "poor people". who would you rather see left out in the cold?
Commander IceQ
Ascendance
Goonswarm Federation
#1769 - 2015-10-16 14:50:40 UTC
I am with the 'NO' crowd in this. Though as some I have a few skills I would love to re-allocate the sp of, I do not support this.

I do support rofflesausage, his suggestions answers your concerns in a more way that better supports the game:
rofflesausage wrote:
Overly complex for what should actually be possible:


  • Name changes - the 'reputation' reason is total nonsense, given you can simply buy / sell a character anyway. Simply have a 'previously known as' tab in the show info for that character.
  • Character SP reallocation - Made a mistake? Want a new direction? Pay to do so. Same SP amount. Limited on the number of times per year.


Trading SP across characters I'm not a fan of, certainly not with the diminishing returns aspect. I'd much rather the focus be on letting new players gain / start with more SP.

As for the actual character trading - give people the ability to turn a character into an in game item. It should be tradable, be subject to the normal scam rules, and destroyable like any item in the game.

Are these 'Transneural Skill Packets' normal items that can be destroyed in game? Like PLEX?

The rename I SO want and WILL use.
The SP Re-allocation... see my 1st line. So even I might use that.
The last (making char a tradeable item) seems fine to me... even I may use it.

Create contract with char, throw in a name change to sweeten the deal. Lol

I'll be more enthusiastic about encouraging thinking outside the box when there's evidence of any thinking going on inside it.

Dave Stark
#1770 - 2015-10-16 14:51:07 UTC
Tippia wrote:
It will cause the fundamental problem that you will be able to skip game mechanics if you pay for it.


and the issues arising from having more SP than your max allowed based on your character age is?

you've still not outlined a single issue.
afkalt
Republic Military School
Minmatar Republic
#1771 - 2015-10-16 14:51:54 UTC
No, currently EVERYONE has to wait.

The same for T3 skill loss.

This alters that.

Good/bad, I shall leave to others. But it is a fundamental change and one not currently provided by existing services.
Dave Stark
#1772 - 2015-10-16 14:53:19 UTC
afkalt wrote:
No, currently EVERYONE has to wait.


only within the first what, month? of a new skill being released.
ArmyOfMe
Stay Frosty.
A Band Apart.
#1773 - 2015-10-16 14:54:17 UTC
I know, lets make a NPE offer of letting everyone start with 200m sp for only a 100$, would probably get tons of new players then. Problem solved for ccp as they would make tons of new income, and get rid of all bitter vets at the same time.

GM Guard > I must ask you not to use the petition option like this again but i personally would finish the chicken sandwich first so it won´t go to waste. The spaghetti will keep and you can use it the next time you get hungry. Best regards.

Orions Lord
GoonWaffe
Goonswarm Federation
#1774 - 2015-10-16 14:55:08 UTC  |  Edited by: Orions Lord
I will just sell my 1 month earned skill points maybe with some isk farming.
If I can do that for my 3 accounts I am ok with it. I have my skilled characters and am fine with that.

Plex will go sky-high I am not sure if the players that farm for plex will stay in the game.

So for me personally this would be an financial gain but this has nothing to do with the game itself.
I just don't have to pay the subscription anymore.
This way eve will be a huge farming game 2 ways isk and sp.
Odie McCracken
Federal Navy Academy
Gallente Federation
#1775 - 2015-10-16 14:56:20 UTC
So much for Eve....
Fourteen Maken
Karma and Causality
#1776 - 2015-10-16 14:57:36 UTC
Edward Olmops wrote:
There are more flaws/side effects.

The proposed changes would totally mess up the current training and attributes system.
Future optimum training:

1. remap to +10 Per +4 Will
2. buy 2 learning implants to train PER/WILL at max speed
3. whenever you need anything else, just extract 500k XP and reinsert them into your own brain as 400k unallocated SP. Despite the loss, you still get more SP than when training with your weak attributes
4. dont care about attributes and remaps until you have at least 50mil SP

Bonus for PvP addicts:

train on character A on your account with 2 +5 implants. Then transfer SP to your combat char B who never wears expensive implants and has no active training queue.


The extractor thingy's won't be free, they'll definitely be sufficiently expensive that this won't be feasible the market will make sure of that.
Sibyyl
Garoun Investment Bank
Gallente Federation
#1777 - 2015-10-16 14:58:06 UTC

CSM folks who oppose the change, or anyone else who's against it.

Can you point me to a cogent argument not using subjective buzzwords like "pay to win" why this change is bad?

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Estevan Andrard
Doomheim
#1778 - 2015-10-16 14:58:27 UTC
CCP should instead start renting solar systems themselves. That would be a much less impactant way of rising cash quickly.

So I pay like 3 plex month and I have my very own wormhole with a couple NPCs to patrol it like a "mini me concord".

Space Garrison.

If con is the opposite of pro, then is Congress the opposite of progress?

Laodell
Gladiators of Rage
Fraternity.
#1779 - 2015-10-16 14:58:42 UTC
Lan Wang wrote:
Estevan Andrard wrote:
Lan Wang wrote:
next up...aurum for jump fatigue steroids Big smile


Next on New Eden Store

**Race** Donation Fund - Earn you +1 Standing rise with **Race**

Then we know it is the end of times.


the possibilities are endless Cool



Since we are getting stupid about this lets explore that direction:


While we are at it why not add trans-gendered pilots and make other physical defects available. Lets get a wheelchair or walker option for the older pilots. We have scars why not amputee's and birth defects?


[ Sarcasm ]
I see so many micro-aggressions in character creation alone
[ /Sarcasm ]
Maximus Aerelius
PROPHET OF ENIGMA
#1780 - 2015-10-16 14:59:37 UTC
Malou Hashur wrote:
You all know that none of this matters, right ?

They have made up their mind and will bring it in regardless of how sh!t it is..


You clearly weren't around for the Marauder pass then where feedback was taken on-board and listened to along with a lot of other threads on UI, Balance passes, Module Tiercide?

Nope, didn't think so. I'll reserve my judgement on this proposed change if it ever comes in it whether they listened or not and then act accordingly.