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Dev Blog: Exploring The Character Bazaar & Skill Trading

First post First post First post
Author
Sgt Ocker
What Corp is it
#1721 - 2015-10-16 13:50:17 UTC
A player who has been investing his time and money into the game for 4 or 5 or more years, is mainly going to be doing 1,000,000 SP + skill cues and can use 500K from another character at a cost of $$ (undisclosed) to gain 50k SP. Bonus!!!

Years invested in a character to have that time (and money) devalued like this?
EG: I have 10 mil SP in missiles, which soon will be rendered useless again (for pvp) but to redistribute those skills into something else, I am to pay for those SP again but at a rate of 500k = 400k. So the 10 mil SP that cost me -+6 months to train will cost me $X (or at best a few billion isk) to reallocate for a total return of 4 mil SP because I have 54 mil SP. Which further devalues the character if I decide to sell it because it ends up with <50 mil SP.

Your also going to devalue (for now) then eventually remove a legitimate income source from players who train characters specifically for the character bazaar. $40 per character transferred - The character bazaar must not be generating enough side income. Oh and the auction aspect of the sales is very balanced - People will pay what they believe an item is worth (in any business transaction you research your product, in Eve more than anywhere else, you will pay for your mistakes and that has always been acceptable) - You removing that by fixing a $ value and sale price to SP is removing players rights to make isk in a free market. You allow scammers, thieves, gankers, market manipulators to operate freely yet want to remove a legitimate avenue for players to make isk from their invested time and money by setting the price they can receive, double standards much.,.
Lets just break part of the game and limit income of many players so we can skim a few more bucks out of those willing to pay to play the game to start with.
Most pay to win game models don't have subscription fees, when is that likely to arrive?




Quote:
As you can see, this design favors skill transfers for younger characters and makes them very inefficient for older characters. We’ve designed it this way so that we protect the prestige associated with long commitment to a single character.
Will actually do exactly the opposite - Why spend 2 years training up a character for a specific role when someone else can do it for a few $. EG; I have a max skill titan pilot with <50 mil SP so unless these skill point packages are going to cost more than the plex value of training plus skillbooks (in which case they are nothing more than a money grab) it devalues the cost of 2 years training + skill books spent on this character. (NB; It has no connections to this character, don't bother watch listing me Blink)
And seriously do you think prestige has anything to do with Skill Points? You took away the "prestige" component of eve when you nerfed capitals and supers to near death. Prestige is about what you fly and how you fly it, not how many SP you wasted years obtaining. This will only be reinforced when anyone with enough money (not isk but $) can start the game from day one and within a few days with 100 mil SP. This road could turn eve into the worst type of game (and go directly against everything eve has stood for, for the last 12 years) - Pay to Win.
Plex prices add enough of a pay to win element to the game, don't add to it with this unless you are sure you got it right.

Quote:
We would like feedback on everything from how the diminishing returns work to what ways you could see this feature being exploited to what ISK price to expect a Skill Packet to fetch so please let us know what you think.
Well depending on how much these packages are to sell for is how many exploits there will be. Make them too expensive and it isn't worth doing, make them to cheap it just becomes an exploit to buff characters using badly trained alts.
You also need to work out if Aurum or ISK is to be the currency they are purchased with, as further solidifying the dollar value of isk is very likely to encourage RMT'rs.

Diminishing returns could be better balanced, 50k SP (at a cost of 500k) for a higher skilled pilot is all but pointless and devalues time spent training.
EG; 80 mil SP toon training fighters 5 - SP from 4 to 5 = 2,528,941 (48 days @ 2,200 sp/ph) @ 500k = 50k = 25,289,410 SP (1 year six months training time).
Yet a pilot with <50 mil sp (still a very well skilled pilot) can do the same thing using 3,161,176 SP (3 months training time?)

Side note;
You really might want to start considering your player base outside the US (Australia, Canada, New Zealand) who are forced to pay up to 30% more for every item CCP want to sell the player base. Especially since you are now considering moving to a pay to win / advance game model.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Tippia
Sunshine and Lollipops
#1722 - 2015-10-16 13:50:41 UTC
Dave Stark wrote:
except the fundamentals really aren't being changed - anyone who wants a huge sp boost can already get one.
…except for the fundamental fact that you can only acquire SP at a given maximum speed and that there is no way to inject a huge SP boost into a character. All you can do at the moment is continue to acquire SP at the same given maximum speed on yet another character — one that offers no boost, or indeed any improvement whatsoever, to the character you already have.

Pretending that is is anything other than a means to bypass game mechanics for cash is nothing short of moronic.

If it were just a matter of adding some granularity to the character bazaar by allowing the trading of skills, you might have a point in it being a QoL upgrade (even though it suffers from many of the same problems), but they were far too lazy to do that, so instead we have this infinite mechanics-skipping abomination.
Ben Musana
Doomheim
#1723 - 2015-10-16 13:51:27 UTC
Quit interesting that CCP doesnt respond to all of our comments here ...

Maybe we get some answers here : http://www.twitch.tv/markeedragon

Dont wanna support him, but the topic is quit interesting 'Skill Trading Debate 14:00 Eve Time' - he means he has informed CCP about it and hopefully some answers will be brought.

Regards
afkalt
Republic Military School
Minmatar Republic
#1724 - 2015-10-16 13:53:05 UTC
gascanu wrote:

depending how much this packs will cost, let's say ~500 mil a high sp char will need to spend 2-2.5 bil plus the ship cost; i think not many alliances can cover that on a day to day base, a fleet of 50 ppl will need around 150 bil- that a titan and a half



Well you do try and not welp a T3 fleet daily - point is it frees large entities up from the SP loss. There are a lot of nasty little bits to this proposal.

Plus at that price, they're well out of newbie range, well out - so the notion it helps them falls flat on its ass.

Not to mention it is absolutely kicked into the long grass by malcanis law.
Malou Hashur
Enterprise Holdings
#1725 - 2015-10-16 13:54:05 UTC
You all know that none of this matters, right ?


They have made up their mind and will bring it in regardless of how sh!t it is..

CCP Philosophy ==>>

  1. If it works, break it. If it’s broken, leave it and break something else.

  2. Ignore all Forum comments that raise issues and concerns about our "features", and bring said "features" in anyway.

Abla Tive
#1726 - 2015-10-16 13:54:46 UTC
I do not support this change.

1) It changes characters away from things that are "grown" into things that are "fit". Things that are grown have a story (and also history). I get attached to things that have a story. In other words, the proposal wants me to start treating characters like I treat ships (as things that get stuff slotted in (and out) of them- and by implication, possibly disposed of). This reduces my emotional attachment to the game. Not a good idea.

2) I don't think I like the lore implications. Why would immortal demigods squeeze out their brains like old curds? Are times really that hard? Rather, I think that it reveals too much that characters are mere puppets being jerked around by shadowy forces outside the universe. Again, it degrades the story and reduces my emotional attachment.

3) the idea that actions have consequences (which is one of the core ideas in Eve) is reduced. Training is one of the most important actions that can be taken, thus must be considered carefully. With the proposal, the consequences of bad decisions can be mitigated. The lower motivation means that I am less involved in the game.
Ardden
The Scope
Gallente Federation
#1727 - 2015-10-16 13:55:32 UTC  |  Edited by: Ardden
Mr Grape Drink wrote:
Let me direct you to another funny SP related dev post from 12 years ago.

http://community.eveonline.com/news/dev-blogs/live-fast-die-young/



if they made a new server for this, this would be exciting.

other wise, thread topic.. no thank you not like this.


CCP Philosophy ==>>
If it works, break it. If it’s broken, leave it and break something else.
Ignore all Forum comments that raise issues and concerns about our "features", and bring said "features" in anyway.

And why does this seem more accurate then anything else recently.

I know of some issues that I've reported over a year ago and still nothing.
CS wouldn't require much work to fix yet its still lacking..
Don ZOLA
Omniscient Order
#1728 - 2015-10-16 13:57:35 UTC
Sgt Ocker wrote:
A player who has been investing his time and money into the game for 4 or 5 or more years, is mainly going to be doing 1,000,000 SP + skill cues and can use 500K from another character at a cost of $$ (undisclosed) to gain 50k SP. Bonus!!!

Years invested in a character to have that time (and money) devalued like this?
EG: I have 10 mil SP in missiles, which soon will be rendered useless again (for pvp) but to redistribute those skills into something else, I am to pay for those SP again but at a rate of 500k = 400k. So the 10 mil SP that cost me -+6 months to train will cost me $X (or at best a few billion isk) to reallocate for a total return of 4 mil SP because I have 54 mil SP. Which further devalues the character if I decide to sell it because it ends up with <50 mil SP.

Your also going to devalue (for now) then eventually remove a legitimate income source from players who train characters specifically for the character bazaar. $40 per character transferred - The character bazaar must not be generating enough side income. Oh and the auction aspect of the sales is very balanced - People will pay what they believe an item is worth (in any business transaction you research your product, in Eve more than anywhere else, you will pay for your mistakes and that has always been acceptable) - You removing that by fixing a $ value and sale price to SP is removing players rights to make isk in a free market. You allow scammers, thieves, gankers, market manipulators to operate freely yet want to remove a legitimate avenue for players to make isk from their invested time and money by setting the price they can receive, double standards much.,.
Lets just break part of the game and limit income of many players so we can skim a few more bucks out of those willing to pay to play the game to start with.
Most pay to win game models don't have subscription fees, when is that likely to arrive?




Quote:
As you can see, this design favors skill transfers for younger characters and makes them very inefficient for older characters. We’ve designed it this way so that we protect the prestige associated with long commitment to a single character.
Will actually do exactly the opposite - Why spend 2 years training up a character for a specific role when someone else can do it for a few $. EG; I have a max skill titan pilot with <50 mil SP so unless these skill point packages are going to cost more than the plex value of training plus skillbooks (in which case they are nothing more than a money grab) it devalues the cost of 2 years training + skill books spent on this character. (NB; It has no connections to this character, don't bother watch listing me Blink)
And seriously do you think prestige has anything to do with Skill Points? You took away the "prestige" component of eve when you nerfed capitals and supers to near death. Prestige is about what you fly and how you fly it, not how many SP you wasted years obtaining. This will only be reinforced when anyone with enough money (not isk but $) can start the game from day one and within a few days with 100 mil SP. This road could turn eve into the worst type of game (and go directly against everything eve has stood for, for the last 12 years) - Pay to Win.
Plex prices add enough of a pay to win element to the game, don't add to it with this unless you are sure you got it right.

Quote:
We would like feedback on everything from how the diminishing returns work to what ways you could see this feature being exploited to what ISK price to expect a Skill Packet to fetch so please let us know what you think.
Well depending on how much these packages are to sell for is how many exploits there will be. Make them too expensive and it isn't worth doing, make them to cheap it just becomes an exploit to buff characters using badly trained alts.
You also need to work out if Aurum or ISK is to be the currency they are purchased with, as further solidifying the dollar value of isk is very likely to encourage RMT'rs.

Diminishing returns could be better balanced, 50k SP (at a cost of 500k) for a higher skilled pilot is all but pointless and devalues time spent training.
EG; 80 mil SP toon training fighters 5 - SP from 4 to 5 = 2,528,941 (48 days @ 2,200 sp/ph) @ 500k = 50k = 25,289,410 SP (1 year six months training time).
Yet a pilot with <50 mil sp (still a very well skilled pilot) can do the same thing using 3,161,176 SP (3 months training time?)

Side note;
You really might want to start considering your player base outside the US (Australia, Canada, New Zealand) who are forced to pay up to 30% more for every item CCP want to sell the player base. Especially since you are now considering moving to a pay to win / advance game model.


Just a side note, if bazaar is removed it will be back on very fast. Since without it RMT ing of chars would increase and since the income of SP packet trading would be nowhere near the income from bazaar transactions.

There are 2 rules in a successful life: 1. Don't tell people everything you know

gascanu
Bearing Srl.
#1729 - 2015-10-16 14:02:46 UTC
Tippia wrote:
Dave Stark wrote:
except the fundamentals really aren't being changed - anyone who wants a huge sp boost can already get one.
…except for the fundamental fact that you can only acquire SP at a given maximum speed and that there is no way to inject a huge SP boost into a character. All you can do at the moment is continue to acquire SP at the same given maximum speed on yet another character — one that offers no boost, or indeed any improvement whatsoever, to the character you already have.

Pretending that is is anything other than a means to bypass game mechanics for cash is nothing short of moronic.

If it were just a matter of adding some granularity to the character bazaar by allowing the trading of skills, you might have a point in it being a QoL upgrade (even though it suffers from many of the same problems), but they were far too lazy to do that, so instead we have this infinite mechanics-skipping abomination.

so tell me what's that max speed if i go on bazar and buy some 100 mil sp char tomorrow?

i really don't understand all this negativity: some players will increase their sps, so what? anyone can do it!

when reading the devblog i was "hmm, pay to win" then after thinking ABOUT ME, i went "hmm, this thing can help me there and there", but i see now that for some ppls, this is all about other ppl, like "why should they not suffer like i did, no fair CCP!" really, maybe it's time to look at it from a different angle
Orions Lord
GoonWaffe
Goonswarm Federation
#1730 - 2015-10-16 14:05:26 UTC
CCP had internal discussions probably with lines like ‘’greed is good’’.
RomeStar
Caldari Provisions
Caldari State
#1731 - 2015-10-16 14:05:40 UTC
This is a horrible Idea and will be the death of EVE imo. This does nothing to bring new players in to the game or even help retain existing players. The only players that will like this are the ones who put skill points in fields they no longer use or realized they didnt like that path oh and that will cost you to fix your crappy skill Q from back in the day.

I see a complete black market go up for this as well just like account selling on the multitude of websites.

This will make RMTraders job easier also this way they can hide spread SP over multiple characters/accounts and make the characters more specialiez and easier to sell. This will bite you in the ASS CCP.

Signatured removed, CCP Phantom

Tippia
Sunshine and Lollipops
#1732 - 2015-10-16 14:05:52 UTC  |  Edited by: Tippia
gascanu wrote:
so tell me what's that max speed if i go on bazar and buy some 100 mil sp char tomorrow?
Depends on its skills, but on a 100M one I expect Cybernetics V to be part of the package. So the max is 2,700 SP/h.

Quote:
i really don't understand all this negativity: some players will increase their sps, so what? anyone can do it!
No, not anyone. Only those who can afford it can skip the game mechanics. That's about as horribly wrongheaded as game design ever gets. And again, if that's what they actually want to do, then fine (well not actually fine, but for the sake of argument…) but at least they should be honest about it and design a mechanism that isn't as opaque and over-engineered as this one.

A simple “pay PLEX to get a +ƒ(ln(total SP)) training boost” account service would serve that particular purpose a hell of a lot better and be far easier to balance properly to boot.
ArmyOfMe
Stay Frosty.
A Band Apart.
#1733 - 2015-10-16 14:11:01 UTC
Well, before i let my accounts run out if this gets implemented im gonna spend a few days then enjoying the total chaos of having a bunch of 1 day old alts with covert cynos in bombers running around 0,0 Lol
I also expect to see a lot of 1-2 day old chars running around in link ships soon™

The only good thing about this proposed change is that i havnt seen Don Zola this active in years Big smile

GM Guard > I must ask you not to use the petition option like this again but i personally would finish the chicken sandwich first so it won´t go to waste. The spaghetti will keep and you can use it the next time you get hungry. Best regards.

Ima Wreckyou
The Conference Elite
The Conference
#1734 - 2015-10-16 14:11:46 UTC
Lan Wang wrote:
next up...aurum for jump fatigue steroids Big smile

Also resculpt transmutator thingy to become a Spaceelf. You would look beautiful Blink
Orions Lord
GoonWaffe
Goonswarm Federation
#1735 - 2015-10-16 14:12:32 UTC
I have enough on this pvp character so if I sell 1 mont earned skill point does that equal me an plex.
Then eve will be free to play for me.

I am sure CCP would love that loss of income.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#1736 - 2015-10-16 14:14:25 UTC
Ima Wreckyou wrote:
Lan Wang wrote:
next up...aurum for jump fatigue steroids Big smile

Also resculpt transmutator thingy to become a Spaceelf. You would look beautiful Blink


I could do a fabulous pose with a bow and arrow? Shocked

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Bantara
Dolmite Cornerstone
#1737 - 2015-10-16 14:14:53 UTC
I would immediately stop recommending Eve and pull my sub. Immediately and not return. Too many other games. It's hard enough to find time for Eve, knowing that I can run into someone who bought an all-V char without even having to take another character slot(possibly requiring an additional account) is quite a deterrent.

As someone said on the first page, just build a renaming and re-sculpting feature.
gascanu
Bearing Srl.
#1738 - 2015-10-16 14:14:57 UTC
Tippia wrote:
gascanu wrote:
so tell me what's that max speed if i go on bazar and buy some 100 mil sp char tomorrow?
Depends on its skills, but on a 100M one I expect Cybernetics V to be part of the package. So the max is 2,700 SP/h.

Quote:
i really don't understand all this negativity: some players will increase their sps, so what? anyone can do it!
No, not anyone. Only those who can afford it can skip the game mechanics. That's about as horribly wrongheaded as game design ever gets.


no, the training speed for me is the time needed to get the isk used to pay for the char : for ex, an one day player can buy 30 plex and buy that 100mil sp char in 2 days; that is his training speed 2 days from 400k sps to 100 mil sps, and that is available right now; i don't see anyone complaining about skipping the game mechanincs
Bantara
Dolmite Cornerstone
#1739 - 2015-10-16 14:16:13 UTC
Orions Lord wrote:
I have enough on this pvp character so if I sell 1 mont earned skill point does that equal me an plex.
Then eve will be free to play for me.

I am sure CCP would love that loss of income.


Someone had to buy the PLEX. They lose no money. Don't be this way.
Ima Wreckyou
The Conference Elite
The Conference
#1740 - 2015-10-16 14:19:19 UTC
Lan Wang wrote:
Ima Wreckyou wrote:
Lan Wang wrote:
next up...aurum for jump fatigue steroids Big smile

Also resculpt transmutator thingy to become a Spaceelf. You would look beautiful Blink


I could do a fabulous pose with a bow and arrow? Shocked

It's a spaceelf silly, they have like laser bows or something. We can probably keep the tight clothing though.