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Dev Blog: Exploring The Character Bazaar & Skill Trading

First post First post First post
Author
Gumby Roffo
Fortescue Space Mining Group
#1581 - 2015-10-16 11:11:08 UTC  |  Edited by: Gumby Roffo
Woot... I'll be flying Titans in no time flat I just won't know how to properly. Now if only I can buy moon goo easily and have it delivered.

Besides CCP have to pay for the new shiny Tech III servers somehow.
Dave Stark
#1582 - 2015-10-16 11:11:56 UTC
Gumby Roffo wrote:
Woot... I'll be flying Titans in no time flat I just won't know how to properly. Now if only I can buy moon goo easily and have it delivered.


open the market window.
buy moon goo.
create courrier contract.
????
success?
Thebriwan
LUX Uls Xystus
#1583 - 2015-10-16 11:14:46 UTC
To all the P2W sayers: Since when makes you getting more skillpoints better at this game?

Personally I would not change a single skill of my character because the skills are living history, I am attached to them.

"Look at the BC-3 - I trained this when I have gotten my first drake."

What I could see being useful and fair would be an implementation where you have to biomass a char to get his skillpoints. That would be like the character basar without the name problem.
Gully Alex Foyle
The Scope
Gallente Federation
#1584 - 2015-10-16 11:14:47 UTC
TO THOSE SUPPORTING THIS:

If you think SP-trading makes sense, why not take all the Aurum crap out of the equation and make everything super simple?

1. You can drain SP from any character, anytime; why should we need for rip-off 'extractors'???

2. The SP you drain becomes freely tradable in any way and on a unit basis, just like any other item (think ammo, for example)

3. You can freely apply this SP to any character, anytime; why should we need for rip-off 'applicators'???

4. SP drained-to-SP available ratio to be defined. Just as an example, say you get 1 freely usable SP for every 5 you drain. So draining 500,000 SP gives you 50,000 SP that you're free to trade, give away, sell, use yourself. I'm sure CCP and/or character bazaar experts can come up with a better ratio

5. The Jita price per SP will be freely set by the players. It's a sandbox! Or you can give them out for free or charge whatever you wish.


Not sure this is a good idea gameplay-wise, but isn't it definitely better than the proposed system?

If you think SP draining/trading/selling/injecting is a good idea, why the hell does CCP need to profit from this addition to the gameplay?


This pretty much sums up my point of view I guess. I'm more or less neutral to the SP-trading idea, but what I definitely don't like is the Aurum part, that just makes it needlessly shady.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Inferno Bourbon
University of Caille
Gallente Federation
#1585 - 2015-10-16 11:14:53 UTC
The way I see it we have two ways to gain SP:

- spend time and money to train
or
- spend more money to buy SP(pilots)

What CCP proposed here is nothing new, just another way to spend even more money to buy SP.

See nothing wrong with that, go for it, CCP. if people are willing to pay you for aurum and get these new sp-items, than by all means they should be able to do that. If they don't want it, well, they just won't use it.
Tippia
Sunshine and Lollipops
#1586 - 2015-10-16 11:15:21 UTC
Dave Stark wrote:
eve is over 10 years old. we're well past the point where time is a factor in preventing some one being perfect at anything.

So what?

The point remains the same: this idea will let you bypass a core game mechanic simply by throwing cash at it, which is entirely unlike anything we've had before, and which is an inherently bad thing. The goals of the change can be achieved without ever coming close to this kind of dimwitted solution and without breaking any game mechanics. All that needs to happen is for the trade to not be in the form of unallocated SP.

While the supposed problem may have some merit, the proposed solution is the laziest, most ill-conceived mess I've come across in a very long time. It creates a vastly bigger problem than what it intends to solve using mechanisms and limitations that demonstrate a fundamental incomprehension of not just the game mechanics involved — which is worrying from a dev — but also of the behaviour of the players.

Quote:
yes, again the fact that the max sp is no longer dicated by character age - however you've yet to cite a a reason why this is even remotely an issue.
…aside from the issue cited from the very start: you are paying money to bypass game mechanics. If that's the kind of end goal they want to achieve, there is a far better way of doing that: remove the game mechanic completely. It has the same effect, with the added bonus that it's no longer determined by meta-game factors.

If you want to decouple max SP from age, which is a questionable goal to begin with, you can do it by replicating the bazaar in a more granular manner, and you will avoid almost all of the problems of creating a mechanical bypass. What this idea proposes is almost entirely unlike what the bazaar does, since it does not actually work with skills, but rather with something far more fundamental and far more closely tied to those core game mechanics.

Eternal Bob wrote:
The limitations on SP accumulation speed will remain for characters whose SP are being harvested. Extra SP will not be generated out of thin air and thus nothing is being broken.

…aside from the core mechanic that determines how quickly a single character can accumulate SP, since with this idea there is no limit other than how much money you choose to throw at it.

It doesn't matter whether or not it is “extra” SP; what matters is that training speed is now functionally infinite, but only for those why are willing to pay. Such mechanical bypasses are bad in and of themselves, since they render the underlying mechanic pointless; hiding them behind money changes them from merely bad to utterly horrendous.
Divine Entervention
Doomheim
#1587 - 2015-10-16 11:16:23 UTC
Gully Alex Foyle wrote:
TO THOSE SUPPORTING THIS:

If you think SP-trading makes sense, why not take all the Aurum crap out of the equation and make everything super simple?

1. You can drain SP from any character, anytime; why should we need for rip-off 'extractors'???

2. The SP you drain becomes freely tradable in any way and on a unit basis, just like any other item (think ammo, for example)

3. You can freely apply this SP to any character, anytime; why should we need for rip-off 'applicators'???

4. SP drained-to-SP available ratio to be defined. Just as an example, say you get 1 freely usable SP for every 5 you drain. So draining 500,000 SP gives you 50,000 SP that you're free to trade, give away, sell, use yourself. I'm sure CCP and/or character bazaar experts can come up with a better ratio

5. The Jita price per SP will be freely set by the players. It's a sandbox! Or you can give them out for free or charge whatever you wish.


Not sure this is a good idea gameplay-wise, but isn't it definitely better than the proposed system?

If you think SP draining/trading/selling/injecting is a good idea, why the hell does CCP need to profit from this addition to the gameplay?


This pretty much sums up my point of view I guess. I'm more or less neutral to the SP-trading idea, but what I definitely don't like is the Aurum part, that just makes it needlessly shady.


O great, an extreme.

Or lets go the opposite!

Lets make it so you only get 1 skill point a day! Also, quadruple the training timers for everything!
Don ZOLA
Omniscient Order
#1588 - 2015-10-16 11:17:55 UTC
Divine Entervention wrote:
You know how people are always arguing in that one thread that has like 200 pages about EVE DECLINE RAMPANT?

Where half the dudes are like, it's dying! and the other half are like, "no it's not you have no proof!"

Well uhhhhhhhhhh

this is kind of proof that the "eve is dying" guys are right, dontcha think?

So instead of making matters worse by adversely reacting to the change being adminstered by the people who's very lives rely upon the success of this game via threatening to quit and spewing vitriol, you throttle back a bit and let Jesus, I mean CCP take the wheel on this one?

Obviously game isn't doing so well, so a change is needed. EvE can't retain new players, proven by their willingness to make such a drastic change in an effort to entice new players into wanting to give this game another go and the means to reach a level where they can personally feel satisfied with their ability to perform/contribute in a meaningful manner that convinces them to stick around and become long term subscribers to the beauty this game offers via personal interaction with others flying ships in space.

It doesn't actually hurt any of you. You're just imagining that it will.


bla bla bla. Care to get back to that post and provide me some counter arguments FINALLY or you are just going to continue with gibberish, pathetic stories?

If their lives depend on the success of their game their decisions are leading them to the job market. So they should either improve themselves, their employees and their game they depend on or it will end. Only reason why we are posting here is because we do not want it to end and we are actually helping them to realize their mistakes. We are actually doing something they are paid for and we do it for free, because we love the game.

There are 2 rules in a successful life: 1. Don't tell people everything you know

Niding
Lowlife.
Snuffed Out
#1589 - 2015-10-16 11:19:02 UTC
Well, people have covered the basics earlier in this thread, so Ill just settle for;

"Bad idea is bad".
Gully Alex Foyle
The Scope
Gallente Federation
#1590 - 2015-10-16 11:19:12 UTC
Divine Entervention wrote:
Or lets go the opposite!

Lets make it so you only get 1 skill point a day! Also, quadruple the training timers for everything!
I wish there was a kid's section of the forums for you to play in Roll

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Dennie Fleetfoot
DUST University
#1591 - 2015-10-16 11:20:49 UTC
Can't say I'm a fan of this at all.

And just saying as a member of the CPM for Dust 514, if the Shanghai office come up with something of the same ilk, the CPM as one would say no way.

CEO Dust University

CPM 1&2 Member

www.twitter.com/DennieFleetfoot

DivineHero
University of Caille
Gallente Federation
#1592 - 2015-10-16 11:21:23 UTC
To all: Can i have your staff and SP? Big smile

Окей,дело вот в чём.Один из вас,все вы или,может,никто из вас не,точно знает,что тут происходит.

Don ZOLA
Omniscient Order
#1593 - 2015-10-16 11:21:29 UTC
Dave Stark wrote:
Astroyka wrote:
If the idea that this is for new players, it really isn't.

Looking at the bazaar now and doing the math, the skill packets will be about 250M to 350M ISK each. Your avg newbro will need to be cash rich and committed to playing eve to spend RL cash to advance his/her char.

I doubt there will be many newbro's doing that.

This is for committed players (vets?) who want a new clean char but don't want to create a new account/sub and do it the "hard" way.

Aside from the ISK/$ cost, losing a character's history bothers me. Probably more than it should, but I like the intel I get from seeing the age of a char and its employment history even if there are a lot of assumptions I make from that data.



they're going to be more than that.

do the math. on a perfect remap with +5s, 7.7 days to get 500,000 SP. 7.7 days game time at current plex prices - 400m. (now add on whatever the extractor will cost).

you're looking at 400m+

if chars on the bazzar are going for 250-350m/per 500,000 sp then new players are better off buying a new character than buying straight SP. even more so since people who train characters for sale are less likely to have wasted/redundant skills trained so they'll get more bang for their buck.


Hello! Majority of new players do not have needed isk so unless they are willing to spend cash this is void. And since not many will be ready to spend additional cash this will be fail with all the side effects kicking in.

There are 2 rules in a successful life: 1. Don't tell people everything you know

Gully Alex Foyle
The Scope
Gallente Federation
#1594 - 2015-10-16 11:22:19 UTC
DivineHero wrote:
To all: Can i have your staff and SP? Big smile
You can have some of my SP, but I like my staff. How about my wand instead?

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Eternal Bob
Doomheim
#1595 - 2015-10-16 11:22:40 UTC
Tippia wrote:
The point remains the same: this idea will let you bypass a core game mechanic simply by throwing cash at it


You just described the character bazaar.

Tippia wrote:
…aside from the core mechanic that determines how quickly a single character can accumulate SP, since with this idea there is no limit other than how much money you choose to throw at it.

It doesn't matter whether or not it is “extra” SP; what matters is that training speed is now functionally infinite, but only for those why are willing to pay. Such mechanical bypasses are bad in and of themselves, since they render the underlying mechanic pointless; hiding them behind money changes them from merely bad to utterly horrendous.


The limit to which purchasers can accumulate SP is in part determined by the rate at which SP is generated by the sellers. There will be an initial splurge, and then over time the market will adjust due to availability.

Biomassing to free a char slot.

Ima Wreckyou
The Conference Elite
The Conference
#1596 - 2015-10-16 11:23:13 UTC
Divine Entervention wrote:
Ima Wreckyou wrote:

It is funny that you actually think you or your newbro friends will somehow benefit from this at all.

While you are still celebrating about something you have no idea about how it will impact the game we already make plans how to gut that system if it actually hits the servers.

All the ingredients to this, SP and massive amounts of ISK, are in the hands of old players.

All you have to look forward too are massive PLEX prices and SP you are too pore to purchase. Sucks to be you.


So then you prove your intentions are set to serve no one but your own. Therefore any opinion you offer one way or the other is tainted by your impure personage relegating your opinion as nothing but manipulation for your sole benefit at the expense of others.

Thanks for exposing the truth about yourself so we know not to listen to what you try to say.

lol @ pore

Yes, those are my intentions. I use the rules of the game to win no matter what the rules are. That's why we always win (ALWAYS).

I don't care if you ignore me, it does not change the fact that you will gain nothing out of this whole thing no matter if it is implemented or not. Cry more.
Portmanteau
Iron Krosz
#1597 - 2015-10-16 11:23:22 UTC  |  Edited by: Portmanteau
Don ZOLA wrote:
Divine Entervention wrote:
This gives new players an actual reason, an actual object to strive for to further their progression.

They can subscribe, then go farm isk for the purpose of using it to buy skill points to level their characters faster.

Instead of subscribe and wait for a year, they can subscribe and play a ****-ton of EvE being out in the game actively playing, using their activity to acquire an actual benefit. Using the actual desirable reward of leveling their character as incentive to want to spend more time actively pursuing it.

Sure, just as it's possible to purchase a subscription with dollars, it's also possible to purchase a subscription with isk.
This adds another benefit to the new player, something he wants.



No it does not. They will have to spend isk (which they dont have as they are new, so cash) to get in the game. How many people are going to do so. Your subscription is 15 bucks per month, but you should invest 50-100 bucks to get better start. If you think that is going to get people attracted or keep them in the game, you are wrong.


Exactly. Where now some newbros look at vets enviously and perhaps wish they could train a bit faster, now they will look at other newbros with lots of RL cash and wish they could buy skillpoints, if they don't have access to this they will likey say..."what's the f***ing point" and quit. There are better ways of bring newbros into the game more quickly (which CCP are doing with new char skillpoints, cerebral accelerators and could continue to do by removing learning implants and adding those points to attributes permanently). Buying SPs will just setup another have/havenot divide amongst new players ... they won't all be able to afford it. Add to that a lot of the supply will get hoovered up by existing mega rich players and powerblocks anyway.

It is a huge huge mistake on par with, if not worse than summerofrage/monoclegate/$1000jeans
Moac Tor
Cyber Core
Immediate Destruction
#1598 - 2015-10-16 11:23:35 UTC
The thing that makes the least sense is that the skill system is already designed in such a way that helps new players. Having copious amount of SP doesn't make you any better but simply allows more options in what you want to fly. That is the beauty of the skill system in eve.

Allowing players to buy SP for ISK will actually mainly help older players who want to recycle or sell SP, or train up alts quickly.
Dave Stark
#1599 - 2015-10-16 11:25:38 UTC
Tippia wrote:
Dave Stark wrote:
eve is over 10 years old. we're well past the point where time is a factor in preventing some one being perfect at anything.

So what?


so nothing's being bypassed that hasn't already naturally been passed, and thus your entire point is irrelevant. bypassing this mechanic doesn't change anything.

you're bypassing a game mechanic you could already bypass by purchasing characters. the mechanic has been bypassed a long time ago.
Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#1600 - 2015-10-16 11:26:39 UTC
EVE Search wrote:

Top 50 posters in thread Posts (% of total)
Querns 128 (8,0%)
Teckos Pech 60 (3,8%)
Tyberius Franklin 51 (3,2%)
Don ZOLA 40 (2,5%)
Alavaria Fera 28 (1,8%)
Divine Entervention 26 (1,6%)

Unique authors 650 (avg 2,4 posts/author)


I am mildly amused how much the "for" crowd is feeling the need to pad the thread out in order to make opinion seem split.