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Dev Blog: Exploring The Character Bazaar & Skill Trading

First post First post First post
Author
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#1481 - 2015-10-16 09:18:33 UTC
Tyberius Franklin wrote:
Corraidhin Farsaidh wrote:
Ignorance of reality? The reality is I will never sell my character to anyone else. Therefore it is not a commodity and never will be which makes it as unique as a character can be. It is 'special' in so far as it is mine and only mine. Whatever anyone else does with their characters is entirely up to them.
Then this change is of no consequence to you and harms you in no way. Those that don't use it and chose not to commodify their characters or SP can train as normal.

I have no intent to use the feature, all the characters I would use it on have horrible return potential, but I see no reason to deny others.


It 'harms' me be changing the game so that a player with more RL money than me can just choose to be as competitive as me in each or all of the various areas I make ISK in simply by throwing RL money at it (or spare ISK if backed by one of the major groups with trillions to spare}. It also harms me as this will inevitably lead to an increase in PLEX way above and beyond the inflation we are currently seeing in them. It also changes one of the core tenets of the game that actions and decisions have persistent consequences.

It also offends my sensibilities in Lore terms :D I'm fine with skillbooks being some kind of nanobots injected in to make certain areas of the brain more plastic and pre-wired to assist in learning a skill. I'm not fine with the idea of simply rewriting a section of someones brain with a copy of a section of someone else's entirely different brain.

If CCP want to give players a way to speed up SP we as players can do very little about it. It would have been better in my opinion to allow new players to buy a new kind of cerebral accelerator that is produced in game and has diminishing returns up to say 50 mil SP (capped). Still not sure I'd like this but then you could always reward those characters who retain their original un-enhanced brain with a slightly better baseline learning rate than someone who uses the accelerators or something.
Don ZOLA
Omniscient Order
#1482 - 2015-10-16 09:21:22 UTC
Divine Entervention wrote:
Great idea CCP +1 thanks for opening the game up a bit more to allow more people to enjoy themselves.

Will probably be looked back as one of the greatest changes EvE ever made once all the tin-foil hat doomsday preppers realize this isn't Y2K.


Except it will not happen, no matter how much you spam without any real arguments. Even if it happens, you would not play for too long before the game dies. Lose-Lose scenario for you :/

There are 2 rules in a successful life: 1. Don't tell people everything you know

Tippia
Sunshine and Lollipops
#1483 - 2015-10-16 09:22:15 UTC  |  Edited by: Tippia
Dave Stark wrote:
Tippia wrote:
The character bazaar does not let you bypass game mechanics; this idea does.


no, it doesn't.
Yes it does, because again, we're talking raw SP. This creates a situation that is vastly different from how the bazaar works.

Yes, the SP have to be trained, but they can be trained and applied in parallel and without limitation to the pre-existing progression mechanics of the character. You bypass the mechanic that limit a single character to earn SP at 2700 SP/h. That character can now trivially acquire SP at two, three, ten times that speed if you're willing to pay for it. The parallelisation did not exist before, nor the direct effect on the pre-existing character.

Granted, trading entire skills bypasses the exact same mechanical limit, but it does so with strict limitations on applicability and parallelisation. It more closely parallels what we see in the bazaar, but with greater granularity than “a whole character” in terms of what you're trading.At that point, your observation would hold true: because you can only inject Carrier V once. With SP, that limit is gone, and with it any resemblance to the bazaar.
Gully Alex Foyle
The Scope
Gallente Federation
#1484 - 2015-10-16 09:22:56 UTC
Dave Stark wrote:
Tippia wrote:
The character bazaar does not let you bypass game mechanics; this idea does.


no, it doesn't.

those SP still have to be trained by some one. in the same way plex doesn't let you bypass the subscription because some one has to pay for that plex.
Nope, read Tippia's post again.

A subscription is a tradable commodity: I can pay for my friend's subscription even without the PLEX mechanic.

ISK, as all other in-game virtual assets, is a tradable commodity: I'm free to give my ISK, ships, stuff to my friend even without him selling PLEX to buy them from me.

A character is a commodity in a sense: though it's against the EULA, from a gameplay perspective anyone can log in with my characters with no impact whatsoever on the game mechanics.


SP, until now at least, has never been a tradable commodity. Trading or even re-allocating SP is changing game mechanics just as, say, 'trading' 3,000 m/s speed on my interceptor orbiting a rock in highsec to boost the speed of your battleship PVPing in nullsec.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Li'Chi Wong
School of Applied Knowledge
Caldari State
#1485 - 2015-10-16 09:22:59 UTC
Eternal Bob wrote:
Scott Dracov wrote:
I am an individual with unique real life aviation ... experiences


rofl

Why do you keep mentioning this as if it has any relevance at all?

Better listen to this guy, CCP, he can fly a plane IRL.



I can fly them too and I'm licensed to repair them also, and I fly paragliders
Wow ......does that mean CCP will listen to me too...lol
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#1486 - 2015-10-16 09:24:11 UTC  |  Edited by: epicurus ataraxia
I have one major concern with this, in that the supply of "wasted" skills is extremely limited. After the initial flurry, there will be very few or none remaining.
The effect of this is the initial supply will be bought up and simply become a chew toy for traders and speculators, and none will remain for actual economic use by players.

Actually I like the developers idea with two provisos.

1. Make the loaded storage device perishable but tradable within that limit. This ensure eventual use rather than just being another trade token. Players can extend this by purchasing and placing the trained "stem cells" in a fresh storage container.

2. Preserve lost skillpoints when applying to experienced characters, or otherwise, in a pool and redistribute during emergencies :) and celebrations.

Skill training is so valuable, there should be a "law of conservation of Knowledge" in that training can never be truly destroyed, it simply changes owner.

There is one EvE. Many people. Many lifestyles. WE are EvE

Divine Entervention
Doomheim
#1487 - 2015-10-16 09:24:15 UTC  |  Edited by: Divine Entervention
No one is going to force you to give up your skill points.

If you don't want other people to buy your skill points, well then you don't have to extract them for sale.

Giving a veteran an opportunity to make a choice that not only benefits him self isk-financially but whomever decides to trade that fair amount to receive the product is only a win-win for everyone involved.

The only people who incorrectly think there is any negative are those who are imagining that their own skill point totals are some how going to become devalued.

My getting to have more skill points isn't going to make your already collected SP any less valuable. The backlash is based purely on your own improperly imagined sense of self-importance.
Sniper Smith
Center for Advanced Studies
Gallente Federation
#1488 - 2015-10-16 09:25:51 UTC
I had to check to make sure this wasn't dated April 1st.

First off, all the downsides you bring up with the Character Bazarr, are your own making. You could fix them if you were motivated to. You could make the buying/selling/trading of Characters a totally in-game mechanic, easily seen. You could make your own way to display skills and other important information without having to rely on Chribba's. You could let them resculpt their character, hell you could let them rename their character, though I am personally against that. So lets just call all of those excuses what they are, BS.

The Pay2Win aspects of this have been stated, so lets just assume I've covered much of them again and save ourselves a few paragraphs.

So here we are, when this happens you have no way of knowing if that 1 day old toon is just a lost noob, an alt, of a perfect skilled Titan pilot. One of the great things about Eve is what skills take X amount of time. Period. You can get implants but those are there for all. Everyone is on the same field, and always has been.

Near as I can tell from the devblog, you've added yet another reason people will need PLEX, and a market for them, driving up an item that is already reaching/reached the point of being unobtainable to all serious players. Gone are the days the casual weekend players can cover their costs (sure, Some can, but most can't.)

You've removed the Consequences that we all get preached on in Eve. Death has Consequences. But so did Life. You had a Corp History. You had to decide how to train your character. How to manage your time. Now you have no corp history, no need to ever decide how to manage your time if you have a CC. Hell you don't even have to worry about buying a toon with a bad history/rep/wasted SP because you just make your the way you want as needed.

It's a bad idea. Truly. I'd actually rather you put Officer Modules in the Aurum Store, than ever implement this.
Pronoes
#1489 - 2015-10-16 09:25:51 UTC
Alensin Penshar wrote:


Are you paying attention, 18,445 pilots! Where the heck is Goonswarm for crying out loud! They have more pilots than that by like 3 to 1.



Lol. Maybe you should train Research I
Dave Stark
#1490 - 2015-10-16 09:27:14 UTC
Tippia wrote:
Dave Stark wrote:
Tippia wrote:
The character bazaar does not let you bypass game mechanics; this idea does.


no, it doesn't.
Yes it does, because again, we're talking raw SP. This creates a situation that is vastly different from how the bazaar works.

Yes, the SP have to be trained, but they can be trained and applied in parallel and without limitation to the pre-existing progression mechanics of the character. You bypass the mechanic that limit a single character to earn SP at 2700 SP/h. That character can now trivially acquire SP at two, three, ten times that speed if you're willing to pay for it. The parallelisation did not exist before, nor the direct effect on the pre-existing character.

Granted, trading entire skills bypasses the exact same mechanical limit, but it does so with strict limitations on applicability and parallelisation.


all you've demonstrated is that this invalidates a function whereby age of a character determines the potential max sp it could have.

the loss of this, is... trivial and irrelevant.

I could always have a character that accumulated SP at 10x the rate mine had accumulated it; i could go and buy it from the bazzar.

not to mention there's that little thing where only a finite number of skills affect any one thing, and those skills are all capped at V so it's not like there's some hidden content behind some kind of pay wall.
Moac Tor
Cyber Core
Immediate Destruction
#1491 - 2015-10-16 09:29:45 UTC  |  Edited by: Moac Tor
Steve Ronuken wrote:
I don't like this. Could be worse, but I don't like it.


A lowish hard cap would make it not as bad. But it still leads to "I just subscribed, but unless I spend more real money, I'll always be behind"

For this to be even considered the hard cap would have to be no more than 20m SP. Anymore than 20m unallocated SP is just far too powerful. Even 20m seems like far too much, with 20m unallocated you can do a hell of a lot.

One of the selling points of eve was that you don't need to grind to advance skills. I think you sum things up nicely with your quote "I just subscribed, but unless I spend more real money, I'll always be behind". Implants are already a pressure for a new player, a much better move would be to reduce their price so that a new player can easily afford +4s. Also make more changes which allow low SP characters to be more useful which CCP is already doing but this could be taken further.

Also why not just improve the character bazaar. It has hardly been touched since it was released. For a start it could be integrated into the game. And I wouldn't be against more options to remodel the character (including name and history) for a cost.
Wiccan999
Starwinders
#1492 - 2015-10-16 09:32:25 UTC
I normally don't react to this stuff , but come on CCP......really???

This is the worst Idea you had since monocoles...

So NO please , just do yourself a favor , and don't ever implement this.
Sniper Smith
Center for Advanced Studies
Gallente Federation
#1493 - 2015-10-16 09:32:49 UTC
Also, nice, near as I could see not a single post by a CSM supporting this. If as they all say they were against it in private, well then you can't say that you were warned.
Tippia
Sunshine and Lollipops
#1494 - 2015-10-16 09:33:01 UTC
Dave Stark wrote:
I could always have a character that accumulated SP at 10x the rate mine had accumulated it; i could go and buy it from the bazzar.
No, you could never do that. You could only ever accumulate SP on a character at the speed dictated by the character's attributes. With this change, no such limit exists.

By trading SP rather than skills, accumulation speed has no upper limit and only depends on your willingness to shell out cash, and thus you have a situation where you pay to bypass a mechanical limitation — a limitation that is in place in full force in the bazaar (which is why the bazaar doesn't break things).
Gully Alex Foyle
The Scope
Gallente Federation
#1495 - 2015-10-16 09:34:33 UTC
Dave Stark wrote:
Gully Alex Foyle wrote:
CCP introducing the first real p2w mechanic in EVE history and exposing themselves to greed accusations


How is this a smart move???


second, we already have the character bazzar if acquiring SP is "winning".
Character bazaar =/= SP bazaar.

But hey, if Rise's sweet talk already convinced you that they're exactly the same thing, I'm afraid I can't help you.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Mr Epeen
It's All About Me
#1496 - 2015-10-16 09:34:45 UTC
Divine Entervention wrote:
If you don't want other people to buy your skill points, well then you don't have to extract them for sale.
But you can always do what I plan on doing. Just extract all the stupid skills off the characters I play regularly (how good will it feel to finally have a character without mining injected) and trash them if it doesn't add up to whatever the minimum is.

I don't care about getting ISK for a few days worth of SP, but I've been asking for years for CCP to allow us the option of simply deleting skills we don't want. I truly hope this will be possible if this goes through. I hope there will not be a mandatory minimum set on skill removal.

Mr Epeen Cool
Hulk Miner
Deep Core Mining Inc.
Caldari State
#1497 - 2015-10-16 09:36:58 UTC
Stop with this craziness and just revamp the character bazaar. I don't pay RL cash to sub multiple accounts for crazy ideas like this to be dreamt up.

Do something more constructive and make the bazaar more like EBAY style bidding so you can bid and win characters then confirm on the forum to transfer ISK to the seller. It would make it a bit more visually interesting.

Don't sell out for cashcows.
Dave Stark
#1498 - 2015-10-16 09:38:04 UTC
Tippia wrote:
Dave Stark wrote:
I could always have a character that accumulated SP at 10x the rate mine had accumulated it; i could go and buy it from the bazzar.
No, you could never do that. You could only ever accumulate SP on a character at the speed dictated by the character's attributes. With this change, no such limit exists.

By trading SP rather than skills, accumulation speed has no upper limit and only depends on your willingness to shell out cash, and thus you have a situation where you pay to bypass a mechanical limitation — a limitation that is in place in full force in the bazaar (which is why the bazaar doesn't break things).


eve is over 10 years old. we're well past the point where time is a factor in preventing some one being perfect at anything.

at this point in eve, it's largely irrelevant how fast people train skills. if you want a pilot that's perfect at anything you can just go and buy one.

yes, again the fact that the max sp is no longer dicated by character age - however you've yet to cite a a reason why this is even remotely an issue. again - if you want a character that's perfect at something you can already go and buy one.

this limitation doesn't limit anything other than the max sp on a character - which is irrelevant as i pointed out; only a finite number of skills affect any activity at any given time and we're LONG past the time where a situation exists where nobody has a character with a perfect skill set for any given activity.
Reiisha
#1499 - 2015-10-16 09:39:27 UTC
Can we just all agree on this being a really bad idea and nip it in the bud?

CCP already is on a slippery slope with everything that's going on. They don't need to give themselves the push to go down all the way.

If you do things right, people won't be sure you've done anything at all...

Lim Hiaret
Hiaret Family
#1500 - 2015-10-16 09:40:09 UTC
Wow! What a spook. Halloweeen coming early this year?