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Dev Blog: Exploring The Character Bazaar & Skill Trading

First post First post First post
Author
Soldarius
Dreddit
Test Alliance Please Ignore
#801 - 2015-10-15 20:36:39 UTC  |  Edited by: Soldarius

  1. Start new account using buddy program, 3x characters, each with 400k SP.
  2. Use free PLEX from buddy invite to buy extractors. Lots of them.
  3. Sell 1.2M SP for 600M isk (using current conversion rate*).
  4. Recycle characters, generating 3 new ones.
  5. Repeat steps 3 and 4 until extractors are used.
  6. Buy more extractors with generated isk.
  7. Go back to 3.

*A quick check of the character Bazaar shows SP converts to isk at a conservative value of 500 isk/SP.

Free infinite isk farming is a go. At least until the market is completely obliterated. Also, one could do this on a single account to funnel SP directly into their main, regardless of the diminishing returns because who cares? Free SP is free. Titans for everyone. PLEX at 500kkkkkkkkkkkkkk. Gallente and Caldari living together. Mass hysteria!


lel, I'm reminded of this Charlton Heston clip: https://youtu.be/9IKVj4l5GU4


EDIT: RIP my reading comprehension. 5M SP minimum. nvm. Clip still applies though

http://youtu.be/YVkUvmDQ3HY

CaptainMorgan49
Perkone
Caldari State
#802 - 2015-10-15 20:36:48 UTC
Thoughts:
1) This idea will massively allienate your most committed players who have been in the game for a decade or more and have the prestige of a very highly skilled character.
2) This is a rather naked effort to generate more money, even aside from the aurum sales needed to generate skill extractors, a system giving (in the worst case) a 10:1 ratio of consumed SP to created SP is going to result in many more SP being needed to meet demand - i.e. more accounts that each need an account subscription.
3) Allowing characters to remove skills they don't happen to want any more is a removal of what makes each character unique. My main has survey V (no, I have no idea why I thought scanning moons fast was so vitally important!) and it is these differences that add an interest that be lost, particularly among low to moderate SP characters where there would be very little penalty for lots of respeccing.

Last, please, please do not remove the character bazaar. Saying the bazaar "won't go anywhere for now" is tantamount to saying "we are floating this change and if it goes down well, we will remove the bazaar".

I am completely unconvinced by the argument that it would be hard to integrate the bazaar into the game. Exactly how hard would it be to add "character" to the current contracts system?
- You could add search criteria by total SP, level of any skill (or skill combination), name, sec status, etc. etc.
- You could fix a character sheet like the players own to pop up on the "show info" command, showing everything relevant to sale in the same format as the current character sheet and replacing the current function of eveboard.
- You could incorporate a "value" calculator which would take the market value of all implants off the sell price wanted for a character and divide by the SP the char has to give an "isk per sp" estimate.
- You could use both the "sell" and "auction" contract types without need for modification.
Such a system would remove a lot of the uncertainty about a characters value and make the finding of what you are looking for much, much simpler than trawling dozens of forum threads.

Is that really all that hard to program? My computer knowings are very limited but it seems to a punter such as me to be quite a small step when it essentially reuses a lot of mechanisms already in game and requires very little new.
Xiomaro Puxi
Demonic Affliction
#803 - 2015-10-15 20:39:19 UTC
so this is one of the great ideas coming from the brightest minds to keep eve going? Roll by the way there is no need to write a 2500 word essay explaining yourselves when a couple of paragraphs could do. sorry, am kinda disappointed, expected more.
Barubary Evans
Doomheim
#804 - 2015-10-15 20:39:45 UTC
Soldarius wrote:

  1. Start new account using buddy program, 3x characters, each with 400k SP.
  2. Use free PLEX from buddy invite to buy extractors. Lots of them.
  3. Sell 1.2M SP for 600M isk (using current conversion rate*).
  4. Recycle characters, generating 3 new ones.
  5. Repeat steps 3 and 4 until extractors are used.
  6. Buy more extractors with generated isk.
  7. Go back to 3.

*A quick check of the character Bazaar shows SP converts to isk at a conservative value of 500 isk/SP.

Free infinite isk farming is a go. At least until the market is completely obliterated. Also, one could do this on a single account to funnel SP directly into their main, regardless of the diminishing returns because who cares? Free SP is free. Titans for everyone. PLEX at 500kkkkkkkkkkkkkk. Gallente and Caldari living together. Mass hysteria!

lel, I'm reminded of this Charlton Heston clip: https://youtu.be/9IKVj4l5GU4

Read the devblog. You can't extract if you'd go under 5 mil. You would have to train at least to 5.5 mil to be able to extract. Your infinite recycling scenario is impossible.
TheSmokingHertog
Julia's Interstellar Trade Emperium
#805 - 2015-10-15 20:40:22 UTC
Soldarius wrote:

  1. Start new account using buddy program, 3x characters, each with 400k SP.
  2. Use free PLEX from buddy invite to buy extractors. Lots of them.
  3. Sell 1.2M SP for 600M isk (using current conversion rate*).
  4. Recycle characters, generating 3 new ones.
  5. Repeat steps 3 and 4 until extractors are used.
  6. Buy more extractors with generated isk.
  7. Go back to 3.

*A quick check of the character Bazaar shows SP converts to isk at a conservative value of 500 isk/SP.

Free infinite isk farming is a go. At least until the market is completely obliterated. Also, one could do this on a single account to funnel SP directly into their main, regardless of the diminishing returns because who cares? Free SP is free. Titans for everyone. PLEX at 500kkkkkkkkkkkkkk. Gallente and Caldari living together. Mass hysteria!

lel, I'm reminded of this Charlton Heston clip: https://youtu.be/9IKVj4l5GU4



people do this already

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#806 - 2015-10-15 20:41:53 UTC
Pardon my slowness but I wanted to confirm, this system will allow SP to be removed from one character and traded to be added to another. The amount removed is static, but the amount received is diminished by the SP total of the receiving character?

I can't say I'm fond of it if my understanding is correct. Reasons as follows:
-Creates an avenue for high speed alt creation through shedding unused skills from main characters.
-Unlike the bazaar the SP is traded in allocatable form, removing any decision making from the seller to determine the value of the SP; conversely it also makes any desired skill set infinitely available which feels like reducing the value of training as a whole.
-Features a degree of farmability for funneling SP into characters farmed from alts, though depending on the target character potentially at significant loss.

That said, I'm not totally against it since:
a) It's actually a reduction of total SP in the game unless consumed exclusively bu characters under 5m SP.
b) Still requires being trained and isn't generated out of nothing
c) Is just as available if not more so than the bazaar

Have some thoughts to sort out on this one to make sure the dislike isn't just reactionary and philosophical vs being reasonable.
Zifrian
The Frog Pond
Ribbit.
#807 - 2015-10-15 20:43:02 UTC  |  Edited by: Zifrian
Absolutely disagree with this idea. There is no reason to repeat what 41 pages of other people have said already on why.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

ADM Andria Ravencroft
United Excavation Services
#808 - 2015-10-15 20:43:22 UTC
Okay.

I see both the pro's and the con's to this.

Pro, for someone like myself who is completing training of her rorqual skills this is an easy out to not spending another 60 days to max out it's skills to be a perfect booster.

Con side, is new players buying a ton of plex, buying a ton of Aur, buying a ton of the skill point packets and turning a 1 day old toon into a 1 man army. Thus negating having to learn anything about the game and taking the time to learn each ships abilities, and vulnrabilities.

It could go either way really.

Frankly allowing someone to rename a character after purchasing it and removing it's former History would be a much simpler solution.

Thus the new owner of said char can personalise it and thus it would no longer have a negative history. Making the buyer happier.

Frankly the cost to transfer a character is a bit absurd. 2 plex now range 2.4 to 2.6 billion isk.
The cost to train an alt another 1.2 to 1.3 bil isk ontop of the 15.00 a month fee.
Frankly there should be no cost to use your allocated char slots. since we can only have 3 chars on one account. That 15.00 a month sub should allow one to train all 3 if they should choose to do so. but that is just my opinion.
Gonzo Liberace
Limp Geckos
#809 - 2015-10-15 20:44:32 UTC  |  Edited by: Gonzo Liberace
Where do I start?
In the beginning there was training. And then there was more training. Skillpoints growing steadily, faster or slower, online or offline, subscription or not. But there was always this mantra, Eve online, the game where you progress even while offline.
The Beauty. The Bane.
Touted by some as one of the best features of this game. Disdained by others who abandoned the ship no longer excited by the prospect of waiting another 3 or 30 days to do X of fly Y or fit Z.
When it comes to choices, Eve offers many but for a sandbox there was always this major impediment, if you want it to do something, as fast as possible but it implied a ship or a fitting you could not use, you were boned. Done. Fuxxored. Not on that character mate, no way.

Yes, I know, this is a massively multiplayer online role playing game. As in you are supposed to band with others where one can not go or succeed alone. But it's still a game. Harsh and cruel as it may be sometimes, it is a game. And games are ultimately about goals and fun, goals you set and the fun you make on the way. There's no fun in waiting for that SP count to grow. No fun at all.

That being said, the way character progression works in Eve is the way this game makers envision it. It was their choice and the success of Eve Online means it was not a bad choice. Could it have been better? Anything can be improved. And not everybody likes everything.

Now is today. Today we consider putting characters to the meat grinder and sell them skillpoint by skillpoint to the highest bidder. Would it be the wrong decision? The doom scenario where the anti P2W crowd grabs the pitchforks and burn the place down, leaving in droves? I think not. This is not a leaked secret memo about golden ammo and gullible customers. This is a devblog asking, probably, honestly for feedback.

Probably. Eve online numbers are down, no question about it. So one has to ask: Could this actually be about a money grab? Sell them, sell them all but buy the Aurum. I have no idea. I don't know the financial status of CCP hf. Maybe it's in tatters and they must come up with ways of raising more money. Maybe it's doing ok and this a genuine idea intended for new and "Oops, I trained Anchoring V" players. However some will see it as a greedy move and they will assume that the boat is sinking. Some will hate this out of spite or hypocrisy or because they are archangels and everything else is tainted by vileness and sin. Yeah, that's hypocrisy again.

So a subset of Eve players will no doubt be very vocal against it or even quit over it. That's a risk. On one hand, it could be minor. On the other, unpredictable.

I choose to believe in the integrity of this idea. That it came along due to a concern about the long term health of this game and it's new blood. And I believe it will fail. I believe it will fail because it can lead to the perception that the entry level in Eve is buying skillpoints. And that could be the beginning of the end.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#810 - 2015-10-15 20:45:34 UTC  |  Edited by: Tyberius Franklin
Soldarius wrote:

  1. Start new account using buddy program, 3x characters, each with 400k SP.
  2. Use free PLEX from buddy invite to buy extractors. Lots of them.
  3. Sell 1.2M SP for 600M isk (using current conversion rate*).
  4. Recycle characters, generating 3 new ones.
  5. Repeat steps 3 and 4 until extractors are used.
  6. Buy more extractors with generated isk.
  7. Go back to 3.

*A quick check of the character Bazaar shows SP converts to isk at a conservative value of 500 isk/SP.

Free infinite isk farming is a go. At least until the market is completely obliterated. Also, one could do this on a single account to funnel SP directly into their main, regardless of the diminishing returns because who cares? Free SP is free. Titans for everyone. PLEX at 500kkkkkkkkkkkkkk. Gallente and Caldari living together. Mass hysteria!

lel, I'm reminded of this Charlton Heston clip: https://youtu.be/9IKVj4l5GU4
I'm in doubt that the current rate of isk/SP could be maintained with the proposed system. The lack of need to sell an entire skillset and character, combined with a transfer cost under 2 plex will likely see that number drop dramatically.

Not to mention need 5.5m SP/char just to start.
Scott Dracov
Science and Trade Institute
Caldari State
#811 - 2015-10-15 20:45:43 UTC
I vote NO to this.

I played an online world war 2 flight combat simulator called aces high since 1999 http://hitechcreations.com/
I have done work on skins for them and did work setting up entire battlefield terrains over 1000 square miles in size so I do have experience with being a vet player of something and I know the difference between what players want and what they ask for.

Now I can tell you in that sim I could kill noobs without blinking even though they flew the same planes as I did and I had no SP crutch just skill advantage.

Every aircraft in there was available at same performance levels from day one and vets killed noobs just as easily there as in eve only the noobs don't have an excuse to give themselves in that sim. It helped in that sim that I am a practicing aerobatic pilot in real life as well so the actual skill difference in a game like that makes it require no skill points.

A 10 year air combat vet will dominate air combat on any platform or game with realistic controls and physics versus a new player with no air combat experience. when I tried War Thunder on full realism I was killing noobs from day one of playing that sim as well as the applied skill transitioned across to this game.

so lets apply this logic to eve...

I find eve and I adapt my tactics to this game and have success even with barely 20mil skill points.

I learn that...

Low skill points only means you can not solo it means you must fly in a fleet.
It also means you must choose one or two ships max and skill them out before adding more ships.

this game play mechanic mimics real life aviation training where you must get a type rating on larger aircraft and even smaller aircraft require training to proficiency in their operation.

I took great interest in the skill training system and found it to be one of the most ingenious aspects of retaining player interest as the fact remained you needed very little skill points to play and succeed if you understood combat tactics and it kept you always interested in what new feature you would have access to with time.

I considered buying a toon but that would shorten my journey in eve and I wanted to get there on my own and enjoy the ride. I felt I would only be cheating myself and I still feel this way and have enjoyed my eve experience from day one with no sp boosts or bought accounts.

I did however train skills relentlessly without missing a day even before the long skill que was added.

I hope CCP wakes up and drops this idea as it simply ruins an amazing aspect of eve that is unique and can be found in no other game.





Elinara Yamamoto
Latex Entosis
#812 - 2015-10-15 20:50:11 UTC
This sounds like a really bad idea... what would stop me dropping 5000 or more $ on PLEX and massively raising my SP? This in turn would lead to me eliminating a massive chunk of my motivation for playing Eve, the long wait for the reward of having something new trained, more Level 5 skills and so forth...

If one argues I could just soil my fun already by buying a char from bazaar, no I can't. I can only play characters that i created, that are very close to my real self etc... otherwise my immersion is ruined. PLEASE CCP don't do this.
Tyranis Marcus
Bloody Heathens
#813 - 2015-10-15 20:50:17 UTC  |  Edited by: Tyranis Marcus
I don't even know what to say here.

Sooooo...I'm just deleting what may be the most interesting post I've ever written. (Which isn't necessarily saying much.) Sad

See what you 3%@!$#!@##'ers did!

Do not run. We are your friends.

Domanique Altares
Rifterlings
#814 - 2015-10-15 20:50:46 UTC
Gospadin wrote:


Are you sure?


100% sure.

Quote:
Barrier to entry is one of EVE's huge issues. New players see wonderful things in space their first week, then do the math and realize they can't even try advanced ships for months, nor fly them effectively for years. At that point, anyone with a brain would just de-commit on the whole effort and go play world of warships or whatever, which is essentially balanced fun between teams starting in the opening minutes.


And that's exactly what those people should do. EVE is not for them.

Quote:

They've probably done the math, and figured out there is a subset of their population that would be happy if they could just chip in another $50 in the beginning to buy themselves up to 10M SP or whatever, thus letting them fly interceptors properly, or battleships without being complete liabilities. Those people would then stick around and keep paying for subscriptions.


They've more than likely done other math that tells them that after all this time, and all the changes, and cracking down on multiboxing, they need to do something to get cash other than just sell subscriptions, because that **** isn't keeping the lights on by itself anymore. Especially with an upcoming capital outlay into new hardware.

Quote:
If you have some better ideas about how to improve EVE and increase the playerbase, I'm sure CCP is listening. You don't get to crap on other people's ideas if you don't have better answers.


I most certainly do get to crap on other people's ideas, even if I don't have better ones. But you can't buy that skill on the character bazaar.
Optical Illusion
Republic Military School
Minmatar Republic
#815 - 2015-10-15 20:50:59 UTC
No.

Removing one of the last truly unique aspects of eve, to generate more income is bad.

Not to mention the 'promise' at the beginning that the aur store would never hold game changing items... only cosmetic.

Just no.
Kanzero
The Legion of Spoon
Curatores Veritatis Alliance
#816 - 2015-10-15 20:51:42 UTC
Why is everyone sperging? This will NOT create sp out of nowhere. Players will have to extract their own sp in order to sell it to other players.

No new sp is created, it's just redistributed.
Querns
Science and Trade Institute
Caldari State
#817 - 2015-10-15 20:52:02 UTC
Elinara Yamamoto wrote:
This sounds like a really bad idea... what would stop me dropping 5000 or more $ on PLEX and massively raising my SP? This in turn would lead to me eliminating a massive chunk of my motivation for playing Eve, the long wait for the reward of having something new trained, more Level 5 skills and so forth...

If one argues I could just soil my fun already by buying a char from bazaar, no I can't. I can only play characters that i created, that are very close to my real self etc... otherwise my immersion is ruined. PLEASE CCP don't do this.

So, you derive your fun from deliberately handicapping yourself?

You can still continue to do so. No one is forcing you to acquire skill boosters at gunpoint (or post-point.)

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Dracnys
#818 - 2015-10-15 20:53:33 UTC
Robnik Charante wrote:


[...]

I have been playing this game very actively for two and a half years. I have never once felt limited by my SP in any regard. There's plenty to do and learn at each step along the way. If you do feel limited and are also wealthy, the character bazaar, MCT, and alt accounts are perfectly fine means to quickly acquire additional toons. By introducing "ISK-for-SP", you're inviting the sort of unfun "XP grinding" that most of us loathe from other MMOs. Please, don't bring this cancer to EVE.


At first I was I was actually in favor of the change, but this argument convinced me that it's a bad idea. This is what it'll feel like to a new player: they are using all their ISK to buy skill packages to be able to do things that make them more ISK. That, or the packages will be prohibitively expensive and consequently they would only be able to afford them by buying PLEX with RL money - which screams pay to win.

Yes, the current character bazaar allows that kind of pay to win already, in principle. But as the blog details you won't get an individual character then, which makes it feel totally different. It's not yours. That way it also feels differently enough from buying straight-up SP that new players aren't immediately turned off.

The argument that the SP is also taken from another player's character doesn't count for much imo, the SP that'll be used for this is worthless anyway as it's not used.
Ryan arovlodie
Valkyrie Consortium
No Visual.
#819 - 2015-10-15 20:54:29 UTC
when I was a bit of a younger player, I started to train alts on my same account by stopping my training on this account. although it only has 900k SP, that's still nearly a million SP wasted due to my incompetence. can you take off the minimum 5 million SP restriction so that I can transfer these SP to my main?(my main has around 23)
Babbet Bunny
#820 - 2015-10-15 20:54:48 UTC
Excellent way to correct the mistakes I made on my main to benefit an alt.

FYI- this does not create SP from thin air. just transfers at an equivalent or loss of SP.

I think this would be ultimately good for the game. I would limit how many and how offend it could be used though.