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Dev Blog: Exploring The Character Bazaar & Skill Trading

First post First post First post
Author
Shade Alidiana
PROSPERO Corporation
#761 - 2015-10-15 19:59:49 UTC
People, come shoot jita 4-4 thing if you object. We lack ships here.
Beta Maoye
#762 - 2015-10-15 20:01:08 UTC  |  Edited by: Beta Maoye
I am not against providing new players an alternative way to speed up their character development so that they can 'engage with' Eve earlier. It will help to expand the player base at a faster rate which is what Eve needs now. However, you need to put a cap on the total SP that a character can gain from this fast track. I am against the fact that a player can buy all the way to the top even though it is diminishing return. There must be a limit to the extent that money can buy.

Secondly, conversion rate must be less than 1:1. It has to be a net loss of SP in the process of transfer to discourage exploit. The number of SP that can be gained should be always less than the number of SP that lost in the game.

Thirdly, character that obtain SP by this way should have some indication in his history page. Other players can take this into consideration when assessing the experience of this character.

Finally, make it a private transaction between two players. Do not make SP tradable in public market because it hurts the feeling of ver players.
Don ZOLA
Omniscient Order
#763 - 2015-10-15 20:01:12 UTC
Querns wrote:
Don ZOLA wrote:
Querns wrote:
Don ZOLA wrote:
Querns wrote:

Having to struggle with a nascent skill system and without the tools necessary to manage it does not somehow entitle those ancient souls to anything.



Consistency is what matters. Loyalty. You do not change fundamentals after 12 years. Because that way you trick player base, ie your customers. I am sure if they started like p2w game, EVE would be dead long ago, I doubt it would even make 5 years.

Frankly, not really. An ancient player's subscription is not worth appreciably more than a new player's.

You could argue that older players have more accounts, but given that the account/player ratio is about 1.5, this falls flat on the grand scale.


Frankly, then you do not know much about how business works. Regardless is it game or not. As we are all customers here. Customer`s loyalty is something companies work on for decades. And you do not get customers loyalty without being consistent.

If company does not have respect for existing customers, by changing the fundamentals which are one of the reasons those customer became loyal then it will not have respect for new ones either. And no matter how much you spam/argue/challenge on this forum in order to get some personal gain, it cannot influence how that relationship works.

While I agree that vets subscription is not worth even a single dime more than new players, still, people who spent thousands of bucks through years are one of the main reasons this game still exists. Because way more people got in the game by invitations, referrals, buzz created by players than CCP marketing activities. Loyal customers made it. And they should be treated with respect.

This is a fairly outmoded belief. Loyalty is actually extremely unimportant in TYOOL 2015. If loyalty was important, Half-Life 3 would already be out. However, with the success of Dota 2, Team Fortress 2, and CS:GO, there's absolutely no financial reason to honor the loyalty of die-hard Valve lovers by releasing Half-Life 3.



Loyalty is exactly what will get old HL players to get new HL as well, no matter when it comes out. Their loyalty comes from previous experiences and they have understanding why it takes so long. As everyone`s expectations about it are quite high and it is not easy to make great games to live up to those expectations. It takes time and they will wait.


All companies are trying the best ways to make loyal customers, to make them repeat buys etc. Loyalty and customers happiness ie customer`s feelings. One unhappy customer will make bigger impact than 5-10 happy customers, only it will be negative.Sorry but I do not want to spend time on explaining that, nor it is the main subject. You can google it, listen some of the world best speakers on that subject, read books if you want to find more about it. I just hope CCP has some people with knowledge, who can measure threats and side effects of such moves.

There are 2 rules in a successful life: 1. Don't tell people everything you know

Terra Chrall
Doomheim
#764 - 2015-10-15 20:02:16 UTC
Grimmash wrote:
I do not like this idea. If Eve is to be persistent and about choices, this doesn't really fit. This change will make character age meaningless. Not in the "I've played longer than you, grrr!" sense, but in a very real recruiting and security sense, this diminishes tools for validating players by reputation, by age and, by proxy, experience.

It also allows for spies, corp thieves, etc, to break out of the persistence cycle of needing to go dormant, or train an alt, or start fresh, or keep a stable of clean accounts handy and training to meet the infiltration needs. You could clear a corp out, pump the skills into a new alt with the isk you got, and move on. We'll have no way to know if that new bro with high skills is just someone who paid to get ahead, or someone who is utilizing the system to accelerate the process of conniving into the corp the repeat the cycle. For many corps, I imagine any character with an unbalanced time v sp profile will immediately be rejected. In game where trust and reputations are a big part of things, this is not a step that will help new players find the groups they need to join to really enjoy Eve. This system will just make all characters, and especially young characters, even more suspect.

But everything you say here can be done by buying a pre-skilled character off the already existing bazaar.

Quote:
There are a lot of cool things you could do and charge a fee for. You could let players pay money to reset skills already earned. You could let players pay to alter aspects of a character. You could drag the out of game bazaar into an in-game market.

If the time it takes to train skills is a real barrier to new players, then perhaps charging to get more skills is not the answer, but reevaluating how skills work and how they accrue over time needs an entire overhaul.
I like some of the alternative ideas thrown around, like reallocated existing SP. Could let a missile player switch to guns overnight. A miner to fighter pilot, industrialist to an incursion runner, etc.

Another idea would be have attribute accelerators like the ones that currently only work for the first few weeks of a character. Well they could create new accelerators that work for a set duration and give a nice attribute boost to help skill up faster.

But I have to agree with CCP that this new idea is in line with the existing bazaar. What it does though it makes it much more open to smaller changes vs buying a high SP character. A player can make more moderate SP jumps.
What do you think is better:
1) Person converts PLEX to ISK and buys a 50M SP character off the bazaar.
2) Person converts PLEX to ISK and buys 10M SP and skills up a core skills and frigates. Then buys another 10M SP a couple weeks later and skills up cruisers. And then a month later buys another 20M and skills up all battleships.

Personally I like option 2.
roberts dragon
The Scope
Gallente Federation
#765 - 2015-10-15 20:04:30 UTC
repec like the mining skill into package and sell as mining only . so any skill you don't want it has to be all in that field like industry/mining etc that way you wont **** off the vets, and have to many super pilots .

also you should be able to change your name appearance maybe even change faction . use aurum for all of this and make aurum non tradeable as you pointed out on ebay look it up like plex is 15 pounds with ccp on ebay its like 7 pounds .

if you really need a cash cow let players paint their own ships how they want or even make their own design ships or even quarter let them furnish them , plenty of scope for extra cash cows .

but overall this you should put time and effort of getting new players into eve since that's the way forward .
Maximus Aerelius
PROPHET OF ENIGMA
#766 - 2015-10-15 20:05:03 UTC  |  Edited by: Maximus Aerelius
OK, here's my thoughts as a player of some 12 years and this maybe my longest forum post in that time:

I'm going to look into the "vehicle" CCP wants to use for this SP Extraction\Injection first:

First you devalued my character by introducing Multi Character Training (MCT). When it was single character training you knew someone had spent their 30 days of game time training that character and couldn't train another on that account. That added value to the Character. To do MCT you attached it to PLEX which put PLEX prices up.

Next you introduced the NEX store with cosmetic items for the price of Aurum. Funny thing that PLEX converts to Aurum and so PLEX prices went up.

After that you introduced SKINs which lets players customise their ships. All good, except again you attached that to Aurum. Again PLEX can be converted into Aurum and so PLEX prices are currently at 1.2bil (Source: EVE Central)

Now we've covered that, let's see why PLEX was introduced: To allow people who are time rich but cash poor to be able to play the game and pay for game time from their in-game wallets. Currently a low skilled Character (<5mil SP) won't be able to afford 1.2bil to buy a PLEX to do any of this malarkey with SP extraction\injection.

You're pricing them out of the market FFS. More of a concern is that PLEX isn't being used for what it was brought in-game for and is just another money stream that's turning into a torrent for CCP.

Just change it's name to something more meaningful rather than the "30 Day Pilot's License Extension" and separate Aurum from PLEX. Class it as "Monetary Tiercide" if you want but PLEX should be for Game Time and all the other bumpf you're pushing onto PLEX (and the prices) should be Aurum

Suggestion: If you're short on cash just increase the price of subscription a little. Big smile

So now I've got that off my chest let's look at the Dev Blog itself:

The fact that in the OP tells you that you tried to get something past us and knew the reaction it would bring:
CCP Logibro wrote:
Please also read this reminder on our forum rules ~ ISD Decoy


Don't hide stuff under innocent titles! We're not stupid and the dedicated core of players will read these things and drag it into the light.

What's happening with the Character Bazaar? Nothing by the looks of things. I think this Dev Blog falls into the 'Bait and Switch' category to be honest.

That done, let's look at how this would impact me as I'm sure the price isn't going to be cheap to buy those delicious unallocated skillpoints. To reach that conclusion I'm taking into account this line can be purchased in the New Eden Store for Aurum which effectivily means PLEX so 1.2bil plus SP value maybe 1.5bil:

Maximus Aerelius: SP 120,825,068 = > 80 million skillpoints = 50,000 unallocated skillpoints added - No Interest
Other Char same account SP 50,623,552 = 50 – 80 million skillpoints = 200,000 unallocated skillpoints added - No Interest
Main on other account: SP 71,724,124 = 50 – 80 million skillpoints = 200,000 unallocated skillpoints added - No interest

Being loyal doesn't pay off when it comes to introducing new things it seems. The longer you stay the more you don't get to say thanks. The "10 Year Veterans Station" is still a sore point. I'd also draw attention to the change to allocating an additional 350,000 SP to new characters. Did all those long-term subscribers get 350,000 SP as unallocated skillpoints to say "thanks for staying with us"? Nope. And now this slap in the face as an idea to effectively exclude veterans because, we'll, we just aren't allowed nice things. With that in mind how do you expect old players to introduce new ones when you keep excluding them for little things like the above?

I've posted this before but it rings so true with this suggestion from CCP:
Maximus Aerelius wrote:
It's not about the amount of SP you have, it's what you have it in, what you do with it, who you fly with, who you fly for, what you do, who you do it to, who you do that with or for and with and the reaction to your actions


EVE was never about how many SP you had and it was always touted as a long-game endeavor and a thinking mans game...
EVE had never bowed to the instant gratification that was catered to in other games (not mentioning any in particular).
Until today with this Dev Blog.
Aren Dar
EVE University
Ivy League
#767 - 2015-10-15 20:05:48 UTC
Moac Tor wrote:
Aren Dar wrote:
One of the things I've observed in dealing with newer players is the number of people who have dropped out over the years because they joined with the assumption that they could grind game time. Exacerbated when there were a lot of people in a single group who were of the same mentality - eventually lots of them burnt out.

And you get plenty of people who come into the game thinking they can grind PLEX to sub their accounts.


Which is what I just said.
Captain Grantkarppe
Viziam
Amarr Empire
#768 - 2015-10-15 20:05:59 UTC
I joined Eve because I wanted something more than the instant gratification/fast burnout that most online games espouse. By allowing six-month old accounts the opportunity to boost their way to perfect supercaps grossly devalues the time necessary to get to the 50 million SP mark on your own.

It reminds me of WoW's instant level 90 boost that they added back in Mists of Pandaria. Leveling and progression just doesn't matter to Blizzard anymore. They hand out purples like candy and grant level 90 instantly at the swipe of a credit card. It's disgusting and it shames me to admit that CCP appears to be following a similar route, probably out of economic desperation; not greed, as I have never known them to be a company that abuses its community for extra revenue in times past.

I warn you, CCP -- doing this will most likely cause a mass exodus of subscribers from your already-dwindling playerbase. As soon as the younger accounts buy their way to perfect skills, they will have little left to look forward to, and the comfort in exclusivity and value of a long-trained skill will have diminished with the trivialization of acquiring said expensive skill.
Laurestine
kb5jf7dhr0opldnbvy5812gfskfhri5lf05jbuglr5ls25lmbg
#769 - 2015-10-15 20:06:19 UTC
**** this, another nail in the coffin. I'm done with EVE if this horseshit crap gets implemented.
Natya Mebelle
Center for Advanced Studies
Gallente Federation
#770 - 2015-10-15 20:06:39 UTC
Thank god you added diminishing returns. Now I am much less against it. It still doesn't sit well with me, but I'm not outright opposed against it any more. But first, questions:

How will we acquire these packages? ingame ISK sink? Plex? Aurum? A combination?

"Creating a Transneural Skill Packet requires approximately 500,000 skillpoints"
How will we choose them? Are we going to unallocate skillpoints into a "pool" and only when it hits 500.000 skillpoints (or whatever) the TNSP will be created? Are we only allowed to remove whole trained levels or can we deduct any number of skillpoints we like?

And if we are already at that, why are you not introducing the technology to remap existing skillpoints on the same character? Say you started with gunnery but you came to like missiles a lot more? Swappety-swap-swap! All thanks to that handy retraining item. You want to explore other parts of the game but have a bunch of capital skills you actually don't use any more? Move them around! If capitals come back to glory, you still can move them back.
Only difference: no diminshing returns for skillpoints moved within the same character. Or much much less diminishing returns.


Now, onto the rest:
Quote:
That part really hits home for me because when I made that jump from 15mil SP to 33mil SP I went from being called ‘Turbo Dinosaur’ to being called ‘Kil2’. Puke. I also found out, after the fact, that Kil2 had been involved in some kind of corp theft which meant I had to deal with negative reputation issues for years afterwards.
If the "poop I have a bad name now" with strings attached was an issue, then it shouldn't be solved with a skillpoint transfer bazaar.
The issue could have EASILY been addressed by adding a plex-based service called "ID replacement" or have that be automatically executed upon character transfer.
As you enter your new name, you get a new character ID. Everything you have on the active account is transferred to the new character ID and the old ID gets emptied, only a name remains. That old character name now shows up as biomassed character. I'm sure you all know the corporation for "dead characters".
So no issues with reputation or some unknown one writing at you. A clean cut for a new reputation.
But you never delivered that :c For reasons I never understood. It would even be a service used without character transfer required.

Also, what you fail to realize as proved with 400.000 skillpoints for new pilots:
New players don't need so much new skillpoints. They need less steep requirements for skills. Remember the old Thermodynamics? Three level 5 skills. Now it is fairly easy compared to before.

Next would be a service for longer accelerated skill training. Now I know that is a double-edged sword because for one, it "generates" skillpoints out of "nothing" whereas that would still be the money that gets pumped into CCP. That is not necessarily a bad thing.
I understand the reason of "older players to give up skillpoints for newer players" in order to try to level the playing field between old and new players. But what exactly does it achieve? There will be only so much skillpoints traded as are wanted to be shed. And SP is much more finite than plexing.

Quote:
We could allow them to be broken up and sold in chunks
Then why don't you do that? You want Skillpoints in gunnery? Then buy the package that has been extracted from Gunnery SP. That would be a welcome and literal way of "trading experience" or "inserting experience." instead of a "well let's just unallocate the SP I don't like" which feels flimsy.

Quote:
By putting more control of your characters in your hands we hope to improve the game for everyone.
Without actual intra-character skillpoint reallocation without penalties, it is not really that much more control. It is simply a way to make more ISK from new players instead of actually destroying ISK, or to shove skillpoints to your alts. We still have useless attributes and not a fixed rate of skillpoint gain no matter which skill you train for example. Remaps are not a solution.

Quote:
Feedback on how exactly to set up the diminishing returns, or even alternate ideas to reach the same goals would be very helpful here.
Why using hard values when your game is so much based on percent? Just have a curve going down that starts after a set amount of skillpoints, like the 5 Million you mentioned. That is a lot better than set values since it is a lot less arbitrary.


Other comments only halfway related to the topic based on what has been said in the devblog:
Quote:
  1. Recently, we’ve seen new threads emerging where EVE players discuss options to help new players with progression.
  2. Why not instead move the experience into the client?
  1. Honestly? No wonder after you've destroyed a great tutorial and replaced it with really poopy opportunities and have not done anything to fix it for MONTHS :c Other than straying more skillpoints that STILL don't cut down to the real issues. I'm amazed how that was even manageable.
  2. You mean, as EVERYTHING should be like in the game? I'm really getting tired of everything needing to be youtubed or wiki'd by new players and how knowledge is simply hidden until you come to an essay that explains it to you.
  3. Do you remember how the tutorials worked once? Do you remember how there once was an explanation for turret tracking and missile mechanics?
    Please, get all that. into. the. game. already.
    I know, I'm sorry, totally wrong thread. But it is just sad to see how CCP wastes away the game by not filling it with information and relies on a playerbase that slaves away for them to fix all the holes :c


Bottom line:
before you haven't fixed the riddled wreck called "NPE" and made it whole again, you should not even remotely think about shipping this feature.
Don ZOLA
Omniscient Order
#771 - 2015-10-15 20:07:36 UTC
Niriel Greez wrote:
Don ZOLA wrote:
Querns wrote:

Having to struggle with a nascent skill system and without the tools necessary to manage it does not somehow entitle those ancient souls to anything.



Consistency is what matters. Loyalty. You do not change fundamentals after 12 years. Because that way you trick player base, ie your customers. I am sure if they started like p2w game, EVE would be dead long ago, I doubt it would even make 5 years.


Consistency might matter, but newer players are in such a bad position nowadays that something has to change.

This might be somewhat overkill and I do believe it needs to be toned down, but I'm in favor of anything that improves the new player experience because it's the purest form of sandbox content CCP can add to the game; more players in space.

And while it would be nice to set some further restrictions on this idea, it can hardly be considered 'P2W' any more than we already have available. You can buy as much SP on the bazaar as you want and you can buy as much ISK as you want.

I think the most reasonable question is, if an older player is allowed to circumvent painful experiences in the game through the purchase or selling of PLEX, why should a newer player not be entitled to a better starting experience through SP, especially given how this 'power' shifts further towards older players with every year that passes?


Sorry to say but you have no clue what you are talking about. New players nowadays are in at least 10 times better position than when game started.

Though I do not have anything against helping new players if that is what it takes to keep them in the game. But someone with 50mil sp is not new player. So if they want to make something to help some target group, solution should be focused on that target group only.

While I do not think what is needed, as the point of EVE was never to be easy, for the sake of the game and player base I would not have anything against help for new ones. But this proposal is far from a solution, it will kill the game for everyone.

There are 2 rules in a successful life: 1. Don't tell people everything you know

Awkward Pi Duolus
Pator Tech School
Minmatar Republic
#772 - 2015-10-15 20:09:13 UTC  |  Edited by: Awkward Pi Duolus
I think this is a terrible idea for Eve, but I love it for personal reasons.

It's a terrible idea because it destroys the characters having history angle - it's part of what makes Eve, Eve.

It's also a terrible idea because the same idiots who are telling newbies to min-max skill train will tell them how they have to Transneural Skill Packet themselves to 5M, maybe 10M, and make Eve more of a chore than it already is.

I love it for personal reasons because I have more than one character which is way over 100M SP, and I'd love to max out their train and sell that for ISK, instead of training just useless stuff.
Gospadin
Bastard Children of Poinen
#773 - 2015-10-15 20:13:21 UTC
Domanique Altares wrote:
u3pog wrote:

Yeah we, older players had go wait, but times are changing and if we want EVE to survive in the years ahead, CCP need ot change not only the surface, but all the way down to the foundations of the game.


Changes like this are not how you prolong the life of a game. They're how you squeeze what little cash remains from it before folding your company and retiring to a tropical island where no one eats pickled rotten shark.


Are you sure?

Barrier to entry is one of EVE's huge issues. New players see wonderful things in space their first week, then do the math and realize they can't even try advanced ships for months, nor fly them effectively for years. At that point, anyone with a brain would just de-commit on the whole effort and go play world of warships or whatever, which is essentially balanced fun between teams starting in the opening minutes.

They've probably done the math, and figured out there is a subset of their population that would be happy if they could just chip in another $50 in the beginning to buy themselves up to 10M SP or whatever, thus letting them fly interceptors properly, or battleships without being complete liabilities. Those people would then stick around and keep paying for subscriptions.

If you have some better ideas about how to improve EVE and increase the playerbase, I'm sure CCP is listening. You don't get to crap on other people's ideas if you don't have better answers.
Argyle Wynter
Rura-Penthe
#774 - 2015-10-15 20:13:43 UTC
Implemented correctly, this could lead to higher skill point characters being more valuable and retaining more of their worth.

Some quick envelope math suggests anything more than 2 of these siphons being able to be created per PLEX equivalent drags everything in the other direction--it devalues subscriptions and skill points obtained over time. So it really should only be one or two of the siphons and then the added costs of the skills from a character. I suggest only 1 per PLEX to be safe.

Also how are skill training multipliers handled?

Can we get an idea of what implementation ratios you are looking at?

Also CCP may want to describe what it would cost (notionally) to make a 80 M skill point character using these point buys as compared to someone paying full freight over time on a subscription.

I think if we see anything over two of these skill point siphons per PLEX equivalent, then we are definitely seeing a pay to win model.

If it is two, or better yet, one... then I think it actually may be in the players favor to encourage this and cull alts and skill points from the overall herd.
Bai
Neu Mercurial Partei
#775 - 2015-10-15 20:14:13 UTC
I'm kinda okay with this.

You might want to add a "cooling off period", where you can re-inject the skillpoints you just extracted without any penalty. Just in case someone changes their mind.
Ong
Lumberjack Commandos
#776 - 2015-10-15 20:15:16 UTC
FML you guys really didn't learn from the monocle fiasco did you?

Just straight up no.

The most I would even consider is some way to rename and possibly re-map skill points, but buying skill points?!?!

It would make eve one step away from being free to play and full micro transactions, and we all know that's the final nail in any mmo's coffin.

******* fire whoever came up with this idea......seriously.
Neuntausend
Republic Military School
Minmatar Republic
#777 - 2015-10-15 20:17:45 UTC  |  Edited by: Neuntausend
To all the people thinking that this is not different from the Character Bazaar - think about what you can do with 50, or even just 20M SP, if you are specializing.

- Make X accounts through the Power of Two program, where X is however many you can/want to afford.
- Create characters and put in +5s into each of them
- Train them for half a year
- Harvest (extract) and combine them all into one
- Keep the harvesting accounts for further SP production.

Do that for each Character slot on your account to have a Super Alt, a PvP alt and a Perfect Production alt.Because you can make them pitch-perfect, they all will fit easily into the 50M, so turnaround rates will be 80% at worst, SP wise. On top of that, all three of them are perfectly clean with no history whatsoever.

That way, you can create perfect characters at multiple times the speed the character bazaar can, because the character bazaar can still only create characters at 2000SP/h or whatever the theoretical maximum is.

Yes, it's expensive if it's to be effective, but that's the whole point of a P2W game, right?
Cherri Minoa
Federal Navy Academy
Gallente Federation
#778 - 2015-10-15 20:18:08 UTC
Thanks ... but no thanks.

"If I had been censured every time I have run my ship, or fleets under my command, into great danger, I should have long ago been out of the Service" - Horatio Nelson

Budrick3
Moira.
#779 - 2015-10-15 20:19:24 UTC
I think this is a very poor idea because it allows people to "catch up" to the 50 mil sp area quite fast, and is a slap in the face to dedicated Eve players who have specifically trained for what they wanted over a period of time. It is also easily abused and will trash the plex market even more.

I know your going bankrupt CCP but man up and take responsibility for poor decisions regarding previous titles you never released, and the stupidity of making DUST 514 Play station exclusive.

For a change, if you need more money, expedite Legion and Valkarie.

Dont screw up the only successful title you have by pissing off your remaining players.
Moon Moon Burdy
New Eden Tech Support
#780 - 2015-10-15 20:19:30 UTC
Don't really have a dog in this race, but I'd much prefer some seksi skins for my Ishkur. Black and red pls. kthxbye.

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