These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev Blog: Exploring The Character Bazaar & Skill Trading

First post First post First post
Author
Sgt Ocker
What Corp is it
#6361 - 2016-01-12 21:35:53 UTC
Yonis Kador wrote:
Alavaria Fera wrote:
Yonis Kador wrote:

HTFU has been its motto for as long as I can remember.

Yeah, better htfu and figure out how to use this fo your maximum benefit.

Or, well since it isn't out yet, you should probably spam the thread more. Only when it comes out do you actually have to htfu, I guess.



If it happens, obviously I'm going to be buying SP like everyone else. I can think of 4-5 ships I'd like to be flying now that I can't. Sounds great. Of course, that also was my training plan for the next few months of EVE... but why not? Let's have it today!

I just hope it doesn't happen. Even in some watered down form.

And with ALL due respect Alavaria, really? You're lecturing me about spam?

: )
Let me understand this; 1st you have to be an alt of someone who has been playing since 2007 (going by your previous post) so would presumably have been training for a number of years and have over 50 mil SP. You state quite adamantly your are against this proposal, yet in your next post declare you will buy SP because after training multiple characters for many years, there is 4 ships you would be prepared to spend billions of isk on with 90% diminishing returns, to save a little time off your current training cue? Please correct me if i got it wrong.

Quote:
Tyberius Franklin;
Considering I'm supporting a system that doesn't require real money, uses the in game market as the primary point of transfer, and is likely to be more affordable in game than current alternatives (PLEX, DTC, Bazaar) while being more flexible, it should be clear I'm in favor of being more friendly to those not wanting to spend extra funding multiple accounts or having multi-billion isk entry points.
I tried to ignore this but found I just had to respond and point out how wrong you are. EVERYTHING in Eve is based on "real money", whether it is your credit card spinning it or someone else's - Plex, DTC's, Aurum are all brought into the game via someone having spent "real money". The whole Eve economy is based to some extent by how much "real money" players are willing to spend, CCP control that by setting the prices at which those items enter the game.

NB; Even at 500 mil per packet (the minimum I believe), SP is not going to be "affordable" for anyone other than those who would not benefit from purchasing it due to diminishing returns.
New players, those with less than 10 mil SP (who should be the target group) will not, without rich benefactors (like Alavaria who has previously stated she will give SP away in the right situations) be able to afford SP packets without use of a credit card - Which is Exactly what CCP is hoping for. In game currency doesn't translate into income for CCP unless it is purchased with "real money" via Plex, DTC's or Aurum.

This proposal is not about making the game better or easier for lower skilled pilots, it is about generating alternate incomes for CCP. Any benefit to players is secondary.
If it weren't about real money, the sp packets would not have a real money value - Aurum. They would instead be available via BPO's or some such, using in game currency and the ingame market. Now; before someone says "you can buy them with isk", yes you can but someone has to spend money to get the Aurum into the game to buy the SP packets so they can be sold for isk on the ingame market.
That is how the Eve economy works, someone spends real money so someone else can spend isk.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#6362 - 2016-01-12 21:50:54 UTC  |  Edited by: Tyberius Franklin
Sgt Ocker wrote:
Quote:
Tyberius Franklin;
Considering I'm supporting a system that doesn't require real money, uses the in game market as the primary point of transfer, and is likely to be more affordable in game than current alternatives (PLEX, DTC, Bazaar) while being more flexible, it should be clear I'm in favor of being more friendly to those not wanting to spend extra funding multiple accounts or having multi-billion isk entry points.
I tried to ignore this but found I just had to respond and point out how wrong you are. EVERYTHING in Eve is based on "real money", whether it is your credit card spinning it or someone else's - Plex, DTC's, Aurum are all brought into the game via someone having spent "real money". The whole Eve economy is based to some extent by how much "real money" players are willing to spend, CCP control that by setting the prices at which those items enter the game.
The response was to someone who specifically stated the advantage here was to real money paying players FOR THIS SPECIFIC FEATURE rather than being open to those with active accounts. It was not aimed at the idea that real money didn't need paid on anyones part, but rather that gameplay options are open to take advantage of the features since they are offered by those who did buy them (in any part) for cash. Context is important.

Sgt Ocker wrote:
NB; Even at 500 mil per packet (the minimum I believe), SP is not going to be "affordable" for anyone other than those who would not benefit from purchasing it due to diminishing returns.
New players, those with less than 10 mil SP (who should be the target group) will not, without rich benefactors (like Alavaria who has previously stated she will give SP away in the right situations) be able to afford SP packets without use of a credit card - Which is Exactly what CCP is hoping for. In game currency doesn't translate into income for CCP unless it is purchased with "real money" via Plex, DTC's or Aurum.
500m per packet minimum is on you to justify before the rest of this has any weight. It's certainly possible, but you've not stated any reason here why it would be likely.

Edit: Also you'll need to justify the focus on 10m SP character cap regarding who this is for. As suggested the mechanics don't support that number being the top end of the focal point.

Sgt Ocker wrote:
This proposal is not about making the game better or easier for lower skilled pilots, it is about generating alternate incomes for CCP. Any benefit to players is secondary.
If it weren't about real money, the sp packets would not have a real money value - Aurum. They would instead be available via BPO's or some such, using in game currency and the ingame market. Now; before someone says "you can buy them with isk", yes you can but someone has to spend money to get the Aurum into the game to buy the SP packets so they can be sold for isk on the ingame market.
That is how the Eve economy works, someone spends real money so someone else can spend isk.
Now you're just creating a false dichotomy between something good for the game and something CCP can charge for. No one has argued this won't make money for CCP, but at the same time some of us realize that CCP making money doesn't make it negative in the least. They've actually come up with an inventive system with PLEX which allows more people to potentially play than might otherwise between those who can make isk but don't want to spend money, and those that have money but don't want to grind isk.

It makes CCP money with being the most expensive sub method and benefits the community overall. It basically proves this appeal to profit vs benefit and the idea that something can't be targeted at both false on it's face.
Sgt Ocker
What Corp is it
#6363 - 2016-01-13 07:28:40 UTC
Tyberius Franklin wrote:
Now you're just creating a false dichotomy between something good for the game and something CCP can charge for. No one has argued this won't make money for CCP, but at the same time some of us realize that CCP making money doesn't make it negative in the least. They've actually come up with an inventive system with PLEX which allows more people to potentially play than might otherwise between those who can make isk but don't want to spend money, and those that have money but don't want to grind isk.

It makes CCP money with being the most expensive sub method and benefits the community overall. It basically proves this appeal to profit vs benefit and the idea that something can't be targeted at both false on it's face.
Of course it is more available to those prepared to spend real money.
Please do tell how it benefits "the whole community" ? It seems this will benefit a small sector of the player base via the isk option (those with less than 50 mil SP who are space rich or with large earning potential) and help new players only if they have money to spend (or a space rich benefactor).

Read the thread. you will see where my minimum 500 mil per comes from. I stated my opinion on this several times, in detail.
NB; If this relies on "older players selling off those unwanted mining skills" as CCP suggested, the scheme would run out of supply in a matter of months. Supply will come from SP farmers, who will want to make a profit. At 1.2 bil to create around 1.8 mil SP per month - You work it out.

No it doesn't but if CCP weren't concerned about income from the feature, it could be implemented at a lower cost to those who wish to use it, especially if the target group is new lower skilled pilots without large isk earning potential. Plus your plex comparison fails where the target group is concerned in many cases, unless they have money. I don't know many new players who can plex their accounts, let alone have extra isk for SP packets.


The idea of plex for play is great, until it reaches a price that excludes certain player groups from using it without turning Eve into a part time job.
It takes me around 20 hours to make enough to buy 1 plex with isk (without grinding my *** off). So with an average play time of 2.5 hrs p/d over 30 days - that is 1/3 (roughly) spent making enough isk to play next month. I then need to make isk to buy ships, modules, ammo, etc so I can pvp (the reason I play Eve), so add another 10 or 15 hours of ratting to support my pvp habit. Up to half my available online time consumed making isk with a well skilled pilot flying a purpose fit ship.

Take that example and apply it to a guy (or girl) who has only been playing for 2 or 3 months, it may help explain a lot. The "idea" you can play the game "for free" by buying plex in game is great, reality is, it is not available to all. Not everyone is space rich, nor should they be but to say anyone can play for free is not entirely true.
You forgot - Those who don't want to (or can't afford to) spend money but are unable to make the amount of isk required without turning Eve into a job.


All of this is pointless really, CCP will do what CCP will do and the feature will get used or it won't. Players will decide the success or failure of the feature. If SP is too costly the feature fails and considering Eve's market motto is greed is good, it leaves this new feature in a precarious position.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Alavaria Fera
GoonWaffe
#6364 - 2016-01-13 18:55:15 UTC
Tyberius Franklin wrote:
Now you're just creating a false dichotomy between something good for the game and something CCP can charge for. No one has argued this won't make money for CCP, but at the same time some of us realize that CCP making money doesn't make it negative in the least. They've actually come up with an inventive system with PLEX which allows more people to potentially play than might otherwise between those who can make isk but don't want to spend money, and those that have money but don't want to grind isk.

It makes CCP money with being the most expensive sub method and benefits the community overall. It basically proves this appeal to profit vs benefit and the idea that something can't be targeted at both false on it's face.

At this point it's basically a mix between a "it's like greed is good" seeking for kneejerk responses and a "it's pay to win" emotional appeal ... for kneejerk responses.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Alavaria Fera
GoonWaffe
#6365 - 2016-01-13 19:19:05 UTC
While maybe people with under 10mil SP characters can't afford the SP packets by isk grinding, do they afford their sub/plex by isk grinding?

I like how the idea is somehow they are tricked by adding an option, so much so they somehow harm themselves?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

kraken11 jensen
ROOKS AND KRAKENS
#6366 - 2016-01-13 19:32:47 UTC
The thing about eve, is. you can have High sp, you can have the best implants. But if you don't know what your doing, your going to get your ass whopped anyway.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#6367 - 2016-01-13 21:42:19 UTC  |  Edited by: Tyberius Franklin
Sgt Ocker wrote:
Of course it is more available to those prepared to spend real money.
Well of course, every thing in the game is more available to those prepared to spend real money with the only exception being those items not being made available by those who have them and no way to reproduce them.

Real money exists as a bypass to isk earning via PLEX, thus anything that costs isk is "more available to those prepared to spend real money." Why are we still pretending this is new?

Sgt Ocker wrote:
Please do tell how it benefits "the whole community" ? It seems this will benefit a small sector of the player base via the isk option (those with less than 50 mil SP who are space rich or with large earning potential) and help new players only if they have money to spend (or a space rich benefactor).
With average wallets at >700mill 300-400mill isn't space rich. Also one can make serious isk at far less than 50mill SP. Do you mean to suggest that there should be no reward for achieving that? That for those that take the most common and least rewarding paths should determine what those that do better should achieve? Or that the option to make more isk themselves isn't there?

Sgt Ocker wrote:
Read the thread. you will see where my minimum 500 mil per comes from. I stated my opinion on this several times, in detail.
NB; If this relies on "older players selling off those unwanted mining skills" as CCP suggested, the scheme would run out of supply in a matter of months. Supply will come from SP farmers, who will want to make a profit. At 1.2 bil to create around 1.8 mil SP per month - You work it out.
I've been in this thread quite a while, I've seen and proposed several numbers, few of them at or above 500mill. Most of those dramatic exaggerations without reasoning.

But if you want math, lets do math:
Farmers will set up for 2700 SP/hour or 1,944,000 SP/PLEX
TSP is 500k SP
PLEX is under 1.2B

Using that estimation TSP cost in PLEX is 308mill isk, which has been stated several times, something someone making appeals to read the thread should know since numbers around 300mill have been thrown around quite a bit.

So again, prove your "500mill minimum." Math doesn't support your conclusion even before considering those accounts already PLEX'd through activities other than SP farming but not training, making them pure profit farms at under 300mill values.

Sgt Ocker wrote:
No it doesn't but if CCP weren't concerned about income from the feature, it could be implemented at a lower cost to those who wish to use it, especially if the target group is new lower skilled pilots without large isk earning potential. Plus your plex comparison fails where the target group is concerned in many cases, unless they have money. I don't know many new players who can plex their accounts, let alone have extra isk for SP packets.
The price point is set by the size of the packets and, per our best estimation, the price of PLEX. All CCP can do is reduce the size of TSP, but all that does is dilute the purchase, and that doesn't make gaining a specific amount of SP any cheaper. The nature of the idea puts pricing out of CCPs control.

What you're saying they should do is something they can't do unless they use a direct sale method, forgoing extractors and dependance on players farming/selling the SP.

Sgt Ocker wrote:
The idea of plex for play is great, until it reaches a price that excludes certain player groups from using it without turning Eve into a part time job.
It takes me around 20 hours to make enough to buy 1 plex with isk (without grinding my *** off). So with an average play time of 2.5 hrs p/d over 30 days - that is 1/3 (roughly) spent making enough isk to play next month. I then need to make isk to buy ships, modules, ammo, etc so I can pvp (the reason I play Eve), so add another 10 or 15 hours of ratting to support my pvp habit. Up to half my available online time consumed making isk with a well skilled pilot flying a purpose fit ship.

Take that example and apply it to a guy (or girl) who has only been playing for 2 or 3 months, it may help explain a lot. The "idea" you can play the game "for free" by buying plex in game is great, reality is, it is not available to all. Not everyone is space rich, nor should they be but to say anyone can play for free is not entirely true.
You forgot - Those who don't want to (or can't afford to) spend money but are unable to make the amount of isk required without turning Eve into a job.

All of this is pointless really, CCP will do what CCP will do and the feature will get used or it won't. Players will decide the success or failure of the feature. If SP is too costly the feature fails and considering Eve's market motto is greed is good, it leaves this new feature in a precarious position.
The idea of PLEX remains great at any price point because it's not an entitlement. The same for TSP. If we consider TSP a must, that's because SP is a must, and if SP is a must we've been lying for 13 years about this game being about player skill and cooperation as opposed to character skills.

I believe the former is true, thus the idea that everyone may not participate for whatever reason isn't an issue.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#6368 - 2016-01-13 22:31:05 UTC
Alavaria Fera wrote:
While maybe people with under 10mil SP characters can't afford the SP packets by isk grinding, do they afford their sub/plex by isk grinding?

I like how the idea is somehow they are tricked by adding an option, so much so they somehow harm themselves?
Apparently the weight of determining how to spend one's free time is considered by some here to be too much of a burden for each player to bear.

I guess CCP should police them by limiting the available ways to spend isk.

Maybe we should take away cap ships and T2/T3s too so they don't hurt themselves trying to get them.

And worse, consider for a moment the horrid possibility that players may even decide not to grind but instead buy PLEX to fund their desire for more ships and mods!

Never mind that this is the intended means for PLEX to be introduced into the game, ensuring plentiful supply and working against further price increases in a game where low earnings potentials are only a temporary state that everyone outgrows, placing more demand pressure on PLEX.

We have to stop people from buying PLEX for in game purchases because it's really bad for reasons!
Hamish McRothimay
Norse Complex Inc
#6369 - 2016-01-13 22:58:52 UTC
Tyberius Franklin wrote:


But if you want math, lets do math:
Farmers will set up for 2700 SP/hour or 1,944,000 SP/PLEX
TSP is 500k SP
PLEX is under 1.2B

Using that estimation TSP cost in PLEX is 308mill isk, which has been stated several times, something someone making appeals to read the thread should know since numbers around 300mill have been thrown around quite a bit.

So again, prove your "500mill minimum." Math doesn't support your conclusion even before considering those accounts already PLEX'd through activities other than SP farming but not training, making them pure profit farms at under 300mill values.


Your maths sucks you just have 1 plex for dual training & 1/3 Plex for injector

Add another PLEX for the extractor

"" A Transneural Skill Packet is created by extracting some of your trained skills and combining them with a ‘Transneural Skill Extractor’ which can be purchased in the New Eden Store for Aurum (The Transneural Skill Extractor is analogous to the PLEX service fee in the character bazaar)"
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#6370 - 2016-01-13 23:14:13 UTC  |  Edited by: Tyberius Franklin
Tyberius Franklin wrote:
Hamish McRothimay wrote:
Your maths sucks you just have 1 plex for dual training & 1/3 Plex for injector
Injector? What is that? There is no mention of any such component in this proposal.
I half take it back, clearly you were from the future and foresaw this name change from TSP to injector, that said your method for determining cost is even more curious now.
Sgt Ocker
What Corp is it
#6371 - 2016-01-13 23:51:09 UTC
Nice contradiction - From it is available to all to of course it isn't.

Average wallets at 700 mil?? Where do you get this muck from and, of course if it is true, no-one is plexing accounts and TSP's being introduced is a waste of effort on every ones part. Except CCP make a few bucks from selling Aurum for empty SP packs.

You seem to not be able to answer a post, just spout more crap to heap on your already huge pile.

Seriously "without reason", this is Eve you fool. Most pilots aren't going to farm SP to help others, it will be about making a profit.
You put 100 Tsp's on the market for 308 mil - I'll buy the lot and relist them for 450 mil.
Yes the cost to produce may be close to 308 mil - You fail to take into account the game you a playing. This is Eve, greed is good.

Market history, plex dropped below 1.2 when CCP ran a discount for a few weeks. Imagine, Eve market is player driven (just for arguments sake), 1.17 is current average now, how long will it take to top 1.2 bil again? (that is 30 mil, how long do you think it might take) I used 1.2 because that was the player driven price before CCP intervened and forced it down a little.

No, again your missing the point, or trying to at least. What I'm saying is (in nice simple terms) - Say TSP packets were produced from a BPO (like most items in game) and those BPO's were available on the market so no Aurum was required to manufacture them. You claim to know how Eve ticks over, use that knowledge to work out the difference between - Player produced and purchased from CCP. Not too long ago plex were 500 mil isk, they are now more than double that price because this is Eve and making a profit is what matters.

Then we have an issue. Not everyone will be able to participate.

.Earlier in the thread someone said they would "give" TSP's away to newbros in corp to help them (great idea), does this create an unfair advantage?

.Some players aren't RL rich but also can't play 30 hours a week to make enough isk to plex their account and buy TSP's, does this create an unfair advantage?

.SP in itself is an advantage for those who have it compared to those who don't. Even if that advantage is because the lower skilled pilot can't fly a Nightmare as well as the guy with higher skills (you can train into a Nightmare in less than a week but without good support skills, it is going to die quicker and be far less efficient) - So are TSP's creating unfair advantage?

.TSP's have diminishing returns, the higher SP you start with the less you get. Is this an unfair advantage? I have a character with 56 mil SP, that I would love to put into a Blops now rather than in 2 months. Why should I be penalized for having 4 mil SP over a contrived limit when a new player with 1 mil SP can train into a Blops by buying less TSP's than I would have to for the same outcome?

I've just spent 2 years training a pilot to fly ONE ship - A brand new character could train the exact skills in as much time as it takes to buy the TSP's and skill books, for far less than it cost me if the price of TSP's is lower than the cost of RL training time - That I would see as an unfair advantage... 7 years of planning and saving made irrelevant because anyone (with isk or money) can now do it instantly.

I firmly believe TSP's are more about another micro transaction and less about "helping" new players.
SP is not a barrier to having fun in Eve, you just need to find your niche and with time (and skill training) you can branch out and increase the size of your niche.
As I said earlier, when I want carefree fun pvp, I'm not flying a 100 mil SP toon, I log in my FW alt which has around 6 mil SP and just go kill stuff and die a lot.

-- - -- - -- - -- - --

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#6372 - 2016-01-14 00:33:40 UTC  |  Edited by: Tyberius Franklin
Sgt Ocker wrote:
Nice contradiction - From it is available to all to of course it isn't.
Nope, no where was it said it wasn't, just that it's up to people to decide if they want to pursue it with their given means, pursues new means, or forgo it altogether.

Edit: On a reread: Ah, I see what you're getting at there specifically. Another false dichotomy: if availability is increased for one group it's "not available" for others. PLEX functions as a bypass to earning isk and makes things sold for isk available without that invested time or effort in the game. Hence "increased availability," not "exclusive availability."

Sgt Ocker wrote:
Average wallets at 700 mil?? Where do you get this muck from and, of course if it is true, no-one is plexing accounts and TSP's being introduced is a waste of effort on every ones part. Except CCP make a few bucks from selling Aurum for empty SP packs.

You seem to not be able to answer a post, just spout more crap to heap on your already huge pile.
What am I not answering? Regarding the wallet average I'm using a number provided by Don Zola, but now that I think about it I never really questioned it. Maybe it's time to do so. Fun note though on the matter, unless we have over 1million players the average has to be over 715m/player per the total wallet amounts given here. Now to try to correlate that to characters...

Edit: And was the whole "if it is true, no-one is plexing accounts and TSP's being introduced is a waste of effort on every ones part" just hyperbole or do you not understand how averages work?

Sgt Ocker wrote:
Seriously "without reason", this is Eve you fool. Most pilots aren't going to farm SP to help others, it will be about making a profit.
You put 100 Tsp's on the market for 308 mil - I'll buy the lot and relist them for 450 mil.
Yes the cost to produce may be close to 308 mil - You fail to take into account the game you a playing. This is Eve, greed is good.

Market history, plex dropped below 1.2 when CCP ran a discount for a few weeks. Imagine, Eve market is player driven (just for arguments sake), 1.17 is current average now, how long will it take to top 1.2 bil again? (that is 30 mil, how long do you think it might take) I used 1.2 because that was the player driven price before CCP intervened and forced it down a little.
Interesting thing, the lower the barrier of entry to produce an item, the closer to the base cost an item tends to be due to the direct competition between all the producers and the market manipulators. Really it's all going to depend on how many there are producing TSP. The higher it is, the more the cost will simulate PLEX costs. And since the SP portion of TSP is pretty easy to produce, I'm not convinced it will be scarce enough to separate itself from that. Especially considering training certs can cut the market out completely.

And with diminishing returns demand won't scale with older players, who more and more make up the bulk of buyers. Like with skins it's a losing long term proposition because demand doesn't renew itself as it does with items at risk of actual loss (with the exception of the subsystems folder).

Sgt Ocker wrote:
No, again your missing the point, or trying to at least. What I'm saying is (in nice simple terms) - Say TSP packets were produced from a BPO (like most items in game) and those BPO's were available on the market so no Aurum was required to manufacture them. You claim to know how Eve ticks over, use that knowledge to work out the difference between - Player produced and purchased from CCP. Not too long ago plex were 500 mil isk, they are now more than double that price because this is Eve and making a profit is what matters.

Then we have an issue. Not everyone will be able to participate.
No, we have no more of an issue either way due to SP having it's base cost discussed above. Participation is already enabled at all levels through trade of PLEX and the sale of TSP for isk on the market. Aur doesn't lock anyone out when PLEX is available and isk cost still "locks people out" when something has a relative cost to produce. This goes for all items.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#6373 - 2016-01-14 00:45:57 UTC  |  Edited by: Tyberius Franklin
Sgt Ocker wrote:
.Earlier in the thread someone said they would "give" TSP's away to newbros in corp to help them (great idea), does this create an unfair advantage?

So corps shouldn't offer advantages?

.Some players aren't RL rich but also can't play 30 hours a week to make enough isk to plex their account and buy TSP's, does this create an unfair advantage?

So playing the game shouldn't offer advantages?

.SP in itself is an advantage for those who have it compared to those who don't. Even if that advantage is because the lower skilled pilot can't fly a Nightmare as well as the guy with higher skills (you can train into a Nightmare in less than a week but without good support skills, it is going to die quicker and be far less efficient) - So are TSP's creating unfair advantage?

SP differences aren't created by this proposal, they already exist. TSPs favor those most disadvantaged in function though.

.TSP's have diminishing returns, the higher SP you start with the less you get. Is this an unfair advantage? I have a character with 56 mil SP, that I would love to put into a Blops now rather than in 2 months. Why should I be penalized for having 4 mil SP over a contrived limit when a new player with 1 mil SP can train into a Blops by buying less TSP's than I would have to for the same outcome?

I've just spent 2 years training a pilot to fly ONE ship - A brand new character could train the exact skills in as much time as it takes to buy the TSP's and skill books, for far less than it cost me if the price of TSP's is lower than the cost of RL training time - That I would see as an unfair advantage... 7 years of planning and saving made irrelevant because anyone (with isk or money) can now do it instantly.

How are you penalized? Once that character crosses 50m SP he'll be in the same boat you are. That he chose to go for a black ops while under 50m SP is a difference in choice, denying the capacity to gain other competencies through TSP at the same rate, you on the other hand have been enjoying those competencies prior to the option even being open to the other player. And further you made the choice of what to do with the SP you have so far.

I firmly believe TSP's are more about another micro transaction and less about "helping" new players.
SP is not a barrier to having fun in Eve, you just need to find your niche and with time (and skill training) you can branch out and increase the size of your niche.
As I said earlier, when I want carefree fun pvp, I'm not flying a 100 mil SP toon, I log in my FW alt which has around 6 mil SP and just go kill stuff and die a lot.
-- - -- - -- - -- - --

That's fine, when I'm having fun I'm using whatever character is appropriate, which may include a character over 100m SP. I see no need to take pride in or feel ashamed for that or suggest others should either. Nor would I use that rationale to suggest others shouldn't pursue high SP characters. Nor do I feel that expanding ones options needs or even should be twisted into some sort of barrier for fun for an agenda.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#6374 - 2016-01-14 01:13:06 UTC
Are you arguing TSP shouldn't exist because certain people have issues affording it in game while treating it as the one special snow flake item that everyone must have or else not ever be a thing in game?

Further are you arguing that players shouldn't be able to engineer advantages for themselves through gameplay and socialization? Or is this again just in regard to TSP?

Toregene Khatun
GoonWaffe
Goonswarm Federation
#6375 - 2016-01-14 10:14:28 UTC
question which i cant seem to find

So if I did remove skill points on skills that I have no use for then those skills would show up as lvl 0 nothing trained on them on skillsheet.

Would I then be able to remove the skill from my skill sheet?
Poison Isu
Science and Trade Institute
Caldari State
#6376 - 2016-01-14 15:09:49 UTC  |  Edited by: Poison Isu
I'm a new player and this seems like a very greedy decision.


------ Story Time

Ok. I played a flash game called "Goodgame Empire" before EVE. It was fun. I played with a group from a forum I like and it was real family like. Then the makers of "Goodgame Empire" just couldn't stop being more and more greedy with their 'pay to win' style game. Eventually they just outright allowed you to use real money to buy the very best stats in the game (armour stuff for your commanders). Before you had to find the armour, it required your time and luck and players who had the high stats from great armour were generally the players who had put the most time in.

So after I had my castles wiped out a bunch of times by these 'super commanders' I quit. You see the fun of the game was either using your troops to attack others with your alliance members or using them to help defend your alliance members against similar attacks. But you could no longer defend against a super commander regardless of how many troops your alliance members sent to your castle. The makers of the game had been selling higher and higher stat armour for real cash and they had now broken the very mechanics of their own game.

I'm not saying EVE is anything like Goodgame Empire. That game was straight garbage. EVE is awesome.

But it's an interesting lesson to be learnt and seems relevant.


tl;dr increasing monetary gains could decrease userbase
Alavaria Fera
GoonWaffe
#6377 - 2016-01-14 15:10:49 UTC
Tyberius Franklin wrote:
Are you arguing TSP shouldn't exist because certain people have issues affording it in game while treating it as the one special snow flake item that everyone must have or else not ever be a thing in game?

I can probably go without tsp, but I wouldn't be able to do much without some sub time.

Let me buy some plex in jita, brb.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Alavaria Fera
GoonWaffe
#6378 - 2016-01-14 15:12:09 UTC  |  Edited by: Alavaria Fera
Poison Isu wrote:
I'm a new player and this seems like a very greedy decision.


------ Story Time

Ok. I played a flash game called "Goodgame Empire" before EVE. It was fun. I played with a group from a forum I like and it was real family like. Then the makers of "Goodgame Empire" just couldn't stop being more and more greedy with their 'pay to win' style game. Eventually they just outright allowed you to use real money to buy the very best stats in the game (armour stuff for your commanders). Before you had to find the armour, it required your time and luck and players who had the high stats from great armour were generally the players who had put the most time in.

So after I had my castles wiped out a bunch of times by these 'super commanders' I quit. You see the fun of the game was either using your troops to attack others with your alliance members or using them to help defend your alliance members against similar attacks. But you could no longer defend against a super commander regardless of how many troops your alliance members sent to your castle. The makers of the game had been selling higher and higher stat armour for real cash they broke the mechanics of their own game.

I'm not saying EVE is anything like Goodgame Empire. That game was straight garbage. EVE is awesome.

But it's an interesting lesson to be learnt and seems relevant.


tl;dr increasing monetary gains could decrease userbase

But SP doesn't work like that.

Also you will soon be able to buy it for isk.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Sgt Ocker
What Corp is it
#6379 - 2016-01-15 07:57:47 UTC
Tyberius Franklin wrote:
Are you arguing TSP shouldn't exist because certain people have issues affording it in game while treating it as the one special snow flake item that everyone must have or else not ever be a thing in game?

Further are you arguing that players shouldn't be able to engineer advantages for themselves through gameplay and socialization? Or is this again just in regard to TSP?

You know what, for new players it is (very) likely to become a must have item. Who will want to recruit rookies with under 10 mil SP if there is a pool of new players out there with more because they can afford TSP's.
Many corps now have minimum SP requirements, will they remain the same or will they go up because "it is easy to get TSP's".
You can order new pilots to suit your alliances needs.. Recruiting ad on the forums - minimum 15 mil SP, specialized in (doctrine of the month). Or the alliance that is short on logistics pilots - Minimum 10 mil SP, must have logistics 5 and ___ cruiser 5.

I believe TSP's should remain where they are - An idea.
Devaluing the SP of every player who has spent time training it is bad. Allowing it to be brought and sold is a slippery slope toward pay to win - Gold ammo anyone.
Don't think it could happen? Wasn't it the CEO of CCP Games who stated something along the lines of, Spending money on Eve will never grant an advantage.

Eve has a minimum amount of SP required to start playing the game - CCP seem to think the amount of SP given to a new account is enough to start playing the game. Time put into the game is all that is required to increase those skill points and open up opportunities to fly more skill intensive ships. (Isn't that how we all did it).
The character bazaar exists for those wishing to skip months (or even years) of training, CCP could put some effort into it and make it more user friendly if you want to play around with character training.

-- - -- - -- - -- - --
Is it going to break the game if the guy with 56 mil SP, wanting to train Triage 4 to 5 doesn't have to wait 35 days and could do it by buying the required amount of SP packets and receive 500k SP for each one ?
Is it going to break the game if a brand new character with less than 2 mil SP decides to train directly for Triage 5 and carrier 5 by using SP packets to do it?
What is the difference between these two characters, aside from the fact, the 1st one has dedicated a few years into training his character and the 2nd did it automatically with no time required other than the time it takes to buy the SP and skill books.

Both have the same end result, carrier 5 + triage 5. One is being given a huge advantage by using a method of payment - The other (who has dedicated possibly years to his character) is forced to wait 35 days..


-- - -- - -- - -- - --
CCP is all but coming out and saying - We don't care about our existing long term customers - I'm not sure what their reason for such harsh diminishing returns is but you can be sure - They have what sounds like a reasonable explanation.
Having 2 day old characters skill to lvl5's via payment methods is ok - But existing higher SP players using the same feature is fervently discouraged. That is really showing guys and gals who have dedicated years to EveOnline how valued they are as customers.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#6380 - 2016-01-15 09:22:43 UTC  |  Edited by: Tyberius Franklin
Sgt Ocker wrote:
You know what, for new players it is (very) likely to become a must have item. Who will want to recruit rookies with under 10 mil SP if there is a pool of new players out there with more because they can afford TSP's.
The same people recruiting them now because in the cases of the newest of players the expectation won't be on them to even fully understand TSP much less actually have dabbled in it. In the case of needing bodies or wanting new players specific SP has never mattered and won't if this goes into effect either.

Sgt Ocker wrote:
Many corps now have minimum SP requirements, will they remain the same or will they go up because "it is easy to get TSP's".
You can order new pilots to suit your alliances needs.. Recruiting ad on the forums - minimum 15 mil SP, specialized in (doctrine of the month). Or the alliance that is short on logistics pilots - Minimum 10 mil SP, must have logistics 5 and ___ cruiser 5.
You can, and some do, but if you are you're clearly after a specific type of character rather than growing your corp. That said if you're just a terrible corp making TSP mandates and neither helping nor offering something worthwhile in return you'll just lose members, as you should for being terrible.

Others will be happy to pick up the slack and provide better corp experiences.

Sgt Ocker wrote:
I believe TSP's should remain where they are - An idea.
Devaluing the SP of every player who has spent time training it is bad. Allowing it to be brought and sold is a slippery slope toward pay to win - Gold ammo anyone.
Don't think it could happen? Wasn't it the CEO of CCP Games who stated something along the lines of, Spending money on Eve will never grant an advantage.
SP isn't devalued because it's value lies in what it does via skills, not how scarce it is or if it can be traded. Others gaining SP can't devalue mine, me gaining SP can't devalue someone else'.

Also CCP said the investment of money wouldn't hold an advantage over the investment of time. Note that's not the same as saying that money won't give an advantage. I think that's something being missed here with the invocation of that statement, possibly intentionally so to try and oppose this based on promises that were never actually made.

What CCP has done is allow players to trade money invested in Eve (purchased game time via PLEX) for one of the advantages of investing time in Eve (isk) and let players determine the relative worth. And this isn't an issue because no one is buying an advantage from CCP, just the time of other players at the rates we set. TSP will be no different. The "investment" of time (and money) will continue to be the origin of SP. And spending money will function as it has, as either the price of trading SP or game time for other people active invested time earning isk.

We have no slippery slope. The time for money mechanic is already at the bottom of the chasm.

Sgt Ocker wrote:
Eve has a minimum amount of SP required to start playing the game - CCP seem to think the amount of SP given to a new account is enough to start playing the game. Time put into the game is all that is required to increase those skill points and open up opportunities to fly more skill intensive ships. (Isn't that how we all did it).
The character bazaar exists for those wishing to skip months (or even years) of training, CCP could put some effort into it and make it more user friendly if you want to play around with character training.
And? All those options will still be open and function as they do now, so stating they exists isn't really a coherent opposition to the idea.

Further I'm pretty sure advancing chosen characters, allowing "waste" SP to be sold and providing a much lower cost of entry than the Bazaar are all intended consequences of this idea that no window dressing on the Bazaar could ever replicate.

And what we're talking about has nothing to do with starting SP, so how is bringing that up relevant?



"Is it going to break the game if the guy with 56 mil SP, wanting to train Triage 4 to 5 doesn't have to wait 35 days and could do it by buying the required amount of SP packets and receive 500k SP for each one ?
Is it going to break the game if a brand new character with less than 2 mil SP decides to train directly for Triage 5 and carrier 5 by using SP packets to do it?"

Does having another carrier pilot break the game? Or is the game "broken" for you if everyone doesn't have to get triage 5 the exact same way you did? Is it broken because there are more carrier pilots? Because your SP can't enforce a mandatory special status on you that others can't incringe on for years?

"What is the difference between these two characters, aside from the fact, the 1st one has dedicated a few years into training his character and the 2nd did it automatically with no time required other than the time it takes to buy the SP and skill books.

Both have the same end result, carrier 5 + triage 5. One is being given a huge advantage by using a method of payment - The other (who has dedicated possibly years to his character) is forced to wait 35 days.."

Nothing, why does there need to be? Why should there even be? The older character gathered a fraction of the isk the newer one did if he bought that SP in TSP. He actively played the game more, or socialized more, or yes, potentially even just spent a great deal more on PLEX. That 2nd character basically just crushed your supposed "investment." All we did was wait. All we ever do for SP is wait. And we treat it like we earned something why?

All my SP came from a bit of isk I could very well have PLEX'd and making sure my sub doesn't lapse. That doesn't seem like something I can support saying someone else shouldn't have because they weren't here when I got here.