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Dev Blog: Exploring The Character Bazaar & Skill Trading

First post First post First post
Author
Don ZOLA
Omniscient Order
#6301 - 2015-12-29 16:22:24 UTC
One more potential side effect - Based on CCP official statement : The investment of money in EVE should not give you an unfair advantage over the investment of time.

I was misguided by this and kept spending money on they game as I believed in this. Now I feel scammed. Enough material for reimbursement. Delete my chars and reimburse me subscriptions money for past 5-6 years for all my accounts...or law suit?

There are 2 rules in a successful life: 1. Don't tell people everything you know

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#6302 - 2015-12-29 22:23:36 UTC
Don ZOLA wrote:
...


a) I'd like to see the information suggesting that the average character is above 50mill. I'm certainly not saying it doesn't exist, but to my recollection I haven't seen it. For my part as a 6 year vet I have as many characters above as below the 50 mill mark. If your meaning is to say that there are few players limited to only < 50mill characters that's another story.

As far as what sub 50m SP characters can earn, if you think that as limited as you seem to you aren't looking for opportunities very effectively. That's why TSP will be available, because the group who "can" afford them is as wide as the individual players involved want it to be. I can't "afford" a JF right now, but not because my earning capacity can't get it, but rather because I'm not anywhere near peaking that capacity, and that peak still isn't that high. Much lower SP players are getting the same as my peak isk/hour given the means I use (hint: new player friendly incursion groups exist).

b) Using TSP for progress is a long term solution because progress can't be negated. Continuing to inject TSP may not be, but the SP gained from it puts you permanently ahead of your time based training and further expands the abilities of the character in an equally permanent way now. That you can't continue doing so at the same rate is irrelevant since there is no need or ability to expand infinitely offered by any alternatives.

e) Diminishing returns start after ~2 months of play, who said they need to be maxed out? - No one, but if you're going to make complaints about efficiencies lets be realistic about their scaling and recognize that 2+ years of SP with an 80% ROI is pretty good.

How can they distinguish with something which is available for the everyone on the market? - The same way SRP for ships available to everyone on the market distinguishes corps now. Corps are already distinguished by their willingness and capacity to reduce the need for effort from their members to obtain items already available on the market by reducing or eliminating the need for those members to fund those assets or replacements themselves.

g) No, we know that a portion, specifically the cost of the extractor, is linked to PLEX, but we don't know the vision for extractor cost and whether or not it's negligible or significant. Beyond that we've guessed the cost for the SP in the TSP would follow PLEX, but have no specific reason to believe it will play out that way.

h) I'm sorry what is the issue again? I missed where people selling TSP was an issue we needed to be concerned about. Rather I'm pretty sure the system is only functional when people are willing to trade their SP for isk, so pointing out that people will only deserves the response "All according to plan."

And regarding my situation, I intentionally linked that to an observation by CCP regarding training practices which were viewed as unhealthy. Namely putting the most relevant training aside for greater efficiency. The point being that SP was the greater shiny thing in that instance, because of near permanence (which has since been enhanced) and greater use. Some won't feel that way, but those others farming SP for isk are depending on those that will.

m) When you start with the assumption of PLEX going up it's sure to work that way. You're predicating you position upon the idea that PLEX will first go up enough to provide significant change to the amount you need to spend in cash for a certain isk value in game. There's no indication that the isk need won't match pace keeping PLEX flowing into the game.

n) No, you are broadening. I reposted the original point from the list to demonstrate the fact that your tangent had shifted away from any relevance to it. The potential losses from butthurt purists has no connection to the idea of TSP reducing the appeal of reputationally tainted characters to new players on the Bazaar. At the time of that statement that was a large part of your opposition after I made the mistake of falling into your nebulous "but the side effects" appeal.

Beyond that, there is a difference between a genuinely new unknown and a known corp thief or awoxer. The former you take a risk on while limiting your potential losses if you are a recruiter looking for new players, the latter you have a specific negative expectation of and as such don't recruit at all. Your failure to appreciate the distinction is telling.

Further when we're talking about the buyers of these characters who would be effected most by their reputations, we're talking about the players who are the least knowledgeable about finding out specific character histories or even the full potential effects of reputation.

That TSP is another way of reprocessing these characters is actually proof of the point. These characters are no longer being sold when such behavior becomes prevalent, preventing their reputaional harms from being transitioned. And as stated the mechanism for enabling this is TSP.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#6303 - 2015-12-29 22:26:37 UTC
Don ZOLA wrote:
One more potential side effect - Based on CCP official statement : The investment of money in EVE should not give you an unfair advantage over the investment of time.

I was misguided by this and kept spending money on they game as I believed in this. Now I feel scammed. Enough material for reimbursement. Delete my chars and reimburse me subscriptions money for past 5-6 years for all my accounts...or law suit?
Man, if only that were actually being violated and SP wasn't still only coming from sub time invested in the game. You might actually have had a point on the level of principle.

But even so, unless you actually had a tie in to the EULA or TOS, you'd be wasting the time of everyone involved pursuing it for all it's frivolousness.
Alavaria Fera
GoonWaffe
#6304 - 2015-12-30 04:44:42 UTC
Tyberius Franklin wrote:
Don ZOLA wrote:
One more potential side effect - Based on CCP official statement : The investment of money in EVE should not give you an unfair advantage over the investment of time.

I was misguided by this and kept spending money on they game as I believed in this. Now I feel scammed. Enough material for reimbursement. Delete my chars and reimburse me subscriptions money for past 5-6 years for all my accounts...or law suit?
Man, if only that were actually being violated and SP wasn't still only coming from sub time invested in the game. You might actually have had a point on the level of principle.

But even so, unless you actually had a tie in to the EULA or TOS, you'd be wasting the time of everyone involved pursuing it for all it's frivolousness.

No encourage them to do it, they might learn something interesting.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Mr Omniblivion
Ministry of War
Amarr Empire
#6305 - 2015-12-30 07:01:29 UTC
Not that CCP is still reading this thread, but this would be a great improvement over the current character bazaar. New(er) players would benefit in being able to "catch up" to the current meta. Higher sp characters still retain a huge advantage being that it would be prohibitively expensive to craft your own 80+m skillpoint character- whereas right now you can just purchase one from the character bazaar. Also, it allows for higher sp characters to get rid of those wasted mining skills they researched when they first started.
Arthur Aihaken
CODE.d
#6306 - 2015-12-31 13:44:05 UTC
Any update or is this idea DOA?

I am currently away, traveling through time and will be returning last week.

Alavaria Fera
GoonWaffe
#6307 - 2016-01-01 00:18:04 UTC
I think it'll be Alive on Arrival. Suddenly.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#6308 - 2016-01-01 00:37:03 UTC
I'll guess fanfest announcement at the latest for new info. I'd love to be wrong and we got word either way sooner.
Asura Vajrarupa
Doomheim
#6309 - 2016-01-01 04:40:15 UTC
Tyberius Franklin wrote:
I'll guess fanfest announcement at the latest for new info. I'd love to be wrong and we got word either way sooner.


Same here, but knowing the CCP, it will probably be literally months.

Ignorance is the cause of suffering.

Deornoth Drake
Vandeo
#6310 - 2016-01-02 17:44:02 UTC
Nearly forgot to post something in this channel:

Transferring skills from one character to another sounds ok.

However, I would like to optimize myself.
E.g. I trained for carriers but but don't fly them.

Basically, transfer the skill points from skill A to skill B, which is currently in training.
I.e. you could double up the training speed.

E.g. I trained for dreadnought but would like to remove that.
I could use those skill points to double the training speed.

And yes this is 1:1, no skill points lost.
Why? Because we paid for those skill points already
and we pay for the transfer from one skill to another as well.
Suede
State War Academy
Caldari State
#6311 - 2016-01-02 20:31:43 UTC
http://www.theguardian.com/technology/2014/jun/05/world-of-darkness-the-inside-story-mmo-ccp-white-wolf

Microtransactions and 'monocle-gate'


The development difficulties were only part of the Incarna problem. According to sources, CCP management had decided to introduce microtransactions, unbeknownst to most of the rank and file, charging real money for cosmetic items with which to customise character avatars. This is a familiar feature in online games, but usually a new outfit for a player character will cost $15-20. CCP decided to charge much more. The most notorious example was a monocle costing $70. The price tag infuriated fans kick-starting a major pricing controversy that would go on to become known as Monocle-gate.

The CEO had members of the fiction writing team put the apology together - he was either so out of touch, so arrogant, that he couldn’t find the words himself

Eventually CEO Hilmar Veigar Pétursson issued an apology to the players. But even this short appeasement wasn’t what it seemed; according to Blood, Petursson didn’t actually write it.

“He had members of our storyline team – a group responsible for writing in-game content and fiction – put it together,” he says. “He was either so out of touch, so arrogant, or perhaps both, that he couldn’t find the words to say himself. They bailed him out big time.”


can't believe for the passed weeks that none of the dev team at CCP have not even replyed to this dev blog what so ever,
would be nice to have a message or a post regarding this dev blog as we are your paying customers.

just looks kinda of bad to the paying player base that if ccp can not be bothered to reply to its loyal paying customers, who are paying a sub each month, without a paying customers would put ccp out of business
Onslaughtor
Phoenix Naval Operations
Phoenix Naval Systems
#6312 - 2016-01-04 09:57:32 UTC
I personal feel this would really help everyone in the system. Sp is often treated sacredly but is really only something that holds back player progress, not enhances it.
The one error I find in this whole system actually has to do less with the monetization of it and more with how that monetization is done. I have spent a bit on plex and aurum recently and its actually a grinding experience for a customer. Spending money should feel good, fast, and simple. For one the price of plex and I say subscriptions, might need reassessing as that forms the single point for all other costs in eve, and at least based on the average american wage, might be a bit too high when you consider some of the other expenses you want players to buy into. Idealy you want the subscription to feel cheapish and get the customer on buying lots of little things. This is how I personally feel about this of course but as someone who spends money on their games and on eve it's what I have noticed.
Another thing is how much plex is in the game. It's known that there are people with thousands of plex just storing them and helping build up a false scarcity. While the exact numbers is up to debate it definitely adds volatility to the people who only play off plex. If the numbers of plex paying players is too high then that kind of volatility could disrupt the player ecosystem. While some of the data needed to show this could be a case is missing from player hands it's something to be mindful of. One solution could be adding some kind of lock or decay function to plex where they only last in tradeable form for a year or so. This keeps the market in a more natural flux with large room for overhead and forces people to spend.

Anyway. It's a good idea. Balancing cost and actually mechanics will be a test but the idea and core concept solves a lot of problems in one stroke.

Also some feedback at some point would be nice :D I have a few friends who might actually play if this was implemented.
Hamish McRothimay
Norse Complex Inc
#6313 - 2016-01-04 16:28:36 UTC  |  Edited by: Hamish McRothimay
Tyberius Franklin wrote:
Don ZOLA wrote:
One more potential side effect - Based on CCP official statement : The investment of money in EVE should not give you an unfair advantage over the investment of time.

I was misguided by this and kept spending money on they game as I believed in this. Now I feel scammed. Enough material for reimbursement. Delete my chars and reimburse me subscriptions money for past 5-6 years for all my accounts...or law suit?
Man, if only that were actually being violated and SP wasn't still only coming from sub time invested in the game. You might actually have had a point on the level of principle.

But even so, unless you actually had a tie in to the EULA or TOS, you'd be wasting the time of everyone involved pursuing it for all it's frivolousness.


Key word here is "YOU" and because it says "YOU" we see that CCPZulu is talking about the monetary investment of an individual, So yes the money invested by an individual in SP will give them an unfair advantage over someone who invests just time using monthy subs or plex.

It's pretty obvious really, if I can afford to buy SP with cash and you can't my money buys an advantage
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#6314 - 2016-01-04 23:18:19 UTC  |  Edited by: Tyberius Franklin
Hamish McRothimay wrote:
Tyberius Franklin wrote:
Don ZOLA wrote:
One more potential side effect - Based on CCP official statement : The investment of money in EVE should not give you an unfair advantage over the investment of time.

I was misguided by this and kept spending money on they game as I believed in this. Now I feel scammed. Enough material for reimbursement. Delete my chars and reimburse me subscriptions money for past 5-6 years for all my accounts...or law suit?
Man, if only that were actually being violated and SP wasn't still only coming from sub time invested in the game. You might actually have had a point on the level of principle.

But even so, unless you actually had a tie in to the EULA or TOS, you'd be wasting the time of everyone involved pursuing it for all it's frivolousness.


Key word here is "YOU" and because it says "YOU" we see that CCPZulu is talking about the monetary investment of an individual, So yes the money invested by an individual in SP will give them an unfair advantage over someone who invests just time using monthy subs or plex.

It's pretty obvious really, if I can afford to buy SP with cash and you can't my money buys an advantage
The basis of your objection is false. The introduction of PLEX into the game makes the entire system one that can be taken advantage of at any point by any player with only in game isk.

Because PLEX exists in game to be bought with isk every aspect of the system is open to any player by actually investing time in game. Without the use of any cash. And that means actually investing time in the game, not just being subbed.

Further, PLEX has existed as a bypass for time where isk is concerned since it's inception. Basically if you want to cling to that line under that interpretation you're only able to do so by ignoring the state of the game for years. If the basis of an objection is intentional ignorance of the games mechanics it's not a very good argument.

Edit: Further, some of us are already investing money in an advantage as is. Hint: How much utility can an extra account potentially bring? Does CCP encourage extra accounts? Do those accounts incur extra cost that someone must bear?
Hamish McRothimay
Norse Complex Inc
#6315 - 2016-01-05 18:18:49 UTC  |  Edited by: Hamish McRothimay
Tyberius Franklin wrote:
Hamish McRothimay wrote:
Tyberius Franklin wrote:
Don ZOLA wrote:
One more potential side effect - Based on CCP official statement : The investment of money in EVE should not give you an unfair advantage over the investment of time.

I was misguided by this and kept spending money on they game as I believed in this. Now I feel scammed. Enough material for reimbursement. Delete my chars and reimburse me subscriptions money for past 5-6 years for all my accounts...or law suit?
Man, if only that were actually being violated and SP wasn't still only coming from sub time invested in the game. You might actually have had a point on the level of principle.

But even so, unless you actually had a tie in to the EULA or TOS, you'd be wasting the time of everyone involved pursuing it for all it's frivolousness.


Key word here is "YOU" and because it says "YOU" we see that CCPZulu is talking about the monetary investment of an individual, So yes the money invested by an individual in SP will give them an unfair advantage over someone who invests just time using monthy subs or plex.

It's pretty obvious really, if I can afford to buy SP with cash and you can't my money buys an advantage
The basis of your objection is false. The introduction of PLEX into the game makes the entire system one that can be taken advantage of at any point by any player with only in game isk.

Because PLEX exists in game to be bought with isk every aspect of the system is open to any player by actually investing time in game. Without the use of any cash. And that means actually investing time in the game, not just being subbed.

Further, PLEX has existed as a bypass for time where isk is concerned since it's inception. Basically if you want to cling to that line under that interpretation you're only able to do so by ignoring the state of the game for years. If the basis of an objection is intentional ignorance of the games mechanics it's not a very good argument.

Edit: Further, some of us are already investing money in an advantage as is. Hint: How much utility can an extra account potentially bring? Does CCP encourage extra accounts? Do those accounts incur extra cost that someone must bear?


and circle the argument back to the point where once again we have to point out that ISK is a fiat in-game currency that cannot be converted into real money but SP are gained through individuals time paid for by subscription and real money

But do we really have to start over, cycling though the same old argument/counter argument again and again.

The point is I think it's a crap idea and you think it's wonderful.

CCP has to decide how many people it will please & how many it will **** off, Then hope that if they emulate the mico-transaction culture of other MMO's how much the increased player churn rate will affect the game and it's economy.

Also, as Eve is a sandbox model, not a progression model, CCP should also look into creating an "End Game" level for player's to reach because at present it does not have one. Any MMO worth its salt utilizing the "End Game" world model (pay to reach level 100 to be allowed to fight with all the other level 100s) has plenty of high end PVE content to buy, in fact it is pretty much a prerequisite of progression based MMO's.

Which sucks for the Eve as we know it because its a sandbox not a progression based MMO


EDIT: Did I mention that if I can afford to buy SP with cash and you can't my money buys an advantage
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#6316 - 2016-01-05 22:06:57 UTC  |  Edited by: Tyberius Franklin
Hamish McRothimay wrote:
and circle the argument back to the point where once again we have to point out that ISK is a fiat in-game currency that cannot be converted into real money but SP are gained through individuals time paid for by subscription and real money
Which is fully irrelevant for any argument regarding the statement " The investment of money in EVE should not give you an unfair advantage over the investment of time." An in game advantage need have no fiat to RL (which is also a fiat currency, so I'm not even sure what the point is here) conversion to be an in game advantage.

Hamish McRothimay wrote:
But do we really have to start over, cycling though the same old argument/counter argument again and again.
We wouldn't if you would stop clinging to irrelevant or wholly untrue concepts as if they made a relevant point here. Especially when the existence of PLEX, a commodity with a real currency price point, already breaks every precept you're trying to cling to with that argument.

Hamish McRothimay wrote:
The point is I think it's a crap idea and you think it's wonderful.
I think it's a good idea because it's a good idea. Your only objections stem from a series of false notions, be they the concept of winning with SP, the ability to buy advantages, and appeals to treat SP as a real currency when it's a virtual concept created by CCP with no such inherent equivalency.

Hamish McRothimay wrote:
CCP has to decide how many people it will please & how many it will **** off, Then hope that if they emulate the mico-transaction culture of other MMO's how much the increased player churn rate will affect the game and it's economy.

Also, as Eve is a sandbox model, not a progression model, CCP should also look into creating an "End Game" level for player's to reach because at present it does not have one. Any MMO worth its salt utilizing the "End Game" world model (pay to reach level 100 to be allowed to fight with all the other level 100s) has plenty of high end PVE content to buy, in fact it is pretty much a prerequisite of progression based MMO's.

Which sucks for the Eve as we know it because its a sandbox not a progression based MMO
Well obviously that's a decision CCP has to make, alongside the decision about how beholden they'll have to be to the whims of the player base when it comes to the development of the game vs what they feel to be best. They'll have to decide if they want to have their ideas held hostage be a mob which has historically not lived up to their threats to quit when thrown around at any major change.

Not sure what you mean by Eve not being a progression model: Partially because progression is part of what they monetize, whether through the transfer of progressed characters and facilitating/moderating such trades, or the creation of trained characters for sub money. Additionally because a "progression model" and a sandbox are not exclusive, the proof being the very game we play and the fact that you would call it a sandbox while having an argument about the progression model in it.

Regarding end game, that's another discussion altogether where one has to ask whether a specific end game even makes sense in a game which conceptually shouldn't funnel players to a common end since it's a sandbox. And further wonder if an end game isn't self fulfilling in the realm of player generated content.

Hamish McRothimay wrote:
EDIT: Did I mention that if I can afford to buy SP with cash and you can't my money buys an advantage
Did I mention that this advantage already exists in the form of multiple account holding and character buying? Yes, I did.

Edit: Did I also mention this makes that advantage more accessible by lowering the price point of entry? Again, yes I did. Until you ban character trades and multi account holding on top of eliminating PLEX this idea is actually closer to being fair than the current paid advantage options with SP.

Did I also mention that since PLEX exists all the options available through this system (as well as current systems) are equally available without spending any real world currency, making you claim of not being disadvantaged rather subjective and more related to ones ability to manipulate the game? Also, yes.
Warfare Warrior
Caldari Provisions
Caldari State
#6317 - 2016-01-05 22:10:06 UTC
hurry up with this ive 13m leadership i want to move to gunnery :P
Hamish McRothimay
Norse Complex Inc
#6318 - 2016-01-06 02:21:55 UTC
Tyberius Franklin wrote:

Which is fully irrelevant for any argument regarding the statement " The investment of money in EVE should not give you an unfair advantage over the investment of time." An in game advantage need have no fiat to RL (which is also a fiat currency, so I'm not even sure what the point is here) conversion to be an in game advantage.

Hamish McRothimay wrote:
But do we really have to start over, cycling though the same old argument/counter argument again and again.
We wouldn't if you would stop clinging to irrelevant or wholly untrue concepts as if they made a relevant point here. Especially when the existence of PLEX, a commodity with a real currency price point, already breaks every precept you're trying to cling to with that argument.

Hamish McRothimay wrote:
The point is I think it's a crap idea and you think it's wonderful.
I think it's a good idea because it's a good idea. Your only objections stem from a series of false notions, be they the concept of winning with SP, the ability to buy advantages, and appeals to treat SP as a real currency when it's a virtual concept created by CCP with no such inherent equivalency.

Hamish McRothimay wrote:
CCP has to decide how many people it will please & how many it will **** off, Then hope that if they emulate the mico-transaction culture of other MMO's how much the increased player churn rate will affect the game and it's economy.

Also, as Eve is a sandbox model, not a progression model, CCP should also look into creating an "End Game" level for player's to reach because at present it does not have one. Any MMO worth its salt utilizing the "End Game" world model (pay to reach level 100 to be allowed to fight with all the other level 100s) has plenty of high end PVE content to buy, in fact it is pretty much a prerequisite of progression based MMO's.

Which sucks for the Eve as we know it because its a sandbox not a progression based MMO
Well obviously that's a decision CCP has to make, alongside the decision about how beholden they'll have to be to the whims of the player base when it comes to the development of the game vs what they feel to be best. They'll have to decide if they want to have their ideas held hostage be a mob which has historically not lived up to their threats to quit when thrown around at any major change.

Not sure what you mean by Eve not being a progression model: Partially because progression is part of what they monetize, whether through the transfer of progressed characters and facilitating/moderating such trades, or the creation of trained characters for sub money. Additionally because a "progression model" and a sandbox are not exclusive, the proof being the very game we play and the fact that you would call it a sandbox while having an argument about the progression model in it.

Regarding end game, that's another discussion altogether where one has to ask whether a specific end game even makes sense in a game which conceptually shouldn't funnel players to a common end since it's a sandbox. And further wonder if an end game isn't self fulfilling in the realm of player generated content.

Hamish McRothimay wrote:
EDIT: Did I mention that if I can afford to buy SP with cash and you can't my money buys an advantage
Did I mention that this advantage already exists in the form of multiple account holding and character buying? Yes, I did.

Edit: Did I also mention this makes that advantage more accessible by lowering the price point of entry? Again, yes I did. Until you ban character trades and multi account holding on top of eliminating PLEX this idea is actually closer to being fair than the current paid advantage options with SP.

Did I also mention that since PLEX exists all the options available through this system (as well as current systems) are equally available without spending any real world currency, making you claim of not being disadvantaged rather subjective and more related to ones ability to manipulate the game? Also, yes.


Irrelevant because you are not talking about an individuals time or real money.

Did I mention that if this goes through I will be able to gain advantage by buying the only thing left in the game you cannot buy and the only thing in the game that requires time commitment. Hence the point stands " The investment of money in EVE should not give you an unfair advantage over the investment of time."

and by the way you were trolled 50 pages ago when you were convinced to create a list of points you think make this a good thing for the game when you cannot possibly know its effect on the game ...LOL you've been had
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#6319 - 2016-01-06 03:51:27 UTC  |  Edited by: Tyberius Franklin
Hamish McRothimay wrote:
Irrelevant because you are not talking about an individuals time or real money.
Actually yes, we are talking about real time and money in any of the purchased advantage scenarios present; they all represent real money being spent and real time being transferred between individuals (edit: or in the case of multi account holders/dual training cert users within the same individual), regardless of the question of whether the advantage gained has a specific monetary equivalency.

Hamish McRothimay wrote:
Did I mention that if this goes through I will be able to gain advantage by buying the only thing left in the game you cannot buy and the only thing in the game that requires time commitment. Hence the point stands " The investment of money in EVE should not give you an unfair advantage over the investment of time."
Considering I'm already buying it your premise is still wrong.

Hamish McRothimay wrote:
and by the way you were trolled 50 pages ago when you were convinced to create a list of points you think make this a good thing for the game when you cannot possibly know its effect on the game ...LOL you've been had
Trolled into making a prediction about the effects of a change on the game, the same thing done by every player on this thread who made an argument regarding the benefit or detriment of the idea, including yourself (and CCP as well in the blog itself for that matter)?

If debating the idea based on predicted effects and consequences is a troll, CCP trolled you into this starting on page one and you're still biting.

But your straw grasping is pretty amusing while nonsensical.
Alavaria Fera
GoonWaffe
#6320 - 2016-01-06 05:58:38 UTC
Tyberius Franklin wrote:
Hamish McRothimay wrote:
and by the way you were trolled 50 pages ago when you were convinced to create a list of points you think make this a good thing for the game when you cannot possibly know its effect on the game ...LOL you've been had
Trolled into making a prediction about the effects of a change on the game, the same thing done by every player on this thread who made an argument regarding the benefit or detriment of the idea, including yourself (and CCP as well in the blog itself for that matter)?

If debating the idea based on predicted effects and consequences is a troll, CCP trolled you into this starting on page one and you're still biting.

But your straw grasping is pretty amusing while nonsensical.

CCP definitely got us good, how many pages with just one post?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?