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Dev Blog: Exploring The Character Bazaar & Skill Trading

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Tyberius Franklin
Federal Navy Academy
Gallente Federation
#6181 - 2015-12-10 23:12:01 UTC
Hamish McRothimay wrote:
Tyberius Franklin wrote:
Hamish McRothimay wrote:
I think this time you have it backwards

A complete asshat, Awoxing thief of a toon with 100million SP when put up for sale at the Bazaar with return less ISK because if you are going to buy a 100mill SP toon you are going to research it's background and it's sale price will be lower than squeaky clean toon with the same SP. So what you do is milk off all its SP leaving enough to be a goodish booster alt and sell it to the less experienced players with less suspecting natures

So SP trades will make it more profitable to dump baddies and thus reputation dumping will be encouraged
No, the claim was that the new player didn't have a built reputation therefore it wasn't a concern, not that the cost wouldn't be impacted by the reputation. And in the case of a new player I believe it reasonable to conclude the investigation into the background of the character may not be as thorough, leaving the more enticing price a greater factor at current.

Since TSP first provides a likely much lower price point of entry into gaining SP it disincentivizes the Bazaar as a whole, meaning the whole issue of character research and it's effect on price vs a good one moot since the demand is moved elsewhere.

And further 100mill is a bad point to argue on since most character traded are under 50m SP per CCP.


A complete asshate 50 mill SP toon will still yield better profits methinks....
From those willing to spend billions on a character maybe, but I'm willing to be a few hundred mill every now and then is a far more attractive proposition from the buyers perspective.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#6182 - 2015-12-10 23:16:04 UTC
Don ZOLA wrote:
More stuff

a) My bad, what happened there was I said it didn't represent earnings potential and you said it was a median, but didn't specify median wallet vs earnings, thus I got confused. Now that you've specified what you meant:

Yes, it still holds true because we're looking at, per best estimations, the average character affording 2 each, before any economic influence fro motivation is visible, if it even becomes visible because players are free to say no to it or seek it at any pricepoint. Expensive isn't the metric here. If you want to talk about the list then do that or point out where there it was suggested that it wouldn't be.

b) It was expressed via the example how it is better. A player is now able to accumulate SP outside of normal training without having to have any gained abilities divorced from their identified character. That is a solid fact. It's not possible now. It would be possible with TSP. It's a choice denied by current mechanics and a choice enabled by TSP. That new factually proposed individual choice is the benefit.

Your behavioral prediction makes some interesting assumptions though:
- That the compulsion to purchase SP remains relatively constant even as the amount and distribution of SP grow
- That the desire to purchase TSP on any occasion will likely inherently become habit
- That the desire to compulsively purchase TSP will build to the point of making a purchase multiple times that of TSP in cost

None of these are inherent with TSP purchases. TSP actually is designed such that it works against the the last in fact. Further when we look at what we already know of character purchases we're left wondering if the first 2 are true. I'd like to see numbers to figure out what the repeat rate of buyers is, for certain, but "many" new player buyers suggests unique customers rather that a high repeat market.

If that does happen it's going to be because they've peaked TSP returns, don't mind disassociation with their main at that point, which is more likely once reputation is established, and/or whatever skill set their after is alt centric. Still, it means that the TSP option was the preferable one until it was exhausted, meaning it's benefits were appreciated.

e) "Because due to diminishing returns it become inefficient?" - Diminishing returns max at over 3 years of SP. Unless you're expanding the definition ow new to that range, which is absurd, this is irrelevant.

"Because skilled players can earn for it if they want?" - And? Skilled players can earn their own ships if they want but SRP still exists.

"Because if the corp wants to help player it is easier to provide him with ship and equipment worth that much which will help him to earn it on his own if he wants?" - Who said they weren't. I don't expect this to be an either/or type of thing for these benefits when the org can support them.

"If we go to the original question (how it will be better) what is the difference for non new players? They get 300mil value item, isk on hands, ships or equipment, what is the difference? Then answer how is it actually better and why?" - Simple, it's another benefit player orgs can offer to distinguish themselves and compete for members or attract the unrecruited, possibly placing more players in those orgs vs solo or or in weak orgs which data suggests is better for retention.

And yes, we're back to where we belong, on the list as you requested. Because you deflected into whole other topics than started complaining. So here we are fixing that and you're still whining.

g) Well if we're not taking SP into account were assuming a complete unknown price in which case your every argument on cost prohibitiveness is baseless until we know extractor cost. At that point we can begin to gauge the extent of PLEX impact and base cost. Until then we're at a stalemate here.

h) Well, yes, factually they will have diminishing returns over 5m SP, but that doesn't invalidate anything. This is because a) independence isn't universally sought (see any cap ship placement program ever offered), and b) people don't stop wanting free stuff because they can earn their own.

And yeah, many new players probably would want shinys over SP, but not a lot of corps offer those shinys because the capacity to use them effectively and the ease of their loss as a result is a bad idea compared to something you can stick and keep in their head and scales benefit accordingly. Understand the difference being explained here, are corps willing? Yes, but they don't have too many opportunities that aren't likely to backfire more often than work. This offers one.

Funny thing is, when I was new I didn't want shiny things because I lost ships and didn't want to pay to replace that stuff. SP on the other hand? Well, lets just say I almost became one of the cases CCP could use against attributes standing in the way of gameplay.

m) Look at the market. Are you having issue finding PLEX? Are there fewer posted? Yes, you know what would help that? A strong and sustained desire for isk. It's not a challenge on market data. Rather it directly addresses part of the issue your player analysis identifies. Incentivizing the introduction of PLEX to increase supply.

n) Nah, at this point you're just being vague and broadening your range to insert anything looking like a counterpoint even where it doesn't belong. Fact is the whole "side effects" thing was a deflection from the contents of the list you're now claiming you want to stick to. What losses may occur from "hurt feelings" don't apply to anything on the list and as such are misdirection for the purpose of arguing on point n). If you want that as an unrelated negative of the change not pertaining to the list then sure.

Otherwise no, it's deflection.
Alavaria Fera
GoonWaffe
#6183 - 2015-12-11 02:40:42 UTC
Tyberius Franklin wrote:
And yeah, many new players probably would want shinys over SP, but not a lot of corps offer those shinys because the capacity to use them effectively and the ease of their loss as a result is a bad idea compared to something you can stick and keep in their head and scales benefit accordingly. Understand the difference being explained here, are corps willing? Yes, but they don't have too many opportunities that aren't likely to backfire more often than work. This offers one.

Hmm, well if they're new enough then there's some of those "really necessary" 4s/5s that can really accelerate their first two weeks or so.

Also, if you're early enough, all the ships are new and shiny. For example, some people in lowsec may realize there's a big fork, two whole different t1 ewar frigates.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Berrice Silf
Academy of the Imperial Guards
#6184 - 2015-12-11 11:39:26 UTC  |  Edited by: Berrice Silf
Tyberius Franklin wrote:
1. The point isn't use, it's the desire to continue progression. Currently the only way to gain SP is to be subbed and keep training. Some feel compelled to sub even though they may be taking time away from the game for that reason, increasing revenue from a model where people purely pay to play.

This divorces that for some, but keeps the mechanic of all SP coming from sub time, even if someone else. Thus all the non-TSP'ers keep going as they have, many of the TSP'ers also do so for the gains of passive training, and TSP suppliers increase sub or training cert expense to supply the tradable SP.

It's the best solution because everyone is still coming to you for that full sub price for the SP.

2. But it will very much be about what you can scrap together for it because paying 1.2B for a PLEX is worse than 300mill for TSP. So we're raising the entry point and using another item of limited, real money supply with a high value as our delimiter.

This fails to create a change from that AND turns this into a pure PLEX demand increase.

Admittedly the whole CC thing was too strong a statement, but it was intended to mark the difference between an in game driven system and a real currency driven system.

3. It's not that I like the idea of an alliance controlled item, it's that your idea makes alliances turning PLEX into one of those items, moreso than it already may be, an attractive proposition. Given the potential harms of controlled TSP or controlled PLEX and the potential economic effects, I'd much rather have the former.

And yes, I'm extremely careful with replies to the point that I can foresee what the counters will be as a point of thoroughness, but more than that out of concern that, as certain other posters are prone, intentional misinterpretation or insertion of their own bias. Obviously I can't counter it all, or maybe any of it, but I do so simply to try to be as clear, straightforward and well understood as possible on top of actually tracing things out to their conclusion.

Your viewing the TSP with all it's erroneous use attached. The way i'm trying to describe is that the "Tempus Fugit" mechanic should only apply to the people who most need it which is those entering the game new / second character or someone tempted back after hearing that there is a way to speed the start process. There will be no effect to subs, even those who continue to sub whilst on a sabbatical. It's use is to get you into the game at a functioning level without any lengthy waiting period.


0 – 5 million skillpoints = 500,000 unallocated skillpoints added
5 – 25 million skillpoints = 400,000 unallocated skillpoints added
25 –50 million skillpoints =300,000 unallocated skillpoints added

Capped of no use above 50 million skill points.

You quote the figure of 300m but that's a minimal figure depending on the plex staying at its current price, there is still the extractor to be attached to that . Doing it this way you either pay CCP directly a set figure per packet or a set aurum price, one off sets the other i.e. if the ingame one becomes to expensive via plex you have the out of game alternative. None of it will impact the game like the TSP could financially.

Any item that has the Tempus Fugit mechanic should be made available to anyone unfettered, The TSP will be a coveted Holy Grail item or at best force individuals to create there own mini farms to boost a main / Find a corp - alliance that offers them, all counter productive to stimulating the player base and getting those numbers rising of actual players.
Jon Essler
Doomheim
#6185 - 2015-12-11 18:28:54 UTC
So is there any further word on this from CCP? I'm hoping this is going to make it into the game, and sooner rather than later.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#6186 - 2015-12-11 19:34:26 UTC  |  Edited by: Tyberius Franklin
Berrice Silf wrote:
Tyberius Franklin wrote:
1. The point isn't use, it's the desire to continue progression. Currently the only way to gain SP is to be subbed and keep training. Some feel compelled to sub even though they may be taking time away from the game for that reason, increasing revenue from a model where people purely pay to play.

This divorces that for some, but keeps the mechanic of all SP coming from sub time, even if someone else. Thus all the non-TSP'ers keep going as they have, many of the TSP'ers also do so for the gains of passive training, and TSP suppliers increase sub or training cert expense to supply the tradable SP.

It's the best solution because everyone is still coming to you for that full sub price for the SP.

2. But it will very much be about what you can scrap together for it because paying 1.2B for a PLEX is worse than 300mill for TSP. So we're raising the entry point and using another item of limited, real money supply with a high value as our delimiter.

This fails to create a change from that AND turns this into a pure PLEX demand increase.

Admittedly the whole CC thing was too strong a statement, but it was intended to mark the difference between an in game driven system and a real currency driven system.

3. It's not that I like the idea of an alliance controlled item, it's that your idea makes alliances turning PLEX into one of those items, moreso than it already may be, an attractive proposition. Given the potential harms of controlled TSP or controlled PLEX and the potential economic effects, I'd much rather have the former.

And yes, I'm extremely careful with replies to the point that I can foresee what the counters will be as a point of thoroughness, but more than that out of concern that, as certain other posters are prone, intentional misinterpretation or insertion of their own bias. Obviously I can't counter it all, or maybe any of it, but I do so simply to try to be as clear, straightforward and well understood as possible on top of actually tracing things out to their conclusion.

Your viewing the TSP with all it's erroneous use attached. The way i'm trying to describe is that the "Tempus Fugit" mechanic should only apply to the people who most need it which is those entering the game new / second character or someone tempted back after hearing that there is a way to speed the start process. There will be no effect to subs, even those who continue to sub whilst on a sabbatical. It's use is to get you into the game at a functioning level without any lengthy waiting period.


0 – 5 million skillpoints = 500,000 unallocated skillpoints added
5 – 25 million skillpoints = 400,000 unallocated skillpoints added
25 –50 million skillpoints =300,000 unallocated skillpoints added

Capped of no use above 50 million skill points.

You quote the figure of 300m but that's a minimal figure depending on the plex staying at its current price, there is still the extractor to be attached to that . Doing it this way you either pay CCP directly a set figure per packet or a set aurum price, one off sets the other i.e. if the ingame one becomes to expensive via plex you have the out of game alternative. None of it will impact the game like the TSP could financially.

Any item that has the Tempus Fugit mechanic should be made available to anyone unfettered, The TSP will be a coveted Holy Grail item or at best force individuals to create there own mini farms to boost a main / Find a corp - alliance that offers them, all counter productive to stimulating the player base and getting those numbers rising of actual players.
I'm only viewing it as presented and further not considering use over 50m SP "erroneous". There is also the issue of disagreeing on the concept of need. I don't think anyone needs it, which is why I'm fine with people deciding they don't want it for whatever reason. But since reallocation was a stated point in the op, I can say fully denying it to anyone negates a CCP stated goal.

Regarding the compulsion to sub, for inactives I imagine this will ease it, especially for those who find isk easy to come by and either have diverse or low SP characters they are still building. Reason being they would have no specific reason to be missing out since they could gain reasonably via TSP. If I'm right, and who knows if I am as that's the way speculation goes till it can be seen, that could also have a downward PLEX influence as fewer rich players may be PLEXing acounts through inactive downtimes for SP.

Also no, as explained 300mill is an estimate based on the expectation that the price will be around the PLEX equivalent price for the time, which as established needn't be true because we have potential producers that don't need to pay PLEX from it. If it could be established that the majority of supply would come from additional PLEX usage maybe that would hold, but we've yet to really determine that. If not, and we're fueling from training idle accounts that were already PLEXing or subbing as well as a low extractor cost we're looking at a minimal PLEX impact.

Further I'm not sure Tempus Fugit applies here since it implied idleness, like the current SP system, not activity and invested time like TSP.
Berrice Silf
Academy of the Imperial Guards
#6187 - 2015-12-11 20:12:34 UTC  |  Edited by: Berrice Silf
Tyberius Franklin wrote:
I'm only viewing it as presented and further not considering use over 50m SP "erroneous". There is also the issue of disagreeing on the concept of need. I don't think anyone needs it, which is why I'm fine with people deciding they don't want it for whatever reason. But since reallocation was a stated point in the op, I can say fully denying it to anyone negates a CCP stated goal.

Regarding the compulsion to sub, for inactives I imagine this will ease it, especially for those who find isk easy to come by and either have diverse or low SP characters they are still building. Reason being they would have no specific reason to be missing out since they could gain reasonably via TSP. If I'm right, and who knows if I am as that's the way speculation goes till it can be seen, that could also have a downward PLEX influence as fewer rich players may be PLEXing acounts through inactive downtimes for SP.

Also no, as explained 300mill is an estimate based on the expectation that the price will be around the PLEX equivalent price for the time, which as established needn't be true because we have potential producers that don't need to pay PLEX from it. If it could be established that the majority of supply would come from additional PLEX usage maybe that would hold, but we've yet to really determine that. If not, and we're fueling from training idle accounts that were already PLEXing or subbing as well as a low extractor cost we're looking at a minimal PLEX impact.

Further I'm not sure Tempus Fugit applies here since it implied idleness, like the current SP system, not activity and invested time like TSP.

Tempus fugit translation is time flies, nothing what so ever to do with idleness

Also on your point of reallocation, we pointed this out one of those erroneous features it has, the OP stated : We want to make sure training decisions are still very important and that rapid respeccing of skills is not an efficient choice at any point .... Roll

If isk is eve's coinage then plex is the gold reserve. Point in being that it is a dual commodity - Time / Value. It doesn't matter if the person selling a TSP is a subbed player or plexing the account, The plex current price gives it a constant current baseline value. Even if a player were to adopt the attitude of i'll sell it for what ever i want, someone will snap it up to either remarket or store.
Here comes the quandary though : Average skill point's per month is 1.55m Optimized is 1.94m per month. Will people adopt the divide by 4 route or divide by 3 even though theyre getting almost 4 packets a month with optimized
e.g.
30 Days ( plex ) ÷ 4 = 7.5 days ( 500k @ optimum ) 300m + Extractor - Amost 4 packets a month
30 Days ( plex ) ÷ 3 = 10 days ( 500k @ Average ) 400m + Extractor - 3 packets a month

Will they be rogues, or will they be honest or will the day traders just take over.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#6188 - 2015-12-11 21:12:40 UTC  |  Edited by: Tyberius Franklin
Berrice Silf wrote:
Tempus fugit translation is time flies, nothing what so ever to do with idleness
Indeed, a saying sometimes coupled with the concept of wasting time. But apparently here that's not the desired interpretation, so what is and how does it apply?

Berrice Silf wrote:
Also on your point of reallocation, we pointed this out one of those erroneous features it has, the OP stated : We want to make sure training decisions are still very important and that rapid respeccing of skills is not an efficient choice at any point .... Roll
I'd suggest reading that again and it's stated intent for SP respecs. No where is it stated that remapping is an erroneous feature, just one made intentionally inefficient. If your desire was to point that out not, consider it debunked on the fact that the diminishing returns were created in part to address and add cost to that feature as the selected quote states.

Berrice Silf wrote:
If isk is eve's coinage then plex is the gold reserve. Point in being that it is a dual commodity - Time / Value. It doesn't matter if the person selling a TSP is a subbed player or plexing the account, The plex current price gives it a constant current baseline value. Even if a player were to adopt the attitude of i'll sell it for what ever i want, someone will snap it up to either remarket or store.
Here comes the quandary though : Average skill point's per month is 1.55m Optimized is 1.94m per month. Will people adopt the divide by 4 route or divide by 3 even though theyre getting almost 4 packets a month with optimized
e.g.
30 Days ( plex ) ÷ 4 = 7.5 days ( 500k @ optimum ) 300m + Extractor - Amost 4 packets a month
30 Days ( plex ) ÷ 3 = 10 days ( 500k @ Average ) 400m + Extractor - 3 packets a month

Will they be rogues, or will they be honest or will the day traders just take over.
That seems like a strong overstatement of the relationship between PLEX and isk and a resulting false equivalency between isk and time. PLEX does work as a gold standard, though does so because of it's value across all uses, not it's representation of time specifically.

Thus there is no isk to time relationship to maintain since sub time is only one of the factors of PLEX cost and SP still only one factor of that sub time.

More importantly these ideas of PLEX giving a variable of base cost assume everyone is in a position of considering the sub cost to be equal to the SP count accumulated in that time. For any account that has no use of additional SP worth is actually 0. At that point any value is profitable and there is no compulsion to seek a PLEX equivalent point specifically. Rather, above a PLEX equivalent point you're just getting into the territory where doing it yourself is cheaper, reducing public demand making those prices unmaintainable if enough buyers figure it out.
Hamish McRothimay
Norse Complex Inc
#6189 - 2015-12-11 21:16:05 UTC
Tyberius Franklin wrote:
Hamish McRothimay wrote:
Tyberius Franklin wrote:
Hamish McRothimay wrote:
I think this time you have it backwards

A complete asshat, Awoxing thief of a toon with 100million SP when put up for sale at the Bazaar with return less ISK because if you are going to buy a 100mill SP toon you are going to research it's background and it's sale price will be lower than squeaky clean toon with the same SP. So what you do is milk off all its SP leaving enough to be a goodish booster alt and sell it to the less experienced players with less suspecting natures

So SP trades will make it more profitable to dump baddies and thus reputation dumping will be encouraged
No, the claim was that the new player didn't have a built reputation therefore it wasn't a concern, not that the cost wouldn't be impacted by the reputation. And in the case of a new player I believe it reasonable to conclude the investigation into the background of the character may not be as thorough, leaving the more enticing price a greater factor at current.

Since TSP first provides a likely much lower price point of entry into gaining SP it disincentivizes the Bazaar as a whole, meaning the whole issue of character research and it's effect on price vs a good one moot since the demand is moved elsewhere.

And further 100mill is a bad point to argue on since most character traded are under 50m SP per CCP.


A complete asshate 50 mill SP toon will still yield better profits methinks....
From those willing to spend billions on a character maybe, but I'm willing to be a few hundred mill every now and then is a far more attractive proposition from the buyers perspective.


OK let me get this straight. First it dis-incentivizes character dumping. Apart from expensive toons for which it creates the opposite, an incentive viz-a-viz milk for SP & dump as lower skilled toon. Then it encourages people with little to spend to buy these bad rep toons because of the lower price point but it doesn't encourage people with lots to spend as they will research better or not care buying to milk for SP. BUT now it really dis-incentives the bazaar as a whole.

“Contrariwise,' continued Tweedledee, 'if it was so, it might be; and if it were so, it would be; but as it isn't, it ain't. That's logic.” -- I think you have fallen too far down the rabbit hole Alice you are getting tangled in your own twisted logic
Berrice Silf
Academy of the Imperial Guards
#6190 - 2015-12-11 21:36:59 UTC
Tyberius Franklin wrote:
Berrice Silf wrote:
Tempus fugit translation is time flies, nothing what so ever to do with idleness
Indeed, a saying sometimes coupled with the concept of wasting time. But apparently here that's not the desired interpretation, so what is and how does it apply?

Berrice Silf wrote:
Also on your point of reallocation, we pointed this out one of those erroneous features it has, the OP stated : We want to make sure training decisions are still very important and that rapid respeccing of skills is not an efficient choice at any point .... Roll
I'd suggest reading that again and it's stated intent for SP respecs. No where is it stated that remapping is an erroneous feature, just one made intentionally inefficient. If your desire was to point that out not, consider it debunked on the fact that the diminishing returns were created in part to address and add cost to that feature as the selected quote states.

Time flies - as in accelerated time i was referring, Never have i ever heard or just even googled it about it being wasted time lol, Most obvious being time flies when your having fun - You must of led a boring life.

How is it in anyway inefficient with that minuscule loss upto 50 mill skill points. If i remember correctly you also stated the figures were off for that also.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#6191 - 2015-12-11 21:49:54 UTC  |  Edited by: Tyberius Franklin
Hamish McRothimay wrote:

OK let me get this straight. First it dis-incentivizes character dumping. Apart from expensive toons for which it creates the opposite, an incentive viz-a-viz milk for SP & dump as lower skilled toon. Then it encourages people with little to spend to buy these bad rep toons because of the lower price point but it doesn't encourage people with lots to spend as they will research better or not care buying to milk for SP. BUT now it really dis-incentives the bazaar as a whole.

“Contrariwise,' continued Tweedledee, 'if it was so, it might be; and if it were so, it would be; but as it isn't, it ain't. That's logic.” -- I think you have fallen too far down the rabbit hole Alice you are getting tangled in your own twisted logic
Your argument makes no sense since those with little to spend would look to TSP with it's lower entry cost, not the Bazaar and it's bad toons. Further those chopped up toons will fall towards the range where TSP should be most efficient, further disincentivising them.

And yes, obviously any business diverted away from the Bazaar decreases the potential and capacity for those abuses, or do you think sales happen without customers?

Did you think those objections through or just jump at the first half baked attempts at a contradiction you could come up with?
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#6192 - 2015-12-11 21:58:49 UTC  |  Edited by: Tyberius Franklin
Berrice Silf wrote:
Time flies - as in accelerated time i was referring, Never have i ever heard or just even googled it about it being wasted time lol, Most obvious being time flies when your having fun - You must of led a boring life.
Found a similar interpretation pretty quickly, guess my google fu is stronger.

Berrice Silf wrote:
How is it in anyway inefficient with that minuscule loss upto 50 mill skill points. If i remember correctly you also stated the figures were off for that also.
We'll have to disagree on the concept on miniscule since 20% to me is significant, though too lenient @ 50m SP. 90% is crushing to the point I wouldn't entertain it but for the most certain of functions I'd never again use (And I don't have 500k in any such functions).

And I've never stated that the function was erroneous, just that it needed returns adjusted because the 80% return range (5m-50m) is too wide IMHO. That's a far cry from saying it should be unusable at 50m+.

I did at one point support a cap, but don't anymore for the reasons stated.
Berrice Silf
Academy of the Imperial Guards
#6193 - 2015-12-11 22:05:12 UTC  |  Edited by: Berrice Silf
Tyberius Franklin wrote:
Berrice Silf wrote:
Time flies - as in accelerated time i was referring, Never have i ever heard or just even googled it about it being wasted time lol, Most obvious being time flies when your having fun - You must of led a boring life.
Found a similar interpretation pretty quickly, guess my google fu is stronger.

Berrice Silf wrote:
How is it in anyway inefficient with that minuscule loss upto 50 mill skill points. If i remember correctly you also stated the figures were off for that also.
We'll have to disagree on the concept on miniscule since 20% to me is significant, though too lenient @ 50m SP. 90% is crushing to the point I wouldn't entertain it but for the most certain of functions I'd never again use.

And I've never stated that the function was erroneous, just that it needed returns adjusted because the 80% return range (5m-50m) is too wide IMHO. That's a far cry from saying it should be unusable at 50m+.

I did at one point support a cap, but don't anymore for the reasons stated.

I didnt infer you said erroneous i said you stated figures were off. Give me the link to this idleness one i can find anything at all
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#6194 - 2015-12-11 22:13:56 UTC  |  Edited by: Tyberius Franklin
Berrice Silf wrote:
I didnt infer you said erroneous i said you stated figures were off.
I did, and addressed that. In the context of the conversation though you were stating the idea was erroneous due to the blog professing inefficiencies. You hadn't changed that position so far as I could tell so I thought you were still arguing for it and using my past disagreement with the numbers to support the idea that I also thought the scaling wasn't making it inefficient enough.

But if you just wanted my thoughts on efficiency, it's there.
Berrice Silf
Academy of the Imperial Guards
#6195 - 2015-12-11 22:20:49 UTC
Tyberius Franklin wrote:
Berrice Silf wrote:
I didnt infer you said erroneous i said you stated figures were off.
I did, and addressed that. In the context of the conversation though you were stating the idea was erroneous due to the blog professing inefficiencies. You hadn't changed that position so far as I could tell so I thought you were still arguing for it and using my past disagreement with the numbers to support the idea that I also thought the scaling wasn't making it inefficient enough.

But if you just wanted my thoughts on efficiency, it's there.

Also one of the principals of earning in eve is How much ISK do you earn per unit of time (i.e., per month, or per hour ) thus giving you direct correlation between isk to time. What do you think drives the monetary inflation within eve, Don't confuse Monetary with goods either.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#6196 - 2015-12-11 22:30:01 UTC
Berrice Silf wrote:
Also one of the principals of earning in eve is How much ISK do you earn per unit of time (i.e., per month, or per hour ) thus giving you direct correlation between isk to time. What do you think drives the monetary inflation within eve, Don't confuse Monetary with goods either.
That correlation of isk to time based on earnings is only personally meaningful. Things don't get cheaper because a subset of players can't afford them if the remaining subset can consume them at their current prices so I'm not sure what you're getting at here. Is it related to something specific we've discussed thus far?

Regarding monetary inflation, that's simple. Isk faucets, since monetary inflation is at it's base just an increase in money supply.
Hamish McRothimay
Norse Complex Inc
#6197 - 2015-12-11 22:56:02 UTC
Tyberius Franklin wrote:
Hamish McRothimay wrote:

OK let me get this straight. First it dis-incentivizes character dumping. Apart from expensive toons for which it creates the opposite, an incentive viz-a-viz milk for SP & dump as lower skilled toon. Then it encourages people with little to spend to buy these bad rep toons because of the lower price point but it doesn't encourage people with lots to spend as they will research better or not care buying to milk for SP. BUT now it really dis-incentives the bazaar as a whole.

“Contrariwise,' continued Tweedledee, 'if it was so, it might be; and if it were so, it would be; but as it isn't, it ain't. That's logic.” -- I think you have fallen too far down the rabbit hole Alice you are getting tangled in your own twisted logic
Your argument makes no sense since those with little to spend would look to TSP with it's lower entry cost, not the Bazaar and it's bad toons. Further those chopped up toons will fall towards the range where TSP should be most efficient, further disincentivising them.

And yes, obviously any business diverted away from the Bazaar decreases the potential and capacity for those abuses, or do you think sales happen without customers?

Did you think those objections through or just jump at the first half baked attempts at a contradiction you could come up with?



No No Alice I just take from your comments in your shifting position in the dialog
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#6198 - 2015-12-11 23:10:32 UTC  |  Edited by: Tyberius Franklin
Hamish McRothimay wrote:
No No Alice I just take from your comments in your shifting position in the dialog
Oh, well there's a simple solution for that, just read what I wrote and don't inject nonsensical bits, cause you didn't get this path of selling characters in bits via TSP first then selling the depleted character to the very people you just made that character useless to from me.

That's not a position shift, it's you trying to come up with any scenario to invalidate someone.

Edit: You've got the chance to prove otherwise though, just point to where you claim I stated that the player diverted from the Bazaar for TSP for some reason comes back to that same Bazaar.
Jon Essler
Doomheim
#6199 - 2015-12-12 00:31:17 UTC  |  Edited by: Jon Essler
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Kerraz RedHill
School of Applied Knowledge
Caldari State
#6200 - 2015-12-12 15:35:05 UTC
Just wanted to say I strongly support this change. As soon as possible, please.