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Dev Blog: Exploring The Character Bazaar & Skill Trading

First post First post First post
Author
Alavaria Fera
GoonWaffe
#6041 - 2015-12-07 17:14:45 UTC  |  Edited by: Alavaria Fera
Rat Scout wrote:
Berrice Silf wrote:

Tenure and length of, Has always been an integral part of eve. Even the CEO states:
The investment of money in EVE should not give you an unfair advantage over the investment of time.

Well, if we are talking about current problems with the bazaar this makes sense, but you can't apply this a s an issue for TSP if it already exists

Perhaps they consider one advantage "fair" and the other "unfair"

The difference being they can't kill the bazaar... or perhaps they think it too is "unfair" but just can't kill it


I shall spend my time to farm isk in order to obtain these tsp.
Actually investing time, you know. Different from the passage of time.


Maybe the issue is that ths passage of time gives an unfair advantage over the investment of time playing the game. We all know with implants it's better to not play the game and rely on the passage of time for skills...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Alavaria Fera
GoonWaffe
#6042 - 2015-12-07 17:19:01 UTC
People like the fact that there is a high barrier (for newbies) to bazaar ie: need to have billions in liquid isk to participate. That's probably why it's "ok" to tolerate it. Also, it's confusing and so on, thus it is a mechanic where the older players can actually use it to maintain their advantage.

The opposite of these is true with TSP. Very much so, thanks to diminishing SP from injecting them

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Rat Scout
Federal Navy Academy
Gallente Federation
#6043 - 2015-12-07 17:27:13 UTC
Alavaria Fera wrote:
People like the fact that there is a high barrier (for newbies) to bazaar ie: need to have billions in liquid isk to participate. That's probably why it's "ok" to tolerate it. Also, it's confusing and so on, thus it is a mechanic where the older players can actually use it to maintain their advantage.

The opposite of these is true with TSP. Very much so, thanks to diminishing SP from injecting them


Is it possible that we could agree TSP is a balance to the bazaar?
General Lootit
The Scope
Gallente Federation
#6044 - 2015-12-07 17:28:26 UTC  |  Edited by: General Lootit
Sgt Ocker wrote:

In some selfish way, I hope CCP do start this program. I hope it brings 10's of thousands of new players in. I want all those new players flying ships they purchased SP for in the game, the more the merrier. Having SP does not give you pilot skill, only learning the mechanics of how ships work will do that.
Bottom line - The more noobs in shiny ships the more killmails (and buckets of tears) for the rest of us.

NB; My FW character with <10 mil SP is currently my favorite. I get more kills with it and have more fun than I do in any of my other characters.

I like your way of thinking. You will have your fun, noobs will have their SP.
Berrice Silf wrote:

Eve is a sandbox in every sense of the word. In this open world there is no place a one day old character cannot go to that someone who has played for 13 years. There are no level entry requirements to access any area, there are no instanced area's that are off limits to anyone.

What about ships requirements?
Berrice Silf wrote:

All its characters are created equal from day one none better than the next.
...
That is not the games fault but they're the first to whine about falling behind and they cannot access the latest FoTM shinies.

Don ZOLA wrote:

[context]
And what you are stating is pure elitism, "everyone is given a same chance, who cares why someone cannot do it"
[/context]
Berrice Silf
Academy of the Imperial Guards
#6045 - 2015-12-07 17:41:34 UTC
General Lootit wrote:
Sgt Ocker wrote:

In some selfish way, I hope CCP do start this program. I hope it brings 10's of thousands of new players in. I want all those new players flying ships they purchased SP for in the game, the more the merrier. Having SP does not give you pilot skill, only learning the mechanics of how ships work will do that.
Bottom line - The more noobs in shiny ships the more killmails (and buckets of tears) for the rest of us.

NB; My FW character with <10 mil SP is currently my favorite. I get more kills with it and have more fun than I do in any of my other characters.

I like your way of thinking. You have your fun, noobs have their SP.
Berrice Silf wrote:

Eve is a sandbox in every sense of the word. In this open world there is no place a one day old character cannot go to that someone who has played for 13 years. There are no level entry requirements to access any area, there are no instanced area's that are off limits to anyone.

What about ships requirements?
Berrice Silf wrote:

All its characters are created equal from day one none better than the next.
...
That is not the games fault but they're the first to whine about falling behind and they cannot access the latest FoTM shinies.

"And what you are stating is pure elitism, "everyone is given a same chance, who cares why someone cannot do it""

Everyone is equal, because you want to spend your time chasing the white rabbit is your choice. Just dont come whining about it later is not an elitist statement. Your playing it how you want to play it but because you treat it like a second job to fund your gameplay you have little time left for the finer parts of the game and its content.
General Lootit
The Scope
Gallente Federation
#6046 - 2015-12-07 17:57:45 UTC
Berrice Silf wrote:

Everyone is equal, because you want to spend your time chasing the white rabbit is your choice. Just dont come whining about it later is not an elitist statement. Your playing it how you want to play it but because you treat it like a second job to fund your gameplay you have little time left for the finer parts of the game and its content.

Don't get me wrong. I just qouted Don ZOLA. It's not what I really think.
GUI Panties
LMVH Luxury Goods
#6047 - 2015-12-07 18:23:32 UTC
I say do it. I have several pilots I would love to push all the SP into one or two,
The diminishing return is a bit to low. You should get more for all those years of training and cash.
After all they are real life clock ticks out of our lives. You don't seem to realize this.
For all those who hate it you are just angry others will fly what you can fly. TO BAD,
My main was born the day after eve launched. I quit playing for a few years I would love to take SP from my other pilots.
Without cash the game goes away. Its not all about you.

On the other hand. There should be new content for older players. For example.
How about a new Gate that takes you to a new universe that you can't come back from.
The new universe offers new skills and ships that you can only get in the new universe.
You need a certain number of SP and minimum age to go through. You can take your isk but it needs to be converted to a new monetary system and exchange rate is such that taking billions of isk is not a huge advantage over the poorest players.
These new skills could be for learning to create and fly ships based on biomimetics, "living ships".
Whereas the old skills are needed as a basis to use these new ships.
This is a truly an evolution and continuance of eve.
You don't have to screw with old content in order to make it APPEAR as new content.
This new universe should also only allow newer computers with newer OS's so there is no limit to the newest technology for the very best game play. Get rid of the Box shaped ships.
This should go without saying keep the current eve system running.


Evolve now don't rehash. We are sick of it.
Imagine new from scratch CLEAN code with the experiences of the old game.
Maybe use that old cluster for this right now...
Willing to accept huge amounts of isk for the idea. Bear




Berrice Silf
Academy of the Imperial Guards
#6048 - 2015-12-07 18:57:05 UTC
General Lootit wrote:
Berrice Silf wrote:

Eve is a sandbox in every sense of the word. In this open world there is no place a one day old character cannot go to that someone who has played for 13 years. There are no level entry requirements to access any area, there are no instanced area's that are off limits to anyone.

What about ships requirements?


The sandbox is the environment, the sandbox doesn't give you access to your ships your tenure to the game does e.g. the time investment.
General Lootit
The Scope
Gallente Federation
#6049 - 2015-12-07 19:03:24 UTC
Berrice Silf wrote:

The sandbox is the environment, the sandbox doesn't give you access to your ships your tenure to the game does e.g. the time investment.

Alavaria Fera wrote:

I shall spend my time to farm isk in order to obtain these tsp.
Actually investing time, you know. Different from the passage of time.

I agree with Alavaria Fera about it
Don ZOLA
Omniscient Order
#6050 - 2015-12-07 19:23:05 UTC
Tyberius Franklin wrote:

a) No, you're simply refusing to acknowledge the point by trying to say any specific example you can find of a poor player invalidates the idea that players can chose to learn to make more isk. There is plenty of info out there on how to do so. Those who are good at it learned from somewhere obviously. Why you assume so many permanently incapable I'm not sure. At some point you're going to have to justify this limitation you assume other players have.
b) No, you pointed out you were not one of them, that was it. And dismissing the size of the group still doesn't argue against it being a benefit for them.
e) Relatively yes, They offered it, but when you can barely board a drake, as was my case, you couldn't really take advantage of it. But pointing out such orgs exist is not looking at things through one's own eyes because the existence of those orgs and their programs doesn't change with personal perspective. What they have done is objective fact. That's why your ignorance argument is BS.
g) That reasoning goes completely against the P2P/P2Progress arguments being made. If this becomes a non-driver for PLEX purchase from CCP then no one is actually exchanging cash for SP and we get an increase only in so much as farmers of SP actually need to establish their capacity, which in some cases is 0. I'm just not prepared to believe that no one will take the at least one time cost out in real currency for a quick training boost.
h) Contradicts your previous point. If the amount of PLEX flowing into the game won't increase due to what you seem to think are capped RL budgets, then that's it. There can be no cash purchases by new players. But to answer the question of targets, I expect the 10-50mill range to see the most use. I'm not expecting brand new players to use it, as the shouldn't really be engaging in steep purchases for skill systems they likely won't fully understand. This is a feature for those who have been here to the point of understanding game and training fundaments.
i/j) We'll have to agree to disagree.
k) No, but you can provide carrots to discourage it through mechanics.
m) Yeah, but you contradicted the method with your very prior point.
n) A solution which didn't address the chief issue with the sale of dirty characters, consequence avoidance. Rather it just potentially builds it in to xfers.


a) So now you are arguing OFFICIAL statistic numbers (from 2012, doubt there is much difference nowdays), not my assumption? There are ways to earn isk, they are open for everyone, there are plenty of instructions how to do it. Yet, people do not do it. For whichever reason there might be. And because they do not do it, TSP will not be affordable for average player. But keep denying it please.
b) I just gave one example which has shown you are wrong. As there are numerous players who had the same experience. So stating that is something we get with TSP is utter bs no matter how hard you try to explain it is
e) Seems I have to give you clear questions in order to avoid meaningless paragraphs. How many corps out there is willing to give hundreds of millions of isk to new players (people with less than 5mil sp)?
g) It seems that you did not understand my comment at all. Supply of plexes might increase slightly with increase of plex isk price. It can strech up a bit to a limited extend simply as the most of players already invests as much as they need for their game play, investing extra has to give them extra (more isk). But demand for plexes will increase due to TSP (original demand for gametime + additional demand for TSP). So it is simple market rules, supply and demand. As the demand will rise more than supply the price will go up. If the demand does not rise that means TSP is failure and use of it will be just occasional.
h) I agree with the target audience but it gets us back to the average isk by player. I think we can agree that most of older players will be richer than new ones, which means average isk at young character is even less. That means the investment needed would be quite huge for something they have to wait ~1 week of training. Which will again lead to failure of TSP system for new players?
i/j) fine
k) Care to elaborate? Carrot should be there to point them to go and get their ship blowned up not just grinding
m) I do not understand how do I contradict it?
n) Why continue digression on something which is not the subject, we are not discussing solving of char bazaar here but TSP?

Still I see no major benefit for player base. For some individuals surely. But if you take in considerations side effects then there is a question "why implement something and risk that can backfire badly when actual benefit is marginal"?

There are 2 rules in a successful life: 1. Don't tell people everything you know

Don ZOLA
Omniscient Order
#6051 - 2015-12-07 19:25:54 UTC
Tyberius Franklin wrote:
I've already told you why I'm not doing that. Your logic is shortsighted and self centric. I'm not wasting my time to seek that out. You are the one who wants me to answer those so do me the same level of courtesy I'm doing you and post them. If you think you can obligate me to more effort than you while not responding to my own efforts, you're mistaken about how far you can play me into your manipulations.


I`ve already told you why I`m not doing that. Your logic is shortsighted and self centric. I`m not wasting my time to seek that out only to provide you something you can do yourself. Plus, as I already stated, my cause and your cause are totally different. You fight for your personal cause, I fight for game sake. You are actually the one manipulating and just want to "win" at any cost since you think you are getting something. Actually YOU are the one who wanted answers and I told you where you can find them. As I already wrote it, this will be implemented and a year after it we will see who was right about it. I really hope it would be you, but due to all anecdotes I had with this game and all the side effects I mentioned I highly suspect that outcome.

And again, I am not dodging anything. You dodged to read them and comment them. In past (as you were active on the topic at that time) and now as well. I own you nothing and I can only look at you as an enemy since you are fighting for something which I see will cause a serious damage to the game. I can be polite but forget courtesy. I am not obliging you to anything at all, I just pointed out that if you want them you can read them. You have as many chances to do that as you want :)

Tyberius Franklin wrote:
IWho's making the claim as refutationm to potential benefits of the idea? It was you. So the stance you're now taking is that neither of us have proof therefore you get a win based purely on making the claim? That's pretty dishonest.


I did not refute them. I refuted some which are wrong and some logical fallacies. On some I have agreed. But I keep stressing out that side effects are bigger than benefit. And that is why I am strongly against this idea.

Tyberius Franklin wrote:
I Well yes, you are lazy for not matching my efforts in posing you questions for you to respond to. A fact I'll gladly repeat as often as you do it lest you think it's gone unnoticed or found acceptable.



Lol. You have been active on this topic when those were posted. Yet you did not read/challenge them. Ie I have covered the subject weeks ago. And I am the one to blame if you act that you just showed up here and we should provide you links to previous discussions or whatever. Are you some official judge who will make a decision on the subject? Get real :D

As I mentioned already, if you were fighting for the games sake I would probably do it. But you are just posting to "win" over other side, you are not having discussion, you are waging private forum war over a subject you have no influence at all (neither does anyone else as CCP care about players feedback obviously). At least not like lootit and similar though.

I can`t copy/paste it since I do not remember where they are. And even posting here at all is a waste of time I can afford that much. But I do not want to search through the page 1 to find them. If CCP got the message then great, it was for them. Hope they will make sure to cover all possible side effects or at least assure as that will not happen. If anyone else wants to read it and think about it, put an effort. I`ll gladly repeat as often as you "challenge" . Simple as that.

For my ad hominem attacks I apologize. I was under impression that you and me have the same cause just the different POVs and I wanted to push you into taking someone`s else POV to see what I am talking about. Meanwhile I realized that your POV is after your own interests and while perfectly understandable stance, that is something totally unacceptable for me. For rationality of arguments, please respond to the list to provide the same. As now we got it to fundamentals, most of assumptions is out of play.

1. Now you openly lie, you just said that your skills were above your sp when you flew drake and were offered T3 :)
2. Interesting, how can you see through it when you did not read it?
3. As mentioned above I labeled you in order to "push" you to try other perspective. Later on I realized that since the start of the topic your POV and aim was the same. Not discussion and making the good for the game but just to win in fight for your personal benefit. Which is still egocentrical but acceptable since you fight for your own not for game, but it is same like discussion with Dror - a waste of time since the main ideas are totally diametrically opposed.

There are 2 rules in a successful life: 1. Don't tell people everything you know

Don ZOLA
Omniscient Order
#6052 - 2015-12-07 19:27:06 UTC
Tyberius Franklin wrote:
No, you never told me I was wrong, you just said it didn't apply to you then suggested that's the same as being wrong. Further now you seem to be suggesting that the people who feel differently than you don't count because a number of people agree with you. In both cases you're doing exactly what you accuse me of doing. Taking your own myopic view as a norm to minimize conflicting viewpoints while further ignoring the context of the issue. No one would expect a 2003 player to have this conflict. Your personal experience and the experience of your tenured peers is the last and least useful place to draw that measure.

And no, the last paragraph in no way validates you. Rather you're now just saying minority benefits aren't worth counting, again continuing your trend of marginalizing if not outright denying anything that's not in your majority. You're refusing to consider anything not in the majority use case when it suits you.

I'm just not one to believe that because a group is a minority, an advantage top them isn't an advantage to them.

And no, I'm terrible at maximizing market usage. Another thing you got wrong.

On top of that, you're still being intellectually lazy and not providing the points, so calling you out for it is entirely accurate.


So. You make a point. I put a statement which annuls it and then "I never told you that you were wrong"? Do I really need to write that beside me there are thousands of other pilots there with the same experience to tell you that you are wrong? There is no need to play dumb to avoid being told you are wrong, learn to accept it. You have put that thing as a benefit which will come with TSP, I pointed out it is wrong as it is already here. (Though you did not admit it even after something so easily checkable like my character bazaar activity which you blamed me on so I totally understand there is no chance for you to admit being wrong in your crusade :D) . Which again gets me to mentioned in past, you are fighting war for your own interest...

Not sure what conflict I have, I did not understand what you mean.

I already wrote. Cui bono? How does it suit me when I can take advantage of it and still I am against it? Can you name any reasons why it would suit me beside just stating so? I am stating that only minority can have benefit from this while side effects could affect much more. And either they should make it more effective for player base or drop it. Simple as that.

You are so eager to prove others wrong that you failed at reading in your rush to point out that I am wrong. I wrote that part for myself not for you. I have great market knowledge and skills for it, I have the ISK to invest in it and play with it, I have friends who can help me to make cartel and control prices. Yet I think it is not good idea to implement.

Beside the points I have made and which you cannot be arsed to read, I have made counter points to your points where we are now in situation that you are challenging official game statistics, consumers behaviorism, market laws. Yet you claim I do not provide any point. Well played, maybe lootit is actually just "lighter" version of you :)

There are 2 rules in a successful life: 1. Don't tell people everything you know

Don ZOLA
Omniscient Order
#6053 - 2015-12-07 19:27:54 UTC
General Lootit wrote:
Berrice Silf wrote:

Everyone is equal, because you want to spend your time chasing the white rabbit is your choice. Just dont come whining about it later is not an elitist statement. Your playing it how you want to play it but because you treat it like a second job to fund your gameplay you have little time left for the finer parts of the game and its content.

Don't get me wrong. I just qouted Don ZOLA. It's not what I really think.


Please do not quote me anymore since it seems that either you can just take things out of context and troll or lack basic ability to understand what I write even though my English is quite simple. Also, I hope you will understand that instead of spending time to write you replies I will chose to do something more worth of that time, like watching at ceiling, picking my nose or any activity which requires only breathing. Have a nice day!

There are 2 rules in a successful life: 1. Don't tell people everything you know

Berrice Silf
Academy of the Imperial Guards
#6054 - 2015-12-07 19:28:17 UTC
General Lootit wrote:
Berrice Silf wrote:

The sandbox is the environment, the sandbox doesn't give you access to your ships your tenure to the game does e.g. the time investment.

Alavaria Fera wrote:

I shall spend my time to farm isk in order to obtain these tsp.
Actually investing time, you know. Different from the passage of time.

I agree with Alavaria Fera about it

Your time investment is the 30 day access, Actual play time is a completely different thing. As to passage of time could be viewed as the point at which you started your career in eve to this present day.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#6055 - 2015-12-07 19:39:31 UTC  |  Edited by: Tyberius Franklin
Berrice Silf wrote:
Eve is a sandbox in every sense of the word. In this open world there is no place a one day old character cannot go to that someone who has played for 13 years. There are no level entry requirements to access any area, there are no instanced area's that are off limits to anyone.

What are you trying to infer that eve should be ?, All its characters are created equal from day one none better than the next. It's up to you what direction you choose to progress and how quickly too. Every one has the ability to train for implants to speed up there training and with the plex you are now on a level field with the ability to gain isk without any grind. If a pilot decides to go cyber/ssc/gunnery to work towards fleet and then you have someone who is semi clueless and just wants to chase the idea of playing the game for free grinding at almost anything for the plex, That is not the games fault but they're the first to whine about falling behind and they cannot access the latest FoTM shinies.

Tenure and length of, Has always been an integral part of eve. Even the CEO states:
The investment of money in EVE should not give you an unfair advantage over the investment of time.

Sandbox / Openworld does not mean instance access to every item in game, Just that everyone is given the opportunity to gain access to them. I can see there is a need to help the new now and part of the new system maybe leading to this, The 5 million cut off for an extraction maybe because somewhere down the line new players could be given 5 million as a start point but the figures for 5 / 50 are nothing short of a reskill mechanic as they stand.

The only way this would work without intended / unexpected exploitation would be for CCP to market them directly, It may not be a perfect solution but far less interruption to the game as it now stands.

Edit: A lot of people think they would prefer sandbox games, then when presented with a true sandbox game they either don't like it / wont play it. Truth being that the majority of casual players who hop on for a hour or two expecting to be rewarded are disappointed. A sandbox game like eve represents a time commitment which you should treat like hobby and expect to play for 6 month's minimum but more like 2 years.
A few things:
1: TSP comes from time
2: Obtaining TSP via isk also always comes from time

Thus there is never any point at which one can bypass the time investment. One just has to entice those who have made the investment to part with it.

So regardless of the number of times that quote is repeated it won't actually have the meaning you intend since everything still has it's origin in time (and money).
Don ZOLA
Omniscient Order
#6056 - 2015-12-07 19:57:42 UTC
Tyberius Franklin wrote:
Berrice Silf wrote:
Eve is a sandbox in every sense of the word. In this open world there is no place a one day old character cannot go to that someone who has played for 13 years. There are no level entry requirements to access any area, there are no instanced area's that are off limits to anyone.

What are you trying to infer that eve should be ?, All its characters are created equal from day one none better than the next. It's up to you what direction you choose to progress and how quickly too. Every one has the ability to train for implants to speed up there training and with the plex you are now on a level field with the ability to gain isk without any grind. If a pilot decides to go cyber/ssc/gunnery to work towards fleet and then you have someone who is semi clueless and just wants to chase the idea of playing the game for free grinding at almost anything for the plex, That is not the games fault but they're the first to whine about falling behind and they cannot access the latest FoTM shinies.

Tenure and length of, Has always been an integral part of eve. Even the CEO states:
The investment of money in EVE should not give you an unfair advantage over the investment of time.

Sandbox / Openworld does not mean instance access to every item in game, Just that everyone is given the opportunity to gain access to them. I can see there is a need to help the new now and part of the new system maybe leading to this, The 5 million cut off for an extraction maybe because somewhere down the line new players could be given 5 million as a start point but the figures for 5 / 50 are nothing short of a reskill mechanic as they stand.

The only way this would work without intended / unexpected exploitation would be for CCP to market them directly, It may not be a perfect solution but far less interruption to the game as it now stands.

Edit: A lot of people think they would prefer sandbox games, then when presented with a true sandbox game they either don't like it / wont play it. Truth being that the majority of casual players who hop on for a hour or two expecting to be rewarded are disappointed. A sandbox game like eve represents a time commitment which you should treat like hobby and expect to play for 6 month's minimum but more like 2 years.
A few things:
1: TSP comes from time
2: Obtaining TSP via isk also always comes from time

Thus there is never any point at which one can bypass the time investment. One just has to entice those who have made the investment to part with it.

So regardless of the number of times that quote is repeated it won't actually have the meaning you intend since everything still has it's origin in time (and money).


Except someone else invested that time it and by purchasing it you can avoid current limits to your original characters (limited by sp/hour). If you are willing to spend the cash you can bypass any time investment at all (even ones currently not doable by purchasing chars of bazaar).

There are 2 rules in a successful life: 1. Don't tell people everything you know

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#6057 - 2015-12-07 20:03:13 UTC
Don ZOLA wrote:
a) So now you are arguing OFFICIAL statistic numbers (from 2012, doubt there is much difference nowdays), not my assumption? There are ways to earn isk, they are open for everyone, there are plenty of instructions how to do it. Yet, people do not do it. For whichever reason there might be. And because they do not do it, TSP will not be affordable for average player. But keep denying it please.
b) I just gave one example which has shown you are wrong. As there are numerous players who had the same experience. So stating that is something we get with TSP is utter bs no matter how hard you try to explain it is
e) Seems I have to give you clear questions in order to avoid meaningless paragraphs. How many corps out there is willing to give hundreds of millions of isk to new players (people with less than 5mil sp)?
g) It seems that you did not understand my comment at all. Supply of plexes might increase slightly with increase of plex isk price. It can strech up a bit to a limited extend simply as the most of players already invests as much as they need for their game play, investing extra has to give them extra (more isk). But demand for plexes will increase due to TSP (original demand for gametime + additional demand for TSP). So it is simple market rules, supply and demand. As the demand will rise more than supply the price will go up. If the demand does not rise that means TSP is failure and use of it will be just occasional.
h) I agree with the target audience but it gets us back to the average isk by player. I think we can agree that most of older players will be richer than new ones, which means average isk at young character is even less. That means the investment needed would be quite huge for something they have to wait ~1 week of training. Which will again lead to failure of TSP system for new players?
i/j) fine
k) Care to elaborate? Carrot should be there to point them to go and get their ship blowned up not just grinding
m) I do not understand how do I contradict it?
n) Why continue digression on something which is not the subject, we are not discussing solving of char bazaar here but TSP?

Still I see no major benefit for player base. For some individuals surely. But if you take in considerations side effects then there is a question "why implement something and risk that can backfire badly when actual benefit is marginal"?

a) No, you're just making the mistake of conflating average wallet values in 2012 with isk earning potential today or any other point in the future. I don't have to argue against official stats because those stats don't actually prove what you're trying to twist them to prove. You're also making an assumption that those that don't have the isk for TSP cannot make it. Your position only holds true if everyone is functioning at their isk making limits and has no further potential for growth. That's a claim you must prove and no stat regarding wallet counts from 2012 will do that.
b) No, you gave an example showing it didn't apply to you personally. If you were the only player in the game that would mean I was wrong, but you aren't. Your personal experience on the matter doesn't constitute me being wrong so long as anyone feels differently.
e) Go find out yourself if you want a number. That said it won't have to be billions per player because for a brand new player 1 TSP doubles their SP and opens options. That's really all you need in some cases.
g) I fully get what you're saying, it's just that between points you self contradict. We have 2 different expectations here. You seem to think no one will buy a PLEX for TSP, I don't think that's correct and there will be some introduction of new PLEX.
h) And the problem here is that you're still assuming that number is a static value not subject to change with game changes. You've yet to justify that. Beyond that there's no issue with waiting and training normally. There's no mandate saying everyone should take advantage of this. Especially those with little familiarity with the skill system as their mistakes are disproportionately expensive.
k) Being undocked makes getting blown up easier
m) You have a very inconsistent stance on whether this will inject new PLEX, claiming it must because people won't be able to participate but won't because people are unwilling to spend.
n) We're discussing the benefits of TSP, such as how it solves an issue created by the Bazaar.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#6058 - 2015-12-07 20:05:53 UTC
Don ZOLA wrote:
Except someone else invested that time it and by purchasing it you can avoid current limits to your original characters (limited by sp/hour). If you are willing to spend the cash you can bypass any time investment at all (even ones currently not doable by purchasing chars of bazaar).
And? Youy've yet to establish why SP/H is anything worthwhile to maintain.

Further you can't use cash to bypass effort or time, but again buy someone else' (where do you think the PLEX seller's isk comes from?).
General Lootit
The Scope
Gallente Federation
#6059 - 2015-12-07 20:10:54 UTC  |  Edited by: General Lootit
Don ZOLA wrote:
Tyberius Franklin wrote:
A few things:
1: TSP comes from time
2: Obtaining TSP via isk also always comes from time

Thus there is never any point at which one can bypass the time investment. One just has to entice those who have made the investment to part with it.

So regardless of the number of times that quote is repeated it won't actually have the meaning you intend since everything still has it's origin in time (and money).


Except someone else invested that time it and by purchasing it you can avoid current limits to your original characters (limited by sp/hour). If you are willing to spend the cash you can bypass any time investment at all (even ones currently not doable by purchasing chars of bazaar).

That limit must be very important for old customers who want to maintain SP gap.
General Lootit
The Scope
Gallente Federation
#6060 - 2015-12-07 20:19:42 UTC
Berrice Silf wrote:

Your time investment is the 30 day access.

My plex/sub is 30 day access.
Berrice Silf wrote:

Actual play time is a completely different thing.

So is there difference or not? "As to passage of time could be viewed as the point at which you started your career in eve to this present day."