These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev Blog: Exploring The Character Bazaar & Skill Trading

First post First post First post
Author
Levi Belvar
Republic Military School
Minmatar Republic
#4901 - 2015-10-25 13:50:43 UTC
Dror wrote:
Levi Belvar wrote:
Dror wrote:
Levi Belvar wrote:
Look above the study answered the question which kind of nullified what you trying to say in the first place, the skillpoints are time - effort ergo the more you put into it the more you will achieve

You can't just pick a sentence and say it refutes every other point in the study.

SP, especially for a fresh character, has very little to do with effort. There are also still all the problems already mentioned, which come from SP, like about the equal opportunity to win a battle. Underplaying what a fresh sub can do through nothing he can actually improve (for his own character) -- especially effectiveness and diversity -- not only undermines learning and exploration, but also creativity and interest.


When thats in there i can :

Social Identity and E-Loyalty
So now we dont just have actual games involved in the study group but :
Other found that the group identification
could occur in the absence of formal membership [67]. For example,
electronic vendors, such as Amazon.com, Google, and eBay, which have each
created a distinct consumer profile, attract committed, repeat customers with
whom they build “deep, meaningful, long-term relationships” [8, p. 76], and
these customers are both loyal and enthusiastic in promoting the use of these
e-vendor’s Web sites [51]. Srinivasan et al. [78] found that e-loyalty is generated
by community, contact interactivity, care, and character.

How is that relevant? It seems that it's deflecting from the questions.

Are you now seriously asking me to compare ebay and amazons customer base and your pointless drivel, now i understand why you cannot play the game and im guessing everyone else can too, im not deflecting anything here. Your study you have to prove to me why its relavent to the game not i to you, but i have an idiots guide version for you to be able to explain how to balance it if you like.
The SANDBOX:
big open space surrounded by a 10 foot fence drop a kitten into it / thats the new guy, Now drop the lion in there too / thats the 80+ mill sp player - How do you propose we balance that in a sandbox game design.

“Stupidity and wisdom meet in the same centre of sentiment and resolution, in the suffering of human accidents.”

Dror
Center for Advanced Studies
Gallente Federation
#4902 - 2015-10-25 14:01:50 UTC
Levi Belvar wrote:
Are you now seriously asking me to compare ebay and amazons customer base and your pointless drivel, now i understand why you cannot play the game and im guessing everyone else can too, im not deflecting anything here. Your study you have to prove to me why its relavent to the game not i to you, but i have an idiots guide version for you to be able to explain how to balance it if you like.
The SANDBOX:
big open space surrounded by a 10 foot fence drop a kitten into it / thats the new guy, Now drop the lion in there too / thats the 80+ mill sp player - How do you propose we balance that in a sandbox game design.

Here is a post that already discusses this:
https://forums.eveonline.com/default.aspx?g=posts&m=6123787#post6123787

To more directly answer your question, the fair field is the opportunity to win, even if that requires planning, logistics, and plausibly avoidance until the fleet comps seem worth engaging. What the problem includes is limited strategy and fleet comp options because of SP, limited ship performance, and even the depth of industrialization provided. These are all about effectiveness.

Quote:
Can you please describe how the inaccessibility of equipment required to either support sov through challenges, or to challenge sovs that have more SP is "being competitive"? Can you define how a 30M SP character referring a fresh set of subs can form a fleet with them and have them in practical fittings for, say, thriving in the T3D meta?

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Don ZOLA
Omniscient Order
#4903 - 2015-10-25 14:54:19 UTC
Dave Stark wrote:
Don ZOLA wrote:
Dave Stark wrote:
i still find it funny how it's "trolling" to disagree with him and point out the flaws in his argument. honestly not sure he understands what a troll is.


It would have been great if you really provided any counter arguments ;) Since you just spammed with twisting out, taking things out of context, without even reading all my posts etc etc it is classic trolling.


and yet i still contributed more than you to the discussion. you should be slightly embarrassed by that.


Sorry to burst your bubble but your only "contribution" to this thread is number of posts. If spam can be seen as contribution that is Blink

There are 2 rules in a successful life: 1. Don't tell people everything you know

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#4904 - 2015-10-25 15:00:30 UTC  |  Edited by: Corraidhin Farsaidh
OK, I decided to take the time to read this study. Bearing in mind this is one study that is being QFT'd to support an argument. ! study does not make truth.

First point of concern at page 8: Therefore, the goal of this study is to identify effective strate
-
gies for promoting game player loyalty to MMORPGs by testing a proposed
model using data from a survey of 173 players who were members of a large
MMORPG community.

173 players? That few? From just one game? How is this supposed to representative of the whole MMO market? How is this supposed to representative of anything other than a very small group from a specific game model?

I'll continue reading but that doesn't fill me with confidence for s start

Page 9: "The research literature suggests that the players view
the avatar as an idealized version of their own personality and that users are
less satisfied with their avatar when there are major discrepancies between
online and real personalities"

Oh god I hope this isn't true of players in EvE given the cut-throat nature here. I find it more likely that players perform actions in EvE they would never even possibly consider in RL simply because they can and that makesit fun. This in itself would put the kind of player attracted to EvE outside of the realms of this study.

"The primary goal of this study is to identify factors that motivated
game players to commit to an MMORPG. To achieve this goal, this research
focused on key cognitive and social psychological variables influencing the
development of e-loyalty toward MMORPGs."

I have a problem here due to the first point above, this is a limited player group from one game only

"Control of the character is a necessary, but not sufficient, condition for game success. Players must
also possess skill, strategy, and knowledge. Because primary control is related
to direct manipulation of the game character[66], MMORPG players attempt to manipulate their characters skillfully. As a result, the higher the character’s level, the greater the control the player has over the character
["

This actually backs up EvE's use of SP's.

Page 14: "Hypothesis 1a:
The player’s perceived control over his or her own character
(avatar) positively influences his or her psychological ownership of the character (avatar) in the MMorPG.
Hypothesis 1b:
The player’s psychological ownership of his or her own character (avatar) positively influences e‑loyalty toward the MMorPG."

Pretty much support the use of SP to grow a character and therefore a players investment in it and loyalty to the game.

Page 16:

Here the study shows that social identity as part of a guid (WoW study giveaway?) is key to growing game loyalty. I belive this to be true in terms of corps, SP is not the key or any kind of stopper on player retention. Corp interaction or lack of it is and this needs to be enhanced greatly.

Page 18: "Hypothesis 2a:
The player’s perceived interaction satisfaction with other guild members through the different features provided by the MMorPG
positively influences the development of social identity in the guild.

Hypothesis 2b:
The player’s social identity in the guild positively influences e‑loyalty toward the MMorPG"

I agree to an extent *but* EvE also attracts a lot of very individually minded players. Both need to be catered for.

Page 20: "all had at least two months’ playing experience and provided information regarding the specific game they most preferred. Participants ranged in age from 16 to 42 years; the average age was 23.64 (SD=5.06)."

I beliebeve the average age of EvE players is higher than this, potentially showing that EvE players fall into a different demographic. Very important when coming up with hypothesis on what's best for the game. I'd also have liked to see the actual time spent playing the game for those in the study, not just 'At least 2 months'. If people leave EvE after 6 months in 90% of cases then you would need to ask those who stay longer why they did so. Very different to this study.

Page 25: "With regard to different levels of player skill, those who are less successful
at playing the game might nevertheless become loyal players if they perceive
that they have some degree of control due to their investment of time and effort.
This is the genesis of interpretive or secondary control, which is facilitated
when the game provides interesting and unique content."

SP growth actually reinforces this ,a less skillful player can still catch up in character skill terms in any given activity. You character becomes more valuable to you.

A common statement in the study "In most MMORPGs..."...as we all know EvE is not most RPG's and attracts players who do not want to play most RPG's. That would place this study outside of Eve's game design. Studies would need to cover the attraction a loyalty generation in/of niche products to be directly relevant.

Page 26: "A mechanism that facilitates guild membership is needed because many new players are reluctant to join guilds."

NPE really needs to help players find corps somehow.

Page 27: "This study exhibits several limitations, and key questions remain unanswered."

This in itself invalidates any attempt to QFT this study, reading the whole section here just makes me question entirely how this can be applied to EvE as a reason to remove SP.

This conclusion section actually supports the validity of SP as a non-grind based method of character progression to create player investment in their character. The second part also highlights the need to improve the NPE experience in relation to introduction to (and investment in) player corps.
Dave Stark
#4905 - 2015-10-25 15:06:27 UTC
Corraidhin Farsaidh wrote:
OK, I decided to take the time to read this study. Bearing in mind this is one study that is being QFT'd to support an argument. ! study does not make truth.

First point of concern at page 8: Therefore, the goal of this study is to identify effective strate
-
gies for promoting game player loyalty to MMORPGs by testing a proposed
model using data from a survey of 173 players who were members of a large
MMORPG community.

173 players? That few? From just one game? How is this supposed to representative of the whole MMO market? How is this supposed to representative of anything other than a very small group from a specific game model?

I'll continue reading but that doesn't fill me with confidence for s start

Page 9: The research literature suggests that the players view
the avatar as an idealized version of their own personality and that users are
less satisfied with their avatar when there are major discrepancies between
online and real personalities

Oh god I hope this isn't true of players in EvE given the cut-throat nature here. I find it more likely that players perform actions in EvE they would never even possibly consider in RL simply because they can and that makesit fun. This in itself would put the kind of player attracted to EvE outside of the realms of this study.


if that point on page 9 were remotely true then i guess now we know why there are 70 trades a day. the bazaar is like some kind of weird online dating forum where people are trying to get matched with themselves.
Dave Stark
#4906 - 2015-10-25 15:11:06 UTC
Don ZOLA wrote:
Dave Stark wrote:
Don ZOLA wrote:
Dave Stark wrote:
i still find it funny how it's "trolling" to disagree with him and point out the flaws in his argument. honestly not sure he understands what a troll is.


It would have been great if you really provided any counter arguments ;) Since you just spammed with twisting out, taking things out of context, without even reading all my posts etc etc it is classic trolling.


and yet i still contributed more than you to the discussion. you should be slightly embarrassed by that.


Sorry to burst your bubble but your only "contribution" to this thread is number of posts. If spam can be seen as contribution that is Blink


that's because i have to continuously repeat myself as it would seem some people find reading hard.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#4907 - 2015-10-25 15:16:49 UTC
Dave Stark wrote:
Corraidhin Farsaidh wrote:
OK, I decided to take the time to read this study. Bearing in mind this is one study that is being QFT'd to support an argument. ! study does not make truth.

First point of concern at page 8: Therefore, the goal of this study is to identify effective strate
-
gies for promoting game player loyalty to MMORPGs by testing a proposed
model using data from a survey of 173 players who were members of a large
MMORPG community.

173 players? That few? From just one game? How is this supposed to representative of the whole MMO market? How is this supposed to representative of anything other than a very small group from a specific game model?

I'll continue reading but that doesn't fill me with confidence for s start

Page 9: The research literature suggests that the players view
the avatar as an idealized version of their own personality and that users are
less satisfied with their avatar when there are major discrepancies between
online and real personalities

Oh god I hope this isn't true of players in EvE given the cut-throat nature here. I find it more likely that players perform actions in EvE they would never even possibly consider in RL simply because they can and that makesit fun. This in itself would put the kind of player attracted to EvE outside of the realms of this study.


if that point on page 9 were remotely true then i guess now we know why there are 70 trades a day. the bazaar is like some kind of weird online dating forum where people are trying to get matched with themselves.


People with the money to do so and no attachment to their character. That does not cover all players - 70 characters a day is a very small portion of those who log ing and there is a high likelihood that the same group of players are trading these character to suit their needs at any given time.
Don ZOLA
Omniscient Order
#4908 - 2015-10-25 15:16:54 UTC
Dave Stark wrote:
Don ZOLA wrote:
Dave Stark wrote:
Don ZOLA wrote:
Dave Stark wrote:
i still find it funny how it's "trolling" to disagree with him and point out the flaws in his argument. honestly not sure he understands what a troll is.


It would have been great if you really provided any counter arguments ;) Since you just spammed with twisting out, taking things out of context, without even reading all my posts etc etc it is classic trolling.


and yet i still contributed more than you to the discussion. you should be slightly embarrassed by that.


Sorry to burst your bubble but your only "contribution" to this thread is number of posts. If spam can be seen as contribution that is Blink


that's because i have to continuously repeat myself as it would seem some people find reading hard.


You continuously spam and make noise. I can agree with that. Yet you did not manage to provide counter arguments for all those "weak arguments" people provided. If you are trying to "win" discussion by simply spamming and repeating bs, stating lies as a fact. Anyone who read the whole thread or asked you any question is aware of it. And no matter how many tries you lie and say you did provided counter arguments I will be here to challenge that bs again ^^.

There are 2 rules in a successful life: 1. Don't tell people everything you know

Levi Belvar
Republic Military School
Minmatar Republic
#4909 - 2015-10-25 15:17:17 UTC  |  Edited by: Levi Belvar
Dror wrote:
Levi Belvar wrote:
Are you now seriously asking me to compare ebay and amazons customer base and your pointless drivel, now i understand why you cannot play the game and im guessing everyone else can too, im not deflecting anything here. Your study you have to prove to me why its relavent to the game not i to you, but i have an idiots guide version for you to be able to explain how to balance it if you like.
The SANDBOX:
big open space surrounded by a 10 foot fence drop a kitten into it / thats the new guy, Now drop the lion in there too / thats the 80+ mill sp player - How do you propose we balance that in a sandbox game design.

Here is a post that already discusses this:
https://forums.eveonline.com/default.aspx?g=posts&m=6123787#post6123787

To more directly answer your question, the fair field is the opportunity to win, even if that requires planning, logistics, and plausibly avoidance until the fleet comps seem worth engaging. What the problem includes is limited strategy and fleet comp options because of SP, limited ship performance, and even the depth of industrialization provided. These are all about effectiveness.

Quote:
Can you please describe how the inaccessibility of equipment required to either support sov through challenges, or to challenge sovs that have more SP is "being competitive"? Can you define how a 30M SP character referring a fresh set of subs can form a fleet with them and have them in practical fittings for, say, thriving in the T3D meta?


So how long are you saying its boring , Ive just done a few fits now in EvEmon and you can fly T3D ships fully T2 fitted in 21 days PVE and 29 Days for PVP with only +3 implants and even across the board 23-23-19-23-23, so if its experience over skillpoints but you need to be in a T3 ship where is the problem Or are we now gonna say it says capitals in the video's.

So whilst your waiting / pvp / missions all the modules and guns on the ship are getting stronger and stronger.

Thinking about it now "Logically" so even for pvp you can be in a T3D ship fully T2 fitted before the end of your trial period ( barring the fact certain skills cant be trained on trials) but by the end of your free month your ready to rock n roll with the vets !!

“Stupidity and wisdom meet in the same centre of sentiment and resolution, in the suffering of human accidents.”

Dave Stark
#4910 - 2015-10-25 15:25:17 UTC  |  Edited by: Dave Stark
Don ZOLA wrote:
You continuously spam and make noise. I can agree with that. Yet you did not manage to provide counter arguments for all those "weak arguments" people provided. If you are trying to "win" discussion by simply spamming and repeating bs, stating lies as a fact. Anyone who read the whole thread or asked you any question is aware of it. And no matter how many tries you lie and say you did provided counter arguments I will be here to challenge that bs again ^^.


which of my posts were lies. feel free to link one, i mean you seem to have no shortage of them apparently.

i mean, i don't mind you disagreeing with me - that's fine. however to call me a liar, that's just rude.
Don ZOLA
Omniscient Order
#4911 - 2015-10-25 16:11:53 UTC  |  Edited by: Don ZOLA
Dave Stark wrote:
Don ZOLA wrote:
You continuously spam and make noise. I can agree with that. Yet you did not manage to provide counter arguments for all those "weak arguments" people provided. If you are trying to "win" discussion by simply spamming and repeating bs, stating lies as a fact. Anyone who read the whole thread or asked you any question is aware of it. And no matter how many tries you lie and say you did provided counter arguments I will be here to challenge that bs again ^^.


which of my posts were lies. feel free to link one, i mean you seem to have no shortage of them apparently.

i mean, i don't mind you disagreeing with me - that's fine. however to call me a liar, that's just rude.


Here are just some from the first 100 pages.

https://forums.eveonline.com/default.aspx?g=posts&m=6103003#post6103003

https://forums.eveonline.com/default.aspx?g=posts&m=6103187#post6103187

https://forums.eveonline.com/default.aspx?g=posts&m=6103207#post6103207

https://forums.eveonline.com/default.aspx?g=posts&m=6103367#post6103367

https://forums.eveonline.com/default.aspx?g=posts&m=6103389#post6103389

https://forums.eveonline.com/default.aspx?g=posts&m=6103449#post6103449

https://forums.eveonline.com/default.aspx?g=posts&m=6103467#post6103467

https://forums.eveonline.com/default.aspx?g=posts&m=6103502#post6103502

https://forums.eveonline.com/default.aspx?g=posts&m=6103536#post6103536

https://forums.eveonline.com/default.aspx?g=posts&m=6103624#post6103624

Cba to go further atm. There are plenty of other posts you had where you have taken things out of context, twisted out words, avoided answering questions etc etc.

And btw there are even posts where you agree with some arguments, yet you keep repeating there are no arguments made.

https://forums.eveonline.com/default.aspx?g=posts&m=6103617#post6103617


So yes, please continue with your noise, hope you will not be bothered by me challenging anything you say, until you provide some real counter arguments.

And calling you a liar is not as rude as you saying no one provided arguments, yet failing to counter them. As I have obvious proofs you are a lier, this topic is full of them. If someone reads it objectively, without taking sides of the topic, he can find them easily. Same for your manipulative posting, twisting things out, taking things out of context, digressing from the quoted subjects etc.. So yes, you sir are a liar, sorry if you cannot handle the truth.

There are 2 rules in a successful life: 1. Don't tell people everything you know

Dror
Center for Advanced Studies
Gallente Federation
#4912 - 2015-10-25 16:12:30 UTC
Emboldened replies:

Corraidhin Farsaidh wrote:
OK, I decided to take the time to read this study. Bearing in mind this is one study that is being QFT'd to support an argument. ! study does not make truth.

First point of concern at page 8: Therefore, the goal of this study is to identify effective strate
-
gies for promoting game player loyalty to MMORPGs by testing a proposed
model using data from a survey of 173 players who were members of a large
MMORPG community.

173 players? That few? From just one game? How is this supposed to representative of the whole MMO market? How is this supposed to representative of anything other than a very small group from a specific game model?

It's actually "a large MMORPG community", and although that makes it seem like "an MMO", it seems (per page 20) that it includes multiple games, some sandboxes."

I'll continue reading but that doesn't fill me with confidence for s start

Page 9: "The research literature suggests that the players view
the avatar as an idealized version of their own personality and that users are
less satisfied with their avatar when there are major discrepancies between
online and real personalities"

Oh god I hope this isn't true of players in EvE given the cut-throat nature here. I find it more likely that players perform actions in EvE they would never even possibly consider in RL simply because they can and that makesit fun. This in itself would put the kind of player attracted to EvE outside of the realms of this study.

It's often supported that games fulfill a fantasy that can only be supported in a game, yet the bahavior is still defined by play ("play phenomena" for a research keyphrase). What's more relevant is that arbitrary limitations seem unrealistic, cheapening, "gaming" (monetizing), etc. For example, it makes no sense that filling market orders is limited until they start a training queue, yeah? That can apply to a huge subset of the game, if for no other reason than the primary objective of the game being to play.. not necessarily to pay money or be artificially restricted in a sandbox.

"The primary goal of this study is to identify factors that motivated
game players to commit to an MMORPG. To achieve this goal, this research
focused on key cognitive and social psychological variables influencing the
development of e-loyalty toward MMORPGs."

I have a problem here due to the first point above, this is a limited player group from one game only

..Requires re-evaluation after realizing what all games it encompasses? Beyond that, if there's no reason to actually refute a study that's based in deep definitions of psychology (identity and ownership theories), motivation, and the researcher's experience as a game designer, then it's still an empty challenge.

"Control of the character is a necessary, but not sufficient, condition for game success. Players must
also possess skill, strategy, and knowledge. Because primary control is related
to direct manipulation of the game character[66], MMORPG players attempt to manipulate their characters skillfully. As a result, the higher the character’s level, the greater the control the player has over the character
["

This actually backs up EvE's use of SP's.

It's arguably a criticism on EVE's less-interactive control method. There are playstyles that benefit from manual piloting, but many don't. It also seems unclear how you're correlating "player control" with passive skill points. "Control is .. a driving force in behavior, and individuals strive to produce behavior-event contingencies to exert primary control over the environment. Conversely, individuals are averse to loss of control and experience negative emotions when confronted with possible or actual loss of control." That would include effectiveness, e.g., ship performance, market profitability, etc.

This is on page 12 for context, and goes on to say, "Greater feelings of psychological ownership should increase positive feelings of experienced responsibility, caring, and stewardship.. Yee argued that MMORPG players usually play characters that are able to alter the game environment and control the flow of a fight so that their character becomes the winner." Notably, these are all directly correlative with gameplay, which SP is both isn't and also reduces (including effectiveness -- "control").


Page 12: "Hypothesis 1a:
The player’s perceived control over his or her own character
(avatar) positively influences his or her psychological ownership of the character (avatar) in the MMorPG.
Hypothesis 1b:
The player’s psychological ownership of his or her own character (avatar) positively influences e‑loyalty toward the MMorPG."

Pretty much support the use of SP to grow a character and therefore a players investment in it and loyalty to the game.

Still reading...

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Dave Stark
#4913 - 2015-10-25 16:18:29 UTC
Don ZOLA wrote:
Dave Stark wrote:
Don ZOLA wrote:
You continuously spam and make noise. I can agree with that. Yet you did not manage to provide counter arguments for all those "weak arguments" people provided. If you are trying to "win" discussion by simply spamming and repeating bs, stating lies as a fact. Anyone who read the whole thread or asked you any question is aware of it. And no matter how many tries you lie and say you did provided counter arguments I will be here to challenge that bs again ^^.


which of my posts were lies. feel free to link one, i mean you seem to have no shortage of them apparently.

i mean, i don't mind you disagreeing with me - that's fine. however to call me a liar, that's just rude.


Here are just some from the first 100 pages.

https://forums.eveonline.com/default.aspx?g=posts&m=6103003#post6103003

https://forums.eveonline.com/default.aspx?g=posts&m=6103187#post6103187

https://forums.eveonline.com/default.aspx?g=posts&m=6103207#post6103207

https://forums.eveonline.com/default.aspx?g=posts&m=6103367#post6103367

https://forums.eveonline.com/default.aspx?g=posts&m=6103389#post6103389

https://forums.eveonline.com/default.aspx?g=posts&m=6103449#post6103449

https://forums.eveonline.com/default.aspx?g=posts&m=6103467#post6103467

https://forums.eveonline.com/default.aspx?g=posts&m=6103502#post6103502

https://forums.eveonline.com/default.aspx?g=posts&m=6103536#post6103536

https://forums.eveonline.com/default.aspx?g=posts&m=6103624#post6103624

Cba to go further atm. There are plenty of other posts you had where you have taken things out of context, twisted out words, avoided answering questions etc etc.

And btw there are even posts where you agree with some arguments, yet you keep repeating there are no arguments made.

https://forums.eveonline.com/default.aspx?g=posts&m=6103617#post6103617


So yes, please continue with your noise, hope you will not be bothered by me challenging anything you say, until you provide some real counter arguments.

And calling you a liar is not as rude as you saying no one provided arguments, yet failing to counter them. As I have obvious proofs you are a lier, this topic is full of them. If someone reads it objectively, without taking sides of the topic, he can find them easily. Same for your manipulative posting, twisting things out, taking things out of context, digressing from the quoted subjects etc.. So yes, you sir are a liar, sorry if you cannot handle the truth.


none of those are lies, you've literally just pasted a bunch of links to me stating facts, and one question (which by definition can't be a lie, since it's not a statement).
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#4914 - 2015-10-25 16:31:09 UTC  |  Edited by: Corraidhin Farsaidh
Dror wrote:
Emboldened replies:
...
It's actually "a large MMORPG community", and although that makes it seem like "an MMO", it seems (per page 20) that it includes multiple games, some sandboxes."



I really can't accept 173 players as a representative group of even a small game group. The study relies on the answers from this group and is very heavily limited by the points that the study itself accepts just before the conclusion. There is no indication that the study group even fall into the same demographic of players who are attracted to EvE, let alone those that stay and play the game for an extended time.

Dror wrote:

It's often supported that games fulfill a fantasy that can only be supported in a game, yet the bahavior is still defined by play ("play phenomena" for a research keyphrase). What's more relevant is that arbitrary limitations seem unrealistic, cheapening, "gaming" (monetizing), etc. For example, it makes no sense that filling market orders is limited until they start a training queue, yeah? That can apply to a huge subset of the game, if for no other reason than the primary objective of the game being to play.. not necessarily to pay money or be artificially restricted in a sandbox.

The games studied all have character progression mechanism that allow the players to create their character as they wish over time. That in no way invalidates SP and for me does not back up your view at all. In fact in my view the study implies the exact opposite, that a mechanism to give players control over their character is intrinsically necessary for the creation of investment in that character and therefore the game.

Dror wrote:


..Requires re-evaluation after realizing what all games it encompasses? Beyond that, if there's no reason to actually refute a study that's based in deep definitions of psychology (identity and ownership theories), motivation, and the researcher's experience as a game designer, then it's still an empty challenge.


Same as above, 173 players (implied from the same game but no way to be sure) is absolutely not enough to be a representative group. The limitation of this is explicitly acknowledged at the end of the study.

Dror wrote:

It's arguably a criticism on EVE's less-interactive control method. There are playstyles that benefit from manual piloting, but many don't. It also seems unclear how you're correlating "player control" with passive skill points. "Control is .. a driving force in behavior, and individuals strive to produce behavior-event contingencies to exert primary control over the environment. Conversely, individuals are averse to loss of control and experience negative emotions when confronted with possible or actual loss of control." That would include effectiveness, e.g., ship performance, market profitability, etc.

This is on page 12 for context, and goes on to say, "Greater feelings of psychological ownership should increase positive feelings of experienced responsibility, caring, and stewardship.. Yee argued that MMORPG players usually play characters that are able to alter the game environment and control the flow of a fight so that their character becomes the winner." Notably, these are all directly correlative with gameplay, which SP is both isn't and also reduces (including effectiveness -- "control").



You read this very differently to me then, your proposal would remove any control a player has over their character growth (as there simply wouldn't be any). You are also treating EvE like most other MMORPG's and we all know it isn't. It is absolutely clear to me that the control comes from driving your character in whatever direction you choose and gaining the skills to access other areas of the game as you do so. EvE actually requires more planning and forethought than any other game I've played and this is part of what draws those players to EvE that actually stay. This is backed up by CCP's own studies that show that those players who interact with many career styles over time stay in the game longer.

I'll also re-iterate that the studies own acknowledgement of it's severe limitations completely invalidates any use of it as proof of any argument.

Ed: Big smile the [/dror] was entirely a mistype...
Drammie Askold
Hideaway Hunters
The Hideaway.
#4915 - 2015-10-25 16:34:53 UTC
Having read several articles and comments from various people I cautiously welcome SP trading.

As the blessed St. Reptilicus said "Some days you can't get a drink on the cuff anyplace."

Leonardo Adami
Doomheim
#4916 - 2015-10-25 16:37:29 UTC
Let's get this into action CCP! Been waiting for years for this.Big smile
Levi Belvar
Republic Military School
Minmatar Republic
#4917 - 2015-10-25 16:45:51 UTC
Dror wrote:
Can you please describe how the inaccessibility of equipment required to either support sov through challenges, or to challenge sovs that have more SP is "being competitive"? Can you define how a 30M SP character referring a fresh set of subs can form a fleet with them and have them in practical fittings for, say, thriving in the T3D meta?


Levi Belvar wrote:
So how long are you saying its boring , Ive just done a few fits now in EvEmon and you can fly T3D ships fully T2 fitted in 21 days PVE and 29 Days for PVP with only +3 implants and even across the board 23-23-19-23-23, so if its experience over skillpoints but you need to be in a T3 ship where is the problem Or are we now gonna say it says capitals in the video's.

So whilst your waiting / pvp / missions all the modules and guns on the ship are getting stronger and stronger.

Thinking about it now "Logically" so even for pvp you can be in a T3D ship fully T2 fitted before the end of your trial period ( barring the fact certain skills cant be trained on trials) but by the end of your free month your ready to rock n roll with the vets !!

So now its been proved that before you leave a trial period your up and running is there anything else, bearing in mind there are no skills for social awkwardness and i cant actually get people to speak up, ask for help, help with there ship fits.

There are loads of sites to help the new player progress as fast as possible evewiki, evelopedia, eve-o, heartsandmindsalliance.org/ has some great info and battleclinic. Open your eyes expand your mind Shocked

“Stupidity and wisdom meet in the same centre of sentiment and resolution, in the suffering of human accidents.”

Delt0r Garsk
Shits N Giggles
#4918 - 2015-10-25 17:06:59 UTC
I think a lot of people with concerns have not even read the devblog.

At 50-70M sp you get one tenth of the skill points. The suggested values in the blog are 50000 sp. Or by my math, less than a days worth *and* those skill points came from somewhere. Somewhere with more than 5M sp as well.

So lets run the numbers: Assume 50k sp is a days worth. I want to get say battleship 5 for a race. I currently have the 50-70M sp. So each packet only gets me a days worth. Thus i would need over 30 packets. Now consider fighter to lvl 5!!

Now what will the cost be. Assume for a second they are free outside the SP that you need. So we would have some SP farmers. ie a few characters with 5M sp that just bundle the 2 packets a month (about) for sale. This is a plex worth. So even without making a dime its going to be 500M per skill packet. If i add the Aurm cost its is going to be much higher. And they are going to want a profit here. So we are talking 20-50B for that one skill!

So sure it is worth it if your a 5-20M sp pilot, but for the others, it really won't be.

AKA the scientist.

Death and Glory!

Well fun is also good.

Dror
Center for Advanced Studies
Gallente Federation
#4919 - 2015-10-25 17:06:59 UTC
Corraidhin Farsaidh wrote:
I really can't accept 173 players as a representative group of even a small game group.

Then find an alternative study?

Out of all of that, how is it not obvious that SP limits effectiveness, which is the very definition of control in the study? What counter do you have that an inherent drive is to win, which relies on fair opportunity?

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Don ZOLA
Omniscient Order
#4920 - 2015-10-25 17:22:04 UTC
Dave Stark wrote:
Don ZOLA wrote:
Dave Stark wrote:
Don ZOLA wrote:
You continuously spam and make noise. I can agree with that. Yet you did not manage to provide counter arguments for all those "weak arguments" people provided. If you are trying to "win" discussion by simply spamming and repeating bs, stating lies as a fact. Anyone who read the whole thread or asked you any question is aware of it. And no matter how many tries you lie and say you did provided counter arguments I will be here to challenge that bs again ^^.


which of my posts were lies. feel free to link one, i mean you seem to have no shortage of them apparently.

i mean, i don't mind you disagreeing with me - that's fine. however to call me a liar, that's just rude.


Here are just some from the first 100 pages.

https://forums.eveonline.com/default.aspx?g=posts&m=6103003#post6103003

https://forums.eveonline.com/default.aspx?g=posts&m=6103187#post6103187

https://forums.eveonline.com/default.aspx?g=posts&m=6103207#post6103207

https://forums.eveonline.com/default.aspx?g=posts&m=6103367#post6103367

https://forums.eveonline.com/default.aspx?g=posts&m=6103389#post6103389

https://forums.eveonline.com/default.aspx?g=posts&m=6103449#post6103449

https://forums.eveonline.com/default.aspx?g=posts&m=6103467#post6103467

https://forums.eveonline.com/default.aspx?g=posts&m=6103502#post6103502

https://forums.eveonline.com/default.aspx?g=posts&m=6103536#post6103536

https://forums.eveonline.com/default.aspx?g=posts&m=6103624#post6103624

Cba to go further atm. There are plenty of other posts you had where you have taken things out of context, twisted out words, avoided answering questions etc etc.

And btw there are even posts where you agree with some arguments, yet you keep repeating there are no arguments made.

https://forums.eveonline.com/default.aspx?g=posts&m=6103617#post6103617


So yes, please continue with your noise, hope you will not be bothered by me challenging anything you say, until you provide some real counter arguments.

And calling you a liar is not as rude as you saying no one provided arguments, yet failing to counter them. As I have obvious proofs you are a lier, this topic is full of them. If someone reads it objectively, without taking sides of the topic, he can find them easily. Same for your manipulative posting, twisting things out, taking things out of context, digressing from the quoted subjects etc.. So yes, you sir are a liar, sorry if you cannot handle the truth.


none of those are lies, you've literally just pasted a bunch of links to me stating facts, and one question (which by definition can't be a lie, since it's not a statement).


Please go ahead and prove them not being lies. Just stating so is not good enough ^^

Also I have provided a link where you agree with my argument, ie proving your statement that there was no real argument lie again.

There are 2 rules in a successful life: 1. Don't tell people everything you know