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Dev Blog: Exploring The Character Bazaar & Skill Trading

First post First post First post
Author
Seven Koskanaiken
Shadow Legions.
Insidious.
#3761 - 2015-10-19 15:59:52 UTC
Quote:
not necessarily SP as some awesome commodity.


Umm except that exactly what...

CCP Terminus wrote:
We simply allow players to trade the resources they have for the resources they want.


...implies SP will be.

Looks like someone at CCP needs to make up their minds about what exactly this is before releasing devblogs.
Jared Khanar
#3762 - 2015-10-19 16:02:10 UTC  |  Edited by: Jared Khanar
Lets talk also about the social effects this feature could have, instead of focusing on payment and the pure mechanic.
If it has been mentioned before - well heres another one repeating it :)

The Training Queue is in fact the most beautiful and elegant feature in eve. All these "problems" people are complaining about are imo. the needed core of this game.

Not beeing able to skill everything you want in a short time forces players to whisely specialize their characters and forces them to work together. Maybe i need someone who processes my ore, hauls my assets, produces my ships and so on.

The introduction of alts and multicharactertraining enabled players to refuse cooperation. Why should i work together with someone else, dividing the income, if it´s simply possible to train an alt that does exactly what i need, instead of this other person. (High Plex prices are only further adding to this - it´s simply not economical to do so, depending on where you live in the universe.) Also the character bazaar has added to this. ofcourse there is a cap in the amount of alts one is able to sub, the offered chars on the bazaar, it softens this problem a bit.

But i think we all know the negative effects and how eve, it´s economy and community is suffering due to this.

if we are allowed to buy sp, create alts in the specific way we need them within a few clicks, this problem will potentially only increase. The imo skyrocketing plex after introduction will also add to this.

I have the feeling that the calls for sp transfers have it´s root in the selfish greed for more, not to be dependend on others, not beeing forced to cooperate with others that can do something oneself doesn´t. And ofcourse ccp happily tries to deliver cause they are also driven by their own greed for more money, ignoring their own facts and statements.

Isn´t it so that players, socialising with others are most likely to stay, while others, playing S.ingle P.layer O.nline are more likely to quit?

Isn´t this furthermore forcing eve to become more the game of alts than it is now?

And if theres a (high) chance that something like this is happening - why is ccp introducing it, although they tell us that the opposite is needed for a healthy game: cooperating players?

EDIT: I think we should ask the question: what level of social interaction ingame brings the most fun with it?

is it at a level where we only trade unneeded assets bewteen each other, kill us, scam us or blob- / metagame
or
a level where it´s necessary to work for a good amount of time together gathering ressources, hauling, or else

personally i think it´s the second one, ofcourse the gamemechanics should be crafted carefully and as a player one has to decide what he wants to do. maybe cooperation between pvp and industry would rise if the new ship you like to *pew* could only be achived by an cooperative and active effort of multiple, specialised players over a significant amount of time... and they need protection :D

fun is what´s missing :) players are also greedy. we want everything, now - force us to have fun, New areas in the universe won´t change the outcome of the gamemechanics. the symptoms are only hidden for some time. ^^

Economic Services

trading spacepixels

Seven Koskanaiken
Shadow Legions.
Insidious.
#3763 - 2015-10-19 16:07:03 UTC
General Lootit wrote:
That change not about humiliating vets but about helping newbie to test more activities in shorter time. So they could choose their specialization which they like. Don't be jealous - you already have huge advantage.


So...just give them more starter SP?

This thing just looks like an reasonable attempt to make things easier for newbies (good, sure, whatever) but then goes completely off the rails by haphazardly trying to pay lip service the economy, then further mangling it with diminishing returns and whatnot.
Dror
Center for Advanced Studies
Gallente Federation
#3764 - 2015-10-19 16:07:27 UTC
Seven Koskanaiken wrote:
Quote:
not necessarily SP as some awesome commodity.


Umm except that exactly what...

CCP Terminus wrote:
We simply allow players to trade the resources they have for the resources they want.


...implies SP will be.

Looks like someone at CCP needs to make up their minds about what exactly this is before releasing devblogs.

You're the one challenging it as "an awesome commodity" because it's so restricted for vets. I'm mentioning that it also has a lot of benefits for rich vets and their alts; but reducing that also devalues the market for potential fresh characters altogether.

So, do you have a further point? The whole of this redesign idea is obviously to increase fresh subs, and it's obviously about SP limiting progression (there's a lot more to this discussion, like science research, motivation, and monetization philosophies). So, how about actually fixing the problem?

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Seven Koskanaiken
Shadow Legions.
Insidious.
#3765 - 2015-10-19 16:12:31 UTC
Dror wrote:
Seven Koskanaiken wrote:
Quote:
not necessarily SP as some awesome commodity.


Umm except that exactly what...

CCP Terminus wrote:
We simply allow players to trade the resources they have for the resources they want.


...implies SP will be.

Looks like someone at CCP needs to make up their minds about what exactly this is before releasing devblogs.


So, do you have a further point? The whole of this redesign idea is obviously to increase fresh subs, and it's obviously about SP limiting progression (there's a lot more to this discussion, like science research, motivation, and monetization philosophies). So, how about actually fixing the problem?


Hi. You seem to have confused me with a dev, or a CSM, or anyone who has some actual power of influence over design decisions, rather than just a player giving an opinion on what's actually been offered..?
Maekchu
Doomheim
#3766 - 2015-10-19 16:15:32 UTC  |  Edited by: Maekchu
Seven Koskanaiken wrote:

So...just give them more starter SP?

Newbies already got a small increase in SP, and that negligible change alone drew out hordes of whiners and entitled players.

Just imagine the tears, if new characters would start at 10M SP.
Jared Khanar wrote:

The Training Queue is in fact the most beautiful and elegant feature in eve. All these "problems" people are complaining about are imo. the needed core of this game.

This can be argued. The way I see it, and how I've argued in my previous posts. The skill queue is a bad mechanic, that promotes the wrong things in EvE.

EvE is about being out in space, actively working together with people towards a common goal. Telling people, that they need to afk train X amount of SP before they can join, is just not a great mechanic. It is also very hard to sell to newer players.
Masao Kurata
Perkone
Caldari State
#3767 - 2015-10-19 16:17:10 UTC  |  Edited by: Masao Kurata
So I was thinking about this and came to some conclusions I have confidence in.

  • SP is plentiful, lots of alts have reached diminishing returns on training and many more are discarded every month. The trading price for skill packets will be very close to skill extractors no matter how much aurum a skill extractor costs, there is no amount too high that people will not buy and use these for skill points that would otherwise be wasted.
  • This service is in direct competition with multiple character training and if CCP introduce it they need to make sure they don't lose overall revenue because of the drop in MCT.
  • CCP has to set the aurum price for a skill extractor high enough that multiple character training is always cheaper per SP to not lose revenue, making skill packets a convenience product. Multiple character training gives about 1.5M SP for 3500 AUR or directly for 1 PLEX.
  • The aurum price will be set to at least 1500 AUR per skill extractor. Taking aurum purchase amounts into account, this would probably actually track PLEX at about 40-50% of its value. If the aurum price is set above 2000 AUR, it will track disproportionately higher. Skill packets will settle at no more than 15% (I am inclined to think 10%) higher than skill extractors.


EDIT: Thinking about the, the 5M SP barrier for skill extractors may mean that tradable SP isn't as plentiful as I worry, which means that the SP component of the value of skill packets would be higher and thus that they don't need to be made more expensive in AUR than the training time to get the same SP as they extract. I am full of crap.
Mr Epeen
It's All About Me
#3768 - 2015-10-19 16:17:58 UTC  |  Edited by: Mr Epeen
Half the 'vets' in this game are purchased characters. I know. I (and other regulars in the CB) sold the characters to them.

To see them now whining in righteous indignation about purchasing SP in a less convoluted way is priceless.

Mr Epeen Cool
Dror
Center for Advanced Studies
Gallente Federation
#3769 - 2015-10-19 16:20:46 UTC
Seven Koskanaiken wrote:
Dror wrote:
Seven Koskanaiken wrote:
Quote:
not necessarily SP as some awesome commodity.


Umm except that exactly what...

CCP Terminus wrote:
We simply allow players to trade the resources they have for the resources they want.


...implies SP will be.

Looks like someone at CCP needs to make up their minds about what exactly this is before releasing devblogs.


So, do you have a further point? The whole of this redesign idea is obviously to increase fresh subs, and it's obviously about SP limiting progression (there's a lot more to this discussion, like science research, motivation, and monetization philosophies). So, how about actually fixing the problem?


Hi. You seem to have confused me with a dev, or a CSM, or anyone who has some actual power of influence over design decisions, rather than just a player giving an opinion on what's actually been offered..?

I'm asking -- that if the idea is unimplemented because of the response, or ends up ineffective because of the market.. and how the idea is still asking for money on top of sub fees through reducing gameplay options and effectiveness -- what your input is.

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Seven Koskanaiken
Shadow Legions.
Insidious.
#3770 - 2015-10-19 16:22:00 UTC  |  Edited by: Seven Koskanaiken
Maekchu wrote:
Seven Koskanaiken wrote:

So...just give them more starter SP?

Newbies already got a small increase in SP, and that negligible change alone drew out hordes of whiners and entitled players.

Just imagine the tears, if new characters would start at 10M SP.



Well, yea. They're afraid to do that, they're afraid to put SP straight up in the NEX store, so they attempt to achieve the same ends, by awkwardly crowbarring it into the economy so they can BS and say "hey, it's still EVE, still the player economy yada yada" (even though this one item follows different rules to every other item in the same economy, but, hey it's still the same guys, we're letting you trade your time (unless you're x years old!) empires are losing their control etc etc)

Although going by how many have lapped it up, I guess, they were right to do so.
AkJon Ferguson
JC Ferguson and Son Ltd
Ferguson Alliance
#3771 - 2015-10-19 16:27:54 UTC
Just heard about this. I guess I'm a LITTLE late to the party.

I'm not averse to giving newbros SOME way to skill faster, but this idea is way too extreme and game-breaking.

I'd tepidly support (or at least could live with) something more like this:

0 – 5 million skillpoints = 500,000 unallocated skillpoints added
5 – 10 million skillpoints = 450,000 unallocated skillpoints added
10-15 million skillpoints = 400,000 unallocated skillpoints added
15-20 million skillpoints = 350,000 unallocated skillpoints added
20-25 million skillpoints = 300,000 unallocated skillpoints added
25-30 million skillpoints = 250,000 unallocated skillpoints added
30-35 million skillpoints = 200,000 unallocated skillpoints added
35-40 million skillpoints = 150,000 unallocated skillpoints added
40-45 million skillpoints = 100,000 unallocated skillpoints added
45-50 million skillpoints = 50,000 unallocated skillpoints added
> 50 million skillpoints = not eligible for this program

Give people an option to accelerate the development of a DECENT char, fine. But no pay 2 win for ELITE char development, please.
Mr Epeen
It's All About Me
#3772 - 2015-10-19 16:43:07 UTC  |  Edited by: Mr Epeen
AkJon Ferguson wrote:
Just heard about this. I guess I'm a LITTLE late to the party.

I'm not averse to giving newbros SOME way to skill faster, but this idea is way too extreme and game-breaking.

I'd tepidly support (or at least could live with) something more like this:

0 – 5 million skillpoints = 500,000 unallocated skillpoints added
5 – 10 million skillpoints = 450,000 unallocated skillpoints added
10-15 million skillpoints = 400,000 unallocated skillpoints added
15-20 million skillpoints = 350,000 unallocated skillpoints added
20-25 million skillpoints = 300,000 unallocated skillpoints added
25-30 million skillpoints = 250,000 unallocated skillpoints added
30-35 million skillpoints = 200,000 unallocated skillpoints added
35-40 million skillpoints = 150,000 unallocated skillpoints added
40-45 million skillpoints = 100,000 unallocated skillpoints added
45-50 million skillpoints = 50,000 unallocated skillpoints added
> 50 million skillpoints = not eligible for this program

Give people an option to accelerate the development of a DECENT char, fine. But no pay 2 win for ELITE char development, please.

You gots a real purdy mouth, boy.

Now for a quick answer to your query.

Under the current proposal:

People making characters to sell won't be buying SP packs. No profit.
Vets won't be buying SP packs. Too expensive.
Mid level players won't be buying SP packs. Pre-made characters from the bazaar are a better deal.
New players may buy some for an initial boost to get into something other than a T1 tackler in a reasonable time.

The sky is not falling. The game is not dying. It's just another thing that will be accepted into the general community as people realize that none of the doom and gloom comes to pass.

Mr Epeen Cool
General Lootit
The Scope
Gallente Federation
#3773 - 2015-10-19 16:45:13 UTC  |  Edited by: General Lootit
Seven Koskanaiken wrote:
General Lootit wrote:
That change not about humiliating vets but about helping newbie to test more activities in shorter time. So they could choose their specialization which they like. Don't be jealous - you already have huge advantage.


So...just give them more starter SP?

This thing just looks like an reasonable attempt to make things easier for newbies (good, sure, whatever) but then goes completely off the rails by haphazardly trying to pay lip service the economy, then further mangling it with diminishing returns and whatnot.

No, thanks. Original purpose is good enough. Main issue of free starting SP thats it's free. It doesn't encourage to participate in game and just "makes life of newbie easire". I talked about not easier but shorter in terms of time.
Seven Koskanaiken
Shadow Legions.
Insidious.
#3774 - 2015-10-19 16:50:28 UTC  |  Edited by: Seven Koskanaiken
AkJon Ferguson wrote:
0 – 5 million skillpoints = 500,000 unallocated skillpoints added
5 – 10 million skillpoints = 450,000 unallocated skillpoints added
10-15 million skillpoints = 400,000 unallocated skillpoints added
15-20 million skillpoints = 350,000 unallocated skillpoints added
20-25 million skillpoints = 300,000 unallocated skillpoints added
25-30 million skillpoints = 250,000 unallocated skillpoints added
30-35 million skillpoints = 200,000 unallocated skillpoints added
35-40 million skillpoints = 150,000 unallocated skillpoints added
40-45 million skillpoints = 100,000 unallocated skillpoints added
45-50 million skillpoints = 50,000 unallocated skillpoints added
> 50 million skillpoints = not eligible for this program
.


Just looking at this the worst off will be 30-45mil. At that point you feel like you've been playing forever, yet even a couple of doctrine changes can leave you with only a ceptor to bring to fleets.

Everyone far behind you skips the early grind, everyone far ahead is already in their rounded characters and couldn't care less. If I was at 35mil and this scheme goes on TQ, I'd be seriously pissed.
Jeremiah Saken
The Fall of Leviathan
#3775 - 2015-10-19 17:22:32 UTC
Just a thought. CCP talking about removing attributes and implants from the game, I wonder if this proposal is not something that may replace them.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Dave Stark
#3776 - 2015-10-19 17:23:52 UTC
Jeremiah Saken wrote:
Just a thought. CCP talking about removing attributes and implants from the game, I wonder if this proposal is not something that may replace them.


i think they're currently stuck at the "what the hell do we do about learning implants" part. apparently they make up a large portion of mission runner income.

it has been suggested that perhaps the TSEs become an LP item rather than an AUR item to solve that particular problem.
Niko Lorenzio
United Eve Directorate
#3777 - 2015-10-19 17:28:28 UTC
CCP Terminus wrote:
Mag's wrote:
CCP Terminus wrote:

Which is why we're taking extra care with this feature. In this case the dev blog came out before any implementation.

Ahh so a PR exercise, but it's still a done deal?

Nice.

Daniela Doran wrote:
Yes I also really like to know if this is a done deal? The $144.00 usd I'm putting into Eve every month hinges on this decision.


If it was a done deal we'd have put the dev blog out when it was going to be shipped. The whole point of the dev blog is to gather feedback and assess.


I think people say that because it doesn't seem like you're interested in scrapping this idea regardless of overwhelming negative feedback. It is then assumed that you were planning to go through with this all along and the manner in which you posted the blog was PR stunt. Everyone gets feedback on tweaking things, we assumed you wanted to see if there was interest for this idea.

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

Mag's
Azn Empire
#3778 - 2015-10-19 17:47:32 UTC
Mr Epeen wrote:
Half the 'vets' in this game are purchased characters. I know. I (and other regulars in the CB) sold the characters to them.

To see them now whining in righteous indignation about purchasing SP in a less convoluted way is priceless.

Mr Epeen Cool
How many of those purchased vets, have whined in this thread? Or are you suggesting all 50% have?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

ArmyOfMe
Stay Frosty.
A Band Apart.
#3779 - 2015-10-19 17:52:45 UTC
Niko Lorenzio wrote:
CCP Terminus wrote:
Mag's wrote:
CCP Terminus wrote:

Which is why we're taking extra care with this feature. In this case the dev blog came out before any implementation.

Ahh so a PR exercise, but it's still a done deal?

Nice.

Daniela Doran wrote:
Yes I also really like to know if this is a done deal? The $144.00 usd I'm putting into Eve every month hinges on this decision.


If it was a done deal we'd have put the dev blog out when it was going to be shipped. The whole point of the dev blog is to gather feedback and assess.


I think people say that because it doesn't seem like you're interested in scrapping this idea regardless of overwhelming negative feedback. It is then assumed that you were planning to go through with this all along and the manner in which you posted the blog was PR stunt. Everyone gets feedback on tweaking things, we assumed you wanted to see if there was interest for this idea.

He doesnt seem to be even willing to talk about the negative feedback in here.
I guess he has selective reading trained to 5, or maybe he just bought that skill in a sp pack Lol

GM Guard > I must ask you not to use the petition option like this again but i personally would finish the chicken sandwich first so it won´t go to waste. The spaghetti will keep and you can use it the next time you get hungry. Best regards.

Jenn aSide
Soul Machines
The Initiative.
#3780 - 2015-10-19 17:53:37 UTC
CCP Terminus wrote:
Mag's wrote:
CCP Terminus wrote:

Which is why we're taking extra care with this feature. In this case the dev blog came out before any implementation.

Ahh so a PR exercise, but it's still a done deal?

Nice.

Daniela Doran wrote:
Yes I also really like to know if this is a done deal? The $144.00 usd I'm putting into Eve every month hinges on this decision.


If it was a done deal we'd have put the dev blog out when it was going to be shipped. The whole point of the dev blog is to gather feedback and assess.


In fairness to CCP, there have been lots of devblogs about things that never came to pass so I don't believe this is a necessarily done deal.

And i get where y'all are coming from Terminus. But I hope y'all understand where many of us are coming from when we say we don't like the idea. It has nothing to do with killing the game or the sky falling. Like other past ideas (like for instance the "perma death" character idea) this one raises alarm bells for some of us, it feels like a well intentioned but ultimately misguided thing that strikes at the core of the game for no good reason, a fix for something that doesn't need fixing since the Character Bazaar works fine already.

Why not just enhance the character bazaar?