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Dev Blog: Exploring The Character Bazaar & Skill Trading

First post First post First post
Author
Big Lynx
#3061 - 2015-10-18 13:27:45 UTC
Wow, Dave. You stepping down to Gevlon Goblins and Lucas Kell's categories.... not a compliment though.
Levi Belvar
Republic Military School
Minmatar Republic
#3062 - 2015-10-18 13:27:58 UTC
Dave Stark

If we strip away anything virtual from the game we have two constants in play, Time and Money

A legacy character is a snapshot in time, whether 12 years ago or 6 months ago even when unsubbed its frozen in time but in no way can it be manipulated. You can add time to it but it can never be reversed. There is no deconstruction of its timeline, It is a part of the ever evolving universe of eve from a conceptual point of origin.

Now comes a fresh approach, you now want to be able to reverse engineer the timeline. You now want to be able to create elite characters from fragments of time. The convergeance of multiple time streams to manipulate this creation at speed.

The legacy approach has a one off monetary payement, the Hybrid need feeding to progress its ever increasing need for time.

“Stupidity and wisdom meet in the same centre of sentiment and resolution, in the suffering of human accidents.”

Tristan Agion
Royal Amarr Institute
Amarr Empire
#3063 - 2015-10-18 13:28:33 UTC
Gully Alex Foyle wrote:
I would also expect several ISK-trillionaires and also the major alliances to actively try to influence the price, either for ISK-gain or (in the alliances case) to cheaply offer SP-packs to their members.

True. But the SP that will be sold is de facto dead SP. It's not being actively used, that is after all why it is being sold. The SP that is being bought is alive. Why spend ISK on it unless you want to do something with it? We may not approve of every use of that SP, and of course some will try to use this to further strengthen an already dominant position. But in the end this puts pressure on players to actually do something with their SP: dead SP becomes wasted SP. And in the long term this should increase net activity in the game, and hence the entertainment value.

I'm also not convinced that this will stabilise existing power structures into boredom. Skill-boosted newbies in bling ships will not necessarily win the day, but they will deplete even significant bank accounts fast. And if skill-boosted newbies turn out to be the way to EVE dominance, then watch the pressure on newbie recruitment go insane. Newbies would then be courted by everybody with ambition and a lot of ISK. It may well make this game really attractive for newbies if there is a massive competition for them.
Dave Stark
#3064 - 2015-10-18 13:28:37 UTC
Interfly Ghormenheist wrote:
Dave Stark wrote:
Interfly Ghormenheist wrote:
Dave Stark, you had my answer. And you still have not proven my argument wrong.

Dave Stark wrote:
[funfact; this isn't the only place for feedback.


It is the place where this discussion is taking place. I wish you would back up your claim against my argument here, in a dialectiacal way.


what claim?


Sorry, but it is up to you to follow the thread. If you can not keep track of the discourse, my suggestion would be to wind down your posting activity. I wish for quality instead of quantity when taking place in an argument.


i have been following the thread.

if you're talking about the point you made pages ago about there being no limit, i suggest YOU follow the thread as i addressed it twice since you failed to read it the first time.
Indahmawar Fazmarai
#3065 - 2015-10-18 13:29:01 UTC  |  Edited by: Indahmawar Fazmarai
Mike Azariah wrote:
Sibyyl wrote:

CSM folks who oppose the change, or anyone else who's against it.

Can you point me to a cogent argument not using subjective buzzwords like "pay to win" why this change is bad?



OK, I am still catching up, but you asked nicely.

There have been a few constants in Eve. Real-time for skill training and industry was one of them. Oh you can buy the item/ship and jump ahead but someone played that real time price. Same goes for the Character Bazaar. You may not have paid the time but someone did, with plex or cold hard cash.

So CCP is looking at replacing it and who loses? On the surface? Nobody. We strip older characters or farmed alts and use them to fuel the newer ones. No loss, just out with the old, supercharge the new. But that is the thing.

'Stripping the old' but do you honestly think most of the skill points will go to NEW players? That it will increase retention or just make more alts of the vets? Is an increase in subs really a good thing if a lot of them are brood mares existing only to have their brains harvested on a regular basis . . . full of +5's and never ever undocking into space? Will that give us more content? Or will it just be numbers on some ledger?

Will new players coming in look and see the rich instaboosting themselves into better ships and leaving the normal subscription player behind in the dust? Would you play a game like that where it was obviously a game of haves and have-nots and you were probably one of the have-nots? Or would you pour your own money in and hope it was enough to keep up?

I sit in Rookie Help Chat and listen to new players trying to figure out how to play for free. How to earn that 1.2 bill within 30 days. Those types, will they stay if I tell them that not only is it unlikely but that they will have to pay extra to be decent at the game. If they listen and do pay to be able to fly . . . say an incursion or a null rat ship . . . in the first week then they will be well on the road to playing for free, right? Since increased demand for those elusive PLEX will have no effect on the market.

A lot of people are saying that this is fine since it will not effect them or maybe they can use it to rearrange their own skills, clean up that shameful mining V. I just hope they are very space rich or already used to paying subscriptions. I am in the latter category.

I'll still be here but IF this goes through I will be a bit more bitter and somewhat disappointed with what the game has become.

Pay to win? no, but what about Pay to keep up

m





+1.

I hope/expect that CCP has already studied that, since it is a dangerous change to how subscription money works for the subscribers. Being given a equal chance to pay extra money and enjoy a better game experience is a mean of double-charging the customers, and that's quite a terrible thing for subscription services.

RL wealthy and alliance backed noobs will take advantage of the system. The rest will see how, on top of all hardhisps involved in the NPE, they are being left behind since CCP considers that their subscription money is not enough...

And then, how it is players' fault if their subscription money isn't enough for CCP? CCP should adapt to their income, rather than blackmail the players about being left behind in a competitive game.
Portmanteau
Iron Krosz
#3066 - 2015-10-18 13:29:52 UTC
Dave Stark wrote:
Jared Khanar wrote:
how nice they are to give ccp the money for maybe a year as soon as they arrive ... money ccp would have to wait soooo long until they get their hands on it (what a shame, isn´t it?).


erm. 12 month subscriptions are already a thing.


I'm guessing they are not popular with first time players though, neither will subscription plus X amount Skillpoints.
Dave Stark
#3067 - 2015-10-18 13:30:57 UTC
Big Lynx wrote:
Wow, Dave. You stepping down to Gevlon Goblins and Lucas Kell's categories.... not a compliment though.


but i'll always be significantly better looking, i have a beard.

Levi Belvar wrote:
Dave Stark

If we strip away anything virtual from the game we have two constants in play, Time and Money

A legacy character is a snapshot in time, whether 12 years ago or 6 months ago even when unsubbed its frozen in time but in no way can it be manipulated. You can add time to it but it can never be reversed. There is no deconstruction of its timeline, It is a part of the ever evolving universe of eve from a conceptual point of origin.

Now comes a fresh approach, you now want to be able to reverse engineer the timeline. You now want to be able to create elite characters from fragments of time. The convergeance of multiple time streams to manipulate this creation at speed.

The legacy approach has a one off monetary payement, the Hybrid need feeding to progress its ever increasing need for time.


what does the time a character trained a skill matter?
Gully Alex Foyle
The Scope
Gallente Federation
#3068 - 2015-10-18 13:31:35 UTC
Jared Khanar wrote:
Gully Alex Foyle wrote:
Jared Khanar wrote:
Simply ty sp generation non-linear to character age if on a payed account - the older the char gets - the lower the generation - newer players catching up - problem solved
Ehmmmmm..... that's already the case, go check the time vs. benefit of lvl V skills.


EDIT: thats a different mechanic i believe - i refer to generall / overall sp generation speed not bound to a specific skill or its level
Yeah, I got that. But the only point of SP is to get skills, and the only point of skills is to do stuff and do it better.

The rapidly increasing lvl I-II-III-IV-V SP requirements compared to the linear benefits that each level gives already reach the practical result you're suggesting: newbros getting closer to vets faster, in terms of what they can fly and skill-related bonuses.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Daniela Doran
Doomheim
#3069 - 2015-10-18 13:31:39 UTC
Dave Stark wrote:
Portmanteau wrote:
a short term cynical cash grab.


it's no more of a cash grab than we already have.

you either buy a character - or you buy SP packets. you won't do both. it's not a new cash grab you're just moving from character transfer revenue to skill extractor/aur revenue.


Either you're a Dev alt or someone is offering you something to do this. Which is it?
Delegate
Federal Navy Academy
Gallente Federation
#3070 - 2015-10-18 13:33:06 UTC
Gully Alex Foyle wrote:
Delegate wrote:
Actually it does change a lot in new player experience. After this, a player starting the game will be unable to compete not only with older players but also with those of his peers that bought SP. So he will receive a very clear message: first pay for the sub, then grid/pay for the ISK and finally pay for the progress (or be left behind). There is a major difference from character bazaar here. A player with say 2-4m SP isn't going to engage in activities targeted by a 30m SP char bough off the bazaar. But he will meet players of similar age that performs better than him, because, for example, they bought 1.2m SP in core skills. After this change retention in new subs will drop.
It could change new players' perception, which unfortunately is not good.


For a moment of purely academic fun, I tried to pinpoint the difference between new player experience and how new player "perceive" the game. Academic, because we both know that the decision to keep playing comes from how you perceive the game.
Levi Belvar
Republic Military School
Minmatar Republic
#3071 - 2015-10-18 13:33:39 UTC
Dave Stark wrote:
Big Lynx wrote:
Wow, Dave. You stepping down to Gevlon Goblins and Lucas Kell's categories.... not a compliment though.


but i'll always be significantly better looking, i have a beard.

Levi Belvar wrote:
Dave Stark

If we strip away anything virtual from the game we have two constants in play, Time and Money

A legacy character is a snapshot in time, whether 12 years ago or 6 months ago even when unsubbed its frozen in time but in no way can it be manipulated. You can add time to it but it can never be reversed. There is no deconstruction of its timeline, It is a part of the ever evolving universe of eve from a conceptual point of origin.

Now comes a fresh approach, you now want to be able to reverse engineer the timeline. You now want to be able to create elite characters from fragments of time. The convergeance of multiple time streams to manipulate this creation at speed.

The legacy approach has a one off monetary payement, the Hybrid need feeding to progress its ever increasing need for time.


what does the time a character trained a skill matter?


You told me yesterday theres no difference in a bazaar character and a TSP one, there is.

“Stupidity and wisdom meet in the same centre of sentiment and resolution, in the suffering of human accidents.”

Gully Alex Foyle
The Scope
Gallente Federation
#3072 - 2015-10-18 13:33:41 UTC
Tristan Agion wrote:
Gully Alex Foyle wrote:
I would also expect several ISK-trillionaires and also the major alliances to actively try to influence the price, either for ISK-gain or (in the alliances case) to cheaply offer SP-packs to their members.

True. But the SP that will be sold is de facto dead SP. It's not being actively used, that is after all why it is being sold. The SP that is being bought is alive. Why spend ISK on it unless you want to do something with it? We may not approve of every use of that SP, and of course some will try to use this to further strengthen an already dominant position. But in the end this puts pressure on players to actually do something with their SP: dead SP becomes wasted SP. And in the long term this should increase net activity in the game, and hence the entertainment value.

I'm also not convinced that this will stabilise existing power structures into boredom. Skill-boosted newbies in bling ships will not necessarily win the day, but they will deplete even significant bank accounts fast. And if skill-boosted newbies turn out to be the way to EVE dominance, then watch the pressure on newbie recruitment go insane. Newbies would then be courted by everybody with ambition and a lot of ISK. It may well make this game really attractive for newbies if there is a massive competition for them.
Interesting points.

I'm naturally optimistic, and possibilities like these are what eventually sold me on this idea (after initial aversion).

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Dave Stark
#3073 - 2015-10-18 13:34:23 UTC
Daniela Doran wrote:
Dave Stark wrote:
Portmanteau wrote:
a short term cynical cash grab.


it's no more of a cash grab than we already have.

you either buy a character - or you buy SP packets. you won't do both. it's not a new cash grab you're just moving from character transfer revenue to skill extractor/aur revenue.


Either you're a Dev alt or someone is offering you something to do this. Which is it?


nobody has to offer me anything to state a fact. the joy of knowing some one's incorrect argument fell apart because of it is payment enough.
Dave Stark
#3074 - 2015-10-18 13:35:34 UTC
Levi Belvar wrote:
Dave Stark wrote:
Big Lynx wrote:
Wow, Dave. You stepping down to Gevlon Goblins and Lucas Kell's categories.... not a compliment though.


but i'll always be significantly better looking, i have a beard.

Levi Belvar wrote:
Dave Stark

If we strip away anything virtual from the game we have two constants in play, Time and Money

A legacy character is a snapshot in time, whether 12 years ago or 6 months ago even when unsubbed its frozen in time but in no way can it be manipulated. You can add time to it but it can never be reversed. There is no deconstruction of its timeline, It is a part of the ever evolving universe of eve from a conceptual point of origin.

Now comes a fresh approach, you now want to be able to reverse engineer the timeline. You now want to be able to create elite characters from fragments of time. The convergeance of multiple time streams to manipulate this creation at speed.

The legacy approach has a one off monetary payement, the Hybrid need feeding to progress its ever increasing need for time.


what does the time a character trained a skill matter?


You told me yesterday theres no difference in a bazaar character and a TSP one, there is.


is there?

what can a character built with skill packets do a character trained naturally and purchased on the bazaar do that the other can't?

oh right, nothing since they're the same.
Gully Alex Foyle
The Scope
Gallente Federation
#3075 - 2015-10-18 13:37:32 UTC
Delegate wrote:
Gully Alex Foyle wrote:
Delegate wrote:
Actually it does change a lot in new player experience. After this, a player starting the game will be unable to compete not only with older players but also with those of his peers that bought SP. So he will receive a very clear message: first pay for the sub, then grid/pay for the ISK and finally pay for the progress (or be left behind). There is a major difference from character bazaar here. A player with say 2-4m SP isn't going to engage in activities targeted by a 30m SP char bough off the bazaar. But he will meet players of similar age that performs better than him, because, for example, they bought 1.2m SP in core skills. After this change retention in new subs will drop.
It could change new players' perception, which unfortunately is not good.


For a moment of purely academic fun, I tried to pinpoint the difference between new player experience and how new player "perceive" the game. Academic, because we both know that the decision to keep playing comes from how you perceive the game.
Aha... you're smart!

That's why I pointed out that everyone's priority should be to show newbs what EVE really is/can be, instead of leaving them to their false perceptions.

And anyone that understands EVE knows that SP doesn't really matter much, except as a prereq to fly some ships. But again, anyone that understands EVE knows that flying frigates can be the same or more fun than flying battleships.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Daniela Doran
Doomheim
#3076 - 2015-10-18 13:39:40 UTC
Delegate wrote:
Gully Alex Foyle wrote:
Delegate wrote:
Actually it does change a lot in new player experience. After this, a player starting the game will be unable to compete not only with older players but also with those of his peers that bought SP. So he will receive a very clear message: first pay for the sub, then grid/pay for the ISK and finally pay for the progress (or be left behind). There is a major difference from character bazaar here. A player with say 2-4m SP isn't going to engage in activities targeted by a 30m SP char bough off the bazaar. But he will meet players of similar age that performs better than him, because, for example, they bought 1.2m SP in core skills. After this change retention in new subs will drop.
It could change new players' perception, which unfortunately is not good.


For a moment of purely academic fun, I tried to pinpoint the difference between new player experience and how new player "perceive" the game. Academic, because we both know that the decision to keep playing comes from how you perceive the game.


Ah this is good. Dave can you get this? If not, reread it over and over again until you do. Then apologize for posting rubbish for the past 155+ pages in this thread.
Jared Khanar
#3077 - 2015-10-18 13:40:42 UTC
Gully Alex Foyle wrote:
Jared Khanar wrote:
Gully Alex Foyle wrote:
Jared Khanar wrote:
Simply ty sp generation non-linear to character age if on a payed account - the older the char gets - the lower the generation - newer players catching up - problem solved
Ehmmmmm..... that's already the case, go check the time vs. benefit of lvl V skills.


EDIT: thats a different mechanic i believe - i refer to generall / overall sp generation speed not bound to a specific skill or its level
Yeah, I got that. But the only point of SP is to get skills, and the only point of skills is to do stuff and do it better.

The rapidly increasing lvl I-II-III-IV-V SP requirements compared to the linear benefits that each level gives already reach the practical result you're suggesting: newbros getting closer to vets faster, in terms of what they can fly and skill-related bonuses.



Yes it is - but look around - all the ones crying about not having enough sp to do anything ... !?
Ignoring the fact that a 1-5 month old character can survive and succeed even solo in low, null, wh if the player knows what he / shes doing / how fun can be gained / depending on the self choosen goals ...

Economic Services

trading spacepixels

Dave Stark
#3078 - 2015-10-18 13:41:27 UTC
Daniela Doran wrote:
Delegate wrote:
Gully Alex Foyle wrote:
Delegate wrote:
Actually it does change a lot in new player experience. After this, a player starting the game will be unable to compete not only with older players but also with those of his peers that bought SP. So he will receive a very clear message: first pay for the sub, then grid/pay for the ISK and finally pay for the progress (or be left behind). There is a major difference from character bazaar here. A player with say 2-4m SP isn't going to engage in activities targeted by a 30m SP char bough off the bazaar. But he will meet players of similar age that performs better than him, because, for example, they bought 1.2m SP in core skills. After this change retention in new subs will drop.
It could change new players' perception, which unfortunately is not good.


For a moment of purely academic fun, I tried to pinpoint the difference between new player experience and how new player "perceive" the game. Academic, because we both know that the decision to keep playing comes from how you perceive the game.


Ah this is good. Dave can you get this? If not, reread it over and over again until you do. Then apologize for posting rubbish for the past 155+ pages in this thread.


how new players perceive the game is a complete irrelevance. it has nothing to do with the discussion.

we're talking about buying and selling SP not the NPE.
Interfly Ghormenheist
The Caravan Track
#3079 - 2015-10-18 13:42:55 UTC  |  Edited by: Interfly Ghormenheist
Dave Stark wrote:
Interfly Ghormenheist wrote:
Dave Stark wrote:
Interfly Ghormenheist wrote:
Dave Stark, you had my answer. And you still have not proven my argument wrong.

Dave Stark wrote:
[funfact; this isn't the only place for feedback.


It is the place where this discussion is taking place. I wish you would back up your claim against my argument here, in a dialectiacal way.


what claim?


Sorry, but it is up to you to follow the thread. If you can not keep track of the discourse, my suggestion would be to wind down your posting activity. I wish for quality instead of quantity when taking place in an argument.


i have been following the thread.

if you're talking about the point you made pages ago about there being no limit, i suggest YOU follow the thread as i addressed it twice since you failed to read it the first time.


I am not doubting that you have that impression. I was merely pointing out to you, that you failed to grasp the essence of my argument. Your utterly wrong paraphrase of my post above only proves my point. And strenghtens my argument further.

Last time that “greed was good”, the information was leaked. In 2015 it was posted.

Daniela Doran
Doomheim
#3080 - 2015-10-18 13:43:38 UTC
Dave Stark wrote:
Daniela Doran wrote:
Dave Stark wrote:
Portmanteau wrote:
a short term cynical cash grab.


it's no more of a cash grab than we already have.

you either buy a character - or you buy SP packets. you won't do both. it's not a new cash grab you're just moving from character transfer revenue to skill extractor/aur revenue.


Either you're a Dev alt or someone is offering you something to do this. Which is it?


nobody has to offer me anything to state a fact. the joy of knowing some one's incorrect argument fell apart because of it is payment enough.


I see then that means you must be a Lawyer in RL and this is one of your "Bad Habits".