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In Response to Sugar Kyle - Highsec development

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Author
Eternal Bob
Doomheim
#81 - 2015-10-07 13:00:23 UTC  |  Edited by: Eternal Bob
Jenn aSide wrote:
Ultimately, the players who live in high sec and thus rely on it's mechanics are the worst people to ask about high sec, they have a vested interest in high sec being what they want.


You mean like those other players who also want highsec to be what they want?

Biomassing to free a char slot.

Jeremiah Saken
The Fall of Leviathan
#82 - 2015-10-07 13:00:36 UTC
Memphis Baas wrote:
Or, EVE could radically change: remove PVE altogether, and reward PVP richly so it's self-sufficient.

Big smile Please don't steer this thread to what PvE and PvP are, and what not. Most people don't know the terms and what they mean in EvE.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Indahmawar Fazmarai
#83 - 2015-10-07 13:03:12 UTC
Memphis Baas wrote:
I don't think it's possible to "fix" high-sec, which is why my suggestion on the previous page was completely ridiculous.

High-sec PVE players are looking for an experience similar to the PVE in other MMO's, and the problem is that telling them to go play those other MMO's means fewer EVE players, but trying to keep them here takes a lot of dev resources, and it's almost impossible to achieve the current gold standard (fully voice acted epic story arcs with choreographed boss encounters).

So the only other option is to try to convert PVE people to PVP'ers, which is what CCP has been trying to do.

An idea for more of that would be along the lines of tying PVP into PVE, for high-sec. Have the agents randomly match 2 mission-runners to duel, or only give certain missions (with high payouts) to players with at least 1 recent killmail. Or to players with a green killboard. Have the agent offer 10x the reward for a transport mission, with the penalty that your route and cargo are announced ahead of you for each system you have to pass through.

Even this may not work... the "risk" in PVP is controlled by the players, and the "rewards" in PVE are controlled by the devs, and there's no way for the devs to predict or match what the players will do, per encounter.


In EVE, I PvE. When I don't play EVE, I PvP. I don't want EVE to become like the PvP I do outside of EVE, nor want EVE PvE to be like the PvE that doesn't interest me much outside of EVE.

Plus, I don't want to PvP in EVE. I PvE. I expect PvE to be as good or as bad as PvP.
Anize Oramara
WarpTooZero
#84 - 2015-10-07 13:07:03 UTC
Memphis Baas wrote:
I don't think it's possible to "fix" high-sec, which is why my suggestion on the previous page was completely ridiculous.

High-sec PVE players are looking for an experience similar to the PVE in other MMO's, and the problem is that telling them to go play those other MMO's means fewer EVE players, but trying to keep them here takes a lot of dev resources, and it's almost impossible to achieve the current gold standard (fully voice acted epic story arcs with choreographed boss encounters).

So the only other option is to try to convert PVE people to PVP'ers, which is what CCP has been trying to do.

An idea for more of that would be along the lines of tying PVP into PVE, for high-sec. Have the agents randomly match 2 mission-runners to duel, or only give certain missions (with high payouts) to players with at least 1 recent killmail. Or to players with a green killboard. Have the agent offer 10x the reward for a transport mission, with the penalty that your route and cargo are announced ahead of you for each system you have to pass through.

Even this may not work... the "risk" in PVP is controlled by the players, and the "rewards" in PVE are controlled by the devs, and there's no way for the devs to predict or match what the players will do, per encounter.

The biggest problem with most of these suggestions is how stupidly easy it is to game each and every one of these. Remember the old bounty system? People would go be the most annoying a-hat possible and borderline grief people (actual grief not imaginary grief) just to get people to put bounties on them. Then they'd have an alt kill them and bam, they'd get all the money. GG. Anything you'd try to add where PvE rewards would be dependent on direct PvP interaction would be gamed so hard it's rather amusing actually. And where you have the game 'matchmake' people you're taking away form the freedom of the sandbox. I mean really, COD in space?

PvE players don't want to PvP or they would be PvPing. However some of them may not be making an informed decision, as in they've never PvPed and never will but they might like it oh if only they'd try! So the solution should not be to force them to do something they don't want to, but to try and emulate or demonstrate the experience in a familiar setting. That way the experience is positive, as an example (not me personally, I pvp before burners) A player choses to take on more challenging PvE, aka burners for example, and in doing so experienced how OH works, how 1v1 or 1v3 frig combat works, how logi works, how points and scrams work, etc. They start understanding this big scary monster called PvP and see it's not all that scary and that it can be fun and exhilirating. Far more so than mindlessly grinding through thousands of slow, samey BS room after room after room, etc.

Then they can go and try stuff like FW and THAT experience will then be more positive because they now have a lot more tools at their disposal and more importantly knowledge on how stuff works. It's not a frustrating case of 'wait, why/how did I die'.

After all, why does it matter HOW someone got into PvP? Just so long as they get into PvP if thats the gameplay they like (even if they don't know it yet).

PvE will never be exactly like PvP, but they just need to get it close enough that people are willing to try actual PvP.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Jenn aSide
Soul Machines
The Initiative.
#85 - 2015-10-07 13:08:22 UTC  |  Edited by: Jenn aSide
Memphis Baas wrote:
I don't think it's possible to "fix" high-sec, which is why my suggestion on the previous page was completely ridiculous.

High-sec PVE players are looking for an experience similar to the PVE in other MMO's, and the problem is that telling them to go play those other MMO's means fewer EVE players, but trying to keep them here takes a lot of dev resources, and it's almost impossible to achieve the current gold standard (fully voice acted epic story arcs with choreographed boss encounters).


This is a good point. Many High Sec PVE players are themepark types who want to be spoon fed (while other high sec pvers aren't) and they can never be happy with what EVE provides.

EVE has "Sandbox pve" ie the fun you get from it isn't from it's story or immersion (which is nil) but rather from finding new ways to tackle it (or even use it against other players), it's basically a big series of puzzles and engineering challenges, burner missions are evidence that CCP understands this btw.

Many in high sec are incompatible with this kind of PVE experience because most gamers are incompatible with this kind of thing. They want a slightly more interactive movie, not an engineering challenge.

TL;DR there is no fix for the unhappiness of some high sec PVE players, the kind of PVE they want is too expensive and time consuming to make for such little return.

Quote:

So the only other option is to try to convert PVE people to PVP'ers, which is what CCP has been trying to do.


This is where I completely disagree, both with the idea that CCP has been trying to make people in to PVPrs (CCP doesn't care how you play) and with the idea that getting rid of PVE is some kind of answer. If CCP were trying to make us all PVPrs, they wouldn't have spent all the time they did buffing the game's safety mechanics that discourage PVP. When i started playing you could TANK CONCORD.
Indahmawar Fazmarai
#86 - 2015-10-07 13:24:28 UTC  |  Edited by: Indahmawar Fazmarai
Anize Oramara wrote:
(...)

PvE players don't want to PvP or they would be PvPing.

(...)


Exactly. And yet when CCP adds new PvE (Burners Drifters) they do so in ways that would force PvErs to PvP (wormholes, lowsec...).

Sometimes it's not that CCP doesn't does something, but that what they do doesn't makes sense from players perspective.
Kaarous Aldurald
Black Hydra Consortium.
#87 - 2015-10-07 13:31:17 UTC  |  Edited by: Kaarous Aldurald
Jenn aSide wrote:

Many in high sec are incompatible with this kind of PVE experience because most gamers are incompatible with this kind of thing. They want a slightly more interactive movie, not an engineering challenge.

TL;DR there is no fix for the unhappiness of some high sec PVE players, the kind of PVE they want is too expensive and time consuming to make for such little return.


Exactly this. What "they" want is for CCP to **** time and money away so they can keep on pretending that they aren't playing the wrong game.

What I and many others are suggesting is that development resources be spent on people who aren't determined malcontents. Spend dev time on people who don't already hate the game anyway.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Jenn aSide
Soul Machines
The Initiative.
#88 - 2015-10-07 13:41:57 UTC  |  Edited by: Jenn aSide
Indahmawar Fazmarai wrote:
Anize Oramara wrote:
(...)

PvE players don't want to PvP or they would be PvPing.

(...)


Exactly. And yet when CCP adds new PvE (Burners) they do so in ways that would force PvErs to PvP (wormholes, lowsec...).

Sometimes it's not that CCP doesn't does something, but that what they do doesn't makes sense from players perspective.


EVE is a pvp game. When a person who is a PVEr comes in to it, they should do so with this understanding. I embraced it the very 1st month I played, a guy came in to my cosmos mission and tried to steal my loot but I got there 1st. Luckily i was introduced to the game by another PVEr who understood the nature of EVE and so was warned about it before hand.

EVE PVE is and has always been for PVErs who aren't afraid of PVP or PVPrs. It's for people who not only want to fill an imaginary wallet with imaginary isk or fill a can with imaginary treasure, but also for PVErs who like to thumb their noses at PVP types while doing those things.

You problem isn't with CCP's version of PVE (which fits into their pvp/social interaction game called EVE), it's that you and people like you are incompatible with it and thus made a bad choose to start playing this game in the 1st place. Rather than face up to that choice, you lobby CCP to correct your mistake for you, by shifting the very nature of EVE PVE away from something that fits into EVE and towards something that would fit into some other game that isn't EVE.

On behalf of real EVE PVErs everywhere, i say "NO".
Memphis Baas
#89 - 2015-10-07 13:43:51 UTC  |  Edited by: Memphis Baas
I don't think resources can be spent on people; they're spent on implementing upgrades or changes to the game. By definition, those who like the game can go on playing it indefinitely with no effort required from the devs. Communication with the players being full of noise as it is results in most devs (not just CCP) trying to fix the game for those who don't like it, and end up changing it too much for those who do.

If you're saying that people with the longest subscriptions or most accounts (those who like the game the most) should have direct lines to the devs, I'm not sure if that's feasible. The CSM setup seems to be decent at getting the communication to happen with less noise than the forums.

EDIT: Jenn, in case the above was directed at me, I'm not lobbying. IMO high-sec can't be "fixed" (nor should it be), and the only ideas I can come up with are obviously ridiculous (I'm trolling, basically, to show how ridiculous it is to try to change the system).
Sugar Kyle
Middle Ground
#90 - 2015-10-07 15:20:05 UTC
Indahmawar Fazmarai wrote:
Anize Oramara wrote:
(...)

PvE players don't want to PvP or they would be PvPing.

(...)


Exactly. And yet when CCP adds new PvE (Burners) they do so in ways that would force PvErs to PvP (wormholes, lowsec...).

Sometimes it's not that CCP doesn't does something, but that what they do doesn't makes sense from players perspective.


How do burner missions force you to go to low sec and wormholes to PvP?

Member of CSM9 and CSM10.

Jenn aSide
Soul Machines
The Initiative.
#91 - 2015-10-07 15:37:41 UTC
Sugar Kyle wrote:
Indahmawar Fazmarai wrote:
Anize Oramara wrote:
(...)

PvE players don't want to PvP or they would be PvPing.

(...)


Exactly. And yet when CCP adds new PvE (Burners) they do so in ways that would force PvErs to PvP (wormholes, lowsec...).

Sometimes it's not that CCP doesn't does something, but that what they do doesn't makes sense from players perspective.


How do burner missions force you to go to low sec and wormholes to PvP?


Excuse me sir, I think I can help , I speak "Fazmaraish".

Saying "you are trying to force me to PVE" is really saying "CCP is mostly making improvements to PVe outside of high sec, I don't want to go outside of high sec as high sec is to me the PVE area and the rest of EVE is PVP areas". It's based on severe risk aversion and the false belief that high sec isn't a part of 'PVP EVE'.

In other words, your running into the excuse of why these people don't think CCP has done anything about PVE, because many of CCPs PVE improvements happen outside of their preferred zone and they don't want to have to go where the PVE is. The same poster you are replying to was ticked off that Drifter Incursions were in low sec.
Anize Oramara
WarpTooZero
#92 - 2015-10-07 16:06:38 UTC
Indahmawar Fazmarai wrote:
Anize Oramara wrote:
(...)

PvE players don't want to PvP or they would be PvPing.

(...)


Exactly. And yet when CCP adds new PvE (Burners) they do so in ways that would force PvErs to PvP (wormholes, lowsec...).

Sometimes it's not that CCP doesn't does something, but that what they do doesn't makes sense from players perspective.

I can kind of see the Low sec thing, some agents tend to send you to LS for burners about 90% of the times. However some agents never send you to LS for burners ever. My advice would to find an agent that wont send you to LS.

That said if the LS is quiet then there is nearly 0 risk in running the missions there. I did so for a good month+ and never saw a soul. LS is not insta death when you jump into system. Well, not most anyway :P

Regarding the Wormhole thing though, I think you are misinformed. burners cant send you to wormholes, ever.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Storm Aumer
Sebiestor Tribe
Minmatar Republic
#93 - 2015-10-07 16:56:22 UTC
Kaarous Aldurald wrote:
Facpo would be gone. I suppose you could call that a redesign of sec status mechanics.

It would introduce the opportunity for meaningful gameplay that isn't overridden by NPCs who are faster, stronger, and react more quickly than any group of players ever could.

It would improve the game because it would let pirate playstyle characters interact with highsec in more than just cheap, disposable ships, improving the potential for player interaction a hundredfold.

you miss the wole point of concord/police in hisec if you change that mutch more in favor of gankers pirats you will se a large drop in subs as those who not favor PvP activitis will be completly owerun by gankers pirats and will have a hard time doing what they want to do in game so no reson to continue playing the game,this game is not just a pvp shother game ,it need other typs of players to survive.
Shocked

Shit hapens,mowe on......Luky maby your good then......Playe as you like and not as others tell you to.....It dont hurt to be nice....

Nyjil Lizaru
Federal Defense Union
Gallente Federation
#94 - 2015-10-07 17:27:52 UTC
EVE is not a pvp-only game, and if it were to become so, it would fade into a pale shadow of itself. WoT and such are nice pvp-only games, but they are cardboard cutouts when compared to EVE.

We say "EVE is real", but we forget what that means:
-there are wars
-there are farms
-there are 'cities' (busy places)
-there are 'countrysides' (quiet areas)
-there are police
-there are places without police
-there are 'safe' places
-there are 'almost-safe' places
-there are sheep, wolves and sheepdogs all at once in a tenuous balance
-there is, above all, a place for everyone, every playstyle - for without variety, we lose depth of experience for all of us


Many people in this thread have expressed a desire to remove or reduce that complexity. Indeed, CCP has done so over the years in the name of smoothing the learning curve.

We need high-sec to remain largely as it is - a safe haven for noobs, a place with some predictability, a place for older players to to rest in when they need a break, a place to easily build things so that they can go out and get blown up (although null needs some love here also!).

High-sec isn't just about keeping the sheep in the game until they turn into wolves - they can't and won't all make that transition.

High-sec could use a little help, but anything drastic will likely just confuse and confound the many people who live there that never read anything outside of the client. So I'd say to keep it relatively small.

My 2 isk

Nyjil's corollary to Malcanis' Law:   "Any attempt by CCP to smooth the learning curve of EVE Online will be carried out via the addition of extra factors and 'features' such that there is a net increase in complexity."

Kaarous Aldurald
Black Hydra Consortium.
#95 - 2015-10-07 18:35:22 UTC
Storm Aumer wrote:

you miss the wole point of concord/police in hisec


You don't even know what facpo is, do you?

I was not talking about Concord.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Tisiphone Dira
Garoun Investment Bank
Gallente Federation
#96 - 2015-10-07 19:21:21 UTC  |  Edited by: Tisiphone Dira
Facpo don't even have to be removed, just swap the facpo response/'legal target as a result of low sec status' criteria around.

Currently, as sec status drops, facpo start going after the pirate (-2.0 and they'll respond in a 1.0, -2.5 and they'll respond in a 0.9, and so on) and only at -5.0 will you finally become a legal target for all players to shoot.

Swap that round, players should be the first responders before NPC's get involved. Having npc's get involved first without player being allowed to doesn't mesh with what this whole game is about in my opinion. Swapping these round* would make it so that there is a sec status window (-2 to -5) where there is interesting content being had without overwhelming NPC's making it one sided. Hell, I'd stay in that window of sec status just for the content and fights.

*(and maybe fiddling with the costs of concord tags to entice pirates to hover in that window)

There once was a ganker named tisi

A stunningly beautiful missy

To gank a gross miner

There is nothing finer, cept when they get all pissy

Beta Maoye
#97 - 2015-10-07 19:28:08 UTC
I always love the player-driven free economy in eve universe. It will be great if they can hire game designer(s) with economic and/or financial background to create advance economic gameplay within the eve universe by utilizing modern financial instruments such as stocks, bonds, futures and options.
Cidanel Afuran
Grant Village
#98 - 2015-10-07 19:32:19 UTC
Beta Maoye wrote:
I always love the player-driven free economy in eve universe. It will be great if they can hire game designer(s) with economic and/or financial background to create advance economic gameplay within the eve universe by utilizing modern financial instruments such as stocks, bonds, futures and options.


As someone who works in investment management, with the absence of regulation/required financial documents that are audited by a ruling authority, this would be pretty difficult to do.

EVE's economy is much, much 'free-er' than real life
BirdStrike
Doomheim
#99 - 2015-10-07 19:33:24 UTC
I think i said it on another thread, just remove npc concord and make it a faction players can join like fw militia. Then all the dogooders can be pretend cops, and po po response will depend on the players responding to your situation.

There is nothing rewarding about being instablapped by a npc that can't be defeated. It just makes you mad at CCP for behaving like some sort of playstyle dictator removing any fun out of being a criminal. At least in GTA you have options to evade the law, can go down fighting, the idea that concord are some undefeatable entity is just CCPs lazy way to avoid putting in some proper crime and punishment dynamics.

Fighting a player run police force would at least give criminals and dogooders a playstyle that satisfies each and some RL people for carebears to direct their tears at.


Indahmawar Fazmarai
#100 - 2015-10-07 20:08:28 UTC
Sugar Kyle wrote:
Indahmawar Fazmarai wrote:
Anize Oramara wrote:
(...)

PvE players don't want to PvP or they would be PvPing.

(...)


Exactly. And yet when CCP adds new PvE (Burners) they do so in ways that would force PvErs to PvP (wormholes, lowsec...).

Sometimes it's not that CCP doesn't does something, but that what they do doesn't makes sense from players perspective.


How do burner missions force you to go to low sec and wormholes to PvP?


Lapsus calami. Was meant to write "Drifters".