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In Response to Sugar Kyle - Highsec development

First post First post
Author
Nick Actilete
University of Caille
Gallente Federation
#61 - 2015-10-07 03:02:11 UTC  |  Edited by: Nick Actilete
This may be an unpopular opinion, but I think highsec needs to be nerfed. More specifically, the amount of ISK you can make in highsec needs to be nerfed. I personally feel like incurisons are much too profitable (more so than nullsec ratting, and even null incursions) to be in highsec.

Throw **** at me if you want. Lol
Jeremiah Saken
The Fall of Leviathan
#62 - 2015-10-07 06:33:50 UTC
Sugar Kyle wrote:
I stepped back from the whats and whos of ganking and this space and that space and this nerf and that buff and simply wanted to know what is the development that people are looking for in high sec when they say 'high sec has been ignored'.

Propably they see all the nullsec changes, citadels etc. and may be getting that feeling: "hisec is ignored".
There is no simple progression in EvE. We can't do same things in all kind of security system (not everything). So just nerf hisec and people will move. It's sandbox, people are where they want to be. If we nerf missions there is nowhere to move.
What is content anyway? I ceate my own content. I set up my goals. People often don't know what "sandbox" term mean.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Indahmawar Fazmarai
#63 - 2015-10-07 06:50:04 UTC  |  Edited by: Indahmawar Fazmarai
Sugar Kyle wrote:
(...)

I'd like to know what that attention is supposed to be. What is that development? What are high sec players waiting for CCP to produce for them? What is Eve Online: High Sec the Expansion supposed to be about? Its theme? Its content?

(...)


As one of the most stubborn and creative carebears in the forums, I will answer that question.

I want to keep doing what I've mastered in order to pursue goals I haven't mastered yet since the tools to build them don't exist.

So, in the short term, that's more missions. I will keep running them no matter the what, so new missions are necessary. I may be worng but I think missions creation tools were overhauled so they weren't a nightmare frorm ancient times, but in the case that mission system still is a godawful time sink that breaks the back and will of developers, maybe it should be replaced (same kind of content, go there shoot them, get monies) but developed in more sensible ways.

Yet, in the longer term, shooting NPCs should be a gateway to other stuff: influencing players who don't PvE, much as PvPrs can influence players who don't PvP, and "content generation".

EVE's selling point it's competition and player generation of content. Yet most people engage in activities who don't compete and don't generate content, and then they quit. Maybe, just maybe, if there was a gateway to compete and generate content from a PvE foundation, some of that people would keep playing the game in their way, but with CCP's goals.

The key is, some players will never shoot other players no matter how hard anyone tries. But maybe they will mess with them in less direct, adrenaline pumping ways.

Some kids box. Others play chess. Yet the EVE sandbox only contains fistfighting tools. This is the single thing that puzzles me most of EVE.
Kaldi Tsukaya
Deveron Shipyards and Technology
Citizen's Star Republic
#64 - 2015-10-07 07:46:13 UTC  |  Edited by: Kaldi Tsukaya
Scipio Artelius wrote:
Eternal Bob wrote:
Kaarous Aldurald wrote:
Facpo would be gone. I suppose you could call that a redesign of sec status mechanics.

It would introduce the opportunity for meaningful gameplay that isn't overridden by NPCs who are faster, stronger, and react more quickly than any group of players ever could.

It would improve the game because it would let pirate playstyle characters interact with highsec in more than just cheap, disposable ships, improving the potential for player interaction a hundredfold.


Translation: "I want to gank noobs with no consequences"

Nah, he didn't say CONCORD. He said faction police.

As someone with an low security status because of lowsec pvp, I don't enter highsec very often. It's just too much of a hassle to continually be on the move if not docked.

So at times like when our Alliance is wardecced, it makes it difficult to come to highsec even to assist some newer members that are still operating there.

If Faction Police didn't chase anymore, Kaarous is exactly right, it would provide more opportunities for player-player interaction in ways that would bring enjoyment for many people.


FacPo should not respond to security status, imho. Rather than do Concord work, FacPo should respond to low faction standings in the Empire space you are in. A trade-off could be made that illegally killing a citizen in an Empire's space could warrant a small faction hit for that Empire.

I never liked the security/faction standings mishmash. Especially bad for Lowsec residents, many of whom are FW pilots and should be treated like 'heroes' in their own Empire space, not criminals by their own Factions.
Kaldi Tsukaya
Deveron Shipyards and Technology
Citizen's Star Republic
#65 - 2015-10-07 07:57:12 UTC  |  Edited by: Kaldi Tsukaya
Indahmawar Fazmarai wrote:
Sugar Kyle wrote:
(...)

I'd like to know what that attention is supposed to be. What is that development? What are high sec players waiting for CCP to produce for them? What is Eve Online: High Sec the Expansion supposed to be about? Its theme? Its content?

(...)


As one of the most stubborn and creative carebears in the forums, I will answer that question.

I want to keep doing what I've mastered in order to pursue goals I haven't mastered yet since the tools to build them don't exist.

So, in the short term, that's more missions. I will keep running them no matter the what, so new missions are necessary. I may be worng but I think missions creation tools were overhauled so they weren't a nightmare frorm ancient times, but in the case that mission system still is a godawful time sink that breaks the back and will of developers, maybe it should be replaced (same kind of content, go there shoot them, get monies) but developed in more sensible ways.

Yet, in the longer term, shooting NPCs should be a gateway to other stuff: influencing players who don't PvE, much as PvPrs can influence players who don't PvP, and "content generation".

EVE's selling point it's competition and player generation of content. Yet most people engage in activities who don't compete and don't generate content, and then they quit. Maybe, just maybe, if there was a gateway to compete and generate content from a PvE foundation, some of that people would keep playing the game in their way, but with CCP's goals.

The key is, some players will never shoot other players no matter how hard anyone tries. But maybe they will mess with them in less direct, adrenaline pumping ways.

Some kids box. Others play chess. Yet the EVE sandbox only contains fistfighting tools. This is the single thing that puzzles me most of EVE.


Competing missions would be cool. I like the idea that successfully completing objectives in your own mission would mess up the other guy's progression.

Another progressive thought is missions that enable/require PvP content. Why not a ganking mission, or a 'get x kills' mission? Or even head-to-head missions similar to duels or burner missions? Or even bounty-hunting?

Some really out of the box ideas could make missioning a logical step in the NPE by enabling head to head and teamplay content.

Edit.
CCP could even get players themselves to create missions/concepts for content. Save them alot of development time and effort and reward those who like to create.
Black Pedro
Mine.
#66 - 2015-10-07 07:58:29 UTC  |  Edited by: Black Pedro
Sugar Kyle wrote:
I'd like to know what that attention is supposed to be. What is that development? What are high sec players waiting for CCP to produce for them? What is Eve Online: High Sec the Expansion supposed to be about? Its theme? Its content
This is the problem, which is reflected in many of the comments in this thread: what is highsec suppose to be?

Some people view highsec as the safe zone - they post that they want highsec to be safer. Some view it as a PvE zone - they are posting here clamouring for more scripted PvE content. Some use highsec as their hunting ground - they want meaningful conflict between players to be possible there. And others like me see highsec rewards as a problem for the rest of the game, they want highsec rewards toned down to reduce the sapping influence on the other spaces.

The only truly distinguishing feature of highsec is the presence of CONCORD which shapes player aggression there. So if you wanted a "Highsec Expansion" it would have to be focused on criminal and war mechanics (and thus corporation mechanics) and developing the mechanics to facilitate conflict between them. With that goal I would think it would contain:

  1. Rework of corporation mechanics: create a "corp-lite" tier corporation so social groups could form between casuals and new players in highsec. No structures, or taxes but otherwise they can start an shared identity together without worrying about wardecs.

  2. Rework wars: Make wars meaningful between the remaining "competitive" player corps. Remove the exploits for corp hopping and reforming, - players should always be allowed to leave but something needs to be done to prevent dec shedding. Center the wars around the new structures by making them provide meaningful bonuses. As an aside, I would nerf L3/L4/Incursion payouts to the ground, but allowed them to be built back up to near current levels (except for Incursions which should just be replaced in highsec by the new Drifter ones) by deploying various structures to buff income. Players corps need to have real benefits over NPC corps (and corp-lites) so that players actually want to defend them.

  3. Iterate criminal gameplay: Remove the faction police - CONCORD is enough NPC protection. Give players more tools to serve as law enforcement and maybe some incentive if it can be done without being exploited. Give criminals some tools (structure based) to form player "pirate hideouts". Again, use structures so everyone has some "skin in the game". Maybe expand smuggling/contraband gameplay, and make the bounty hunter a real profession if someone can come up with a way to do so.


While these are all good suggestions (at least in my mind!), those complaining about highsec being ignored are (mostly) not talking about these parts of the game. They are really talking about PvE content, like missions and mining, which apply in all areas of the game. They want more content, ideally that can be consumed in isolation from other players, that give them their spaceship fix for the day.

The problem that you correctly identify, is that it is probably impossible for a small gaming company to keep up generating scripted content as fast as players can consume it. CCP has not ignored PvE; in the last five years we have received: incursions, burners, Drifters, new NPC AI, Ghost Sites, and so forth but it is never enough. It's easy for us to all say that PvE content should be "better" but honestly no one can agree on what that is. If you make it more challenging people will complain. if you just add more of the same people will have it min-maxed in a few weeks and be bored of it. Let's hope CCP has cracked this last problem with the Drifters.

So, I think as you have concluded it is best to ignore these complaints from those wanting more scripted content. If CCP has some great new ideas for some new PvE, I am sure all of us would be eager to hear them, but asking the players to come up with something for a "highsec expansion" is not likely to be very productive.

Now as to mining, there is a PvE activity where there is lots of room for improvement. Maybe that is a better focus to help your PvE constituents than "highsec" or "missions".
helana Tsero
Science and Trade Institute
Caldari State
#67 - 2015-10-07 08:59:01 UTC
I would make High sec more immersive. My opinion is that HS people don't play the game for the social side and they definitely dont play the game for pvp. They basically want a cool single player game within a MMO world. (which is probably why star citizen is so popular). The limit of pvp for High seccers is market pvp (which is probably fun i guess) and ganking (which for the gankee is likely not that fun)

- that means adding more CQ stuff, add some news videos people can watch on things happening in the game, add a trophy room to display achievements. (note this could also be cool for pvpers... I know id love to store some heads on spikes).

- a window that shows a zoomed in view of what their ship is shooting at. Missions are boring cause all people are doing is shooting at red x. If you had a window zoomed in on what you were shooting at it would be more immersive and cooler.

- I would add some more graphic stuff as well, like a hanger where industry people could see their ship or product being built.

- and finally.. make the ui customisable so all the pretty graphics of eve is not hidden behind layers of multi redundant UI. let players choose what elements of ui they need and let them hide the rest.

PvP and social eve is why I play the game so it pains me to say this but... The majority of HSecers are never going to get drawn into the low/WH/null social and pvp side of eve. They dont want it. All we do is force them out of the game permanently by trying to encourage them to go to other areas of space.



"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave."  | zoonr-Korsairs |

Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |

Tisiphone Dira
Garoun Investment Bank
Gallente Federation
#68 - 2015-10-07 09:02:55 UTC
I noticed in your comments section SK that somebody credited some brave agents of the new order for inspiring them to venture out into low.

You're welcome.

There once was a ganker named tisi

A stunningly beautiful missy

To gank a gross miner

There is nothing finer, cept when they get all pissy

Anize Oramara
WarpTooZero
#69 - 2015-10-07 09:43:56 UTC  |  Edited by: Anize Oramara
Honestly, burner missions is VERY much the right direction. Anyone running lv4 missions that have not done so yet need to look into burners.

I recently started working on Cal Navy standings for reasons(tm). Luckily I had enough Caldari standings to start straight away with Lv3s so grabbed a blitzing T3 and got my standings up to to do Lv4s again. This in itself was a nice change of pace and some of the missions can be somewhat challenging and/or frustrating if you're not face rolling them with a Mach. However once I hit Lv4s my faction standing obviously hasn't quite caught up with my corp standing so I can't just decline missions as per normal blitzing left and right.

Now here's the interesting bit. Being forced to do all those missions that I can't blitz and that I haven't run in over 2 months brought into focus not only how horrendously mind numbingly boring most normal lv4s are, but just how much burner missions have changed running lv4 missions in general and for me specifically. It's night and day. Every second of running a burner mission you're doing something, paying attention to something etc. especially if oyu want to maximise your profit. There's also the constant threat of making one mistake and losing your 100mill investment. It's not as much as say, a 700mill-1bill(or more) missioning BS but it still stings, just not enough for you to quit the game. It's a loss you can quickly recover from. The reward/risk formula feels almost perfect honestly, whereas normal lv4s the reward is kinda meh and theres NO risk short of you literally falling asleep. Heck even then there's fits for if you suffer from narcolepcy.

Basically it doesn't matter how many skillpoints you have or how shiny your fit, if you make one too many mistakes you're dead.

The engagement is the important part though. Yes, the missions are still the 'same', but thats ok because it requires your attention ever second of the fight, every fight. You have to monitor OH on your guns/hardeners/paint/scram/etc. or make sure your range is always right, or manage your drones from super aggressive ai or just keep launching sacrificial bait drones, keep cap charges going or remember to OH your ASB. It incorporates so much of what makes PvP fun and great while still keeping the predictability most hard core PvE players want. It's fast, stimulating and engaging.

More burners is not THE only answer, but it sure as hell is PART of the answer. Please keep making missions that require specialized builds and OH! And if you haven't tried them yet you are missing out big time.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Jeremiah Saken
The Fall of Leviathan
#70 - 2015-10-07 10:22:43 UTC
Anize Oramara wrote:
More burners is not THE only answer, but it sure as hell is PART of the answer. Please keep making missions that require specialized builds and OH! And if you haven't tried them yet you are missing out big time.

Glad you like it but they not the answer, they are skill intensive. Different hulls for different burners, propably 1 year of training to fly them properly.
We need more PvE-PvP connections.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Anize Oramara
WarpTooZero
#71 - 2015-10-07 10:47:10 UTC  |  Edited by: Anize Oramara
Jeremiah Saken wrote:
Anize Oramara wrote:
More burners is not THE only answer, but it sure as hell is PART of the answer. Please keep making missions that require specialized builds and OH! And if you haven't tried them yet you are missing out big time.

Glad you like it but they not the answer, they are skill intensive. Different hulls for different burners, propably 1 year of training to fly them properly.
We need more PvE-PvP connections.

There's plenty of challange and risk as you skill up fly to normal lv4 missions properly but as you said, it's only a year then what? what about everyone that is already over a year old and has good skills? Burners are there exactly when most people who do run lv4 missions start getting bored of them.

And actually they are one of the better attempts at PvE-PvP connections. The big one being they require OH to run effectively/semi-safely. No other missions require it. For a lot of mission runners they don't even HAVE thermodynamics trained. Just the fact that burners get people to train what has always been a PvP only skill in the first place and gets them to use it regularly and gets them familiar with it is MILES ahead of anything incursions has EVER done for PvE-PvP connections. There's also some fits that make use of scrams to shut of MWDs of the enemy ships for example. A lot of really good stuff.

Then theres the fact that burners are all Frigate/Cruiser only (so far). This is what the majority of small scale PvP happens in. The action is fast and intense, agian just like PvP.

Burner missions is the best thing that's happened to get PvE players to start playing and thinking like PvP players. It's a huge step in the right direction. Some PvE players will never ever PvP, there is nothing anyone can ever do about that. however there's a lot of PvE players that can and will PvP but the gulf between the two seems to big for them. This kind of incremental steps (that are totally optional btw, that's super important) is the right way in getting people comfortable with pvP mechanics and maybe get them interested.

It is most definitely Part of the answer.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Jeremiah Saken
The Fall of Leviathan
#72 - 2015-10-07 11:09:58 UTC
Anize Oramara wrote:
And actually they are one of the better attempts at PvE-PvP connections.

I was thinking more about FW. I never tried that because of standings loss (I'm flying in every part of space so I need them relativelty high). I'm not PvP person, but I never tried it in EvE ever, who knows? But...FW is not high sec thing.

What do you guys thinking about Concord? What if CCP remove it? Then toned the PvE into more PvP focused hulls in case of being jumped? They are illusion anyway.
or maybe something like this:
Black Pedro wrote:

Iterate criminal gameplay: Remove the faction police - CONCORD is enough NPC protection. Give players more tools to serve as law enforcement and maybe some incentive if it can be done without being exploited. Give criminals some tools (structure based) to form player "pirate hideouts". Again, use structures so everyone has some "skin in the game". Maybe expand smuggling/contraband gameplay, and make the bounty hunter a real profession if someone can come up with a way to do so.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Anize Oramara
WarpTooZero
#73 - 2015-10-07 11:28:29 UTC  |  Edited by: Anize Oramara
The removal of concord effectively turns all of HS into LS but without being able to use cynos. It would so drastically change HS, and Eve really, that I don't know if Eve would survive. It's mindboggling to even suggest it. Go sit on jita undock and count the number of freighters that come and go. Now imagine 90%(more? less? does it matter?) of them not making it to where they're going or never reaching Jita.

Effectively remove almost everything on the market in Jita, Amarr, Rens, Hek, Diodixie and every other major and minor trade hub.

Also
- No more mission running in BS.
- No more doing anything in solo BS anywhere at all really.
- Mining? Hah.
- Every remotely popular station will have dozens of nados alphaing anything that doesn't have an instant undock day in and day out without any repercussion whatsoever.
- Station games? see above.
- Inties everywhere tackling everything that isn't nailed down. Hell I'd just find a freighter/orca/BS/miner/anything really and just tackle it with longpoint(s) turn on my MWD and orbit and go afk. What's the guy gonna do? I'm faster than his drones and he cant hit or tackle me.

That's just a tiny smidgen of a taste of what effect the removal on concord would have.

Somehow I don't think you really thought that through.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Jeremiah Saken
The Fall of Leviathan
#74 - 2015-10-07 12:21:02 UTC
Anize Oramara wrote:
Somehow I don't think you really thought that through.

It's not that like I'm sitting and thinking how to remove concord from the game.
All above examples can happen even with concord, to mitigate effect maybe they should guard stations and gates only?

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Jenn aSide
Soul Machines
The Initiative.
#75 - 2015-10-07 12:32:59 UTC  |  Edited by: Jenn aSide
Black Pedro wrote:
This is the problem, which is reflected in many of the comments in this thread: what is highsec suppose to be?

Some people view highsec as the safe zone - they post that they want highsec to be safer. Some view it as a PvE zone - they are posting here clamouring for more scripted PvE content. Some use highsec as their hunting ground - they want meaningful conflict between players to be possible there. And others like me see highsec rewards as a problem for the rest of the game, they want highsec rewards toned down to reduce the sapping influence on the other spaces.



+1

The problem with high sec is that human beings live there lol. No matter what CCP designed high sec to be, players will come in, find their own niche, and then declare that niche to be the reason for that place to exist, ignoring some very simple facts.

Like the fact that guns still work in high sec, so thinking of it as 'safe' space was stupid to begin with. I find it funny that some people struggle with their native language so hard (most EVe players are English speakers) that they can't tell the difference beteen "HIGH Sec" (which exists) and "COMPLETE Sec" (which doesn't.

Ultimately, the players who live in high sec and thus rely on it's mechanics are the worst people to ask about high sec, they have a vested interest in high sec being what they want. A whole lot of people who live in high sec think they want one thing when the fact is, they don't really know.

Quote:
CCP has not ignored PvE; in the last five years we have received: incursions, burners, Drifters, new NPC AI, Ghost Sites, and so forth but it is never enough. It's easy for us to all say that PvE content should be "better" but honestly no one can agree on what that is. If you make it more challenging people will complain. if you just add more of the same people will have it min-maxed in a few weeks and be bored of it. Let's hope CCP has cracked this last problem with the Drifters.

So, I think as you have concluded it is best to ignore these complaints from those wanting more scripted content. If CCP has some great new ideas for some new PvE, I am sure all of us would be eager to hear them, but asking the players to come up with something for a "highsec expansion" is not likely to be very productive.


+1 again.

It sticks in my damn craw to hear these people who really don't even PVE that much claim that CCP has ignored PVE. It's an outright and actual lie, hell from where I'm sitting (as someone who actually PVEs), CCP has stuff the game with more and more PVE at the expense of PVP and adding new features for years now. When I started there were missions, Belt Rats some complexes and exploration content, and COSMOS and that was damn near about it.

The people who complain about PVe are unrealistic dreamer types who think they know what industry professionals should be doing, while most have never had to create anything close to what CCP has to.

The funniest thing is that CCP did make all this new PVE they say want, most of the people begging for it would even use it (recreating the "Walmart Syndrome" in game), because PVErs don't want excitement (if we did, we'd be PVPrs), they want comfort and predictability.

This is why even with all these Drifters and sleepers and incursions and clone soldiers and new AI etc etc most of us who PVE are still running "stupid AI" Anomalies and missions created pre-2005, we choose to.
Liberty Belle
Yulai Heavy Industries
#76 - 2015-10-07 12:38:03 UTC
How about fixing the god awful corp interaction/permissions as soon as possible? How about expanding ways to collaborate both in corp and with individuals? There are plenty of opportunities being held back, particularly industry as I see it. I don't want to sound ungrateful as CCP has made a remarkable shift to improve in all areas from a few years ago, but just the same I've never truly felt like my sandbox has ever fully materialized. I just wonder if it ever will.
Anize Oramara
WarpTooZero
#77 - 2015-10-07 12:43:52 UTC  |  Edited by: Anize Oramara
Jeremiah Saken wrote:
Anize Oramara wrote:
Somehow I don't think you really thought that through.

It's not that like I'm sitting and thinking how to remove concord from the game.
All above examples can happen even with concord, to mitigate effect maybe they should guard stations and gates only?

uuuuh no. I'd get concorded within what, 10sec in a 1.0 system if I sat in a nado alphaing everything on the undock, I'd get concorded before I was able to GO afk if I tried to point a miner (or anything) Most freighters make it through to Jita plenty fine, etc.

Actually removing concord would be the same thing as having every person in eve be a war target for every other person in eve all the time forever. Good way to get rid of war dekking amirite? Roll

Does that sound like a good idea to you?

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Memphis Baas
#78 - 2015-10-07 12:48:39 UTC
I don't think it's possible to "fix" high-sec, which is why my suggestion on the previous page was completely ridiculous.

High-sec PVE players are looking for an experience similar to the PVE in other MMO's, and the problem is that telling them to go play those other MMO's means fewer EVE players, but trying to keep them here takes a lot of dev resources, and it's almost impossible to achieve the current gold standard (fully voice acted epic story arcs with choreographed boss encounters).

So the only other option is to try to convert PVE people to PVP'ers, which is what CCP has been trying to do.

An idea for more of that would be along the lines of tying PVP into PVE, for high-sec. Have the agents randomly match 2 mission-runners to duel, or only give certain missions (with high payouts) to players with at least 1 recent killmail. Or to players with a green killboard. Have the agent offer 10x the reward for a transport mission, with the penalty that your route and cargo are announced ahead of you for each system you have to pass through.

Even this may not work... the "risk" in PVP is controlled by the players, and the "rewards" in PVE are controlled by the devs, and there's no way for the devs to predict or match what the players will do, per encounter.
Memphis Baas
#79 - 2015-10-07 12:51:50 UTC
Or, EVE could radically change: remove PVE altogether, and reward PVP richly so it's self-sufficient. Give rewards to corps who declare wars or are declared against, give per-fight bonuses to all participants, etc. So what if people grind PVP instead of missions, so what if they "abuse" the system and "get rich". You're getting them to PVP in a PVP game.
Sugar Kyle
Middle Ground
#80 - 2015-10-07 12:58:08 UTC
Liberty Belle wrote:
How about fixing the god awful corp interaction/permissions as soon as possible? How about expanding ways to collaborate both in corp and with individuals? There are plenty of opportunities being held back, particularly industry as I see it. I don't want to sound ungrateful as CCP has made a remarkable shift to improve in all areas from a few years ago, but just the same I've never truly felt like my sandbox has ever fully materialized. I just wonder if it ever will.


Considering that is on the roadmap including a post by CCP Punkturis who is part of the team working on corporations, I'm a bit puzzled. Corporations are one of those all areas of space things. That's why I asked about high sec focused change.

Member of CSM9 and CSM10.