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Two Step: killing the gravy train...

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Author
O'nira
Science and Trade Institute
Caldari State
#61 - 2015-09-21 00:38:53 UTC
FT123 wrote:
NS = stupid anom isk
HS = stupid incursion isk
WH = stupid cap escalation isk

2 of the 3 require a group. 1 of the 3 exposes caps. NS anoms are so easy, and have have no risk with local chat. HS incursions I am not even going to try and justify.

If you nerf WH isk into the ground, there would literally be no reason to stay. I guess we could all move to Thera and hold hands...

Or we could all buy machs are start doing L4s and then quit the game due to boredom.



are you really comparing the peasant level isk income of nullsec and incursions to cap escalations?
Trinkets friend
Sudden Buggery
Sending Thots And Players
#62 - 2015-09-21 01:20:13 UTC
I think if we introduce whatshisface's change to sig strength - a Quality of Life change that is desperately needed - and even look at something radiaal like a wormhole collapsing bomb (make WH go away now!) to increase the frequency of rage rolling and up the tempo of this a lot, then rage rolling would be more efficient at delivering krab harvests.

Winthorp has nailed it on the head, and brax too. Corps (/alliances of one corp only) enter C5 space to PVE, and they are attracted to Mags because (once you get over the lock range nerf) it makes ISK printing so much easier. You want to run escalations because you want to make squillions of ISK and throw fancy T3's around and not be labelled a "poor" for flying a T1 non-Pirate ship around. Having double digit billions is the first step, natch. So you grab a bunch of guys, move in to a hole, prefereably Mag or RG, and you get your snout in the trough.

Of course, once you've made your billions, you get fat and lazy. Two Step is right, that when you are poor-ish, you can be hungry for playing the game, to get involved and accumulate your ISK and PVP and get involved. Some people either burn out in achieving non-Poors levels of ISK, or when they get their non-Poors level of ISK they get complacent. Either way, just like Whatever., efforts lag and attention spans wander and the whole effort crashes.

Very, very few people move into any wormhole with an effect for PVP. That's a complete rarity, if not an impossibility, because you don't get PVP in your home hole very often. Lets take W-R's. You just pull a Blue Fire and deploy 100MN RLML Cerbs. Or an Oruze Cruise, and cheap it up in RLML Caracals. You don't get fights from anyone decent because it's just dumb. or C5-C6 magnetars, you end up spelunked by Petes, nados, etc. That's the rare times anyone actually comes into your hole.

The problem with Escalations, to my mind, isn't the ISK. Like I keep saying, the problem isn't the amount of ISk in the game, it's the ability to concentrate the ISK-making apparatus into the hands of a few who make it overly routine and hence begin printing. Now, noobman is right that people aren't dumb (although I'm prepared to admit large carve-outs on this) and will figure out the most effeicient way to do an activity. But he's wrong insofar as nerfs are pointless. The question is, assuming someone can make the activity in question as efficient as possible, how much can they make in a given time, or in total, and how is that affected by game design?

The objective of a rebalance of cap escalations shouldn't neccessarily be to either remove them or trash the ISK/hour rate to less than, say, Incursions.

The key should be to design the activity around making it less farmable, or make the farming less overboard efficient, to create a more challenging and interactive environment for players which is less about "drop 16 dreads, siege once, warp next site" or "8 BS with faction bombs, plus 4 caps at 300km, bombs away" etc.

Thus, what is needed is a redesign of what escalating a site actually means. The best idea so far as been to spread the spawn points of the Guardians out, which minimises the usefulness of dropping a Moros at zero, reduces the efficiency of RG bomb farming, etc. Yes, there will be QQ from some, but they'll figure it out, but hopefully in a way that means they have to be on field for longer than 5 minutes a day for 4 days a month.

Another option is to make escalations work via the Carmen Sandiago / Waldo Principle. You drop a cap, some sleepers spawn for yu to kill, and the site despawns and is replaced by a new site, which you can warp to and kill a few sleepers. eg; Core Garrsion, warp a capital, 8 Guardians spawn (at 30km away from you) and the site clones itself with an Escalation Garrisson popping up.
Warp to the the Escalation Garrison, 8 more Guardians, and a new site Reinforced Garrisson spawns in system.
Warp to that, 8 more Guardians, final site spawns called Besieged Garrison.
Besieged Garison, final 8 Guardians, unicorn sprog milkshake and King Of Krabs Totem drops.

This would derive the same amount of ISK as a current site, but you would have,
a) an escalatable site which you could run efficiently with a solo capital in your static
b) lesser density of ISK in one site and at one bombable location
c) a clear target for people to check if they catch you halfway through
d) more soloable content, perhaps, and better Capital + Subs type escalation
e) no chaining this **** for days at a time

If this was implemented, you'd see people expo'ing their statics like all get-out because they couldn't just stay and farm their sites for days at a time. it requires you to complete the initial site, in order to get the subsequent escalations, and once it's all escalated, it's done. So you'll drain your home sites within days, and be back to static farming, which means more activity, more risk, more fun.

That should be the design goal of wormhole space - keeping you in space for longer, in a meaningful and rewarding way.
Segraina Skyblazer
Doomheim
#63 - 2015-09-21 01:33:26 UTC
No the problems is there are too many bittervets in this game. CCP needs to delete the veteran players from 2009 and down, you've played eve enough and needs to go away. Eve would be a much better game to play without you bittervets trying to screw up the fun for the newer players.
Jack Miton
School of Applied Knowledge
Caldari State
#64 - 2015-09-21 01:37:25 UTC
Braxus Deninard wrote:
the problem right there. so many people just don't have any motivation or effort to go out and hunt (which is part of the reason behind cap escalating being relatively safe at the moment) and they took the mag over a no effect so that they could do lots of sites, and there's nothing wrong with that when it's funding a pvp corp but they weren't ever active as a pvp corp either because they just didn't put the effort in.

running PVE for 1.5 hours a day makes you a PVE corp, not a PVP corp.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

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Peter Moonlight
Suddenly Carebears
Verlate
#65 - 2015-09-21 02:56:01 UTC
Problem with capital escalations and making ISK in wormholes not just escalations is not that it is too much isk, or it's done too fast or whatever. The real problem is that it is way too safe. You can make 700m a site with escalating a site at range and not being tackled by sleepers or players because your caps are on field for like 10 seconds. CCP was helping escalations being way too safe from the moment they removed NPC KILL API, when Blood Union died etc, but many people really used that to check when hostiles are doing sites, but they haven't been logoff trapping them like BU did.

So, by removing escalations, and replacing with any kind of subcapitals, or static sites or whatever, is complete non-sense, and it will kill any activity left in w-space. And it was going good recently we are having a lot of fights, and I hope it stays like this and gets even better.


So, corbexx, you don't need to nerf escalations, you need to figure a way or mechanic to make them more dangerous, and not impossible to roll in, and you can do that in a few ways..

- Bring back NPC KILL API, so hunters can see when targets are running sites and maybe logoff trap them or logoff in their hole for few hours to wait, I could see even PVP groups loosing escalation fleets this way, and NPC API would help hunters track people site routine down.

- Disable escalating at range, make all the capitals being unable to leave grid for the duration of the site, maybe introduce Sleeper Guardians HIC-like points that spread around caps on grid.

- Make all holes (even low-class holes) that are having sleepers killed in them, have much increased chance of being rolled into, specially C5/C6s having a huge chance to get rolled into by someone ragerolling. I know how you all can cry how we are #WHCFC bla bla, but that way some people like NOVAC+WH0RE+HMASSED can for example rageroll into us when we are doing sites with their 50-60 man fleets and dunk us or get a big fight, which would be good. Other then that ragerolling in 500+ C5s is pretty boring but it should allow you to have a greater chance to roll into people doing sites.
So, maybe make sites harder but, the more sites you do / ships you have make it a greater chance to get rolled into, so PVP entities like us that need ISK to fund expensive doctrines, can get hit by other PVP groups. Corbexx if you are reading this, maybe you will remember how I was hunting Disavowed/TLC/DBEARS back when we were in NOHO, and some other people which we managed to find few times.

- Disable RG farms it is one of the most risk averse and least risk but max profit isk making ways in-game atm.

-Disable FOF missile farms, because AIDS, same reason as for RG farms.

So..
Disable/nerf escalations = wspace truely empty and dead.

Make hunting other people that are doing sites easier, because the more sites you do you have more chance to get rolled into, could make even some farmers trying to hunt other groups doing sites or it would make farmers have PVP ships on standby. I have seen some totally unknown farming groups drop bunch of scorpions and armageddons when they got jumped in the past. That way you would have to engage in PVP, if you want to save your blingy caps, the more you farm the more danger there is..
FT123
Doomheim
#66 - 2015-09-21 03:44:00 UTC
O'nira wrote:
FT123 wrote:
NS = stupid anom isk
HS = stupid incursion isk
WH = stupid cap escalation isk

2 of the 3 require a group. 1 of the 3 exposes caps. NS anoms are so easy, and have have no risk with local chat. HS incursions I am not even going to try and justify.

If you nerf WH isk into the ground, there would literally be no reason to stay. I guess we could all move to Thera and hold hands...

Or we could all buy machs are start doing L4s and then quit the game due to boredom.



are you really comparing the peasant level isk income of nullsec and incursions to cap escalations?


A single anom with full cap escalation yields 600-700M isk with salvage. Considering the number of people required to run them, then yes...I am comparing them. In my hole we usually have 2-5 anoms at any given time. This is not a lot of ISK to support a corporation living in WH space.

Moonlocked WHs require tons of fuel per month, plus ship losses inherent to the risk of WH space. Even with cap escalations things can be tight.

Maybe C6s have many more anoms, but my experiences are in a C5...and I can tell you I am not getting wealthy. I participate in the cap escalations so I can keep exploding ships and being exploded so often that I am still only worth maybe 5-6B isk even if I liquidated all my assets? Considering I have many years under my belt, I think this is a very small sum.
Luft Reich
No Vacancies
No Vacancies.
#67 - 2015-09-21 04:47:06 UTC
Oh goodie, a threadnought about farming! I'll try not to ramble on about the whole thing on farming and how easy it is but we shall see. I have my own farmhole and make pretty good isk from it when I can be asked to login. I will admit, farming is fairly easy. Make bookmarks, warp in dreads, kill stuff, warp in some more caps and kill more stuff collect blue loot and repeat, the only risk you have immediately is DC'ing and dying to sleepers. Of course you can get rolled into, but due to current mechanics the odds of people rolling into you in C5 Space is very low. In C6 space it is a little bit higher but current meta there is pretty risk free farming in terms of getting rolled into.

Lots of people are saying "Nerf escalations to the ground, they should be a group activity" and more stuff like that. Yes you will kill all the solo or duo farms people have but you will kill most farming in WH space with capitals I think, maybe that is just me but I think the majority of krabs will just stop and instead go to nullsec risk free farming (literally risk free) or incursions (again risk free) or Level 5 Missions in lowsec (which is pretty much risk free if you aren't dumb).

If you want to keep people using their capitals in wormhole space keep the current mechanics of escalations. No randomized spawns or nerfing isk, because that is such a "X is wrong, we push Y button and fix it" there is no level at which players can interact with that.

Rolling is painful. I think Lazerhawks does it more than any group in wormhole space day to day. We find lots of farm holes, lots of barren holes, and lots of people that just pos op and log off. So in order to increase the odds of rolling into this elusive content I propose a system which increases the odds of getting rolled into if there is activity in the hole.

Say all systems start with a base roll into multiplier of 1. Doing regular sites (no escalation) increases the chance of getting rolled into by some number, and then doing escalations increases that by a greater number. No, it shouldn't be farming means you get instant K162s from the WH boogey man, but it helps out people who roll everyday looking for SOMETHING. This isn't just something for the big bad WHCFC. I know my friends in No Vacancies roll fairly often and find nothing and they hate it too. This change isn't as knee jerk and short sighted as flat out nerfing escalations, this change means krabs will still krab the same way they always have, but they will get killed more. More incentive to go out and roll holes.

Peter mentioned NPC API Kill, I think this could be a good change as well. I remember back when that was a thing QEX/BU would kill a site running crew almost daily, that kind of boogeymen is a good thing. Currently you have to seed a scout, watch for their routine of site running, then good luck getting capitals into a C5 because capital jump ranges are so limited or you just never roll into them again.

Also you should need to keep all capitals on grid to get the escalations. Currently you can just ping the escalations caps at a 300km ping, get the escalations and still be 100% safe.

ISD Cyberdyne liked your forum post

Winthorp
#68 - 2015-09-21 05:04:26 UTC  |  Edited by: Winthorp
Luft Reich wrote:
I propose a system which increases the odds of getting rolled into if there is activity in the hole.

Say all systems start with a base roll into multiplier of 1. Doing regular sites (no escalation) increases the chance of getting rolled into by some number, and then doing escalations increases that by a greater number. No, it shouldn't be farming means you get instant K162s from the WH boogey man, but it helps out people who roll everyday looking for SOMETHING. This isn't just something for the big bad WHCFC. I know my friends in No Vacancies roll fairly often and find nothing and they hate it too. This change isn't as knee jerk and short sighted as flat out nerfing escalations, this change means krabs will still krab the same way they always have, but they will get killed more. More incentive to go out and roll holes.

Peter mentioned NPC API Kill, I think this could be a good change as well. I remember back when that was a thing QEX/BU would kill a site running crew almost daily, that kind of boogeymen is a good thing. Currently you have to seed a scout, watch for their routine of site running, then good luck getting capitals into a C5 because capital jump ranges are so limited or you just never roll into them again.

Also you should need to keep all capitals on grid to get the escalations. Currently you can just ping the escalations caps at a 300km ping, get the escalations and still be 100% safe.




I have argued for these points until i can't type it anymore. Whenever i mentioned Wh's rolling into active WH's or roaming WH's that connect WH's with more then 10 online people in each then everyone says its unfair... Taking away NPC kill data like i said above was one of the biggest contributors to WH space heading too far to the PVE side.

You could start with these changes alone then loot at PVE and escalations if this didn't go far enough.
Peter Moonlight
Suddenly Carebears
Verlate
#69 - 2015-09-21 05:15:48 UTC
Winthorp wrote:
Luft Reich wrote:
I propose a system which increases the odds of getting rolled into if there is activity in the hole.

Say all systems start with a base roll into multiplier of 1. Doing regular sites (no escalation) increases the chance of getting rolled into by some number, and then doing escalations increases that by a greater number. No, it shouldn't be farming means you get instant K162s from the WH boogey man, but it helps out people who roll everyday looking for SOMETHING. This isn't just something for the big bad WHCFC. I know my friends in No Vacancies roll fairly often and find nothing and they hate it too. This change isn't as knee jerk and short sighted as flat out nerfing escalations, this change means krabs will still krab the same way they always have, but they will get killed more. More incentive to go out and roll holes.

Peter mentioned NPC API Kill, I think this could be a good change as well. I remember back when that was a thing QEX/BU would kill a site running crew almost daily, that kind of boogeymen is a good thing. Currently you have to seed a scout, watch for their routine of site running, then good luck getting capitals into a C5 because capital jump ranges are so limited or you just never roll into them again.

Also you should need to keep all capitals on grid to get the escalations. Currently you can just ping the escalations caps at a 300km ping, get the escalations and still be 100% safe.




I have argued for these points until i can't type it anymore. Whenever i mentioned Wh's rolling into active WH's or roaming WH's that connect WH's with more then 10 online people in each then everyone says its unfair... Taking away NPC kill data like i said above was one of the biggest contributors to WH space heading too far to the PVE side.

You could start with these changes alone then loot at PVE and escalations if this didn't go far enough.

Exactly, the NPC KILL api thing, just need 1 click to be done I believe. So just make active holes or people rolling holes connect to other holes where there is several people online etc, and a change like that could make such a huge impact on w-space I believe we would have a looot of old players resub, at least I know a lot of them who would come back for this. Also not that much pos spinning, it could be literally w-space we like it, but much more active.
You wan't some content? Go roll few fresh holes to find someone active in your TZ.

The real problem is, is there anyone who's gonna read this, or our CSM members are too busy being afk or sneaking in a stealth bomber in C2 wormholes or figuring how to nerf wormhole ISK while not even living in them..
Trinkets friend
Sudden Buggery
Sending Thots And Players
#70 - 2015-09-21 05:28:23 UTC
FT123 wrote:


Moonlocked WHs require tons of fuel per month, plus ship losses inherent to the risk of WH space. Even with cap escalations things can be tight.


This is the least salient point ever made in the history of points. Ever.

You've had your head so far up your backside you babushka dolled your head in your head if you haven't realised Citadels are coming, and moonlocking is so 2015. Even now, you'd have to be pretty special / touched by the mooncalf, to even bother. The advent of depots, Nestors and nowthe Bowhead have made ghetto sieges super-easy.

So, to reiterate, if you are "defending" your C5 with online moonlocking, you are an idiot and if that's forcing you to farm to afford fuel for your ineffectual blocking towers, you're an even bigger idiot.
Winthorp
#71 - 2015-09-21 05:29:48 UTC
Peter Moonlight wrote:

The real problem is, is there anyone who's gonna read this, or our CSM members are too busy being afk or sneaking in a stealth bomber in C2 wormholes or figuring how to nerf wormhole ISK while not even living in them..


Well CCP didn't listen when we all raged about it being removed, in fact it was that very thread-naught and me arguing about its removal that earnt me a 6month forum ban.

I doubt they read forums TBH. But you will find a lot of them on slack, infact the very guy that removed NPC data hangs in the Wh channel on slack...
Luft Reich
No Vacancies
No Vacancies.
#72 - 2015-09-21 05:29:49 UTC  |  Edited by: Luft Reich
I moonlocked my farmhole

ISD Cyberdyne liked your forum post

Trinkets friend
Sudden Buggery
Sending Thots And Players
#73 - 2015-09-21 05:30:46 UTC
To protect you from your own blue donut?
Peter Moonlight
Suddenly Carebears
Verlate
#74 - 2015-09-21 05:35:46 UTC
Trinkets friend wrote:
To protect you from your own blue donut?

Unrelated to donut, you have no idea how REAL invasions are being done, and what a problem it would be to not have a safeplace to go when your pilots need to take a break go afk etc..
Imagine that for 2-3 days.

Winthorp wrote:
Peter Moonlight wrote:

The real problem is, is there anyone who's gonna read this, or our CSM members are too busy being afk or sneaking in a stealth bomber in C2 wormholes or figuring how to nerf wormhole ISK while not even living in them..


Well CCP didn't listen when we all raged about it being removed, in fact it was that very thread-naught and me arguing about its removal that earnt me a 6month forum ban.

I doubt they read forums TBH. But you will find a lot of them on slack, infact the very guy that removed NPC data hangs in the Wh channel on slack...

I thought Fozzie was the one who made the change, and that he was the only one who wanted that removed badly? If not who is the guy who did it?
Winthorp
#75 - 2015-09-21 05:40:37 UTC  |  Edited by: Winthorp
It was CCP Foxfour.
Trinkets friend
Sudden Buggery
Sending Thots And Players
#76 - 2015-09-21 05:46:43 UTC
Peter Moonlight wrote:
Trinkets friend wrote:
To protect you from your own blue donut?

Unrelated to donut, you have no idea how REAL invasions are being done, and what a problem it would be to not have a safeplace to go when your pilots need to take a break go afk etc..
Imagine that for 2-3 days.


Right. Riiight.
Adarnof
Anoikis Equilibrium
Honorable Third Party
#77 - 2015-09-21 05:57:41 UTC
I genuinely cannot believe what I'm reading.

The wormhole boogeymen were not scared off by CCP, they turned into the landlords of a rental empire. Let's reflect on this truth for a moment.

Want to see more escalation fleets get dunked? Start rolling. There are plenty out there.
Luft Reich
No Vacancies
No Vacancies.
#78 - 2015-09-21 06:17:21 UTC
Adarnof wrote:
I genuinely cannot believe what I'm reading.

The wormhole boogeymen were not scared off by CCP, they turned into the landlords of a rental empire. Let's reflect on this truth for a moment.

Want to see more escalation fleets get dunked? Start rolling. There are plenty out there.


Wow, you seem to really PvP in wormhole space alot and have an extensive knowledge of the current happenings of what is going on. Less and less people far farming on a whole compared to pre-summer.

The reason they turned into landlords was because their style of gameplay was screwed over by CCP, but I don't expect you to understand how BU was able to seed people and gank people almost everyday when WH NPC API was still a thing. Was it kinda broken? Ehhhh, but seeding people got a ton harder.

Just because your corp got dunked a few times doesn't mean everybody else in Wh space is farming constantly all day everyday.

ISD Cyberdyne liked your forum post

Braxus Deninard
Hard Knocks Inc.
Hard Knocks Citizens
#79 - 2015-09-21 10:10:22 UTC
Adarnof wrote:
I genuinely cannot believe what I'm reading.

The wormhole boogeymen were not scared off by CCP, they turned into the landlords of a rental empire. Let's reflect on this truth for a moment.

Want to see more escalation fleets get dunked? Start rolling. There are plenty out there.


who are u lmao

please show me the last time u dunked a cap fleet
Kalel Nimrott
Caldari Provisions
#80 - 2015-09-21 10:18:42 UTC
Do you guys realize that the problem is not that you can make 75-125 bill a month in one hole, but that it can be done by one person with 8 accounts?

Bob Artis, you will be missed.

O7