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Dev blog: I feel safe in Citadel city

First post
Author
Querns
Science and Trade Institute
Caldari State
#41 - 2015-08-13 16:31:35 UTC
CCP Nullarbor wrote:
Kel hound wrote:
So what I'm getting from this is; never log off docked in a citadel when you have expensive implants, use a cloaky scanning interceptor instead. Got it.


This is a really good point and one we discussed. In general we don't like the idea of design that have annoying workarounds like this.

So if the structure explodes you would rather log back in space in your pod?

EDIT: Far away from the original location so you don't get camped

I think that would be acceptable.

However, I do mourn the loss of a bunch of frozen corpses spewing out of the destroyed citadel as an indication towards how much damage you've done. Assuming that citadels/other structures have the ability to fit jump clone services, could the jump clones so destroyed by citadel generate corpses? This way, that visceral feedback still exists.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Aryth
University of Caille
Gallente Federation
#42 - 2015-08-13 16:44:48 UTC
CCP Nullarbor wrote:
Kel hound wrote:
So what I'm getting from this is; never log off docked in a citadel when you have expensive implants, use a cloaky scanning interceptor instead. Got it.


This is a really good point and one we discussed. In general we don't like the idea of design that have annoying workarounds like this.

So if the structure explodes you would rather log back in space in your pod?

EDIT: Far away from the original location so you don't get camped


Yes, a pod in space is far preferable.

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

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Vincent Athena
Photosynth
#43 - 2015-08-13 16:53:08 UTC
Question: As a role player, what do I see as actually happening to my impounded assets? Are there NPC ships flying about that gather them up and move them, even in W-space? Is there some sort of hyperspace transport system that has my assets stuffed into it, and they cannot be popped out for awhile? Or what?

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Carbon Alabel
Gemini Talon
The Curatores Veritatis Auxiliary
#44 - 2015-08-13 16:54:53 UTC
A question about citadel docking mechanics: will freighters/jump freighters and Orcas be considered sub-capitals for the sake of docking limitations (will they be able to dock in citadels of all sizes)?
Sabastian Cerabiam
Dromedaworks inc
Test Alliance Please Ignore
#45 - 2015-08-13 16:56:16 UTC
Carbon Alabel wrote:
A question about citadel docking mechanics: will freighters/jump freighters and Orcas be considered sub-capitals for the sake of docking limitations (will they be able to dock in citadels of all sizes)?


Read the FAQ doc they just put out. it covers that.
xttz
GSF Logistics and Posting Reserves
Goonswarm Federation
#46 - 2015-08-13 16:57:42 UTC  |  Edited by: xttz
Vincent Athena wrote:
Question: As a role player, what do I see as actually happening to my impounded assets? Are there NPC ships flying about that gather them up and move them, even in W-space? Is there some sort of hyperspace transport system that has my assets stuffed into it, and they cannot be popped out for awhile? Or what?


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Sabastian Cerabiam
Dromedaworks inc
Test Alliance Please Ignore
#47 - 2015-08-13 16:58:50 UTC
What can I potentially I dock in my Citadel?
Medium - Subcapitals
Large - Subcapitals, capitals (carriers, dreadnoughts, freighters, Bowhead, Orca), and the Rorqual
X-Large - Everything
Tau Cabalander
Retirement Retreat
Working Stiffs
#48 - 2015-08-13 17:07:23 UTC
Lord Okinaba wrote:
I live in a C5. How would my stuff be safe exactly?

I have next to **** all in NPC stations. Besides, as hinted in the Dev blog. NPC station arn't going to be there forever.

Funny to have all w-space assets moved to Thera.
Lord Battlestar
CALIMA COLLABORATIVE
Atrox Urbanis Respublique Abundatia
#49 - 2015-08-13 17:08:59 UTC
I really like the way this is going, it has me very intrigued.

I once podded myself by blowing a huge fart.

Maenth
The Thirteen Provinces
#50 - 2015-08-13 17:15:08 UTC
((FYI both of the launcher links took me to the other citadel article, neither linked me to this one, I got here linked from that article))

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Cynica Deetric
Deep Core Mining Inc.
Caldari State
#51 - 2015-08-13 17:19:12 UTC
CCP Nullarbor wrote:
Kel hound wrote:
So what I'm getting from this is; never log off docked in a citadel when you have expensive implants, use a cloaky scanning interceptor instead. Got it.


This is a really good point and one we discussed. In general we don't like the idea of design that have annoying workarounds like this.

So if the structure explodes you would rather log back in space in your pod?

EDIT: Far away from the original location so you don't get camped


Could you please think about those of us in WH space. I would still have to log off outside of the citadel in my scan boat.

On a side note please do not limit asset recovery to only being delivered to a citadel that is built in the same hole. Thera, low sec, and Highsec are all options

to quote a previous post "Once again, w-space seems to be a bit of an afterthought."
Tzar Sinak
Mythic Heights
#52 - 2015-08-13 17:19:45 UTC
I like what I see but I am also a little disappointed...

Some of us were hoping that the corp/personal assets that are now to be delivered to NPC stations or in system Citadels would in fact remain in system. They would randomly spawn in containers in the system over time (just like time is proposed now). Notification would be given to the owner in their journal.

The choice now is for the player(s) to decide if they want to launch a recovery operation or leave the assets to drift in space for an explorer/salvager to come along and hunt down the containers and hack/salvage them.

There is a lot of potential game play interaction being lost with the auto delivery to NPC stations.

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Titus Tallang
EVE University
Ivy League
#53 - 2015-08-13 17:21:04 UTC
While I would tangentially agree that "all your assets are safe" sounds far too soft for player-controlled null security space in a "harsh" game like EVE and I would strongly argue for at least a partial loss of assets, I'm not an inhabitant of said space, so I will refrain from discussing it heavily.

However, this is an enormous change in risk vs reward for wormhole space. Under current mechanics, any assets stored in a sieged starbase are guaranteed to be lost to the owners (minus whatever amount can be logged off, and even that amount will be fairly difficult to extract). Such is the risk of living in an enormously high-reward area of space.

In addition, no matter how you choose to explain "rescue convoys" for assets from k-space structures, there is practically no context in which "a rescue convoy can teleport your assets from anoikis to a station in new eden" can even sound borderline feasible, since at current unstable wormholes are the only way we can transit between these systems by capsuleer technology - and said wormholes are assumedly covered in layers upon layers of warp disruptors and hostiles.


TL;DR: "Rescue convoys cannot find a way to return to new eden from Anoikis space, so any items stored in wormhole space structures will be either destroyed or dropped as loot (50% chance)". Please.

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EvilweaselSA
GoonCorp
Goonswarm Federation
#54 - 2015-08-13 17:30:31 UTC
CCP Nullarbor wrote:
EvilweaselSA wrote:
Could we get some clarification on the reimbursement for existing outposts and upgrades - the lack of information on this has essentially destroyed the willingness of anyone to upgrade new outposts (which is a bit silly given all the effort taken recently to make those worth something). Perhaps they could be converted into citidel rigs or the like.


We don't have a schedule for that yet, and no functionality will be taken away this year. Ytterbium covered how the transition will happen at Fanfest, and we'll give you a long heads up on exactly how and when we need to start reimbursing things.

https://www.youtube.com/watch?v=Hen92QFrDUo#t=38m47s

The issue is that CCP has never told us that we will be reimbursed - which is a problem as Fozzie recently blew up a number of our ihubs without compensation. So nobody's willing to spend money on outpost upgrades without some clear statement that we'll be fairly reimbursed for them - and us, not (for example) some long-dead corp that built the original outpost that we upgraded and still own.
TigerXtrm
KarmaFleet
Goonswarm Federation
#55 - 2015-08-13 17:38:34 UTC
CCP Nullarbor wrote:
Kel hound wrote:
So what I'm getting from this is; never log off docked in a citadel when you have expensive implants, use a cloaky scanning interceptor instead. Got it.


This is a really good point and one we discussed. In general we don't like the idea of design that have annoying workarounds like this.

So if the structure explodes you would rather log back in space in your pod?

EDIT: Far away from the original location so you don't get camped


So everyone docked can log off a few seconds before the station blows up and then log back in and warp off? I don't think that's the intended way to go about this either TBH.

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Yamato Naranek
GSF Logistics and Posting Reserves
Goonswarm Federation
#56 - 2015-08-13 17:39:20 UTC
Vincent Athena wrote:
Question: As a role player, what do I see as actually happening to my impounded assets? Are there NPC ships flying about that gather them up and move them, even in W-space? Is there some sort of hyperspace transport system that has my assets stuffed into it, and they cannot be popped out for awhile? Or what?



Once the adults are done discussing the new rules governing these mechanics I'm sure someone will come up with a story to appease the children during storytime.
Rain Kaessinde
Liminal Cloudwatch
#57 - 2015-08-13 17:41:06 UTC
CCP Nullarbor wrote:
Kel hound wrote:
So what I'm getting from this is; never log off docked in a citadel when you have expensive implants, use a cloaky scanning interceptor instead. Got it.


This is a really good point and one we discussed. In general we don't like the idea of design that have annoying workarounds like this.

So if the structure explodes you would rather log back in space in your pod?

EDIT: Far away from the original location so you don't get camped

Why would I ever want to log off in a citadel and risk coming back to a pod, when I can log off in space and know that I'll return in the same ship? Especially since I live in w-space, and the ship I log off in has probes and a cloak while my pod has none of those things?

The stars might lie, but the numbers never do.

Martin Corwin
Doomheim
#58 - 2015-08-13 17:43:40 UTC
MFW no life boats for exotic dancers, janitors and tourists Sad
Zedah Zoid
Good Eats
#59 - 2015-08-13 17:44:13 UTC
Agreed the wormhole asset recovery system needs some work. The new system as proposed here is not fun. Neither of the options (building a new citadel in the old WH) or blowing up a citadel seems to be worthwhile.

A "recovery operation" type mechanic sounds pretty awesome to be honest. Something like an anomaly escalation spawn so when you right click a journal entry to "begin recovery operation" it spawns a site that you have a bookmark to but which is also contains scannable objects so it can be found by others (maybe after some shortish delay to give your recovery team a bit more advantage). So you control when you want to do this, but if your old system is occupied, the new folks have a reason to stick around, can scan you down, and fight you for your old stuff. Also, if you choose to simply abandon all your stuff, the objects should still appear in space and scannable for some period of time for other people to find if they want and only disappear forever if nobody claims them.

Here's hoping CCP will think a bit more on this.
Tuzy Naranek
Science and Trade Institute
Caldari State
#60 - 2015-08-13 17:44:50 UTC
Can we PLEASE get an answer to how current stations/upgrades will be reimbursed for those of us that have spent years dropping stations and upgrading them in our space? Aegis simply destroyed many billions isk with of IHUBs in our space with no compensation what-so-ever. Because it only really affected Goons (because we were the only people using dual IHUBs in many of our systems), and the attitude towards Goons and other nullsec power blocks from Team Five O is generally condescending and hostile, no move was made to compensate us for IHUBs. If it was an issue that affected all of nullsec equally, I'm sure they would have had a plan to appease everyone, but since it only affected us they barely even acknowledged that it was an issue for anyone and refused to address the issue.

I get that a lot of CCP devs hate us, but you need to be a little less obvious about it when your usual passive aggressiveness boils over into obviousness.