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Dev blog: I feel safe in Citadel city

First post
Author
Drago Shouna
Doomheim
#181 - 2015-08-14 14:45:15 UTC
CCP Nullarbor wrote:
Vimsy Vortis wrote:
CCP Nullarbor wrote:
Yes you can unanchor them provided they are not under attack. They will immediately enter a vulnerable state and at the end will eject the personal assets to safety, kickout the docked pilots into space and the unanchor to be scooped.


Being able to scoop a structure at any point during its long vulnerability window seems like a recipie for 90% of citadel sieges resulting in the owner just taking it down and leaving without suffering any kind of loss whatsoever. The attackers aren't necessarily going at be able to attack the structure immediately when it comes out of reinforcement after all.

Also I don't really understand what the purpose of the vulnerability 1 window being incredibly small and variable is supposed to be other than to allow you to defend a structure by putting your vulnerability hours in the smallest possible increments at 4AM on weekdays relative to your opponent. The entire concept seems like it's going to be incredibly easy to manipulate it to exploit your enemy's timezone.


You cannot just take it down immediately, you have to wait out a vulnerability window and it cannot be already in reinforce or one of the later vulnerable stages.

Also the time until your next vulnerability window starts is visible by scouting the structure, if anyones find a structure that comes out at 4am I'm fairly confident that information will spread to players online at that time which would be bad news for you.



Whoa, hang on a bit...I thought that nobody outside the corp could see when the invulnerability window was?

So how can someone scout my structure and see when the window is?

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

Archetype 66
Perkone
Caldari State
#182 - 2015-08-14 15:21:19 UTC
11h Scouting "Invulnerable"
12h Scouting "Invulnerable"
12h15 "Vulnerable"

Whot ?!
Josef Kennet
Deep Space Conquerors
Goonswarm Federation
#183 - 2015-08-14 15:55:29 UTC  |  Edited by: Josef Kennet
1) Pod kills while docked - enforce players to undock and safe log-off - so, just NO
2) Staying around the system in active ship (or pod if none was active) - many players will switch active ship to ceptor\scanner - so, acceptable but there are probably better solutions
3) Retrieving items only in the same system - for expensive stuff (titans\supers) still be better to safe log-off at undock\spot - so, let us choose any proper station within jump range (5LY). And you can write backstory that this stuff was just emergency cynoed out or whatever.
4) For Hi-sec\Low-Sec\WH: disable evacuation. Everything drops (like it is now)
5) About loot: make any ammo\drones that were in player\corp hangars drop as loot from citadels and everything else evacuated.
Its not a big deal for every single player who lose ~50mil in drones\ammo but it will be a nice loot for attacker (~25b from citadel with 500 players, etc). And this loot will be for all players in attacker group, not only for that lucky guy "wow, i looted a nyx".
Axloth Okiah
Sebiestor Tribe
Minmatar Republic
#184 - 2015-08-14 16:00:42 UTC
So what happened to the whole idea "loss in eve is meaningful"? Are we steering towards hello kitty online with absolute safety? Getting your stuff back after losing a citadel sounds very much like fantasy RPG where you just need to run back to your corpse or headstone to pick it up again - magic happens, nothing lost, just respawn and keep bearing.

The only safe place ever should be a hisec NPC station.

Samsara Nolte
Untethered
#185 - 2015-08-14 16:27:09 UTC  |  Edited by: Samsara Nolte
Josef Kennet wrote:

4) For Hi-sec\Low-Sec\WH: disable evacuation. Everything drops (like it is now)
5) About loot: make any ammo\drones that were in player\corp hangars drop as loot from citadels and everything else evacuated.
Its not a big deal for every single player who lose ~50mil in drones\ammo but it will be a nice loot for attacker (~25b from citadel with 500 players, etc). And this loot will be for all players in attacker group, not only for that lucky guy "wow, i looted a nyx".


Let me guess - you live in nullsec.
Quite daring, if i may say so, to demand the short end of the stick for regions you only pass through at most while retaining the good parts for yourself.
Di Mulle
#186 - 2015-08-14 16:49:05 UTC
Axloth Okiah wrote:
So what happened to the whole idea "loss in eve is meaningful"? Are we steering towards hello kitty online with absolute safety? Getting your stuff back after losing a citadel sounds very much like fantasy RPG where you just need to run back to your corpse or headstone to pick it up again - magic happens, nothing lost, just respawn and keep bearing.

The only safe place ever should be a hisec NPC station.



yes, yes.!!!

And the only safe time should be server downtime. All other time your ship should stay in a space when you logoff.



See what I did ?
<<Insert some waste of screen space here>>
Josef Kennet
Deep Space Conquerors
Goonswarm Federation
#187 - 2015-08-14 16:54:12 UTC  |  Edited by: Josef Kennet
Samsara Nolte wrote:
Josef Kennet wrote:

4) For Hi-sec\Low-Sec\WH: disable evacuation. Everything drops (like it is now)
5) About loot: make any ammo\drones that were in player\corp hangars drop as loot from citadels and everything else evacuated.
Its not a big deal for every single player who lose ~50mil in drones\ammo but it will be a nice loot for attacker (~25b from citadel with 500 players, etc). And this loot will be for all players in attacker group, not only for that lucky guy "wow, i looted a nyx".


Let me guess - you live in nullsec.
Quite daring, if i may say so, to demand the short end of the stick for regions you only pass through at most while retaining the good parts for yourself.

Let me guess - you live in NPC station.
Maybe make them (hi sec, low sec, npc null) destructible too? No? You dont want to lose all your stuff? So why do I?
beakerax
Pator Tech School
#188 - 2015-08-14 16:56:41 UTC
It does seem a bit odd that these starbase replacements will be safer than the starbases they are replacing. Maybe the evacuation mechanic should be restricted to the XL structures.
M1k3y Koontz
House of Musashi
Stay Feral
#189 - 2015-08-14 17:00:12 UTC  |  Edited by: M1k3y Koontz
Anthar Thebess wrote:

My first impression when CCP posted this dev blogs was : " they don't want people living in null space, just thread it as a temporary staging base , when they are not in low or highsec space. "


How is it different from Outposts? You lose an outpost, you can't get at your stuff. You can go away for two weeks, come back, and find out all your things are stuck in a station, and you can only undock once.

With Citadels you retrieve all of your stuff, at any time (after the travel delay is over) at either a 10% cost or for free!

I don't see how this is interpreted as a temporary structure.

beakerax wrote:
It does seem a bit odd that these starbase replacements will be safer than the starbases they are replacing. Maybe the evacuation mechanic should be restricted to the XL structures.


Then why would I ever build anything smaller? I'd just use my alliance's XL citadel and not bother with a medium or large.

It also limits the options of smaller alliances or corporations who cannot afford an XL, which is replacing Outposts, which you don't see people building very often.

How much herp could a herp derp derp if a herp derp could herp derp.

Aker Krane
OMEGADYNE LABS
Rising Darkness
#190 - 2015-08-14 17:01:39 UTC
Ishtanchuk Fazmarai wrote:
It's funny how some people think that *others* should be stupid. Like they are totally entitled to foreign stupidity...

*Others* should put all their stuff in a Citadel.
*Others* should be willing to lose it if anyone with a safe NPC base drops a few entosis links on them.
*Others* should be willing to be podded while they're offline.
*Others* should be willing to send their freighters to certain death if they want their stuff back.
*Others* should be stupid, and if they refuse to, CCP should take away their lunch!

Roll
(


This^

Folks talking about making Citadels into destructible loot pinatas should really think about the unintended consequences of what they are saying.

What are the likely defense mechanisms that will emerge to prevent the kinds of catastrophic losses you are talking about?

Moving everything to indestructible NPC and HS stations is always a choice.

How will your local markets compensate for risk?.

Just the 10% tax that they are talking about for asset relocation is pretty steep.
HeXxploiT
Doomheim
#191 - 2015-08-14 17:17:25 UTC

I don't really feel like the safety of a citadel in nul will entice your average new player or carebear into nul. I do believe it may encourage some small groups who have been close to making that jump from highsec to nulsec giving them that little extra bit of a feeling that they may be able to succeed with the added 'safety'.

My initial feeling as a veteran with many assets and expensive pods scattered about my alliances space is that I will be less likely to keep as many of these assets and pods in nul as I really don't like the idea of losing pods or having to expend the effort to collect assets if a citadel is lost. As it stands if my alliance loses a station it's not really a big deal because my pods get out safely and all my assets can be thrown up on market or contracts.
Phoenix Jones
Small-Arms Fire
#192 - 2015-08-14 17:18:18 UTC
The concept of null citadels is to unhook people from Jita and not to penalize people for trying to do local industry by them losing everything and then some. 10% on 10 billion worth of industrial assets for one persons a billion. Unless the haul is more expensive than the loss, there is no point in doing industry in the area (it's cheaper to haul it).

So either jump fuel goes WAY up, or the percentage goes down. I'd trickle it down.

Nullsec, 5% recovery tax. Lowsec, 10% recovery tax, highsec, 15%, wormholes.. Lose it all.

You want local industry, reverse the penalties and increase import and export costs. You make it not worth going to Jita to drop/buy your stuff and jump freighter it, you make lazy people quit industry, prices rise, local industrialists thrive by actually producing and selling locally.

Yaay!!!!

beakerax
Pator Tech School
#193 - 2015-08-14 17:25:51 UTC
M1k3y Koontz wrote:
It also limits the options of smaller alliances or corporations who cannot afford an XL

Yeah, that would be unfair to smaller Aegis sov groups. Sov shouldn't be the only consideration, though.
M1k3y Koontz
House of Musashi
Stay Feral
#194 - 2015-08-14 17:45:30 UTC
beakerax wrote:
M1k3y Koontz wrote:
It also limits the options of smaller alliances or corporations who cannot afford an XL

Yeah, that would be unfair to smaller Aegis sov groups. Sov shouldn't be the only consideration, though.


I'm not making sov my only consideration. I'm not sure what you're saying.

How much herp could a herp derp derp if a herp derp could herp derp.

Fenris Bloodbound
Derp Company
Get Off My Lawn
#195 - 2015-08-14 17:59:48 UTC  |  Edited by: Fenris Bloodbound
My take on citadels. They could be really helpful but need a change for 0.0 and WH imo. Currently set standards for them would probably work fine for high sec, and be the base to go off of.

Citadel Changes:
Racial selectable – similar to POS in that Gallente, Caldari, Amarr and Minmatar have bonuses to them which directly benefit specific areas. Examples below:
- Gallente:
o Drone control from Citadel – no guns in high or low slots – massive drone bay
o Increased drone and fighter HP by xxxx% - so they are hard as **** to kill but still possible
o 500km Drone Control Range
o Increased Service slots across all platforms – XL having full 8

- Caldari:
o Missile Speed and Flight time increase – size specific, XL on XL and Large. L on Medium
o Increased ECM Effectiveness
o Shield resist bonus
o Increased Mid slots – XL having full 8

- Amarr:
o Tracking and optimal range for Lasers – size specific, XL on XL and Large. L on Medium
o Increased Nuet Range
o Armor Resists bonus
o Increased low slots – XL Having full 8

- Minmatar:
o Tracking and Falloff for Projectiles – size specific, XL on XL and Large. L on Medium
o Increased Damage for Projectiles
o Increase range and effectiveness of Target Painter
o Increased High slots – XP Having Full 8

Allowance of multiple Citadels in Sov space and WH:
- Sov space:
o Multiple Citadels only allowed in Capital System of alliance
o Max of 4 in system
o Citadels in Sov controlled space for said alliance, dump back to Capital System citadel
o Tax is controlled by alliance – not NPC
o Capital System taken down or destroyed, Tax goes to standard 10%

- WH space:
o Multiple Citadels allowed, 3 maximum from 1 alliance
o 50% drop rate like POS are now
o Implants can be set
o Bonus only from WH effect Citadel
o +15% from racial bonus

But what about the moving if items? Got a way around it (sorta)
Offer insurance outside of the normal. Citadel insurance that would “transport” them to another station.

Example for ships: You insure the ship for xyz amount (based on % of ship value fully fitted, say 10%) and it has citadel insurance for 6 months. If a citadel is destroyed that the ship is currently residing in, then it gets “transported” to the citadel closest/or NPC station. If a ship does not have it, 50% drop rate and potential for a KM.

Lore behind this: Due to the insurance contract you signed for, we regret the loss of your ship at DEF Citadel located in ABC-FY system. As such, we will require the necessary parts to deliver a fully fitted one at DBF citadel to replace the one you lost. Please note that this process will take 5 days to complete, and the insurance payout has been completed and you will need to repurchase Citadel Insurance. Thank you!

Works for ship but what about items and mods?
Offer hangar insurance at amounts of m3. 100m3 is 10k insurance for 6 months. 1 billion m3 is 100mil for 6 months. If you go over the m3 amount, the system will prioritize by isk value/m3 to determine what will be transported to the new citadel. So a stack of t1 ammo doesn’t get prioritized over dead-space MWD.

Another option would be to offer Hanger insurance on a general hangar. Much like corporations have multiple hangars in a station with an office, break player hangars into specific sized hangars, based on insurance requirements. You pay for 100k of space to be saved, EVERYTHING in that hangar will be saved via the insurance policy you took out. This will allow you to prioritize what you really want to keep and what you really could be ok with loosing. Same lore behind the ships for delivery and time factor.

Those mods not covered by the insurance, are given the 50% drop rate same as everything else. This approach takes some initial isk understandably, but also takes persistence in keeping it up. It also gives a risk/reward option, as it becomes lootable if someone didn’t pay. Even if everyone did, and they opted for 100km3 space, but half the alliance has over 1bil m3, then that drop for the attackers is going to be amazing, where still allowing the defenders to ensure their more precious items are kept “safe”.


My thoughts,
~Fenris
beakerax
Pator Tech School
#196 - 2015-08-14 18:35:47 UTC
M1k3y Koontz wrote:
I'm not making sov my only consideration. I'm not sure what you're saying.

I didn't mean you specifically, I meant for balancing in general.

Citadels are meant to replace both starbases and outposts, right? But with the asset-safety outlined here, smaller citadels don't behave like starbases, they behave like mini-outposts that can be set up anywhere. I can see that smaller groups in sov null might need something like this in order to viably live in their own space. For everyone else though, this is a fairly significant change in starbase looting mechanics that was not brought on by anything in particular.
M1k3y Koontz
House of Musashi
Stay Feral
#197 - 2015-08-14 19:18:36 UTC
beakerax wrote:
M1k3y Koontz wrote:
I'm not making sov my only consideration. I'm not sure what you're saying.

I didn't mean you specifically, I meant for balancing in general.

Citadels are meant to replace both starbases and outposts, right? But with the asset-safety outlined here, smaller citadels don't behave like starbases, they behave like mini-outposts that can be set up anywhere. I can see that smaller groups in sov null might need something like this in order to viably live in their own space. For everyone else though, this is a fairly significant change in starbase looting mechanics that was not brought on by anything in particular.


Ah I see, well starbase's right now are pretty ******* awful to use. I wouldn't mind a change in loot mechanics, as long as there's still loot (which there is in this case).

I can see how some people will have this impact their gameplay, particularly people who wardec corps with offline labs in hope of good blueprint drops.

How much herp could a herp derp derp if a herp derp could herp derp.

Axhind
Eternity INC.
Goonswarm Federation
#198 - 2015-08-14 20:18:07 UTC
Fenris Bloodbound wrote:
My take on citadels. They could be really helpful but need a change for 0.0 and WH imo. Currently set standards for them would probably work fine for high sec, and be the base to go off of.

Citadel Changes:
Racial selectable – similar to POS in that Gallente, Caldari, Amarr and Minmatar have bonuses to them which directly benefit specific areas. Examples below:
- Gallente:
o Drone control from Citadel – no guns in high or low slots – massive drone bay
o Increased drone and fighter HP by xxxx% - so they are hard as **** to kill but still possible
o 500km Drone Control Range
o Increased Service slots across all platforms – XL having full 8

- Caldari:
o Missile Speed and Flight time increase – size specific, XL on XL and Large. L on Medium
o Increased ECM Effectiveness
o Shield resist bonus
o Increased Mid slots – XL having full 8

- Amarr:
o Tracking and optimal range for Lasers – size specific, XL on XL and Large. L on Medium
o Increased Nuet Range
o Armor Resists bonus
o Increased low slots – XL Having full 8

- Minmatar:
o Tracking and Falloff for Projectiles – size specific, XL on XL and Large. L on Medium
o Increased Damage for Projectiles
o Increase range and effectiveness of Target Painter
o Increased High slots – XP Having Full 8

Allowance of multiple Citadels in Sov space and WH:
- Sov space:
o Multiple Citadels only allowed in Capital System of alliance
o Max of 4 in system
o Citadels in Sov controlled space for said alliance, dump back to Capital System citadel
o Tax is controlled by alliance – not NPC
o Capital System taken down or destroyed, Tax goes to standard 10%

- WH space:
o Multiple Citadels allowed, 3 maximum from 1 alliance
o 50% drop rate like POS are now
o Implants can be set
o Bonus only from WH effect Citadel
o +15% from racial bonus

But what about the moving if items? Got a way around it (sorta)
Offer insurance outside of the normal. Citadel insurance that would “transport” them to another station.

Example for ships: You insure the ship for xyz amount (based on % of ship value fully fitted, say 10%) and it has citadel insurance for 6 months. If a citadel is destroyed that the ship is currently residing in, then it gets “transported” to the citadel closest/or NPC station. If a ship does not have it, 50% drop rate and potential for a KM.

Lore behind this: Due to the insurance contract you signed for, we regret the loss of your ship at DEF Citadel located in ABC-FY system. As such, we will require the necessary parts to deliver a fully fitted one at DBF citadel to replace the one you lost. Please note that this process will take 5 days to complete, and the insurance payout has been completed and you will need to repurchase Citadel Insurance. Thank you!

Works for ship but what about items and mods?
Offer hangar insurance at amounts of m3. 100m3 is 10k insurance for 6 months. 1 billion m3 is 100mil for 6 months. If you go over the m3 amount, the system will prioritize by isk value/m3 to determine what will be transported to the new citadel. So a stack of t1 ammo doesn’t get prioritized over dead-space MWD.

Another option would be to offer Hanger insurance on a general hangar. Much like corporations have multiple hangars in a station with an office, break player hangars into specific sized hangars, based on insurance requirements. You pay for 100k of space to be saved, EVERYTHING in that hangar will be saved via the insurance policy you took out. This will allow you to prioritize what you really want to keep and what you really could be ok with loosing. Same lore behind the ships for delivery and time factor.

Those mods not covered by the insurance, are given the 50% drop rate same as everything else. This approach takes some initial isk understandably, but also takes persistence in keeping it up. It also gives a risk/reward option, as it becomes lootable if someone didn’t pay. Even if everyone did, and they opted for 100km3 space, but half the alliance has over 1bil m3, then that drop for the attackers is going to be amazing, where still allowing the defenders to ensure their more precious items are kept “safe”.


My thoughts,
~Fenris



That sounds tedious as hell, expensive and makes anyone sane sit in NPC station like rest of the elite pvp crowd and whine about no easy targets in 0.0 ready to fill loot piñatas for us. 10% is already incredibly steep compared to today and not to mention compared to the absolute safety of NPC stations. The citadel would have to be damn good in order for it to be worth even the 10% fee that is proposed by CCP and even more if we turn it into loot piñatas like you and rest of the elite pvp crowd want. I know that bunch of people feel very entitled to have easy targets that drop tons of loot but that is something that miniluv and code got covered already and introducing such a system in 0.0 would effectively kill it as only we would use them thanks to being more or less only group that feels safe enough provided we don't just go **** this tedious **** and move in with moa and then whine like little girls about lack of loot piñatas in 0.0 like the rest.

If you want to suggest changes then you have to think about same things that you want to do to others happening to you too (start with imagining that you don't have the rest of Imperium to back you up). Also you have to think of people who have RL issues, it's hardly a good game design that due to vacation you miss your insurance (LOL like NPC stations have it) and lose everything by the time you get back...
Vol Arm'OOO
Central Co-Prosperity Union
#199 - 2015-08-14 20:33:32 UTC  |  Edited by: Vol Arm'OOO
Seems pretty terrible. The whole point of pos bashing is to get to the player goodies inside. Now those goodies are basically made invulnerable. By magic they are insta shipped - by the space fedex to safety. Its a major step backwards. Especially in whs. Whats the point of going through all the trouble of basing a a new pos 2.0 if all you get is some pos fittings? And it is major hit to the economy since less stuff is being destroyed. (Ofc this wouldnt be an issue if CCP was just using citadel to replace player outposts since player stuff wasnt destroyed when a station was taken out- but ccp is creating a one size fits all solution for pos and player stations).

Overall, the new citadels effectively make capitals obsolete (because dps is not needed only a trollceptor with a magic light) - as a result there is likely to be alot of isk floating around that would have been used for caps that is now available to fund huge amounts of subcaps. The lack of the destruction of pos contents, is only going to amplify the problem of too much isk and not enough destruction.

On a different note - there is simply too much immersion breaking content being added. First the magic light and now the magic space fed ex. We need more boom and less wtf magic happening.

I don't play, I just fourm warrior.

Maria Kitiare
Overload This
Escalation Theory
#200 - 2015-08-14 21:02:05 UTC  |  Edited by: Maria Kitiare
5 cent:

In goals section CCP say that people wouldn’t use these new structures, if the assets inside isn’t safe.
I think people have been using POSes for ages for storing some of the most expensive items in the game (Motherships, Capitals, entire corporations). Nullsec corporations have been living out of POSes in NPC regions well knowing that their stuff could get exploded at any time.
Risk vs. reward. Null sec is currently a better place to make isk than W-space is for larger groups. The people who earn the big bucks in W-space is the residents of the farming holes, typically a few very old players who run sites with as small a crew as possible, with a minimal setup. However the big coorporations aren’t actualy making that much isk as a group from W-space sites. Why does nullsec need so little risk for so big rewards, when W-space have been fine having huge risks for very little reward? - Hiding this behind Risk vs reward is stupid. Call it as it is, risk averse players who prop. shouldn’t even be living in Null sec to begin with.

CCP suggests a system for asset recovering from the citadel when blown up.
In C5 w-space we are lacking content, and recent changes hasn’t exactly made it better. One of the content drivers that have caused most of the larger fights in C5 space over the last year, have been evictions. Some people evict because of a your mom joke, other because of the isk that can be earned. Who would spend a month moving capitals, rolling wormholes, seeding and preparing, if the end result is a few billion isk in Citadel modules(which you then have to sell on a prob. slow moving market). I expect evictions, and in extend the big fleet content, to take a big hit from this increased asset security.

CCP also suggests the asset recovery system for when people can’t access the citadel anymore.
Without the option to pull assets to K-space from W-space, this makes very little sense. The player now have to join a new corporation buy and set up a new citadel, just to retrieve those assets. This will only lead to more boring structure grinding, if the player can even manage to find someone who will spend the isk and trouble trying to place the citadel in the first place.

I suggest:
Remove all asset recovery from W-space(and K-space) and let the stuff inside the citadels drop on destruction. If you want the benefits tied to living in a Citadel, you should also embrace the risk of living in a Citadel. Claiming that Null sec players currently don’t loose their stuff is a bad excuse, cause history have shown null sec alliances blockade other corps stations, preventing extraction. Gameplay that will in the future be lost due to this asset protection. Having the assets drop would give people a reason to evict each other, which is important in W-space, but might just give Null Sec what they crave so much, a reason to move against each other without the need for taking the sov.

CCP suggests podding every player inside the citadel when it explodes.
I am confused as to what the goal for adding this is? To make everyone log of in a safespot instead of using the stations? - In W-space, logging of in space in your ship, would be indefinitely more secure, than logging of inside the Citadel you bought to be your “safe haven”.


Other stuff unrelated to the devblog:

CCP suggests that all citadels have personal storage space.
As a w-space group, build on trust, with the security that people can’t steal more than they can take with them through the wormhole, personal storage gives us the opposite effect than it does in Nullsec. Personal storage space does not give more security(you can still lose your stuff, by losing access to the citadel), it does however remove corporate security. We will no longer be able to give our members access to ships and modules they need because we can’t be sure they won’t just drag it to their personal hangar. With POSes, we could see them go through the wormhole and them stop them by being active, but with personal storage, there is no fighting it.

Our only option is to limit members access and making it harder and more expensive to participate in our activities. This will hit the poor people hardest, that being all the new people who wants to try out W-space. The same people who is hit hardest by losing all their assets when we remove their access to the citadel. Would you keep playing EVE if you lost everything you had just managed to grind enough HS missions to get because you wanted to try out wormholes?

Without personal storage, you wouldn’t have to. We would supply you with the ships and if you left, we could bring your stuff back to you. But with personal hangars, CCP says no! Thou must not play EVE endgame unless thou have moneys to buy more plex to recover!