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New sovereignty mechanics

First post
Author
Jenshae Chiroptera
#101 - 2015-07-26 23:46:06 UTC
Best long term tactics is still to just let them take the space, then keep griefing them by spawning loads of nodes until they give up and leave.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Alavaria Fera
GoonWaffe
#102 - 2015-07-27 03:00:13 UTC
Jenshae Chiroptera wrote:
Best long term tactics is still to just let them take the space, then keep griefing them by spawning loads of nodes until they give up and leave.

Yes... sounds about right for trollsov.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

M1k3y Koontz
House of Musashi
Stay Feral
#103 - 2015-07-27 12:56:25 UTC
Jenshae Chiroptera wrote:
Best long term tactics is still to just let them take the space, then keep griefing them by spawning loads of nodes until they give up and leave.


If the indexes are high it'll take an hour to reinforce the ihub/station/TCU. If nobody can be bothered to drive off the hostile interceptor or other ship in their space in that time frame (which everyone would want to anyway because ratting with a neut in local is a bad idea) then what are they doing?

If indexes are low, yes, there will be tons of nodes spawning. But then you aren't using that space, so why do you want it?
Harassment is the best way to take space, but it's more difficult to harass space that is actually useful to the owners.

How much herp could a herp derp derp if a herp derp could herp derp.

Vol Arm'OOO
Central Co-Prosperity Union
#104 - 2015-07-27 13:10:16 UTC
Kagura Nikon wrote:
Kestral Anneto wrote:
baltec1 wrote:
Jenshae Chiroptera wrote:
Vic Jefferson wrote:
... which is why no new large entities really manifest often, or at least one factor. ...
You do not think another large factor is a bottle neck? Where the estabilished alliances shut the small ones out unless they join their coalitions?


This is by far the best chance for smaller groups to gab a chunk of space for the past decade. More changes are due to drop too which will help with that.


your kididng, right?
the entire point is to hold the grid while the Magic Sov Wand waves. it basically boils down to attrition and man power, and the larger entities in Nullsec can throw a lot more meat into the grinder than and small high or lowsec entity.



Completely WRONG. It bouls down to the number of people WILLING to undock!! And willing to operate in a semi autonomous way.

Having 4 times as much peopel as your enemy is not 100% victory chance as it used to be. IT is still an advntage, but not an automatic win.


thats always been the case. In the old days, folk stayed docked and denied fights because their folk were unwilling to die repeatedly in a meat grinder. Now folk stayed docked and deny fights because the system is unfun. The comparisons to fw are apropo - - in fact, the new sov mechanics are as if they made hunting fw farmers mandatory - ofc hunting fw farmers is frustrating and unfulfilling - and so is hunting trollceptors.

I don't play, I just fourm warrior.

Kagura Nikon
Native Freshfood
Minmatar Republic
#105 - 2015-07-29 10:09:29 UTC
Jenshae Chiroptera wrote:
Vic Jefferson wrote:
... by small, motivated alliances with ...
Why are they small? Why do they stay small?



Because they do NOT WANT TO become huge. The vast majority of peopel that leave null sec do it because they do nto want to be in HUGE groups where they are nameless drones.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#106 - 2015-07-29 10:12:31 UTC
Vol Arm'OOO wrote:


thats always been the case. In the old days, folk stayed docked and denied fights because their folk were unwilling to die repeatedly in a meat grinder. Now folk stayed docked and deny fights because the system is unfun. The comparisons to fw are apropo - - in fact, the new sov mechanics are as if they made hunting fw farmers mandatory - ofc hunting fw farmers is frustrating and unfulfilling - and so is hunting trollceptors.



What is so hard to kill a ceptor that cannot warp of and need to stay CLOSE to a structure because the range of the entosis link is small and a frigate cannot fit the t2 version?

How hard is to undock a single damm rapier?

If you cannot have 1 people for each enemy that is in your system, then indeed they are controlling the system, and that is the very goal of the mechanic. IF you have more people than they do, why in hell you do not kill them? A few interceptors are EXTREMELY easy to kill if you have a few ships fitted to do so. Soon people will stop doing that when it becomes non productive.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Jenshae Chiroptera
#107 - 2015-07-29 10:22:22 UTC
Kagura Nikon wrote:
...The vast majority of peopel that leave null sec ...
Wrong way around.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Alavaria Fera
GoonWaffe
#108 - 2015-07-29 11:15:17 UTC
Kagura Nikon wrote:
Jenshae Chiroptera wrote:
Vic Jefferson wrote:
... by small, motivated alliances with ...
Why are they small? Why do they stay small?



Because they do NOT WANT TO become huge. The vast majority of peopel that leave null sec do it because they do nto want to be in HUGE groups where they are nameless drones.

The vast majority of people that enter nullsec also want to be in huge groups, that's how they got huge.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Vol Arm'OOO
Central Co-Prosperity Union
#109 - 2015-07-29 13:34:45 UTC
Kagura Nikon wrote:
Vol Arm'OOO wrote:


thats always been the case. In the old days, folk stayed docked and denied fights because their folk were unwilling to die repeatedly in a meat grinder. Now folk stayed docked and deny fights because the system is unfun. The comparisons to fw are apropo - - in fact, the new sov mechanics are as if they made hunting fw farmers mandatory - ofc hunting fw farmers is frustrating and unfulfilling - and so is hunting trollceptors.



What is so hard to kill a ceptor that cannot warp of and need to stay CLOSE to a structure because the range of the entosis link is small and a frigate cannot fit the t2 version?

How hard is to undock a single damm rapier?

If you cannot have 1 people for each enemy that is in your system, then indeed they are controlling the system, and that is the very goal of the mechanic. IF you have more people than they do, why in hell you do not kill them? A few interceptors are EXTREMELY easy to kill if you have a few ships fitted to do so. Soon people will stop doing that when it becomes non productive.


You miss the point. It is not hard to kill a ceptor, just as it is not hard to kill a fw farmer. Its just unfun to do so. Making it mandatory to kill a small, throw away ship, over and over again is the definition of unfun.

I don't play, I just fourm warrior.

Panthe3 Black
Aliastra
Gallente Federation
#110 - 2015-07-29 18:06:51 UTC
The new sov is like FW but without lp. Everyone drop sov and join FW. = profit
Pah Cova
Made in Portugal S.A.
#111 - 2015-07-30 00:56:18 UTC
Eureka, everybody have discoreved the powder plans.

Fozzie´s sov = Low sec FW

Guess that was obvious when CCP releases that, but people, as always, try to see what dosent exist.
CCP have reduced their funds and of course servers have been reduced too, so its just not possible to them to suatain a 5.000 player battle in the same system with tons of drones etc, its no fun at all when someone enters that system and get freezed for 10 ou more minutes. So they have to do something to split the palyers and end that big battles turning them into small roams.
However FW is not the best choice from far, but guess that was lazzy from the dev´s or they just want to give quickly content on pvp just because to many people are tired to shoot structures and want some change.

Before people stay docked and dosent show up to fight, now they do the same or the attacker´s do it.
Before the capital nerf, roaming people have some to shoot near, now they have to fly empty and empty systems with nobody there or if is someone, probably is an hs explorer, no pvp at all except in a few systems.

WH´s are dead, nobody cares about them, theres a few corps living there but nothing compared to what it was 2 years ago, thats why they put some sleeper data sites in hs, low sec and null, however they have been nerf this sites, and now the riks dosent worth the effort to find them and run them.

Guess CCP as to realise first, that EVE is a game, EVE dosent pay the RL bills, players as RL and they work, most of the players has 2/4 hours a day to play, if they have to spend all that time on defending their sov, so its fair to say that they have to pay for the month and then pay for some plexes to sell on market to buy ships, modules and whatever they need.

Now they talk about citadels that can be destroyed. This is another big mistake or better, another shot on their foot. The citadels seems to me that they will be what null sec stations now shloud be years ago. If hs stations as weapons and police to defend them, null sec stations should have waepons too.

Mining Structures, lol, guess what, theres no miners anymore, they get tired and warpout to another free game.

CCP wants new players, but i guess the magic formula has been lost 3 or 4 years ago, first they have to keep all the players happy, not only a few ones, then those happy players are going to bring some friends and the comercials does the rest.
Changes are needed yes, but not too many changes at one time and specially not to many impopular changes.


Commander Spurty
#112 - 2015-07-30 10:53:19 UTC
You sat in a pos like a good sheep

Someone has not adapted

Baaa baaa baaa

This is comedy gold

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Commander Spurty
#113 - 2015-07-30 10:56:46 UTC
I actually have an inkling of pity for you.

http://evemaps.dotlan.net/alliance/memberCount

Find your alliance.

Wardec / invade the sov holding entity above yours.

If they are blue, please "adapt".

I only said please. There was no mandate. Your play time is your responsibility mate

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Ugly Eric
Fistful of Finns
#114 - 2015-07-30 13:34:51 UTC
When the Entosis mechanics were announced I was hyped. At last thing's going to change! When the entosis mechanics were launched, I was devastated. Really, 1 hour sovbeaming a structure noone appears to defend? When I have played the mechanics for few weeks I have reached the conclusion that the mechanics itself is mostly good, but we, the players are bad.

We still have the dominion sov mindset. Lot of us having vast amounts of un-used space, that is easy to troll. That creating ton's of timers and even more of command nodes to capture with most times noone harrassing at.

The problem is us players having too much space. My alliance TRI is having almost one region worth of space, where 2 constellations is what we actually could keep up easily. We the players should start dropping unused space. We should keep only the systems/constellations/regions we actually use and can keep up. Systems with high index multipliers are not getting harrassed, and thus are not gettin unimportant entosis attempts. With us, the sovholding alliances, dropping unused space, would give opportunities for other alliances to get into sovgame. With more alliances in the sovgame, we would get more content for us all. With more content, we get more fun. With more fun, we get more and more ppl logging in.

I agree the mechanics should need some minor tweaking, but it's sound in the mainlines. What is wrong, is us, the players. We'd need to change our mindsets from the dominion sov model to a completely new and alien model of fighting. This is hard for many groups. Even the most hardcore elite pew alliances can just barely do it.

So all of ya sovholding alliances, let the un-used space u hold drop. Someone will eventually move in and thus create content for u guys.
Pah Cova
Made in Portugal S.A.
#115 - 2015-07-30 16:53:50 UTC
Ugly, forget that.

Nobody wnats to see their daily activities constantly disrupted everyday.
The unused space you refer, should be the one´s that nobody wants rigth? Those -0.1 -0.2 systems.
Some years ago all the systems provide good ratting, and good explorer/combat sites, now its only the true sec ones.
When CCP put the anomalies by constellation instead of the upgraded system, nobody buy those upgrades, specially just because the upgraded system has none amomalies and they are given anomalies to others.
I´ve upgraded one system once and in 3 months i get 3 anomalies and 2 of them was low sec anomalies, but the other systems on constellation has 3/4 anomalies everydays, do you think that is fair? I dont think so, for me the previous version was very good, you upgrade your system, you collect that benefit, not others. The same are applied for the quantum flux generators however this special one´s upgrades should be visible for all corps in the alliance or remove them from the ihub and make a new structure/beacon, you put them in your system, should be only your problem and not others problem.

People are just not going null with this fozzies´s troll sov mechanics, its not the players, its the mechanics.

2 years ago you have huge fights, big losses, now you have small fights and ridiculous losses, just frigs, ceptors and some cruisers. You think its better now? Ok, if so enjoy it, I dont think that way.

Even if they unnerf the capitals or at least the sub capitals just to allow transports from null to hs and vice-versa, people just not go on null due this sov mechanics, they prefer the wild farwest of hs. Better to stay in hs with nothing to lose and go on null just to disrupt activities just for troll, thats what this new sov mechanics is, troll sov. If you cant make money on null, you cant afford to pay your sov bills and you cant have ships to fight, of course unless you buy plexes and sell them on market.

Many people like to shoot things, many people likes to mine, many people likes to explore, many people likes pve and the many people that only makes pvp, thinks that all the players should do the same as they do. Why? What if CCP makes a new expansion where there are no pvp at all, the pvpeers aren´t going to be happy with that right?
The fun of this game are on you can do whatever you want, pvp, pve, mine, explorer and so on, some say pvp is not fun, ok they have other activities they can do, anothers say mine is not fun, thats ok too, theres more activities, why should everything resumes on the end to pvp? Its cool i like it but theres much more then that.

Mobility are needed on this game, there´s no mobility and even if the troll sov change to something much better and fair, people are not going to move into null, they just cant move their assets, and with the ghost of the new destructible citadels aproaching, forget, no one wants to go there and lose their assets.

Jenn aSide
Worthless Carebears
The Initiative.
#116 - 2015-07-30 17:28:33 UTC
I understand what people are saying when they say it's too early to tell. I didn't like the idea of Fozzie sov so i've been extra careful to actually observe it in action taking that pre-existing dislike into account.

That being said, I've now had a few experiences with 'Fozzie Sov', been in a few save fleets, and a few 'lets reinforce stuff' fleets in Wicked Creek, Detorid and Scalding Pass.

So far it's not been almost any kind of fun, it's been a bunch of sitting around doing nothing while others SovBeam stuff, or rushing 3-4 jumps to save one of our Entosisers from something that we can't catch or kill, or fighting skirmishes against people in 'slippery pete' style tengus (ok, I admit, killing them with tornadoes that one time was kind of fun).

In dominion sov at least you got to shoot something, or get some structure killmails. As useless and boring as that was, it was more fun that orbiting a gate while some dude sovlasers some crap because the people that reinforced the thing you are defending doesn't really want the space.

The problem with Fozzie sov is that it's like small gang focused, as if it' was trying to import the low sec way of life to null. If I wanted skirmishes and small gang stuff i would have stay in low, what I liked about null was fleet action. I haven't seen a Capital ship in a long time now.

Overall I'm still haivng fun in EVE and in null, there is PVE and Defense fleets and i join the occasional hot drop/wormhole drop fleet, but that fun used to be punctuated by the occasional FLEET FIGHT, now that isn't happening, at least where I'm at.

Jenshae Chiroptera
#117 - 2015-07-30 17:41:22 UTC
If a small alliance takes less used systems, they set themselves up to be farmed and griefed.
It suits the large alliances that live nearby.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Tau Cabalander
Retirement Retreat
Working Stiffs
#118 - 2015-07-30 18:01:10 UTC
Park a Scorpion on your station, ihub, and TCU during their vulnerability window. Troll-ceptors no longer a problem.

It doesn't have to kill it, but it can break entosis lock out to the hard-lock range limit, and it has at least a few minutes to obtain a lock on the small sig.
Jenshae Chiroptera
#119 - 2015-07-31 00:27:28 UTC
How long before that scorpion is hot dropped?

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Frostys Virpio
State War Academy
Caldari State
#120 - 2015-07-31 01:48:52 UTC
Jenshae Chiroptera wrote:
How long before that scorpion is hot dropped?


That hot drop will be damn more commited to where they are right now than a 4km/s inty so you might get a fight.

Might is the keyword of course.