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Crime & Punishment

 
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Awox Nerf Fails to Boost EVE Numbers

Author
Sasha Nyemtsov
Doomheim
#81 - 2015-07-21 21:02:36 UTC
Lucas Kell wrote:
Carrie-Anne Moss wrote:
Ccp runs ccp.
And ccp said newbs that get blown early have drastically higher retention rates.
Not quite, but nice try. Misunderstanding statistics doesn't change what they mean.

Troll better.


Might I just poke my head around the door here?

I can't find the actual place, but it occurred during Fan Fest 2015 and is reported on James' blog, here. Gosh, I do hope that link works, I'm terrible at this. There's a screen cap of an image used by CCP in a presentation, maybe half-way down the page.

Just in case my skills are lacking, the words accompanying the image are (clearly from CCP hf):

"We were surprised...
What about retention though?
Backwards. People who die play longer.
<1% of account cancellations cite ship loss or harassment"

The image is imprinted with the CCP logo.

I don't know how many ways you can slice such a bald admission.
Lucas Kell
Solitude Trading
S.N.O.T.
#82 - 2015-07-21 21:08:33 UTC
Vimsy Vortis wrote:
I think it's a strech to say they enjoy it, people don't enjoy losing (unless they are playing dwarf fortress). But it's even more ridiculous to claim that grown men find the experience of a fictional spaceship exploding so utterly harrowing that they immediately start crying and quit the game.
I'm not saying they start crying and quit the game, and you know that full well. But when you first join a game, you're looking to see if you enjoy it. If you are half way though learning a basic mechanic and you get blown to pieces, that's hardly going to make you think "yay, what a game". I'm nto even saying that people then quit over it, but I wouldn't say that blowing up more noobs is a good way to encourage retention. Generally games work by introducing character to basic skills then letting them progress though content gaining more complex mechanics then widening out to the rest of the game. That's what highsec is for, to give people as place to learn without being eaten alive every few minutes.

Vimsy Vortis wrote:
Feelings of confusion and powerlessness are the undesirable parts of newbie ship loss and that's exactly what the continuous papercut nerfs to highsec PVP have cultivated, there's no gradation to it. New players go instantly from not having to even think about another player potentially shooting them, to being tackled by a T3 or blapped by a tornado with nothing in between.
You're right abot the undesirable parts of newbie ship loss, however as above I'm going to have to disagree with "papertcut nerfs". They've just replaced on set of mechanics with another.

Vimsy Vortis wrote:
Measures that attempt to make highsec "safer" for new players just widen that gulf, PVP isn't something people need to be protected from until they meet some nebulous standard of being "Ready" for it, it's the major selling point of the game and should be a normal, routine thing for them to be exposed to from the very start of their time playing the game.
And making hisec "more dangerous" only encourages more neckbeards with inferiority complexes to feel powerful by blapping rookies. Mechanics wouldn't be needed to make people safer if these types of people didn't spend every waking moment figuring out the best way to farm easy targets purely to make the player sad and harvest their tears.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

GordonO
BURN EDEN
#83 - 2015-07-21 21:12:47 UTC
Carrie-Anne Moss wrote:
Lucas Kell wrote:
Well having seen the reaction of noobs to being blown up, they certainly don;t seem to be enjoying it like you suggest. I'm thankful that your unsubbing and not running CCP.

Ccp runs ccp.
And ccp said newbs that get blown early have drastically higher retention rates.

What you hear has no basis buddy.

FACTS AND DATA from ccp outweigh what you "hear" farmer


Yea facts are important.
I can honestly say if I was subject to the amount of "sandbox" activity (grifing, ganking, etc) when I started I would not be here now.
One day CCP will realize not everyone wants to be involved in PVP activities but millions like space ships games. They might actually cater for that and the numbers may change. Sometimes after a killer day at work, you just want to shoot soe red crosses without the drama.
That is of course my opinion.

And before anyone posts stats of how many new characters are created, you need to see how many haven't logged in for a long time and how many of those new characters are rerolls for gankers.

... What next ??

Hadrian Blackstone
Yamato Holdings
#84 - 2015-07-21 21:16:44 UTC  |  Edited by: Hadrian Blackstone
Vimsy Vortis wrote:
Renegade Heart wrote:
I think Vimsy is the kind of PvP'er who cares about his killboard that much that he will only engage when victory is 99.99999% assured. I'm not knocking it if that's what he wants out of the game. Each to their own.

It's more a case of always doing whatever is necessary to assure that you win, regardless of what the stakes are. As a general principle I don't shoot at other people unless my intent is to explode their spaceship by any means I have available.

That's why I declined to participate in the C&P thunderdome. I'd cheat, every single time without fail and that wouldn't be fair on people who're actually interested in participating properly. So no, I'm no going to do honorable space battle with anyone, because you'd be upset when 10 neutral guardians landed. If you would like to see me explode you'll have to arrange for it to happen on your own (protip: I am often suspect flagged 50km off a certain stargate).


Good god, what a tragic mentality....we see this all the time in low sec. "Dear god, two guys in frigates just showed up in system! T3s ENGAGE!"

Had a guy in local ask me if I was chasing him through belts (I was). He was in a T3D, me in a Fed Navy Comet. Flat out refused to fight me, begged me to jump one system over into null to duel. Yeah right, so I can get blobbed by your 10 man gate camp? It was so sad and pathetic. Sad part is if he was in any way a decent pilot he would have won that fight. I just wanted to fight because it's fun.

Another time, jumped into low sec in a T3. One guy in system, also in a T3. He promptly re-ships into a carrier. I asked him what if I brought out my carrier, would he have jumped his dreadnought in?

This "I crunched the numbers and I have a 0.0003% chance of losing so I won't fight" nerd excel crap is hilarious. Just undock and fight damnit. Show you have some balls.
Lucas Kell
Solitude Trading
S.N.O.T.
#85 - 2015-07-21 21:19:26 UTC
Sasha Nyemtsov wrote:
Lucas Kell wrote:
Carrie-Anne Moss wrote:
Ccp runs ccp.
And ccp said newbs that get blown early have drastically higher retention rates.
Not quite, but nice try. Misunderstanding statistics doesn't change what they mean.

Troll better.


Might I just poke my head around the door here?

I can't find the actual place, but it occurred during Fan Fest 2015 and is reported on James' blog, here. Gosh, I do hope that link works, I'm terrible at this. There's a screen cap of an image used by CCP in a presentation, maybe half-way down the page.

Just in case my skills are lacking, the words accompanying the image are (clearly from CCP hf):

"We were surprised...
What about retention though?
Backwards. People who die play longer.
<1% of account cancellations cite ship loss or harassment"

The image is imprinted with the CCP logo.

I don't know how many ways you can slice such a bald admission.
Yeah, in full they stated that with a sample of 80,000 users:
85.5% of users don’t die within their first 15 days
13.5% of users die legally within their first 15 days
1% of users essentially get ganked within their first 15 days

They also stated that the 1% had better retention than the 13.5, which in turn had better retention than 85.5%. What people took that to mean is Dying = higher retention. But then we have to go back to what I said in an earlier post in this thread: Correlation does not imply causation.

There are many reasons for this to exist. For example, why did the 13.5% of players die legally? Maybe they joined friends in wardec corps or maybe they jumped straight into null. The act of dying is not necessarily what caused them to stay, and it is in fact highly likely that what caused them to stay is simply the same thing that caused them to die: social involvement.

Suggesting that these stats somehow prove that being shot causes retention is very much wishful thinking.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#86 - 2015-07-21 21:21:55 UTC
Lucas Kell wrote:
And making hisec "more dangerous" only encourages more neckbeards with inferiority complexes to feel powerful by blapping rookies. Mechanics wouldn't be needed to make people safer if these types of people didn't spend every waking moment figuring out the best way to farm easy targets purely to make the player sad and harvest their tears.

It is a matter of fact that this type of thing is hugely uncommon because new players frankly aren't worthwhile targets for basically anything because they don't fly anything worth going out of your way to blow up unless you also happen to be a newbie.

This entire argument is a massive and totally absurd appeal to emotion and it's blatantly apparent from your tone. You have in your head the erroneous notion that there are massive quantities of newbies being mercilessly exploded in highsec and that they need to be saved or else they will quit the game. This is not the case, there is literally zero evidence supporting that this is the case and perhaps if you based your idea of what highsec PVP consists of on anything at all other than your disdain for highsec PVPers perhaps you'd know that.

You are wrong, demonstrably so and by advocating for measures that inhibit highsec PVP the only people you help are experienced players in highsec who want to grind isk in perfect safety.
Sasha Nyemtsov
Doomheim
#87 - 2015-07-21 21:30:06 UTC
Lucas Kell wrote:
Sasha Nyemtsov wrote:
Lucas Kell wrote:
Carrie-Anne Moss wrote:
Ccp runs ccp.
And ccp said newbs that get blown early have drastically higher retention rates.
Not quite, but nice try. Misunderstanding statistics doesn't change what they mean.

Troll better.


Might I just poke my head around the door here?

I can't find the actual place, but it occurred during Fan Fest 2015 and is reported on James' blog, here. Gosh, I do hope that link works, I'm terrible at this. There's a screen cap of an image used by CCP in a presentation, maybe half-way down the page.

Just in case my skills are lacking, the words accompanying the image are (clearly from CCP hf):

"We were surprised...
What about retention though?
Backwards. People who die play longer.
<1% of account cancellations cite ship loss or harassment"

The image is imprinted with the CCP logo.

I don't know how many ways you can slice such a bald admission.
Yeah, in full they stated that with a sample of 80,000 users:
85.5% of users don’t die within their first 15 days
13.5% of users die legally within their first 15 days
1% of users essentially get ganked within their first 15 days

They also stated that the 1% had better retention than the 13.5, which in turn had better retention than 85.5%. What people took that to mean is Dying = higher retention. But then we have to go back to what I said in an earlier post in this thread: Correlation does not imply causation.

There are many reasons for this to exist. For example, why did the 13.5% of players die legally? Maybe they joined friends in wardec corps or maybe they jumped straight into null. The act of dying is not necessarily what caused them to stay, and it is in fact highly likely that what caused them to stay is simply the same thing that caused them to die: social involvement.

Suggesting that these stats somehow prove that being shot causes retention is very much wishful thinking.


I may have misconstrued your meaning, Lucas.

I invite you to state succinctly and without explanation or expansion exactly what it is about the current state of Highsec that disappoints you?
Lucas Kell
Solitude Trading
S.N.O.T.
#88 - 2015-07-21 21:30:17 UTC  |  Edited by: Lucas Kell
Vimsy Vortis wrote:
Lucas Kell wrote:
And making hisec "more dangerous" only encourages more neckbeards with inferiority complexes to feel powerful by blapping rookies. Mechanics wouldn't be needed to make people safer if these types of people didn't spend every waking moment figuring out the best way to farm easy targets purely to make the player sad and harvest their tears.
It is a matter of fact that this type of thing is hugely uncommon because new players frankly aren't worthwhile targets for basically anything because they don't fly anything worth going out of your way to blow up unless you also happen to be a newbie.
Think about what you are saying. It's uncommon because new players aren't worthwhile targets. Now imagine if concord were removed. Now they are worthwhile targets, because there's no reason not to shoot them. What makes them not worthwhile is the fact that they are mechanically safer. take away that safety and you lower the bar for what constitutes a worthwhile kill.

Vimsy Vortis wrote:
This entire argument is a massive and totally absurd appeal to emotion and it's blatantly apparent from your tone. You have in your head the erroneous notion that there are massive quantities of newbies being mercilessly exploded in highsec and that they need to be saved or else they will quit the game. This is not the case, there is literally zero evidence supporting that this is the case and perhaps if you based your idea of what highsec PVP consists of on anything at all other than your disdain for highsec PVPers perhaps you'd know that.
No it's not, and at no point have I claimed there are massive quantities of newbies being mercilessly exploded. Once again the "grr carebears" crowd has to misrepresent the opposing point of view toe be able to argue it. Simply put, highsec aggression is already far to easy and low risk and should be balanced like any other mechanic. Wardecs will be before too long, I guarantee it. The fact that highsec corps that aren't purely pvp focussed aren't feasible is ridiculous. It's a section of space designed to be safe, get over the fact that it's safe.

Vimsy Vortis wrote:
You are wrong, demonstrably so and by advocating for measures that inhibit highsec PVP the only people you help are experienced players in highsec who want to grind isk in perfect safety.
By advocating measures that buff highsec PvP, the only people you help are risk averse PvP carebears who refuse to engage unless they have a 99% chance of winning. Grow a pair.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#89 - 2015-07-21 21:31:14 UTC  |  Edited by: Lucas Kell
Sasha Nyemtsov wrote:
I may have misconstrued your meaning, Lucas.

I invite you to state succinctly and without explanation or expansion exactly what it is about the current state of Highsec that disappoints you?
https://forums.eveonline.com/default.aspx?g=posts&m=5911120#post5911120

Oh and if you want a summary:
PvP carebears crying about PvE carebears as if they are somehow not being risk averse, even though they live in the same space and operate under they same principles (minimum risk, challenge & effort, maximum gains).

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Sasha Nyemtsov
Doomheim
#90 - 2015-07-21 21:34:39 UTC
Lucas Kell wrote:
Sasha Nyemtsov wrote:
I may have misconstrued your meaning, Lucas.

I invite you to state succinctly and without explanation or expansion exactly what it is about the current state of Highsec that disappoints you?
https://forums.eveonline.com/default.aspx?g=posts&m=5911120#post5911120


Tsk, Lucas, that is hardly succinct.
Lucas Kell
Solitude Trading
S.N.O.T.
#91 - 2015-07-21 21:35:17 UTC  |  Edited by: Lucas Kell
Yeah, I fixed that for you in my post above.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Kaarous Aldurald
Black Hydra Consortium.
#92 - 2015-07-21 21:53:20 UTC
Lucas Kell wrote:
Sasha Nyemtsov wrote:
I may have misconstrued your meaning, Lucas.

I invite you to state succinctly and without explanation or expansion exactly what it is about the current state of Highsec that disappoints you?
https://forums.eveonline.com/default.aspx?g=posts&m=5911120#post5911120

Oh and if you want a summary:
PvP carebears crying about PvE carebears as if they are somehow not being risk averse, even though they live in the same space and operate under they same principles (minimum risk, challenge & effort, maximum gains).


Yeah, the people who fly around neg ten so the entire universe can shoot them in highsec are risk averse, right? Roll

Pretty sure everyone here sees through your bullshit, by the way.

All you're doing is crying about the people whose presence brings risk to highsec. Without them, there would be no risk in highsec, which is exactly your goal in the first place.

And since CCP has told us outright that non consensual PvP in highsec drives immense improvements in player retention, that means that you want to kill the game.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Sasha Nyemtsov
Doomheim
#93 - 2015-07-21 21:54:34 UTC
Lucas Kell wrote:
Yeah, I fixed that for you in my post above.


Thanks for that; I'm indebted to you.

However, the word I think that temporarily escapes you there (and which, incidentally is of the succinct kind), is hypocrisy?

Is that what you see in the situation, and which troubles you so?

I can certainly take one of your claims - that we are on a par with 'carebears' because we gankers also seek to maximise our gains (whatever they might be) - and expose it as a fiction.

Come to think of it, the other correlations are a tad shaky, too, no?

You have brought forth the weakest of arguments in order to justify what is essentially a new concept to me; tears on behalf of the dispossessed!

An admirable sentiment in the right context, no doubt, but likely to appear faintly ridiculous in a PvP point-and-click space-sim.

Still, you responded to my request, and I must be grateful for that.
Lucas Kell
Solitude Trading
S.N.O.T.
#94 - 2015-07-21 22:04:12 UTC
Kaarous Aldurald wrote:
Yeah, the people who fly around neg ten so the entire universe can shoot them in highsec are risk averse, right? Roll
Yes, they are. Let's see one fly a freighter. Flying a pod or a disposable ship while negative 10 doesn't make you suddenly some sort of daredevil.

Kaarous Aldurald wrote:
All you're doing is crying about the people whose presence brings risk to highsec. Without them, there would be no risk in highsec, which is exactly your goal in the first place.
Wrong, I'm responding to a thread which itself is crying about removing awoxing from the game about my position on what highsec should be. Should it be pretty damn safe? Of course, that's what it's for. You just want somewhere to farm easy kills at minimal risk and effort, carebear.

Kaarous Aldurald wrote:
And since CCP has told us outright that non consensual PvP in highsec drives immense improvements in player retention, that means that you want to kill the game.
Wrong! CCP has told us that player interaction drives retention. At no point did they say that player interaction has to be based around non-consensual PvP. You'll figure that out when they bring in the wardec changes though, don't you worry.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Kaarous Aldurald
Black Hydra Consortium.
#95 - 2015-07-21 22:19:49 UTC
Lucas Kell wrote:
Yes, they are. Let's see one fly a freighter. Flying a pod or a disposable ship while negative 10 doesn't make you suddenly some sort of daredevil.


So you're asking them to be as stupid as the average carebear? Heck, worse, you're asking them to just whelp ships to facpo?

Why would anyone do that?

If you want neg tens to fly more interesting ships instead of just disposable glass cannons, then you need to delete facpo, which makes it untenable. It's actually one of the major things wrong with all your carebear safety mechanics, they preclude actual player interaction. No neg ten will ever fly a battleship around so long as facpo exists.

And the mere fact that facpo exists at all is proof that gankers have more risk, because they are subject to such punitive mechanics that they are forced to fly a small handful of ships.



Quote:
]Wrong, I'm responding to a thread which itself is crying about removing awoxing from the game


Strawman again from you.

The thread is pointing out that the ostensible reason for deleting awoxing was a lie. It did not improve retention or recruitment of new players.


Quote:
Wrong! CCP has told us that player interaction drives retention.


Another obvious lie. They have outright said that non consensual PvP conflict in highsec is the highest retention driver. Players who got ganked or killed in a war were far more likely to resub.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Lucas Kell
Solitude Trading
S.N.O.T.
#96 - 2015-07-21 22:31:41 UTC
Kaarous Aldurald wrote:
So you're asking them to be as stupid as the average carebear? Heck, worse, you're asking them to just whelp ships to facpo?
No, it was simply an example of a ship you simply wouldn't fly as a -10, as are most ships. You're not any less risk averse because you chose to have a character who can't go in highsec. Hell, you call me a carebear all the time and I've got a couple of very low sec status (-9 or so) guys who can't go into any highsec systems without being chased. If anything I'm more risk averse on them than any other character. They fly around in pods and have their ships delivered to stations to gank from.

Kaarous Aldurald wrote:
If you want neg tens to fly more interesting ships instead of just disposable glass cannons
I don't. That was easy.

Kaarous Aldurald wrote:
Strawman again from you.

The thread is pointing out that the ostensible reason for deleting awoxing was a lie. It did not improve retention or recruitment of new players.
Erm... no. The thread itself is a link to a strawman since the claims made in that post themselves are false. The change was put in to remove the barrier of recruiting newbie characters into corps, and that it did as far as I can see. All that's been done here is the low stats from summer and sov changes have been attributed to the awox change as if that's what's caused the drop in population. To see what effect awox changes really had, CCP would need to do analysis from their data, which we're unlikely to ever see. In all honesty though, I don;t care. Teh awox changes were a good change that removed a dumb mechanic. The fact that it made you guy shed rivers of tears is just a bonus.

Kaarous Aldurald wrote:
Quote:
Wrong! CCP has told us that player interaction drives retention.
Another obvious lie. They have outright said that non consensual PvP conflict in highsec is the highest retention driver. Players who got ganked or killed in a war were far more likely to resub.
Please let me know when you decide to stop misinterpreting statistics. And no, they have not outright said that. Try harder.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#97 - 2015-07-21 22:40:11 UTC  |  Edited by: Vimsy Vortis
Lucas Kell wrote:
No it's not, and at no point have I claimed there are massive quantities of newbies being mercilessly exploded. Once again the "grr carebears" crowd has to misrepresent the opposing point of view toe be able to argue it. Simply put, highsec aggression is already far to easy and low risk and should be balanced like any other mechanic. Wardecs will be before too long, I guarantee it. The fact that highsec corps that aren't purely pvp focussed aren't feasible is ridiculous. It's a section of space designed to be safe, get over the fact that it's safe.

It's not an appeal to emotion because why? Because you say so, there's exactly zero evidence supporting the position that highsec PVP is for some reason bad and should, therefore be limited. By your own admission newbies don't get exploded on a regular basis and even if they did all of the evidence indicates that them being exploded is not particularly harmful. Nevermind the fact that the entire reason highsec corporations are under continuous wardec pressure is because of the past changes to the war system that incentivized the creation of large, organized PVP alliances and allowed them to monopolize all aggression.

Your entire argument boils down to this: You don't like highsec PVP because you are an elitist, therefore you think highsec PVP should not exist (you'll no doubt argue that you think it should exist, in some limited fashion, but the reality is you want it to be functionally impossible). You're not interested in the game being good, or in helping new players or in other people enjoying the game. You are interested entirely in curtailing a types of gameplay you personally dislike because you cannot stand that other people like things that you don't like.
Lucas Kell
Solitude Trading
S.N.O.T.
#98 - 2015-07-21 22:50:44 UTC
Vimsy Vortis wrote:
It's not an appeal to emotion because why? Because you say so, there's exactly zero evidence supporting the position that highsec PVP is for some reason bad and should, therefore be limited. By your own admission newbies don't get exploded on a regular basis and even if they did all of the evidence indicates that them being exploded is not particularly harmful. Nevermind the fact that the entire reason highsec corporations are under continuous wardec pressure is because of the past changes to the war system that incentivized the creation of large, organized PVP alliances and allowed them to monopolize all aggression.
It's not an appeal to emotion since it's simply my opinion of how the system should be based on the fact that ganking and wardecs in highsec are easy, low risk and highly rewarding. For some reason you seem to think that it's not OK for carebear PvE players to have that, but it's perfectly fine for you.

Vimsy Vortis wrote:
Your entire argument boils down to this: You don't like highsec PVP because you are an elitist, therefore you think highsec PVP should not exist (you'll no doubt argue that you think it should exist, in some limited fashion, but the reality is you want it to be functionally impossible). You're not interested in the game being good, or in helping new players or in other people enjoying the game. You are interested entirely in curtailing a types of gameplay you personally dislike because you cannot stand that other people like things that you don't like.
Wrong. Once again you misrepresent me. Surely you're going to run out of straw? I don't like the current balance of highsec PvP. highsec PvP certainly should exist, and I've stated this numerous times. What it shouldn't be though is easy, low-risk and high reward. I believe the overall balance of safety in highsec as it currently standards is below the level it should be, that highsec PvE corps not being feasible is a bad thing, and that wardecs in particular need a look at.

I get that you disagree, and that's fine, but you don't need to repeatedly attack me and misrepresent everything I'm saying as if I must be somehow deficient to have a different opinion to you. Adults disagree, grow up.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Tibo Paralian
Task Force 641
Empyrean Edict
#99 - 2015-07-21 23:11:52 UTC
Vimsy Vortis wrote:
...there's exactly zero evidence supporting the position that highsec PVP is for some reason bad and should, therefore be limited.


Do you really want to say that awoxing = highsec pvp?

A corp should have the right to enable/disable the option of friendly fire. It's a good change, it makes recruiting a bit easier. That was the whole point to CCP's changes, make it easier for new players to transition into player corps without the fear of the many stories of awoxing. Some people just want to kick back and shoot at red crosses.

If you feel like you really need this ability without being concorded, there are three other areas of space that allow you to do so.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#100 - 2015-07-21 23:24:54 UTC  |  Edited by: Vimsy Vortis
Nothing about the game mechanics has changed that makes either wardecs or ganking easier. Ganking has overall gotten more expensive, most of the ships routinely targeted for ganks have gotten more EHP, you can't warp when you go criminal and concord response times have never been faster. Wars are 2500% more expensive than they used to be, disbanding and reforming a corp with the same name has been declassified as an exploit and aggressors in wars are frankly at the mercy of the defender.

So has highsec PVP always been too easy, if so what is the one more nerf that's needed to put it in the right place. If not and highsec PVP has gotten easier, in spite of the game mechanics being objectively less supportive of it, why is this and how will nerfing it help?

I'm also really not sure what makes you qualified to talk about how hard any given type of highsec PVP is. I personally refrain from giving my two cents on how I think the sovereignty system should work because frankly I have no idea how that gameplay had ought to work because I have almost zero involvement with it except for ultra rare occasions. Why is your opinion on the state of highsec PVP valuable?

Tibo Paralian wrote:
Do you really want to say that awoxing = highsec pvp?

Yes, PVP that occurs in highsec is a type of highsec PVP regardless of the particulars of it. A bunch of dudes in frigates doing a corp tournament in highsec is highsec PVP, CODE. Ganking a freighter is highsec PVP, ninja salvaging a mission runner is highsec PVP. If one or more players are involved in some kind of violent action against another player in highsec what is happening is highsec PVP. I'm really not sure where people get these alternate definitions of PVP from.