These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Wormholes

 
  • Topic is locked indefinitely.
 

A change to c6 wormhole space

First post
Author
Digits Kho
Pator Tech School
Minmatar Republic
#41 - 2015-07-03 15:11:19 UTC  |  Edited by: Digits Kho
Waldemar Pawlak wrote:

I can assure you it was not an army of forums alts... have some decency and post from your main, Anon.


Apparently not being in a corp for a couple weeks now makes a character an alt.

Did i get that right?
Waldemar Pawlak
Center for Advanced Studies
Gallente Federation
#42 - 2015-07-03 22:16:39 UTC
Digits Kho wrote:
Waldemar Pawlak wrote:

I can assure you it was not an army of forums alts... have some decency and post from your main, Anon.


Apparently not being in a corp for a couple weeks now makes a character an alt.

Did i get that right?


Apologies, I mixed it up. Sorry :( me bad.

For recruitment:

1) Join our public channel: Hard Knocks 2) Follow the steps in MOTD of the channel. 3) Profit!

unimatrix0030
University of Caille
Gallente Federation
#43 - 2015-07-05 20:53:21 UTC  |  Edited by: unimatrix0030
Neckbeard Nolyfe wrote:


You can hunt anywhere regardless of the class of wormhole you live in, and always find content, if you are competent and don't want to be spoon fed.

This is bullshit dude, wh space is even emptier then null, even if you scan 5 holes away from your home you still can not find anything to shoot. Especialy in c5 and c6 space.
What c6 space needs is 2 or 3 more pvp groups that can rival the blue donut.
But that is not going to happen, any potential pvp group will be burned to the ground by the blue donut.
The thing that ccp dreads the most in null sec (someone conquering everything) has already happened in c6 space.
And with the next bunch of nerfs even they will be getting less content because of less null secs.
And the fleet warp thingy will destroy small group content.

No local in null sec would fix everything!

Waldemar Pawlak
Center for Advanced Studies
Gallente Federation
#44 - 2015-07-05 21:23:19 UTC
unimatrix0030 wrote:

What c6 space needs is 2 or 3 more pvp groups that can rival the blue donut.
But that is not going to happen, any potential pvp group will be burned to the ground by the blue donut.


You know nothing. Neither of the blue doughnut or pvping in c6s.


unimatrix0030 wrote:

And the fleet warp thingy will destroy small group content.


Have you ever considered getting larger groups then?
I don't understand people whining constantly about small numbers and stuff. Start recruiting, dummy! And don't make false promises of being an elite pvp entity while in theory you are a carebear! Here. I gave you a solution for a successful corp. Now go and do some work.

For recruitment:

1) Join our public channel: Hard Knocks 2) Follow the steps in MOTD of the channel. 3) Profit!

unimatrix0030
University of Caille
Gallente Federation
#45 - 2015-07-05 21:58:27 UTC  |  Edited by: unimatrix0030
Waldemar Pawlak wrote:


You know nothing. Neither of the blue doughnut or pvping in c6s.

Have you ever considered getting larger groups then?
I don't understand people whining constantly about small numbers and stuff. Start recruiting, dummy! And don't make false promises of being an elite pvp entity while in theory you are a carebear! Here. I gave you a solution for a successful corp. Now go and do some work.

Hah, there is no pvp in c6 space, and that is just the way you guys like it. Try evicting some more pvp alliances.
Besides you guys recruited most the guys from the alliances you evicted.
You care more about carebear renting.

I have run about 2 sleeper sites this year and those weren't even capital escalations.

No local in null sec would fix everything!

Neckbeard Nolyfe
Zero Fun Allowed
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#46 - 2015-07-05 22:45:43 UTC
unimatrix0030 wrote:

This is bullshit dude, wh space is even emptier then null, even if you scan 5 holes away from your home you still can not find anything to shoot. Especialy in c5 and c6 space.
What c6 space needs is 2 or 3 more pvp groups that can rival the blue donut.
But that is not going to happen, any potential pvp group will be burned to the ground by the blue donut.
The thing that ccp dreads the most in null sec (someone conquering everything) has already happened in c6 space.
And with the next bunch of nerfs even they will be getting less content because of less null secs.
And the fleet warp thingy will destroy small group content.


Maybe instead of whining on the forums, go and do something about it, if it is how you say it is.


~lvl 60 paladin~

Jack Miton
School of Applied Knowledge
Caldari State
#47 - 2015-07-06 00:23:42 UTC  |  Edited by: Jack Miton
unimatrix0030 wrote:
And the fleet warp thingy will destroy small group content.

^this is such garbage.
it wont have ANY affect on small gang fights because guess what? small gang fights dont involve giant fleets that you need to fleet warp!
you've been in wspace long enough to have figured out how warpins and bookmarks work, i suggest you use them. if not, maybe wspace isnt for you.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Anthar Thebess
#48 - 2015-07-06 08:31:02 UTC
Make C6 heavily connected to sov upgrade.
If you close null connection, you get new one to other system that have this upgrade.
Rek Seven
University of Caille
Gallente Federation
#49 - 2015-07-06 09:21:50 UTC
Jack Miton wrote:
Waldemar Pawlak wrote:
...And while c5 and c6 are on the high end of pve difficulty....

I got weird looks for laughing out loud at work at this >_<
I guess hitting warp, lock and F1 COULD be considered difficult. If youre a blind quadriplegic 4 year old...
Look, we all know you like your ISK, that's fine. But dont insult us by pretending it's difficult to make ISK in wspace because anyone who has run sites before knows it's roughly on par with level 3 missions difficulty wise.


I'd be giving funny looks if there was some neck beard laughing at his computer in my workplace to.

Again, you're wrong and the other guys was right. In relation to other wormhole class systems, C5 and C6 pve is the most challenging... But that's not to say it's actually a challenge if you know what you're doing.
Rek Seven
University of Caille
Gallente Federation
#50 - 2015-07-06 09:29:50 UTC
Phoenix Jones wrote:
I'd do something dramatic to be honest. If you wanted a 2nd static in c6 space, it should be into shattered wormholes.

There are 100 shattered wormholes, about 110 c6. The 2nd static should be a shattered static that rolls every day or two. I'd increase the amount of shattered wandering wormholes into c5's by a significant amount.

to improve the viability, I'd remove repeated escalations out of c5 and c6 space (no more running sites 3 nights in a row, you can do it once, but then the site is done, you want a new escalation, you need a new site). I'd move the escalations into the shattered wormholes.

Connecting wormholes from c6 to shattered space are significantly larger, able to accept more than 3 capitals (6 to 15 roughly). These should also be more difficult to crit and should recharge overtime (not impossible, but it should not be capable of critting a hole for longer than 5 minutes without it regenerating a significant amount of its mass). In addition, if you roll the hole, it should spawn a k162 immediately on the otherside (this is solely into shattered space only and to keep people from closing off their c6 wormhole from everybody).

Shattered holes should have its own statics that spawn into other shattered wormholes (minimum 1 connection to another static shattered wormholes, but more like 2 to 3 connections).

I'd love to see c6 space move their profit margins into shattered space, with c5 having the ability to safari into shattered space. Escalations moved into shattered, dreads and carrier combat increased in shattered, a increase on the ability to move more caps through a hole (solely shattered connected holes), etc.

This would cut the profit of c5 and c6 space significantly by moving its farming capability into its static (like c2's function), and into shattered by moving the escalation fleet into it.

you can still farm your home hole, but the amount drops by over 3/4th. You'll have to farm the static.

If you surf through shattered space, you have the potential to run into every single c6 wormhole in one night.





That's a pretty good idea!

Personally i'm hoping that wormholes don't get left out in the cold when ccp update the structures. They should allow the building of the new gates in C6 systems which create a link to the shattered systems. It would be the same as having a second unstable static but someone could come along and destroy it.
Digits Kho
Pator Tech School
Minmatar Republic
#51 - 2015-07-06 09:37:16 UTC
I think people would be too scared to move their capitals out of their home system tbh.
Lloyd Roses
Artificial Memories
#52 - 2015-07-06 10:02:59 UTC
Rek Seven wrote:

Again, you're wrong and the other guys was right. In relation to other wormhole class systems, C5 and C6 pve is the most challenging... But that's not to say it's actually a challenge if you know what you're doing.


Try to run c1/c2 anoms as a 3mil SP newbro. That's a challenge. Semi-afking your three+ alts through sites really is not, especially if there aren't even any triggers you could skrew up.
Hidden Fremen
Lazerhawks
L A Z E R H A W K S
#53 - 2015-07-06 11:26:02 UTC
C6-space is for farming. You don't like it? Change it. But the perception is years old. Others farm anomalies, we farm krabs.

Best thing in this thread is how unfair life is for Viperfleet and complaining they have to scan for content. People go to where content grows. Do you still wonder why recruitment escapes you?
Jack Miton
School of Applied Knowledge
Caldari State
#54 - 2015-07-06 11:31:38 UTC  |  Edited by: Jack Miton
Lloyd Roses wrote:
Rek Seven wrote:

Again, you're wrong and the other guys was right. In relation to other wormhole class systems, C5 and C6 pve is the most challenging... But that's not to say it's actually a challenge if you know what you're doing.

Try to run c1/c2 anoms as a 3mil SP newbro. That's a challenge. Semi-afking your three+ alts through sites really is not, especially if there aren't even any triggers you could skrew up.

it's fine mate, Rek's career is made almost entirely of posting incorrect 'facts' on the forums.
at least he's finally moved to NS so maybe we'll be rid of his ignorance :)

Rek, sure, C5-6 anoms require the most 'skills' to run, since you need a bunch of raw SP for the ship that are used.
as for actual player skill? theyre beyond trivial.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Rek Seven
University of Caille
Gallente Federation
#55 - 2015-07-06 12:54:57 UTC  |  Edited by: Rek Seven
Jack Miton wrote:
Lloyd Roses wrote:
Rek Seven wrote:

Again, you're wrong and the other guys was right. In relation to other wormhole class systems, C5 and C6 pve is the most challenging... But that's not to say it's actually a challenge if you know what you're doing.

Try to run c1/c2 anoms as a 3mil SP newbro. That's a challenge. Semi-afking your three+ alts through sites really is not, especially if there aren't even any triggers you could skrew up.

it's fine mate, Rek's career is made almost entirely of posting incorrect 'facts' on the forums.
at least he's finally moved to NS so maybe we'll be rid of his ignorance :)

Rek, sure, C5-6 anoms require the most 'skills' to run, since you need a bunch of raw SP for the ship that are used.
as for actual player skill? theyre beyond trivial.


No one said anything about skill level and sp at the beginning of the conversation. You were talking about challenge and if your telling me that you find it harder to turn a C2 site than a C6, you're more of an idiot that I thought.

The only one that's ignorant here is you. You spend your time off topic posting, trolling and misunderstanding what people are saying.

... and no, null is just as dull as the rest of eve, so you can look forward to me coming back to the wormhole space i know best Blink
Phoenix Jones
Small-Arms Fire
#56 - 2015-07-06 14:31:09 UTC
Seraxi Xadi
Navi Vault
#57 - 2015-07-06 16:03:06 UTC  |  Edited by: Seraxi Xadi
just give the sleepers some really glitched meth so they go a bit loopy and attack.... but thats right tee are just sleeper drones. im sure the actual sleepers will awaken soon ;)

sleepers bash POS keep players busy and lots of isk. Not to mention cleaning the inactive structures, and im talking dreads :) sleeper dreads :) or a mother ship.

2 Day countdown to lt you prepare or to let others plan to attack you while the sleepers do. This created an attack from 2 fronts and may be enough to topple some of the big ****** cap filled systems that are pretty much impregnable.



P.S. hi Moo Moo its dudz :P
MooMooDachshundCow
University of Caille
Gallente Federation
#58 - 2015-07-06 17:39:02 UTC
Seraxi Xadi wrote:
just give the sleepers some really glitched meth so they go a bit loopy and attack.... but thats right tee are just sleeper drones. im sure the actual sleepers will awaken soon ;)

sleepers bash POS keep players busy and lots of isk. Not to mention cleaning the inactive structures, and im talking dreads :) sleeper dreads :) or a mother ship.

2 Day countdown to lt you prepare or to let others plan to attack you while the sleepers do. This created an attack from 2 fronts and may be enough to topple some of the big ****** cap filled systems that are pretty much impregnable.



P.S. hi Moo Moo its dudz :P


Hi Dudz,

So what you're proposing is "let's give the big groups nice fat isk injections from time to time while casually wiping out smaller, fledgling groups".

I mean, yes. It would be an interesting sideshow, and yes it would perhaps take out some inactive POSes or something. On the other hand, if there's no warning you're gonna take out smaller groups. If there is warning, then the people with 20 farm systems just get a nice cash bump from time to time by moving an appropriate fleet into position beforehand.

Anyway, this has been proposed before, and many WH groups think sleeper faction drops would be fun, but CCP hasn't shown any interest in the idea in the past and there's no reason to expect it to gain traction now.

Instead they're taking away our null connections because they hate us and want to deny us pvp content so high-end wormholes can accomodate more, better, more dedicated carebears/Krabs/lobsters/other shellfish.

P.S. Dudzy come back, you can blame it all on me

Yeah, well, it's just like my opinion, man.

Seraxi Xadi
Navi Vault
#59 - 2015-07-06 18:08:52 UTC
I sold maniva hehe and ill be moon mining now :) but i may have spare toon to play with you guys :) and thans for the link heheheh

and yeah kill the smaller entities :P perhaps they can get help from people :) then there would be a reason to start small corp in lower class oles with less devastating POS attacks. (c1 c2 c3) can all be handled by a good large POS with a gunner.

c4 need a fleet of sub caps around 10 ad a POS gunner

C5-C6 need a big popper fleet and POS gunner (but only the mother ship in C6. :)


MooMooDachshundCow wrote:
Seraxi Xadi wrote:
just give the sleepers some really glitched meth so they go a bit loopy and attack.... but thats right tee are just sleeper drones. im sure the actual sleepers will awaken soon ;)

sleepers bash POS keep players busy and lots of isk. Not to mention cleaning the inactive structures, and im talking dreads :) sleeper dreads :) or a mother ship.

2 Day countdown to lt you prepare or to let others plan to attack you while the sleepers do. This created an attack from 2 fronts and may be enough to topple some of the big ****** cap filled systems that are pretty much impregnable.



P.S. hi Moo Moo its dudz :P


Hi Dudz,

So what you're proposing is "let's give the big groups nice fat isk injections from time to time while casually wiping out smaller, fledgling groups".

I mean, yes. It would be an interesting sideshow, and yes it would perhaps take out some inactive POSes or something. On the other hand, if there's no warning you're gonna take out smaller groups. If there is warning, then the people with 20 farm systems just get a nice cash bump from time to time by moving an appropriate fleet into position beforehand.

Anyway, this has been proposed before, and many WH groups think sleeper faction drops would be fun, but CCP hasn't shown any interest in the idea in the past and there's no reason to expect it to gain traction now.

Instead they're taking away our null connections because they hate us and want to deny us pvp content so high-end wormholes can accomodate more, better, more dedicated carebears/Krabs/lobsters/other shellfish.

P.S. Dudzy come back, you can blame it all on me

Iowa Banshee
Fenrir Vangard
#60 - 2015-07-06 18:26:16 UTC  |  Edited by: Iowa Banshee
I would think the best way to promote PVP in WH space would be to somehow force players to put themselves in harms way.

Maybe its too easy to move goods out of these ISK farms. Removing or drastically reducing K-Space wandering WH from 4, 5 & 6 and limiting connections to similar classes IE . 6 connect to 6, 5 and a few 4s.

This would get rid of the wait till there's a nice wandering WH to High for shipping everything out and replace it with convoys moving through WH space

- just an idea ...

CCP has tried to improve PVP by making WH a super highway network - thinking more connection = more contact.
They may be better off making into wagon-trails where things can be ambushed