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Wormholes

 
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A change to c6 wormhole space

First post
Author
Tim Nering
R3d Fire
#21 - 2015-06-30 16:57:55 UTC
null static with that much mass sounds like a lot of fun =D

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MooMooDachshundCow
Shadow State
Goonswarm Federation
#22 - 2015-06-30 17:42:32 UTC
Tim Nering wrote:
null static with that much mass sounds like a lot of fun =D


Well you can currently take a C3 or C2 and get a 3b null static, but no caps, so.....

Yeah, well, it's just like my opinion, man.

calaretu
Honestly We didnt know
Riddle us this
#23 - 2015-07-01 05:56:58 UTC
Jonn Duune wrote:
calaretu wrote:
If c6 got a second static I (and others) would reconsider them.



what kind of static would you want? a second j-space? or say a permanent null static for all c6s that always opens when spawned...?


Second j-space static. K-space static in high class should be reserved for the shattered systems as is now
Jack Miton
Perkone
Caldari State
#24 - 2015-07-01 06:34:06 UTC
Statics to kspace are completely useless. mostly because they dont lead to wspace.

There is no Bob.

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Phoenix Jones
The Scope
Gallente Federation
#25 - 2015-07-01 17:14:14 UTC
I'd do something dramatic to be honest. If you wanted a 2nd static in c6 space, it should be into shattered wormholes.

There are 100 shattered wormholes, about 110 c6. The 2nd static should be a shattered static that rolls every day or two. I'd increase the amount of shattered wandering wormholes into c5's by a significant amount.

to improve the viability, I'd remove repeated escalations out of c5 and c6 space (no more running sites 3 nights in a row, you can do it once, but then the site is done, you want a new escalation, you need a new site). I'd move the escalations into the shattered wormholes.

Connecting wormholes from c6 to shattered space are significantly larger, able to accept more than 3 capitals (6 to 15 roughly). These should also be more difficult to crit and should recharge overtime (not impossible, but it should not be capable of critting a hole for longer than 5 minutes without it regenerating a significant amount of its mass). In addition, if you roll the hole, it should spawn a k162 immediately on the otherside (this is solely into shattered space only and to keep people from closing off their c6 wormhole from everybody).

Shattered holes should have its own statics that spawn into other shattered wormholes (minimum 1 connection to another static shattered wormholes, but more like 2 to 3 connections).

I'd love to see c6 space move their profit margins into shattered space, with c5 having the ability to safari into shattered space. Escalations moved into shattered, dreads and carrier combat increased in shattered, a increase on the ability to move more caps through a hole (solely shattered connected holes), etc.

This would cut the profit of c5 and c6 space significantly by moving its farming capability into its static (like c2's function), and into shattered by moving the escalation fleet into it.

you can still farm your home hole, but the amount drops by over 3/4th. You'll have to farm the static.

If you surf through shattered space, you have the potential to run into every single c6 wormhole in one night.



Yaay!!!!

Jonn Duune
Biomass Party
Ronins
#26 - 2015-07-02 05:24:52 UTC
Phoenix Jones wrote:
I'd do something dramatic to be honest. If you wanted a 2nd static in c6 space, it should be into shattered wormholes.

There are 100 shattered wormholes, about 110 c6. The 2nd static should be a shattered static that rolls every day or two. I'd increase the amount of shattered wandering wormholes into c5's by a significant amount.

to improve the viability, I'd remove repeated escalations out of c5 and c6 space (no more running sites 3 nights in a row, you can do it once, but then the site is done, you want a new escalation, you need a new site). I'd move the escalations into the shattered wormholes.

Connecting wormholes from c6 to shattered space are significantly larger, able to accept more than 3 capitals (6 to 15 roughly). These should also be more difficult to crit and should recharge overtime (not impossible, but it should not be capable of critting a hole for longer than 5 minutes without it regenerating a significant amount of its mass). In addition, if you roll the hole, it should spawn a k162 immediately on the otherside (this is solely into shattered space only and to keep people from closing off their c6 wormhole from everybody).

Shattered holes should have its own statics that spawn into other shattered wormholes (minimum 1 connection to another static shattered wormholes, but more like 2 to 3 connections).

I'd love to see c6 space move their profit margins into shattered space, with c5 having the ability to safari into shattered space. Escalations moved into shattered, dreads and carrier combat increased in shattered, a increase on the ability to move more caps through a hole (solely shattered connected holes), etc.

This would cut the profit of c5 and c6 space significantly by moving its farming capability into its static (like c2's function), and into shattered by moving the escalation fleet into it.

you can still farm your home hole, but the amount drops by over 3/4th. You'll have to farm the static.

If you surf through shattered space, you have the potential to run into every single c6 wormhole in one night.





I like that idea.

My name is Jonn Duune, and I wholeheartedly support the message posted above.

Waldemar Pawlak
Hard Knocks Inc.
Hard Knocks Citizens
#27 - 2015-07-02 12:10:52 UTC
Guys... you are wrong.

C6 and c5s are fine as they are. And the ability to farm them is also optimal.
I am not sure if you remember, but WH space needs to be open to normal people. Currently there exists a hegemony of a few WH groups and making farming even more difficult would mean that those groups who already have a great advantage would only reinforce their position. And while c5 and c6 are on the high end of pve difficulty they still need to seem attractive and doable to less experienced and newer to w-space groups.

What I think you may consider to be the problem is the fact that there are a few groups who rent/farm c5s and c6s. This situation has been created by the players and the players can undo it. A recent example for an attempted coup is the krabs uprising. If you want to change the face of c5 and c6s go and take them or get in and make a difference. And stop whining that your income per hour is too low in your c3. Go and take a c5. Or rent it.

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Kalel Nimrott
Caldari Provisions
#28 - 2015-07-02 13:41:38 UTC
Could it be, maybe, MAYBE, that living in wormholes just got old?

Bob Artis, you will be missed.

O7

calaretu
Honestly We didnt know
Riddle us this
#29 - 2015-07-02 15:21:03 UTC
Waldemar Pawlak wrote:
Guys... you are wrong.

C6 and c5s are fine as they are. And the ability to farm them is also optimal.
I am not sure if you remember, but WH space needs to be open to normal people. Currently there exists a hegemony of a few WH groups and making farming even more difficult would mean that those groups who already have a great advantage would only reinforce their position. And while c5 and c6 are on the high end of pve difficulty they still need to seem attractive and doable to less experienced and newer to w-space groups.

What I think you may consider to be the problem is the fact that there are a few groups who rent/farm c5s and c6s. This situation has been created by the players and the players can undo it. A recent example for an attempted coup is the krabs uprising. If you want to change the face of c5 and c6s go and take them or get in and make a difference. And stop whining that your income per hour is too low in your c3. Go and take a c5. Or rent it.


This is only partly true. If people desired to live in c6 for anything but farming then the renter issue would solve itself. But as is the only ones who desires to live in c6 space are farmers. Atm c6 space doesnt have anything to make them preferable to other classes. If you want to hunt in null then c5 is better. If you want to hunt in wormholes then c4 is better. Why should really anyone choose to live in c6 space?
Bleedingthrough
#30 - 2015-07-02 15:38:40 UTC
Sadly, the “hegemony of a few WH groups”(alias “the Krabkings”) is not able to provide a moral code that helps C5+-space to strive, they are part of the problem.

Brothers, we have abandoned Bob! I’d say burn the temples of the false prophets to the ground and he will enlighten us again. We shall not stop till the last farmhole is gone.
Digits Kho
Anarchist Dawn
U N K N O W N
#31 - 2015-07-02 18:45:26 UTC  |  Edited by: Digits Kho
Wander Prian wrote:
Currently the only big corporations living in C6 that I know, are Dropbears and QEX. The rest are just farmers


And guess who evicted / evicts even some of the more of less pvp grps ( small ones) and seeds farmers into WH space including c6
Neckbeard Nolyfe
Zero Fun Allowed
#32 - 2015-07-02 21:00:43 UTC
calaretu wrote:


If you want to hunt in null then c5 is better. If you want to hunt in wormholes then c4 is better.


You can hunt anywhere regardless of the class of wormhole you live in, and always find content, if you are competent and don't want to be spoon fed.



~lvl 60 paladin~

Jack Miton
Perkone
Caldari State
#33 - 2015-07-02 23:31:14 UTC  |  Edited by: Jack Miton
Waldemar Pawlak wrote:
...And while c5 and c6 are on the high end of pve difficulty....

I got weird looks for laughing out loud at work at this >_<
I guess hitting warp, lock and F1 COULD be considered difficult. If youre a blind quadriplegic 4 year old...
Look, we all know you like your ISK, that's fine. But dont insult us by pretending it's difficult to make ISK in wspace because anyone who has run sites before knows it's roughly on par with level 3 missions difficulty wise.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

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Braxus Deninard
Hard Knocks Inc.
Hard Knocks Citizens
#34 - 2015-07-03 08:04:15 UTC  |  Edited by: Braxus Deninard
Bleedingthrough wrote:
Sadly, the “hegemony of a few WH groups”(alias “the Krabkings”) is not able to provide a moral code that helps C5+-space to strive, they are part of the problem.

Brothers, we have abandoned Bob! I’d say burn the temples of the false prophets to the ground and he will enlighten us again. We shall not stop till the last farmhole is gone.


hi
Grm Makentor
Deep Core Mining Inc.
Caldari State
#35 - 2015-07-03 08:30:09 UTC
hello how r u
shot any good sleepy drones lately?
Trinkets friend
Sudden Buggery
Sending Thots And Players
#36 - 2015-07-03 09:00:18 UTC
All wormholes should have one combat site only, which immediately respawns when completed. That way, when you are Krabbing or escalating or whatever, people don't need to hit d-scan, they just warp to the sole anomaly in system and tackle you. The opposite of this drawback being that it respawns forever, with no end. Like an incursion.

This would mean that,
a) krabs would be drawn by unlimited ISK faucet
b) krabs would never sign off and would go on 40-hour escalation benders
c) elite PVPers would just roll statics and because of b) would murder more krabs
d) pineapple



GizzyBoy wrote:


To roll into a c6 1/112 chance of finding the one you want
If there where 10 us tz corps who liked to pew you had a 1/12 chance of finding one of those groups.

There is 512 c5's

you now need 5 x 10 pvp groups of the same size tz to get any where near the same ratio or chance of making engagable contact, Last I checked we are no where near that in c5 space.



Actually, not to appear smarter than you in any way, or indeed more mathematically literate (I did get an E- in high school for maths, true story), but;

if there were 10 US TZ corps in C6 space you would actually have a 10 in 112 chance.

Your second part, you claim you need 5 times the number of corps in the US TZ to make the PVP in C5's as likely as a 10 in 112 chance.

Now, unless I'm wrong with my E- highschool math capability, ten times 5 corps is 50 corps. So you're saying you need 50 corps in 512 C5's to equal a 10 in 112 probability of finding content.

512/50 = 10.24
112/10 = 11.2

If you rage roll a C6 your last connection has no chance of influencing the content of your new connection. A 50 in 512 chance is distinctly different than a 10 in 112.

Similarly, if you are a C6 resident in C6 space hunting US TZ corporations, you actually have a 9/111 chance because you are you are one of the hunters living in a C6, so you eliminate one of the ten PVP corps and one of the wormholes.

As a C5 resident in a C5, you actually have a 49/511 chance.

511/49 = 10.42
111/9 = 12.33

That's a 20% difference in the likelihood of PVPing under your maths, which I think we can all agree, is not insignificantly different. To approach the same probability of finding PVP in C6 space as in C5 space you would need there to be only 42-43 US TZ PVP corps.

That's substantially more achievable.
Waldemar Pawlak
Hard Knocks Inc.
Hard Knocks Citizens
#37 - 2015-07-03 10:07:32 UTC  |  Edited by: Waldemar Pawlak
Digits Kho wrote:

And guess who evicted / evicts even some of the more of less pvp grps ( small ones) and seeds farmers into WH space including c6


I can assure you it was not an army of forums alts... have some decency and post from your main, Anon.

Jack Miton wrote:
Waldemar Pawlak wrote:
...And while c5 and c6 are on the high end of pve difficulty....

I got weird looks for laughing out loud at work at this >_<
I guess hitting warp, lock and F1 COULD be considered difficult. If youre a blind quadriplegic 4 year old...
Look, we all know you like your ISK, that's fine. But dont insult us by pretending it's difficult to make ISK in wspace because anyone who has run sites before knows it's roughly on par with level 3 missions difficulty wise.


John... If you are trolling I will not take the bait. If you are not trolling I will tell you that you are wrong and I am not going to use any abusive language, however you do deserve it if the latter is the case.

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1) Join our public channel: Hard Knocks 2) Follow the steps in MOTD of the channel. 3) Profit!

Trinkets friend
Sudden Buggery
Sending Thots And Players
#38 - 2015-07-03 10:29:19 UTC
mate. He called you a carebear.

and a low-skill rent-boy carebear, at that!
Waldemar Pawlak
Hard Knocks Inc.
Hard Knocks Citizens
#39 - 2015-07-03 10:45:27 UTC
Trinkets friend wrote:
mate. He called you a carebear.

and a low-skill rent-boy carebear, at that!


Ah, that I don't mind. I am more concerned with the fact that in his assessment he doesn't take logistics and isk investments required to run c5 and c6 sites. :|

For recruitment:

1) Join our public channel: Hard Knocks 2) Follow the steps in MOTD of the channel. 3) Profit!

Trinkets friend
Sudden Buggery
Sending Thots And Players
#40 - 2015-07-03 14:48:26 UTC
Well, he wouldn't. he's the authority on quad- and penta- and hexa-boxing cap escalations since Aporcrypha.