These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[AEGIS] Fleet Warp Changes - Please see devblog!

First post First post First post
Author
baltec1
Bat Country
Pandemic Horde
#1821 - 2015-06-25 04:31:25 UTC
Awkward Pi Duolus wrote:
Naglerr wrote:
Awkward Pi Duolus wrote:
baltec1 wrote:
Troll words.


That's a terrible red herring, and you should know better. Or .. read the dev blog better.


Baltec1 has been trolling this tread for almost every individual page of all the 91 pages that this thread is. I'm both really impressed with his dedication and surprised that people are still replying to his posts.


And he does it so well too! It's an easy way to keep harping on how bad the changes are though.. so hard to let them pass by.


The pair of you have no idea what the current fleet doctrines are, the tactics used or that FC ships fit probe launchers on them. Notice that by far the bulk of the whining about this change is coming from NPC alts and pve players and not FCs. The very idea that you think getting the fleet members to do more is "tedious" just goes to show how lazy some people have become. You are literally arguing that you should not have to play EVE while you play EVE.
Awkward Pi Duolus
Pator Tech School
Minmatar Republic
#1822 - 2015-06-25 05:22:27 UTC
baltec1 wrote:
The pair of you have no idea what the current fleet doctrines are, the tactics used or that FC ships fit probe launchers on them. Notice that by far the bulk of the whining about this change is coming from NPC alts and pve players and not FCs. The very idea that you think getting the fleet members to do more is "tedious" just goes to show how lazy some people have become. You are literally arguing that you should not have to play EVE while you play EVE.


Red herring dead, so let's mischaracterize, shall we? I said it would make the FC's job more tedious. And the grunts' job more boring as they wait. Please, learn to read.

Feel free to assume whatever you need to to feel good; sadly most of it is not consistent with reality.
Nuvia
Imperial Academy
Amarr Empire
#1823 - 2015-06-25 05:49:19 UTC
The last update with the relaxation of what can be warped to sounds more effective - but CCP I argue you miss the point of an MMO it's for people to have fun with other people creating a bench mark where you have to be 'good' or 'participate' creates barriers to entry / limits enjoyment if people want to fly and operate F1 - let them
FT Diomedes
The Graduates
#1824 - 2015-06-25 07:53:32 UTC
Nuvia wrote:
The last update with the relaxation of what can be warped to sounds more effective - but CCP I argue you miss the point of an MMO it's for people to have fun with other people creating a bench mark where you have to be 'good' or 'participate' creates barriers to entry / limits enjoyment if people want to fly and operate F1 - let them


You can lead a horse to water, but you cannot make him drink. The people who simply want to join a fleet, be told where to go and what to do, are still Eve players. They still have subscriptions. They still provide content. There is ample opportunity for those people to volunteer for more active roles in fleets - in fact, every successful community encourages people to step up and be more active. Especially Imperium.

Making fleet operations take longer to get from Point A to Point B will not improve the game experience. Making each fleet member prepare more bookmarks ahead of a fight will not improve the game experience. Those things make Eve more tedious. More of a chore.

I do not want to be part of an Eve where there are 15K people online, but they are the most masochistic, bitter, and elitist pricks on the planet. I want to be part of an Eve where there are 50-100K people online, and they are fun-loving folks with whom I enjoy hanging out. Raising the barrier to fun will not accomplish this goal.

The challenges in Eve need to come primarily from the other players, secondarily from the complex and engaging environment, but NEVER from the interface and controls available to the player.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

CCP Larrikin
C C P
C C P Alliance
#1825 - 2015-06-25 10:48:17 UTC
Hi All,

Please see the new devblog.
Please post your feedback in the new feedback thread.


Cheers,
CCP Larrikin

Game Designer | Team Phenomenon | https://twitter.com/CCP_Larrikin