These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[AEGIS] Fleet Warp Changes - Please see devblog!

First post First post First post
Author
Lucius Kalari
University of Caille
Gallente Federation
#921 - 2015-06-12 19:23:23 UTC
CCP Larrikin wrote:
Hi Mates,

The original post has been updated with a few more Q&A's answering some of your questions. We've got a lot of amazing feedback and we're going to go back to the CSM with some ideas. Expect an update next week.

Have a great weekend!



+1 for CCP Larrikin for acknowledging the feedback.
-1 for Fozzie who seems to be hiding in the corner.
Kelso en Gravonere
Doomheim
#922 - 2015-06-12 19:24:47 UTC
FT Diomedes wrote:
CCP Larrikin wrote:


Q: CCP, this change doesn't create more pilot engagement / participation, the FC will just run another alt that he fleet warps too!
A: That would work sure. But fleets who have members assisting the FC by setting up warpin's, getting tackle, etc. are going to be a lot more effective. We can't force you to participate in the fleet, but we can give an advantage to those that do.


Want to Buy: the FC who currently does not rely on other humans to perform these tasks already.

This strawman that all fleets are composed of a single FC with 255 F1-monkeys is absurd. If that's really what you people think, you should try getting on coalition comms during a large fleet. FC channels are abuzz with information. The main channel is full of people muzzled by the need to pass information.

Sure, in squad sized fleets, everyone can talk and report more, but the same is true in the real world. My Marines don't try to talk over the battalion CO when he issues his orders, but they tell their squad and team leaders what they see going on out on patrol.

Every large fleet I have ever been on has numerous subchannels full of scouts, spies, staging system eyes, backup FC's, FC mentors, capital FC's, etc. The fact that some dude can warp 255 other pilots from point A to point B is not the key to his success. It is the system and organization supporting him.

This system, like nearly every other change over the past year, clearly favors the largest and best organized groups to the detriment of everyone else. The harder you make Eve to play, the more powerful the meta game becomes. The more bureaucracy you require to succeed, the less fun the game becomes.

All you elite PVPers circle-jerking over "now the F1 monkeys will have to have some real skill and we can pwn them with our 1337 h@xor skills" need to remove your craniums from your rectums. You'll still win when the odds are in your favor and you'll still get your faces pushed in when they are not. It will just be slightly more obnoxious than it is now - while Eve as a whole is trending towards fewer active players and more tedium every day.


agreed
SilentAsTheGrave
Aliastra
Gallente Federation
#923 - 2015-06-12 19:25:47 UTC
Tsukino Stareine wrote:
This is what happens when wormholers don't have a voice in CSM

This line of thinking is so tiresome.

I bet if CCP said wormholes would be unaffected by this change, you all would move the goal post immediately.
Airi Cho
Dark-Rising
Wrecking Machine.
#924 - 2015-06-12 19:27:32 UTC  |  Edited by: Airi Cho
SilentAsTheGrave
Aliastra
Gallente Federation
#925 - 2015-06-12 19:27:50 UTC
Lucius Kalari wrote:
CCP Larrikin wrote:
Hi Mates,

The original post has been updated with a few more Q&A's answering some of your questions. We've got a lot of amazing feedback and we're going to go back to the CSM with some ideas. Expect an update next week.

Have a great weekend!



+1 for CCP Larrikin for acknowledging the feedback.
-1 for Fozzie who seems to be hiding in the corner.

Probably because Larrikin is behind this change and not Fozzie. But hey, don't let me get in the way of a good narrative.
biz Antollare
The Graduates
The Initiative.
#926 - 2015-06-12 19:30:08 UTC
why don't you just remove w-space from the game.

also let's see the wh activity meter since the last round of genius fozzie ideas as was promised. (wh jump mass change)

it's crap like this that will make me unsub and start playing another game
Winter Archipelago
Autumn Industrial Enterprises
#927 - 2015-06-12 19:31:17 UTC  |  Edited by: Winter Archipelago
CCP Larrikin wrote:

Q: CCP, this change doesn't create more pilot engagement / participation, the FC will just run another alt that he fleet warps too!
A: That would work sure. But fleets who have members assisting the FC by setting up warpin's, getting tackle, etc. are going to be a lot more effective. We can't force you to participate in the fleet, but we can give an advantage to those that do.

So the fleets that run dedicated scanners controlled as non-alt chars are going to be more effective via voice communications with their FC, trying to translate all of the events on-grid to the FC, trying to get a decent warp-in for the FC, all of this and more, will be more effective than the FC using an alt and being on-grid themselves to see what's happening, the movements, and set up a warp-in?

Information is lost in communication. The most effective fleets will be the ones whose scanning and warp-ins are provided by an alt of the FC simply because there will be no delay, no miscommunication, no missed information, etc.

Nevermind that there's still nothing addressing how heavily this will impact small gangs. Or micro gangs. Or whatever single-digit groups are being called this month.

Being a dedicated scout in a small gang is boring. Being forced to use T3 destroyers and cruisers, despite the 100 other ships in the game, is boring. This change does almost nothing to affect the large fleets who already ran multiple scouts, but it has a major impact on small gangs who will be forced into two types of ships (so everyone can scan) or will be forced to make one of their members (a significant percentage of their gang) to act as a dedicated scanner to sit there with their thumbs up their ass while the rest of the gang acts.

Preemptive "Put your scanner in a T3 destroyer or cruiser so they can join in the battle" response: **** that. Once again, why force people into one of two classes of ships when they had access to 100 other ships previously. Nevermind the fact that they're going to be solo against another gang for a fair chunk of time.

The change affects everyone, but it doesn't affect everyone equally.
niteyninja II
Snuggle Bear Meth Lab
#928 - 2015-06-12 19:31:48 UTC
What a horrible idea
Michal Jita
Lords Of The Universe
#929 - 2015-06-12 19:33:39 UTC
Not sure how many times this has been mentioned before but one of the biggest pros of fleet warp is warping with the speed of a slowest fleet member, a PVP or PVE fleet in WH will have to align and warp to bookmark often not having a scout in place beforehand especially in PVP, warping individually is not an option as smaller ships will land on grid and die before larger ones can come to their aid, this gets worse the longer the warp.
Not being able to warp to corp bookmarks is very bad in my opinion, this removes a full part of the game where people could be at advantage by having these and being able to react quickly to what is goingo on on the grid.
Now reacting quickly will be out of the window as to do anything you will need to put one member of the fleet in its place before warping rest.
You have done such a great job placing bookmarks in space so we can see them on grid, now you are removing the biggest benefit of it, by not allowing us to react quickly.
Those that were prepared and had bookmarks around the grid could use it now, it will be all about the numbers, those with more scouts doted around the grid will be at an advantage.

I can see more bad from this then good especially for small fleet roams and wormhole space.
baltec1
Bat Country
Pandemic Horde
#930 - 2015-06-12 19:35:01 UTC
CCP Larrikin wrote:
Hi Mates,

The original post has been updated with a few more Q&A's answering some of your questions. We've got a lot of amazing feedback and we're going to go back to the CSM with some ideas. Expect an update next week.

Have a great weekend!


Dont give in to the lazy, no surrender.
Imataki Nobuno
Goosefleet
Gooseflock Featheration
#931 - 2015-06-12 19:35:06 UTC
Querns wrote:
afkalt wrote:
Querns wrote:
Jeff Kione wrote:
CCP Larrikin wrote:
Hi Mates,

The original post has been updated with a few more Q&A's answering some of your questions. We've got a lot of amazing feedback and we're going to go back to the CSM with some ideas. Expect an update next week.

Have a great weekend!


Fleet participation =/= sitting in space pretending to be a bookmark. That's not very engaging.

It is when you are in the middle of an enemy fleet, desperately keeping traversal up to survive.



You're mixing up combat enagagement vs simply warping to a corp bookmark.

Given the lag on BM propogation there's NO COMBAT impact to those, but hey - we don't need QOL or a way to move fleets as a unit efficiently, right? We need to find something for those poor poor frigates that everyone leaves at home because no FC ever wants tackle.

Right?

It's horseshit. There were a plethora of ways to address the perceived issues without heinous collateral damage and these changes are not it. It's like deleting drones because of ishtars.

It sounds like, indeed, they think moving fleets is too easy. It appears to be the primary point of the change. Is it less convenient than the status quo to which you and quite a few of the posters here are accustomed? Of course.

Also, your insistence, and the insistence of several posters in the thread, of corp bookmarks being the solution to the problem (or a font of annoyance due to their slow propagation time) is amusing. These bandaid workarounds only work if all of your pilots are in the same corporation. Being able to share bookmarks and probe results in this fashion would automatically would give homogeneous groups an advantage over those not in the same corporation. As such, I steadfastly disagree that corp bookmarks should ever be instantaneous.


Regarding the bolded part, I think he means enabling an FC to fleet warp to a corporation bookmark while still disallowing FC fleet warps to personal bookmarks. If an FC fleet warps to a corporation bookmark, it will still warp members of the fleet not in that corporation. Because they do take longer to update, it would be useful for FCs that wish to warp their fleet directly to Jump Bridges or to insta-dock locations on stations while being entirely useless for combat.
niteyninja II
Snuggle Bear Meth Lab
#932 - 2015-06-12 19:35:18 UTC
Focus less on UI and ship/game mechanics, and more on new ship classes, modules, and ship rebalances. The latter will make the game more enjoyable.
Jeff Kione
Pandemic Horde Inc.
Pandemic Horde
#933 - 2015-06-12 19:45:30 UTC
afkalt wrote:
@Marech Bhayanaka: I should perhaps have said throwaway/covops. Sitting in a hole waiting on the rest of the fleet arriving at some point is not a nice thing to do.


We had a NPSI wormhole fleet a while back where we lost a ton of people along the chain because they couldn't keep up, people didn't want to sit around on the wormhole to provide the warp in for too long, etc. What happened to those people? They got left out of the content.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#934 - 2015-06-12 19:48:06 UTC
SilentAsTheGrave wrote:
Tsukino Stareine wrote:
This is what happens when wormholers don't have a voice in CSM

This line of thinking is so tiresome.

I bet if CCP said wormholes would be unaffected by this change, you all would move the goal post immediately.


Funny that, because that would mean that they are listening to us and I wouldn't have such a low opinion of them in the first place.
Kaliba Mort
Dark-Rising
Wrecking Machine.
#935 - 2015-06-12 19:48:53 UTC
1. get a cov ops prober
2. get cov ops in perfect position in plex, target, warp in, whatever
3. fleet warp to cov. op.
4. profit

There is no ??? here. It's straight forward and simple.

Then you still have "warp with slowest member of fleet", and you have even better positioning than just warping at range to some probe result. You have eyes on target. You can send dictor ahead of main fleet to bubble up before fleet lands.

Overall, good change. Much less of a change than jump changes and upcoming sov changes.

Masao Kurata
Perkone
Caldari State
#936 - 2015-06-12 19:49:18 UTC
Every competent -10 gank fleet starts with fleet warping to an instant undock bookmark. Any waiting in system requires fleet warping to safes, this is mechanically enforced by facpol and a gank fleet is completely useless if the whole fleet does not land on the target together. Do you want to kill gank fleets entirely?
Jenshae Chiroptera
#937 - 2015-06-12 19:53:48 UTC
This change also makes multi-language fleets more difficult.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Na'hkin Oaks
MASS
Pandemic Horde
#938 - 2015-06-12 19:54:00 UTC
Whoever thought of this flamboyant idea should take a 20% pay cut.
Tia Mong
Perkone
Caldari State
#939 - 2015-06-12 20:02:01 UTC  |  Edited by: Tia Mong
With the amount of stuff that could use some tweaking and repairing to better enhance the game I would have to say this should be a low priority on the totem pole. It brings myself to question what steps you came from to get this on your deployment radar and why this would come as a desire for change. You have mapping issues, Alliance book marking shares, and a laundry list more of stuff that could be focused on other then... in perspective finding a way to add a toilet to an automobile because no one has one. Judging from your overall changes that you typically make you should spend more time looking over game issues and work on them to harmonize your gamers experience then chasing non-essentials.


just my 2 isk...
Elona Solette
League of Extraordinary Ratters
#940 - 2015-06-12 20:06:15 UTC  |  Edited by: Elona Solette
The idea floating around that you allow probers to broadcast their results to the fleet seems a more elegant solution than probing dictators putting WWWs in fleet.

Retains the requirement for people to press their own movement buttons and does away with the WWWs mucking around.

Flying your own ship is a good thing btw.