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[AEGIS] Fleet Warp Changes - Please see devblog!

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Author
Sister Bliss
Vanishing Point.
The Initiative.
#761 - 2015-06-12 14:01:26 UTC  |  Edited by: Sister Bliss
Manfred Sideous wrote:

With that said I wanted to see combat probing and bombers nerfed. This change accomplishes both. Is it exact optimum ? Thats subjective I have gotten lots of positive feedback and likes for my post in regards to the subject.


+1

Bombers and combat probing have needed fixing for a long time; personally I don't think this fix is optimal for either, but I'm grateful it's at least addressing the issue somewhat.

Bombing has been OP for such a long time, particularly with the ability to fleet warp wings...the outcome of which has been to dramatically shift and obsolete a large number of ship and fleet types. I think other changes would have been better for bombers but this is manageable at least as an interim measure.

The bigger item and which has been equally dramatic over the years is combat probing and fleet warp to zero. With the exception of *unprobable* setups, skirmish and sniping tactics have become marginalised. It's just far too easy to fleet warp a blob onto an enemy gang and use sheer weight of numbers.

Options to innovate, use skill, environment factors and tactics have been supplemented by just driving to get more people in fleet and outnumber the opponent. If this change reverses that trend, which I believe it does in part (again, somewhat inelegantly) then there will be a huge positive impact with more fleet types being flown, more strategies employed and ultimately more PVP which is good for everyone.

On the negative side;

* It feels like there are issues for WH occupants which need looking into (no opinion here, I skimmed those parts)

* Not sure why fleet-warp-to-bm's is a bad idea. if BM's can be made instantly then yes it's a loophole/workaround to removing fleet-warp-to-probe-results. There are a lot of potential mitigants which could support keeping bm's fleet warpable including delays to bm creation, visual cues/indicators that a bm is being made in space, options to reveal bm's in space etc. Perhaps this can be explored to consider the utility value of bm's which wouldn't impact on the primary drivers for this change

* Not sure why missions or anoms are a big deal here which needs addressing?

Overall, I'm happy with the negatives given the big potential upswing here.

At least we can be satisfied the Ishtar is getting nerfed for a 3rd time \o/

Ps. Not sure if excluding squad warps from this change is meaningful. You only need 2-3 competent people to achieve the same end result in bombing and 2-25 competent people to achieve the same result in blob warping. This would just be a nuisance implementation which achieves nothing in my view.
unimatrix0030
University of Caille
Gallente Federation
#762 - 2015-06-12 14:01:50 UTC
baltec1 wrote:
unimatrix0030 wrote:
And i still need to see any possitive point for people who are not part of 250 man fleet alliances.


Thats because you don't want to.

Pff, i can say the same thing about you not seeing the downsides of this.
But that doesn't help anyone.

No local in null sec would fix everything!

baltec1
Bat Country
Pandemic Horde
#763 - 2015-06-12 14:02:54 UTC
unimatrix0030 wrote:

Can't cloak, will get spotted on d-scan . Targets will be gone.


So fit for warp speed then.
baltec1
Bat Country
Pandemic Horde
#764 - 2015-06-12 14:03:42 UTC
unimatrix0030 wrote:
baltec1 wrote:
unimatrix0030 wrote:
And i still need to see any possitive point for people who are not part of 250 man fleet alliances.


Thats because you don't want to.

Pff, i can say the same thing about you not seeing the downsides of this.
But that doesn't help anyone.


Difference between me and you is that I can adapt to changes.
stoicfaux
#765 - 2015-06-12 14:05:42 UTC
Zappity wrote:

Anyone with a useful fit? Baltec, the expanded launcher is the one with the really high CPU requirement. Just in case you are confused.


To paraphrase the US Marines, "Semper Gumby" (Always Flexible)
3,800 raw EHP
3,581 m/s
8.1 AU/s

[Prospect, Baltec's Cloaky Probe "Interceptor"]
Damage Control II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Nanofiber Internal Structure II

5MN Microwarpdrive II
Faint Epsilon Warp Scrambler I
Faint Warp Disruptor I

Covert Ops Cloaking Device II
Expanded Probe Launcher II, Core Scanner Probe I
[empty high slot]

Small Hyperspatial Velocity Optimizer II
Small Hyperspatial Velocity Optimizer I


Big smile

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Canaris Roshaak
Repercussus
#766 - 2015-06-12 14:07:22 UTC
baltec1 wrote:
unimatrix0030 wrote:

Can't cloak, will get spotted on d-scan . Targets will be gone.


So fit for warp speed then.


Goes back to your point about people being too lazy to figure things out that aren't handed to them on a silver platter...
Leeluvv
Caldari Provisions
Caldari State
#767 - 2015-06-12 14:26:19 UTC  |  Edited by: Leeluvv
Sister Bliss wrote:
Bombing has been OP for such a long time, particularly with the ability to fleet warp wings...the outcome of which has been to dramatically shift and obsolete a large number of ship and fleet types.


So the bombing mechanic is a problem and the change is to fleet warping? WTF! Why not reduce the resistance of bombs so any 2nd bomb destroys the first, removing the ability to annihilate fleets with bombs, because that would be a bombing change to fix a bombing problem...

As for combat probes, it appears that the problem is they scan ships down too fast. So, make the probe results for a ship have an inherent error, so you can't guarantee landing on the target and need to use a ship at the location to confirm the accuracy or is a combat scanning fix to combat scanning too hard. Hell, make it so you only get a 100% 'accurate' result if you are on grid if combat probing ships is that big an issue.

Both of these are just random ideas I came up with 10 seconds ago, neither of which change the entire fleet warping game mechanics.

Dear CCP, understand and fix the cause, not the symptom.
Frenjo Borkstar
Doomheim
#768 - 2015-06-12 14:27:55 UTC
Danika Princip wrote:
Are we really going to have change after change after change that do nothing but make the game a little bit more irritating to play?


This is exactly my point, we're only making the game more complicated and more irritating for everyone.
I've been involved in a few wormhole fleets with other corps, and this is going to be very bad.

I want MORE functionality, not less! Keep what we've got and add, don't change a mechanic that's going to ruin everybody's eve experience!

Truth is, this isn't really "feedback", because I don't think it's going to have much of an effect.

Viriel,

Borkstar Laboratories,

The Borkstar Initiative.

Honey Zam
420 Waifu Tech Support Anime Lover Blaze It Fab
#769 - 2015-06-12 14:28:14 UTC
Not sure the change will kill anything out right, however I think it's going to burn FCs out. It will hurt large fleets too. I see the reasoning, but these big changes along with sov changes. I hope this all turns out how you want it to CCP. Plz don't kill the game. Players adapt but forcing too much adaptation could see more and more leave. I am worried.
SpaceSaft
Almost Dangerous
Wolves Amongst Strangers
#770 - 2015-06-12 14:31:37 UTC  |  Edited by: SpaceSaft
How is warping together with different sizes going to work now?

Say there is a heterogenous fleet of cruisers and battleships or cruisers and frigates and everyone warps, the smaller stuff will now arrive first.

Are Battleships just going to be slower than cruisers all the time (cruisers/frigs)?

Are forces just going to arrive out of sync on grid every time, guaranteed and we have to deal with that?

I.e. is ccp going to compensate for taking group warps away in some way and replace it with a new system...

like a warp confirm everyone has to press, thus "paricipating" (idk)

...or are you just going to rip it out?
baltec1
Bat Country
Pandemic Horde
#771 - 2015-06-12 14:33:35 UTC
SpaceSaft wrote:
How is warping together with different sizes going to work now?

Say there is a heterogenous fleet of cruisers and battleships or cruisers and frigates and everyone warps, the smaller stuff will now arrive first.

Are Battleships just going to be slower than cruisers all the time (cruisers/frigs)?

Are forces just going to arrive out of sync on grid every time, guaranteed and we have to deal with that?

I.e. is ccp going to compensate for taking group warps away in some way and replace it with a new system...

like a warp confirm everyone has to press, thus "paricipating" (idk)

...or are they just going to rip it out?


Warping the fleet to a player still means the fleet warps as fast as the slowest ship.
Leeluvv
Caldari Provisions
Caldari State
#772 - 2015-06-12 14:37:38 UTC
baltec1 wrote:
Warping the fleet to a player still means the fleet warps as fast as the slowest ship.


Not exactly. The fleet now warps as fast as the slowest ship + the time it takes for the ship you're going to warp to to get there and be in position to warp to.
Soolarize
#773 - 2015-06-12 14:38:04 UTC
My Nemesis cries.
And I feel quite lonely in WH now :(
SpaceSaft
Almost Dangerous
Wolves Amongst Strangers
#774 - 2015-06-12 14:38:11 UTC
Oh ok so it's literally only nerfing combat probing. Gotcha. Not sure why that's needed but I'm safer now.
Torgeir Hekard
I MYSELF AND ME
#775 - 2015-06-12 14:40:39 UTC
baltec1 wrote:

Difference between me and you is that I can adapt to changes.

Anyone can adapt to changes. I bet you can adapt to your hand being chopped off. Which does not put chopping off your hand on your to-do list. Probably. I'm not quite sure.

This change does not solve any problems. It does not hit bombing as a concept. It does not hit combat probing as a concept. It only hits the poor guy who will be strapped to a probing tengu and be sitting on a perch and watching anime while his fleetmates are fighting. It is not fun. I've been there (dedicated links+probing), and it was fun the first 2 weeks and then it was "oh I've probed down some offgrid links. Again. Now back to the book".
Elenahina
Federal Navy Academy
Gallente Federation
#776 - 2015-06-12 14:41:49 UTC
baltec1 wrote:
afkalt wrote:

You're NOT scouting, that's the point. You're LITERALLY a beacon to no split the unit. Fun it aint.


Thats scouting. Providing warps on the enemy, getting snipe points, burning a safe all of it is scouting and yes it is fun. Every fleet used to have dedicated scouts that did these things.


Whatever happened to that?

Oh yeah, on grid probe alts.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

baltec1
Bat Country
Pandemic Horde
#777 - 2015-06-12 14:43:52 UTC
Leeluvv wrote:

Not exactly. The fleet now warps as fast as the slowest ship + the time it takes for the ship you're going to warp to to get there and be in position to warp to.


So use a warp speed rigged cov-ops or interceptor.
Leeluvv
Caldari Provisions
Caldari State
#778 - 2015-06-12 14:46:50 UTC  |  Edited by: Leeluvv
baltec1 wrote:
So use a warp speed rigged cov-ops or interceptor.


So you want your probing ship to potentially have no probing bonus and no probing rigs?
Elenahina
Federal Navy Academy
Gallente Federation
#779 - 2015-06-12 14:48:34 UTC  |  Edited by: Elenahina
Torgeir Hekard wrote:
baltec1 wrote:
Yes, making a safe on the fly is exactly what a scout does.

Nope. It's something a scout may begrudgingly have to do because there's nobody else to do that, but tries to avoid doing as much as possible. It's like saying that flying droneboats is fun, and then state that scoopdeploying is exactly what a droneboat pilot does.


You need better scouts. If I tell my scout to make rolling safes, and he says, "Ugh, fine if I have to", I will leave his ass to die at the next gate camp (and I might help them kill him).

The FC runs the fleet, the members carry out tasks issued by the FC. If the members are incapable or unwilling to carry out those tasks, replace them. It's just that simple.

The days of the FC basically doing everything but clicking "Jump" and pushing "F1" need to die with a furious vengenace in the firey pits of hades.

Go watch the Eve is real trailer again and ask yourself where the hero interceptors are these days?

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Leeluvv
Caldari Provisions
Caldari State
#780 - 2015-06-12 14:50:06 UTC
Elenahina wrote:
Torgeir Hekard wrote:
baltec1 wrote:
Yes, making a safe on the fly is exactly what a scout does.

Nope. It's something a scout may begrudgingly have to do because there's nobody else to do that, but tries to avoid doing as much as possible. It's like saying that flying droneboats is fun, and then state that scoopdeploying is exactly what a droneboat pilot does.


You need better scouts. If I tell my scout to make rolling safes, and he says, "Ugh, fine if I have to", I will leave his ass to die at the next gate camp (and I might help them kill him).

The FC runs the fleet, the members carry out tasks issued by the FC. If the members are incapable or unwilling to carry out those tasks, replace them. It's just that simple.

The days of the FC basically doing everything but clicking "Jump" and pushing "F1" need to die with a furious vengenace in the firey pits of hades.

Go watch the Eve is real trailer again and ask yourself where the hero interceptors are these days?


You can ask your carrier pilot to make rolling safes, doesn't mean it's a sensible fleet decision.