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[AEGIS] Fleet Warp Changes - Please see devblog!

First post First post First post
Author
Teebeutel
Caldari Provisions
Caldari State
#21 - 2015-06-11 22:19:57 UTC
I dont see the problem that a lot of people seem to see for wormhole fleets, using corp bookmarks and having fleet members warp to those individually should do just fine.
Steven Hackett
Overload This
#22 - 2015-06-11 22:20:56 UTC
Teebeutel wrote:
I dont see the problem that a lot of people seem to see for wormhole fleets, using corp bookmarks and having fleet members warp to those individually should do just fine.

Only if they are propagated for all client, which due to ****** CCP code, can take up towards 10 minuts.
luredivino
Infinite Point
Pandemic Horde
#23 - 2015-06-11 22:20:59 UTC
Because running missions together in groups is killing this game
Patriarch Zeal
State War Academy
Caldari State
#24 - 2015-06-11 22:21:38 UTC
HOPE YOU GUYS HAVE GOOD INTY PILOTS THAT NEVER DIE
Hiram Alexander
State Reprisal
#25 - 2015-06-11 22:22:26 UTC
The game is about to get a whole lot more interesting... Do people like change? No, not usually...

This is not the end of the world. It doesn't kill WH PvP, it changes it...
Jayne Fillon
#26 - 2015-06-11 22:23:09 UTC
ArmEagle Kusoni wrote:
So, to run anoms (in w-space) we can't easily warp there all together anymore. Everyone will need the probe scanner window open/have bookmarks or have to wait for one player to have landed. Alliance bookmarks would only make that slightly less of an issue.

That's just one example of how people will become unnecessarily more vulnarable, or things taking more time.


While true, this change hurts missions moreso than anoms. The character that actually pulled the mission will have to physically be on grid before the rest of the fleet can start warping to the site.

Can't shoot blues if you don't have any. Long Live NPSI.

Rena Senn
Halal Gunnery
#27 - 2015-06-11 22:23:26 UTC
Dunk Dinkle wrote:
It appears that to nerf bombers, you are nerfing all fleets.

Pretty much standard for CCP at this point. Medium rails are broken on range bonused ships? Nerf rails for everything! Capships spawn too close to wormholes? All ships spawn farther away! Bombers are too strong? Remove fleet warps for everyone!

I look forward to CCP's impending removal of all other ship classes in their effort to rebalance battlecruisers.
Hong Hu
Roving Guns Inc.
Pandemic Legion
#28 - 2015-06-11 22:24:09 UTC
Well, to compensate for individual responsibility for warping (in Stealth Bombers) maybe we can change back to a 10 second flight time for the actual bombs? The change makes the setup for launch more challenging. But the end game of the bomb launch shouldn't also suffer. Back to 10 seconds, please.
Teebeutel
Caldari Provisions
Caldari State
#29 - 2015-06-11 22:24:11 UTC
Steven Hackett wrote:
Teebeutel wrote:
I dont see the problem that a lot of people seem to see for wormhole fleets, using corp bookmarks and having fleet members warp to those individually should do just fine.

Only if they are propagated for all client, which due to ****** CCP code, can take up towards 10 minuts.

Wasn't there something about creating a private bookmark refreshing corp bookmarks locally or something silly like that?
Omnathious Deninard
University of Caille
Gallente Federation
#30 - 2015-06-11 22:24:26 UTC
This seems counter intuitive and promotes more anti-social play.

-1 from me.

If you don't follow the rules, neither will I.

Ele Rebellion
Vertex Armada
Man I Love Flying Spaceships
#31 - 2015-06-11 22:25:03 UTC  |  Edited by: Ele Rebellion
CCP Fozzie wrote:
You'll still be able to use them, but this will slow the speed at which they usually hit their targets. We consider that a very good outcome.



Wouldn't reducing the resistance of bombs to the point that they could only tank 4 or 5 bombs be a more effective solution? Launch too many bombs at once, the first few destroy the rest of them.
zazbar
Viziam
Amarr Empire
#32 - 2015-06-11 22:25:56 UTC
good, this is everything i wanted in a patch.
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#33 - 2015-06-11 22:26:30 UTC  |  Edited by: Kenneth Feld
So, again smaller entities are ******

Larger entities with 4-5 good FC's and plenty of people to use as warp in sand scanners will get the good end of this deal


Beautiful change

Bring out the battleships bois, no more bombers

Might as well let ISBoxer back also, cause well, you just removed 90% of its use
Daide Vondrichnov
French Drop-O-Panache
Snuffed Out
#34 - 2015-06-11 22:26:45 UTC
Forum is pretty salty eh.

People should stop complaining, it's not that bad, just have to be used to then it will be ok like many other things.

Thanks to this sniper fleet will be a thing again, thx ccp.
Reppyk
The Black Shell
#35 - 2015-06-11 22:26:55 UTC
Looks good to me. People will have to play the game a bit more, not relying 90% on their FC.

I AM SPACE CAPTAIN REPPYK. BEWARE.

Proud co-admin of frugu.net, a French fansite about EVE !

Syco Saisima
Vector Galactic
#36 - 2015-06-11 22:26:57 UTC
I usually try and come up with a good reason why something is good or bad but, honestly CCP if you are so bad at developing this game nowadays and can't see for yourself how bad this change is, especially for nullsec and wormhole space then i am really glad i stopped giving you my personal money a long time ago because quite frankly...this change is ****
Kip Redrum
Questionable Ethics.
Ministry of Inappropriate Footwork
#37 - 2015-06-11 22:27:10 UTC
I feel this has a very good chance of accomplishing it's goal, which is transferring responsibility for a fleet from 1 strat FC multiboxing 4 accounts to fleet member participation.

It's a great goal, hope this change goes through.
Makkari Kock
Tensenn Industries
#38 - 2015-06-11 22:27:43 UTC
So a significant advantage is now awarded to the FC that brings his cov-ops alt to a fight/trip. We should keep making mechanics that offers advantages to fcs that multiboxes more and more accounts, because that doesn't burn them out.

When you are at it make it a requirement for one ship to sit in a safe spot while doing nothing to provide essential boosts to the fleet, and for another character to press one button and then do nothing else for 10 minutes so the big ships can come as well.
Frenjo Borkstar
Doomheim
#39 - 2015-06-11 22:28:26 UTC
In my opinion, this is a very bad thing to be doing.

It seems like an honestly, pointless change which is making more people angry than happy...

Viriel,

Borkstar Laboratories,

The Borkstar Initiative.

Steven Hackett
Overload This
#40 - 2015-06-11 22:28:40 UTC
Teebeutel wrote:
Steven Hackett wrote:
Teebeutel wrote:
I dont see the problem that a lot of people seem to see for wormhole fleets, using corp bookmarks and having fleet members warp to those individually should do just fine.

Only if they are propagated for all client, which due to ****** CCP code, can take up towards 10 minuts.

Wasn't there something about creating a private bookmark refreshing corp bookmarks locally or something silly like that?

Just tested it, doesn't look like it.