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[AEGIS] Fleet Warp Changes - Please see devblog!

First post First post First post
Author
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#301 - 2015-06-12 03:09:52 UTC
Luft Reich wrote:
I see our wormhole CSM is valiantly defending the life style of people in wormhole space....Roll

Yeah, it might be good for nullsec but have you really thought about the effects on wormhole space? Clearly not.



To be fair to him, the discussions were far from one sided, and got heated at times. Corbexx was active on this, in the way i think you'd have wanted. Didn't win doesn't mean didn't argue.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Manfred Sideous
H A V O C
Fraternity.
#302 - 2015-06-12 03:10:28 UTC
Long Muppet wrote:
Manfred Sideous wrote:

To put this into context drone assign was largely removed as we know it. CCP said that they think it is bad when other people play the game for you.


This is a great point Manny! Maybe, just like with drone assign we should allow squad commanders to fleet warp their 10 people. This ensures you are still taking a nerfbat to the ridiculously huge nullsec fleets while not simultaneously killing small gangs.

I get that having a scout in a large fleet isn't a big deal as they generally have many of them, but requiring a small gang to now dedicate one of their pilots as scout is unnecessary and ruins game play. Finding a middle ground (just as we did we drone assign) is the best option.


Good suggestion and this is the exact reason CCP asks for feedback in these threads

@EveManny

https://twitter.com/EveManny

Davis TetrisKing
The Vendunari
End of Life
#303 - 2015-06-12 03:11:08 UTC  |  Edited by: Davis TetrisKing
Would be nice if we had more options than Covops, T3 cruisers or T3 destroyers to combat scan with if it's going to become such a major role in fleets. In small gangs (5-6 people) dropping 1 person for covops is a huge hit. T3 cruisers are way out of my budget as hero scan/tackle and so that leaves me with T3 destroyers.

Don't get me wrong, I love T3 destroyers, but surely we could have some other options.

Edit: Spelling etc.
Rowells
Blackwater USA Inc.
Pandemic Horde
#304 - 2015-06-12 03:12:40 UTC
Davis TetrisKing wrote:
Would be nice if we had more options than Covops, T3 cruisers or T3 destroyers to combat scan with if it's going to become such a major role in fleets. In small gangs (5-6 people) dropping 1 person for covops is a huge hit. T3 cruisers are way out of my budget as hero scan/tackle and so that leaves me with T3 destroyers.

Don't get me wrong, I love T3 destroyers, but surely we could have some other options.

Edit: Spelling etc.

^^^^^^
Maxxor Brutor
Borderline Procurements
#305 - 2015-06-12 03:17:25 UTC
This is genius, now it doesn't matter if you add Alliance bookmarks any more :D
Orca Platypus
Pator Tech School
Minmatar Republic
#306 - 2015-06-12 03:18:00 UTC
Scott Ormands wrote:
Jezza McWaffle wrote:
So you will now implement automatic bookmarking at a corporation and alliance level yes? Or is this just another way to **** up wormholers now. Since WE WILL have to wait for the bookmarks to propagate (up to 5-10 mins) unless we have to have a scout at the exact warp in at every single fight.

Example if you have a group consisting of more than just 1 corp.

Group A wants to fight Group B
Group A consists of multiple corps
Currently Group A can fleet warp onto the enemy fleet or wormhole without everyone involved having a propagated bookmark.
However after this change if the group does not have the bookmark then they have no way of getting into the fight at the same time as the rest of the fleet. So all fights will be delayed until everyone has the bookmarks <10 mins.

Good job CCP... Roll


+1

I can no longer warp my entire fleet to the hole and expect them to land in a cohesive group, first my T3's land and get primaried then a minute later my Bhaals land and then 2 minutes later my triage lands by that time we are all dead. And that's assuming all of us have the BM which can take quite a long time to happen. CCP i am adamantly against this change. Please reconsider.


I have a revolting solution for you:
WARP IN TURNS.
Warp your triage first, wait, warp your Bhaals, wait, warp your T3s. Properly timed, you arrive at the same time and it actually rewards you for being GUD at calculating warp timing. Your drop time would be the same as if you were in a fleet warp, and as a bonus, your fleet will not appear on dscan all at once.

Otherwise - goons are overheating rapid tear launcher on this, means the change is great, this is the best change'o'meter I know.
Miner Hottie
The Scope
Gallente Federation
#307 - 2015-06-12 03:19:28 UTC
Rowells wrote:
[qunderstand Hottie]Are you being deliberately obtuse? Learning to command and lead takes time, knowledge and experience. Delegation is part of it. As a leader myself I know that to delegate a task, the person delegated must be able to do it. Hence newbros are mostly out of frame foe these tasks. Learning when and what to delegate is harder than it seems as well. A PL fc with a gang of bitter vets will not suffer under these changes. A gang of 1 week old BNIs had a chance before if their fc could lead them well. That just evaporated unless the FC has a core of vets to assist them.
Obtuse? who knows. I'm still stuck on trying to figure out how you are getting an aspiring FC without skill who is supposed to also be the same guy that would help BNI stand a chance against biitervets like PL. Simply because he was allowed to warp a fleet to a sig. Doesn't really matter what changes you make in any direction. Seems the issue there isnt the FC probing, but the massive skill disparity.

Miner Hottie wrote:
This change is a massive restriction to content enablers. Something CCP in the past has acknowledged they have done in the past is make things hard for these people. So why this change? Apart from it giving Manny a throbbing CSMrection, it has already made life a prospective hell for wormholes and Malcannis Law doesn't apply at all as this clearly isn't intended to help newbies. In a game in which social interaction is key, a change aimed squarely at emphasising small gang, elite gameplay shouldn't be championed by the CSM or the devs at all.
Restricition to content enablers? plenty of fleet jobs just opened up and you're going to tell me thats not content? You have to look at it from both directions. Just because there isnt an easy way to get on top of someone, doesnt mean that the other guys wont see an opportunity here.

And it's funny you mention social interaction as being key, seeing as one man doing the work and flying your ship bypasses that oh so important interaction.[/quote]

Learn 2 read and understand. I said content enablers. Not participants. Taking a role in fleet isn't enabling content anymore than the monkey hitting F1, the person who sets the objective for the fleet and draws people together is the content enabler, the leader. But whatever you seem intent on misunderstanding me, as a fleet is never one persons work anyway. All the people that came together to make that fleet happened worked to be there. From making the ships and mods, moving them, grinding the isk to buy the ship to learning how the doctrine works to being available at the right time. The FC leads that. But according to you they do all the work.

I don't think I can change your mind and nothing you have identified will alter my reasons for seeing this change as a red headed pants on head set on fire level bad.

It's all about how hot my mining lasers get.

Rowells
Blackwater USA Inc.
Pandemic Horde
#308 - 2015-06-12 03:22:14 UTC
So, what happens if i warp to a corp bookmark, but i have alliance members also in my warp? Does warp not work for everyone or do they sit there wondering where everyone went?
Mike Voidstar
Voidstar Free Flight Foundation
#309 - 2015-06-12 03:22:15 UTC
How about providing a way to launch beacons that become visible on the overview to any bookmark you have. You could let them be destructible, maybe set who they become visible to off grid in a similar fashion as assigning contracts (everyone, specific Corp, specific person, etc.)

Laura Agathon
Nothing on Dscan
#310 - 2015-06-12 03:22:18 UTC  |  Edited by: Laura Agathon
Thanks CCP, yet again pulling the rug out from under Wspace dwellers.

This together with the changes in warp times make coordinating mixed fleet warping horrendous now.
Luft Reich
No Vacancies
No Vacancies.
#311 - 2015-06-12 03:23:34 UTC  |  Edited by: Luft Reich
Manfred Sideous wrote:
Luft Reich wrote:
I see our wormhole CSM is valiantly defending the life style of people in wormhole space....Roll

Yeah, it might be good for nullsec but have you really thought about the effects on wormhole space? Clearly not.


Warping yourself or warping to Wwwww's in fleet Zomgz life is over .


Dearest nullsec CSM,

I have jumped through a wormhole and there are krabs (carebears) running sites. To find these krabs running sites launch combat probes and tell Sabres to jump, I then punt them to these krabs whether it be capitals or otherwise, to get initial tackle because krabs get very scared by the new signiture they see, or if they are just in the chain, the combat probes.

With the proposed changes I must combat probe them down, warp on grid, hope I don't get decloacked by a random object, sleeper, or player and then have the fleet warp in. And all the while krabs see the signiture and are able to scuttle away.

"You are so dumb luft we are just nerfing power projection in wh space" as Ccp has said. Well let us look at what they mean by that. Basically that means that krabs will be safer because that is who we as a community are projecting on. And two, that only large groups such as LZHX, HK, QEX, etc are doing this ganking and if you are attempting to slow them down from ganking carebears to keep wormhole space dangerous than that defeats the whole purpose of wormhole space.

Also beyond killing krabs there is warping a fleet to a hole with various classes of ships, triage, guardians, T3s, etc.

But I don't expect you to understand the magnitude of these changes to wormhole space life style, but I sure hope the two "wormhole csm" do.

Excuse typos its 4:20 am (lol) and I wrote this on my phone.

ISD Cyberdyne liked your forum post

Aebe Amraen
Dreddit
Test Alliance Please Ignore
#312 - 2015-06-12 03:23:55 UTC
Rowells wrote:
So, what happens if i warp to a corp bookmark, but i have alliance members also in my warp? Does warp not work for everyone or do they sit there wondering where everyone went?


You can't warp to bookmarks at all. Doesn't matter if it's a corp bookmark and everyone in fleet is in the same corp.
Azarah Aubaris
The Irukandji
#313 - 2015-06-12 03:27:17 UTC
-1

this is a very very bad idea

Fleet warping is a essential part of any FC role. Fleet commanders have a very tough job in the game. Coordinating big groups of people and positioning them all where they need to be is not an easy task, which is why fleet warps are so important to and medium/large fleet PvP. In many large scale fights the Fleet Commanders typically carry combat probes and have many bookmarks saved for moving the fleet around the field quickly and effectively. The combat scanners are also very important to reposition fleets if need be. Its and elegant dance that FC's preform on the battlefield, warping to pings, and warping back into probe results for another exchange of fire. Removing BM warps and Probe warps would take this elegant dance and turn it into a cluster ****.

from reading between the lines of this post and from some of Fozzie's posts, im assuming the real key reason for this change is to nerf bombers. if you want to nerf bombers...nerf bombers, not fleet warping.

also many WH players rely on fleet warps to BM's for PvP. so removing BM warping is a bad idea if you want WH PvP to still be fun for wormholers.




Obil Que
Star Explorers
Solis Tenebris
#314 - 2015-06-12 03:27:24 UTC
Manfred Sideous wrote:
So the guy in the wormhole warps to the bookmark and WWWWWW's up. Then everyone gets fleet warped OMG THE TRAVESTY THAT THOSE EXTRA FEW SECONDS WILL CREATE. THINK OF ALL THE BELLY LENT YOU COULD HAVE PICKED IN THOSE FEW PRECIOUS SECONDS. DAMN YOU CCP DAMN YOU!!!!!!!111ON1E


You should be ashamed to have written this. I expect more from CSM representatives than trolling comments on an issue that is obviously one that, much like the decloaking bomber change, has a ripple effect that is unnecessary and unwarrented given the intended goals of the change.

Any scout warping into an enemy fleet to provide a warp-in anything close to as valuable as can be done with bookmarks will likely be a dead scout while they wait for their fleet to warp. And because fleet warp isn't being removed, only inconvenienced, all you have added to the EVE experience of that scout is an out of pod one. Any FC worth their weight will simply sacrifice a worthless alt to provide the fleet warp target. This is the sum total effect of this change on the intended audience. Meanwhile, many other aspects of EVE are directly affected with no positive benefit. The only positive argument I can make for restricting fleet warp targets while leaving the feature in the game is to make the life of a mutliboxer harder.

If you can get past your sarcastic and trolling responses, I would hope all even-tempered people here could get behind the very astute suggestion to limit fleet warp, not by restricting targets, but by limiting the impact exactly like drone assist was limited. Make it a squad level function. On top of that, I'd hope CCP would seriously look at the actual issue of how bomb damage is applied and focus their efforts on fixing the actual issue.

Barring that, I would simply suggest that CCP go all in and remove fleet warp entirely. Leaving it half in only makes people find the least painful workaround to achieve the exact same result. Fun is not created.
Kniht
#315 - 2015-06-12 03:30:02 UTC  |  Edited by: Kniht
Steve Ronuken wrote:

Anoms yes, Sigs no.

Edit:

Yes, you'll be able to fleet warp to anoms.
No, you won't be able to fleet warp to signatures.

Just for clarity (which was obviously lacking)


Find people running sites in a c5, warp my scout at range after combat scanning the capitals. BM a wreck. Tell entire fleet to log off and back on so they can see the BM. Or we land 65k away because everyone has to warp to the anom instead of the hostiles, if they are even at an anom.

We're warping into a hostile fleet individually and piecemeal, instead of as a fleet.

Well done CCP. Glad we nerfed all those 50 man bomber fleets that I see so much of in wspace.

o/ fly crazy

Luft Reich
No Vacancies
No Vacancies.
#316 - 2015-06-12 03:30:25 UTC  |  Edited by: Luft Reich
Manfred Sideous wrote:
Long Muppet wrote:
Manfred Sideous wrote:

To put this into context drone assign was largely removed as we know it. CCP said that they think it is bad when other people play the game for you.


This is a great point Manny! Maybe, just like with drone assign we should allow squad commanders to fleet warp their 10 people. This ensures you are still taking a nerfbat to the ridiculously huge nullsec fleets while not simultaneously killing small gangs.

I get that having a scout in a large fleet isn't a big deal as they generally have many of them, but requiring a small gang to now dedicate one of their pilots as scout is unnecessary and ruins game play. Finding a middle ground (just as we did we drone assign) is the best option.


Good suggestion and this is the exact reason CCP asks for feedback in these threads


Darn you Muppet and your reasoning!

Also to Steve, totally forgot about Corbexx being a wormhole csm, so good on him.

ISD Cyberdyne liked your forum post

Sienna Vanjarc
Kimazora Corporation
#317 - 2015-06-12 03:31:57 UTC  |  Edited by: Sienna Vanjarc
Don't create boring space jobs (warpin providers), more kiting and don't make it easier just to farm kills (more stragglers, more fail warps).

Encourage brawling and hull trading, make the game more fun for everyone, not just the perfect organized, perfect skilled players.
Rain6637
GoonWaffe
Goonswarm Federation
#318 - 2015-06-12 03:32:19 UTC
Vala Ancalagon
Center for Advanced Studies
Gallente Federation
#319 - 2015-06-12 03:33:24 UTC
Manfred Sideous wrote:
Lyra Gerie wrote:
I like this change as much as I hate it. I love the idea of individuals being more responsible, but it KILLS quality of living at the same time. Unfortunately the two are fairly closely linked.

This issue goes double in wormholes where bookmarks are used almost more often for logistics than killing or fleet fights.

Perhaps a new deployable anchors and or anchor probes?

An anchor probe would show up on D-scan when launched at a 100% signal before showing on grid. They would have a warp of 4.5 AU/s and EHP around 10-25k depending on meta level and balance. After landing on grid it would auto deploy over 5-15 seconds again based on meta level and balance.

The attackers can now still warp to a target however it gives the target fair warning and time to destroy the probe before the scouts fleet can warp in.

As for deployable anchors they would stay in space for a certain amount of time or require some kind of fuel to stay anchored. There could be those that are short term used in single battles, or long term/more global anchors.



So the guy in the wormhole warps to the bookmark and WWWWWW's up. Then everyone gets fleet warped OMG THE TRAVESTY THAT THOSE EXTRA FEW SECONDS WILL CREATE. THINK OF ALL THE BELLY LENT YOU COULD HAVE PICKED IN THOSE FEW PRECIOUS SECONDS. DAMN YOU CCP DAMN YOU!!!!!!!111ON1E


This is the type of mature representation the CSM provides. Really, there are plenty of well-reasoned arguments against this change, and a few decent alternatives that would achieve the "stated goals" of this. There is no need to mock opposing views even if you don't agree with them.
HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#320 - 2015-06-12 03:34:06 UTC
Rowells wrote:
Restricition to content enablers? plenty of fleet jobs just opened up and you're going to tell me thats not content? You have to look at it from both directions. Just because there isnt an easy way to get on top of someone, doesnt mean that the other guys wont see an opportunity here.

And it's funny you mention social interaction as being key, seeing as one man doing the work and flying your ship bypasses that oh so important interaction.
It's been a long time since I've flown in a fleet that was just carting us around, but for the kind of fleets I'm usually in a prober and a swarm of tacklers just got replaced with D3s. That's on top of losing unified panic warps, having one person know where something is on the far end of a system, carting noobs around level 4 missions so that they can make money fast enough to do things with the rest us, and various nice moments. And there is still the slowing down of everything when people can't group warp to sigs, particularly in WH space.

I don't like D3s and I don't like that QoL is being weakened to push them.