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Carnyx release - General feedback

First post First post First post
Author
Tesseya
VooDoo Warriors
#1381 - 2015-06-09 00:17:55 UTC
Black&white neocom incons, so pain my eyes, im again miss neocom button. And now new piece a **** - new overview. "thanks" CCP designers! maybe you dissmiss?
Koba Kyogen
State War Academy
Caldari State
#1382 - 2015-06-09 00:49:56 UTC
Logged in, no patch....

No patch.

When will you give us the option to turn off these icons?

I'm playing less and less.
Pejlona Parek
Imperial Shipment
Amarr Empire
#1383 - 2015-06-09 01:05:59 UTC  |  Edited by: Pejlona Parek
As this is feedback section I'll be as constructive as I can.

ICONS
+ Very happy with the new icons. I disagree that the old ones worked better.. before you couldn't tell the difference between frigate/destroyer, cruiser/battlecruiser etc.. now you can = imho improvement. As with every change, takes a while to get used to. After few days I had no problem reading them, even in fleet battles.

- Imo they don't rly fit the modernized UI design, but there is only so much CCP can do with the limited resolution available for the icons.. for example there's no way the icons can look like this ingame, there's just not enough pixels to draw them.
One thing I don't understand is what was the reason for the icons to be hollow.. this is probably what the older players are complaining about when addressing "readability in combat".. before BIG cross (mass of colored pixels) meant BIG rat.. now this "corner of the eye" distinguishability is lost and you have to focus on them a lot more.

SHIP VISUALS
+ Ships look very good now.
+ Caracal looks sick, liking the lamborhini-ish caldari designs
- Also noticed a change in the "hangar" icons. Overall ship brightness on these icons increased a lot and minmatars look pink as a side effect.

CLIENT ISSUES
+ Never had any. Even the Play button in the launcher graying out got fixed.

SOV CHANGES
= Too early to judge those, but I kinda like the direction where this is going.

I know this is an older one, but
BETA MAP
+ much better looking
+ smooth transition between star and solar system maps
+ allows probing/exploration
+ visualizes autopilot path when you click on a system
+ doubleclick to center on item, intuitive
- does not highlight region name when you click on a system
- no search function yet
- wormholes open an extra window inside the map, if map is set to fullscreen the close button for the wormhole system map is located where most players have overview
- the map doesn't follow the player, when you jump to another system you have to press "focus current location" to update (to continue scanning for example, gets annoying)

Hope this helps :)
Aijle Mijleroff
Infernal Laboratory
Infernal Octopus
#1384 - 2015-06-09 01:10:03 UTC
Original forum post

This post will contain the results of an after-patch poll about new icons usability as well as feedback and opinions gathered throughout the topic.

Tl;dr: More than 540 people voted and more than 65% of players found themselves uncomfortable with the new icons. Be it solo, small-gang or crowd activities, both pvp or pve.

|| Link To Russian Poll Thread ||

Describe your impressions and experience using the overview with the new icon system:

1. Liked new icons a lot. The overview’s now more informative. – 37 votes, [6,16 %]
2. Nicely done. Though need time to get used to. – 110 votes [18,30 %]
3. No difference for me. – 54 votes [8,99 %]
4. Didn’t like new icons. “Bring back familiar red crosses!” – 121 votes [20,13 %]
5. Strongly disliked. “Give us an option to switch for old icons” – 279 votes [46,42 %]

The answers for 1 and 2 are counted as positive, 3 is neutral while 4 and 5 are considered negative game experience with new icons.

Generalized opinions and feedback.



Feel free to skip this section if you read and posted in Icons and General Carnyx Feedback threads.

Pros.

– Gate guns and station sentry icons are nice.
– Sun is cute.
– New ship icons are fine.
– Frigate are now considered wrecks. Good, good.
– Frozen corpse icon is definitely a win.
– PvE feels okish.

Neutral.

– Most of problems would be gone if there is an ability to switch overview for familiar icon set.
– Why don’t you use ISIS icon set for ships? A lot of new bros are using ISIS and feel familiar with it.
– New icons are mostly fine. Though become unreadable when the whole overview is targeting (locking) your ship. You might think of new target lock bracket.

Cons.

– Strong dislike of new drone icons, they look clumsy in both overview and space. Familiar diagonal cross icon was simple and nice.
– New icon set looks over detailed and complicated for people with eye problems. Smaller icons’ elements seems just unreadable for these people.
– Icons are hardly recognizable with GUI scaling other that 100% and user monitors other than Full HD high resolution.
– Capsuleers have to carefully read and search overview within “type” and “name” columns instead of quick icon eye contact. That cost them seconds which is critical in pvp engagements.
– Many players faced problems finding desired objects in space. The old eye algorithm was “Distance - Icon (type) - Desired target is somewhere there – Check name”. Unique and rare overview objects were easily eye-catched and now they are not. This goes especially for sun, mobile warp disruptors, cans, wrecks and beacons.
– Being tackled by wreck is confusing. As well as being targeted by SBU.
– A lot of struggle with new wreck icons (unreadable, unrecognizable if empty or not).
– Hard to quickly tell who’s a live capsuleer and who’s the NPC or a jetcan. The familiar “square vs cross” bracket difference should not be touched.
– PvP pilots now spend drastically more time trying to recognize the situation. They have to stare at overview for mere seconds to link visual information with overview data.
– Several pilots are afraid to undock.
– Familiar “square” icons defined 4 principal ship size groups which completely differ from each others (in terms of functions and size). Current icon system is not providing such fast differentiation.
Chainsaw Plankton
FaDoyToy
#1385 - 2015-06-09 02:23:14 UTC
CCP Surge wrote:
I'm also curious to hear more from, and maybe wasn't aware of how many users played with a 90% downscaled UI (as opposed to scaling up for accessibility reasons.) What are your reasons for doing so?


I played on my surface pro only for a few months and had the UI scaling to 125%. When I got home and switched back to my usual setup (dual 23" monitors) they seemed giant and everything on my UI just looked too big, so I swapped to 90% UI scaling and I think everything looks really nice that way. I tried going back to 100% to check out the new icons and only lasted a few minutes. Windows are just too big, and screen space feels completely wasted. and the module icons start to look fuzzy at 100%. With a higher res monitor I imagine things would look good at 100%.

When I am in space and have a local, other chats, D-scan, overview, cargo, drones, and overview on my screen I can't see space at 100%, or my windows get resized to be too small to see what I want to see, at 90% I feel like I have a cluttered but mostly alright view

90%: http://i.imgur.com/WYeAaWi.jpg
100%: http://i.imgur.com/4uzetyb.jpg

I didn't completely finish lining up everything on the 100% example. the cargo overlaps the 8th turret slot, and the local chat box is covered. I also forogt the d-scan window, but at 90% it kinda fits in with the chat boxes, at 100% it just blocks the view. I could also see putting it above the targeted items next to the overview, but then that might limit ability to drag targets to different rows.

pretty much every other MMO lets you move and/or resize UI elements. Eve has gotten better with it in the last few years, but is still frustrating in some aspects.

at 90% everything fits nicely, and everything is very readable, except the new icons Sad

I have no idea how I used to play eve on a tiny CRT monitor Lol

@ChainsawPlankto on twitter

Dangeresque Too
Pistols for Pandas
#1386 - 2015-06-09 02:45:41 UTC
Chainsaw Plankton wrote:
When I am in space and have a local, other chats, D-scan, overview, cargo, drones, and overview on my screen I can't see space at 100%, or my windows get resized to be too small to see what I want to see, at 90% I feel like I have a cluttered but mostly alright view

90%: http://i.imgur.com/WYeAaWi.jpg
100%: http://i.imgur.com/4uzetyb.jpg

I didn't completely finish lining up everything on the 100% example. the cargo overlaps the 8th turret slot, and the local chat box is covered. I also forogt the d-scan window, but at 90% it kinda fits in with the chat boxes, at 100% it just blocks the view. I could also see putting it above the targeted items next to the overview, but then that might limit ability to drag targets to different rows.
I've noticed a trend over the recent years of CCP working to remove as much utility space from our screens as possible. Making the minimum size of windows larger, text larger, etc. This ends up in situations where people have increasingly less "space scene" on their display, and more "internet spreadsheets".

If they want to break away from that stereotype they need to upgrade the UI, and not by making things bigger. There was a nice pic shown at 2014 fanfest that showed a modern/futuristic UI that didn't look like spreadsheets in space, but we haven't heard a peep about it since.

Aijle Mijleroff wrote:
– Why don’t you use ISIS icon set for ships? A lot of new bros are using ISIS and feel familiar with it.
– New icons are mostly fine. Though become unreadable when the whole overview is targeting (locking) your ship. You might think of new target lock bracket.
First off let me address why they canned the ISIS icons in the overview... they HAD to be compared to the other icons to know what was what. The differences between ship classes were way too subtle.

Second, the new icons are not mostly fine. Perhaps sections of icons are fine'ish if held up completely isolated, but they are rarely in such conditions. The issue is that in a vast number of common situations you can have very similar looking icons for a handful of completely different types of icons (celestials, structures, ships, wrecks etc) that are difficult to discern unless you have committed all 300 (or more, i don't know, its a crapload for sure) some odd individual icons to memory. And there are plenty of specific instances within each class that are terribad... cruisers are nearly identical to dreads, 5 different frigate class icons, 12 different container icons... and dozens of icon swaps between completely unrelated items between the old and the new.


Lantyss
Silver Shield
#1387 - 2015-06-09 03:03:04 UTC
You know .... while I may not have the experience, skill, or standing of some of you who have posted here, I can surely detect when something smells to the heights! In my humble opinion, it is unacceptable and (very possibly) cowardly for CCP not to come here and make SOME kind of comment. That kind of disdain and disregard for us players just adds fuel to the fire and worsens the relationship between CCP and us. Very unprofessional...
Alea
Pator Tech School
Minmatar Republic
#1388 - 2015-06-09 03:46:16 UTC
Just canceled 3 accounts, once my remaining time is up I may not resub if or when the icons are fixed, it depends on how I feel long term about how Eve is being handled now-a-days, I'm an older guy with not so good eyesight so I'm not going to pay money to play a game that is now unplayable for me.

Whomever is making the last few years decisions on what changes are to be implemented in this game, must hate Eve with all their being.

Jeven HouseBenyo
Vanity Thy Name Is
#1389 - 2015-06-09 04:28:34 UTC
Dangeresque Too wrote:
Chainsaw Plankton wrote:
When I am in space and have a local, other chats, D-scan, overview, cargo, drones, and overview on my screen I can't see space at 100%, or my windows get resized to be too small to see what I want to see, at 90% I feel like I have a cluttered but mostly alright view

90%: http://i.imgur.com/WYeAaWi.jpg
100%: http://i.imgur.com/4uzetyb.jpg

I didn't completely finish lining up everything on the 100% example. the cargo overlaps the 8th turret slot, and the local chat box is covered. I also forogt the d-scan window, but at 90% it kinda fits in with the chat boxes, at 100% it just blocks the view. I could also see putting it above the targeted items next to the overview, but then that might limit ability to drag targets to different rows.
I've noticed a trend over the recent years of CCP working to remove as much utility space from our screens as possible. Making the minimum size of windows larger, text larger, etc. This ends up in situations where people have increasingly less "space scene" on their display, and more "internet spreadsheets".

If they want to break away from that stereotype they need to upgrade the UI, and not by making things bigger. There was a nice pic shown at 2014 fanfest that showed a modern/futuristic UI that didn't look like spreadsheets in space, but we haven't heard a peep about it since.



On the UI updates that have rolled out since I started (ignoring the icons bad! threadnaught) I'm set at 90% resolution for more screen space to work with due to windows expanding on me. Though I like the cleanup/streamlining to Industry that was once a confusing mess, that window EATS screen space hardcore. In scaling open windows so I can at least pretend to see what's going on, it's the tradeoff of being able to actually use the info in those open windows when I scale them and still leave viewing space for paranoia checks around my ships. At 100% scale, it simply can't happen. It is not from lack of inches on the monitor, it's a 32 inch screen area. Windows, open tabs, etc, are just getting bigger and bulkier, not a good thing for me when I have stuff open so I can prep for incoming troubles.

>Jeven

Minny boat flyer, unofficial squeaky wheel.

'Game Ethics and Morality Monitor' I remember promises.

Snark at 11-24/7/365.25. Overshare? Yup.

Yes it's my fault. And if you don't staap it I'll do it again. ;-P

No you can't has my stuffs OR my SPs.

Jeven HouseBenyo
Vanity Thy Name Is
#1390 - 2015-06-09 04:33:44 UTC
Monday nite local time. Zero response from a CCP personage since the 'get used to them' memo days before.

Are you serious? 'Cuz I am, and many others in this threadnaught are as well.

'Classic Icon' option, or just roll this mess back for a better Test Feedback Thread sniff check (that won't be outright ignored as the last one was!), this stinks.

>Jeven

Couple days into the thread-dec, W3D0 vs. CCP, they're still not undocking.

Minny boat flyer, unofficial squeaky wheel.

'Game Ethics and Morality Monitor' I remember promises.

Snark at 11-24/7/365.25. Overshare? Yup.

Yes it's my fault. And if you don't staap it I'll do it again. ;-P

No you can't has my stuffs OR my SPs.

Jeremiah Saken
The Fall of Leviathan
#1391 - 2015-06-09 05:46:58 UTC
Pejlona Parek wrote:
BETA MAP
+ much better looking
+ smooth transition between star and solar system maps
+ allows probing/exploration
+ visualizes autopilot path when you click on a system
+ doubleclick to center on item, intuitive
- does not highlight region name when you click on a system
- no search function yet
- wormholes open an extra window inside the map, if map is set to fullscreen the close button for the wormhole system map is located where most players have overview
- the map doesn't follow the player, when you jump to another system you have to press "focus current location" to update (to continue scanning for example, gets annoying)

There is search function. Top right corner, magniyfing glass.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Circumstantial Evidence
#1392 - 2015-06-09 06:44:55 UTC
Aijle Mijleroff wrote:
Original forum post

This post will contain the results of an after-patch poll about new icons usability as well as feedback and opinions gathered throughout the topic.
Thanks for taking the time to cross-post & translate from eve-ru forum. I am not complaining and will get used to them, if CCP doesn't change the icons, but I see valuable feedback and ideas in this poll summary. Nice work!
Tao Dolcino
Garoun Investment Bank
Gallente Federation
#1393 - 2015-06-09 07:06:37 UTC
CCPs are showing exactly the same disdain for their customers than during the Incarna-gate.
And i naively thought they had learned something...
They are so proud and blind that they don't see the danger. Roll

Not a word from CCP. Not a word from the CSM. Not a reason to trust them anymore.
Steijn
Quay Industries
#1394 - 2015-06-09 08:00:46 UTC
I still keep giving these a go, the odd hour here and there. Still cant get used to them, and whats even more worrying for me, eye strain and slight headaches have appeared this past week.

At least Elite Dangerous is around to cure my space thirst.
X4me1eoH
School of Applied Knowledge
Caldari State
#1395 - 2015-06-09 08:58:32 UTC

1)Attack drones too big and similar the frigs. Old icon was better.

2)cruiser and BC similar to BS. Earlier in pve small,medium,large ships had have different sized icons. But now its have not big difference. I think it will be better if you will make BS and capital size icons bigger. I think it must bold icon with 2-3 pixels in line.

3)Small difference between frigs and destroyers, and between cruisers and BC. Lower dash too close to icon and merges with it. I think it will like better if move it down to 1-2 pixels.

4) 90% scaled UI. Looking awful


Volery Makanen
Deep Core Mining Inc.
Caldari State
#1396 - 2015-06-09 09:29:19 UTC
I'm not going to pay for my subscription alt character.
CCP Congratulations: designers reduce your money. real sweeeeeet money.
return back to the old overview icons
Lara Divinity
Pidgeon Cartel
#1397 - 2015-06-09 09:33:41 UTC
logged in undocked ....saw no change tought screw this docked logged out went and played somthing else
Black Ambulance
#1398 - 2015-06-09 10:19:28 UTC
what probably CCP think about us :

We realize it may be an inconvenience to you and we hope you'll voice all your concerns to us because at CCP the customer is always our bit*h.

Sad
Cuchulin
Aliastra
Gallente Federation
#1399 - 2015-06-09 11:05:36 UTC
Just wanted to chime in and say that I am not a big fan of the new icons. With the old icons it was possible to see immediately if another player is on the grid and in what size of ship he was flying in. Given the small size of the icons in general I think it was realy enough information to know that there is something frig/desti sized or cruiser/bc sized or larger on the field. Trying to press more information content into a few pixels has the opposite effect for me right now.

I would (like many others) prefer a roleback to the old icon set. However, since I think this is unlikely to happen, one major improvement would be if there was a very clear, not possible to miss, destinction added between player piloted ships on grid and everythign else. This could be a color code, e.g. all lines in the overview that contain player piloted ships are highlighted in a certain (preferably customizable) color. Then at least I know something is on the grid that is interesting to shoot or that might be dangerous and I can look at the shiptype to tell me which one of the two options it is ;)

In addition, it would be nice if someone has another look at the icons themselfes if they are here to stay.... As someone a few pages ago pointed out, the agent in space icon and the cyno icon (just to name one example) would be much more intuitive if they are switched. Also, given that EVE has a very large long term subscriber fanbase, it would be very nice if new ship icons would not look like old icons of deployable stuff in space. Its just not necessary to alianate loyale subscribers and have them tackled by what looks like a wreck :P

Finally speaking about wrecks..... Whoever had the idea with the little circle above the icon to indicate filled vs empty wrecks, as opposed to you know...a FILLED OR EMPTY icon.... should be slapped....repeatedly..... until he or she sees the error of his or her ways :P

Just my two cents...
Cheers
Cuchulin
uhnboy ghost
Corporation 98237776
#1400 - 2015-06-09 11:13:46 UTC  |  Edited by: uhnboy ghost
lol now u are just trolling us... http://i.imgur.com/qbiHBCd.png "so u cant see the icons, i show them"

what it say http://i.imgur.com/iSeY1ev.png

User Interface:

NPC Fighters should now have the proper overview bracket attached to them.
Holding button for the "Look At" shortcut shows the correct icon on players ship.
Goru's Shuttle, Guristas Shuttle and Rattlesnake Victory Edition brackets should now be properly updated.
Noctis, Industrial Ships and the Orca should now have proper icons in the Interbus Ship Identification System (ISIS).
Supercarrier bracket icons should now be properly displaying their respective ships.
Industrial ship brackets have been fixed to properly match their own ship types instead of mining barges.

//uhnboy 84K probe scans in 2014 http://i.imgur.com/Uaid5iu.png