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Carnyx release - General feedback

First post First post First post
Author
Spc One
The Chodak
Void Alliance
#1301 - 2015-06-07 08:34:57 UTC
Grubgrafter wrote:
bump bunny wrote:
MoonCat79 wrote:
i'd like the old icons back


me too


me too

Same here, please bring old icons back.
noney bunny
Imperial Shipment
Amarr Empire
#1302 - 2015-06-07 09:11:18 UTC
cant stand the new ones, like the old ones back
Cartheron Crust
The Tuskers
The Tuskers Co.
#1303 - 2015-06-07 09:38:11 UTC
Spc One wrote:
Grubgrafter wrote:
bump bunny wrote:
MoonCat79 wrote:
i'd like the old icons back


me too


me too

Same here, please bring old icons back.


This. All I need from the brackets/icons is to know if it is a ship or not. Then I can read the next column to see what it is. As it is the icons look very similar no matter what they are and although I get what the intended outcome was, the actual result is more complexity for zero gain.
Natya Mebelle
Center for Advanced Studies
Gallente Federation
#1304 - 2015-06-07 09:56:37 UTC
ARMED1 wrote:
OK so for any of us who actually PVP and want to quickly and easily identify anything ship related, I have found one viable work around for the current terribad overview situation. I will share here so hopefully others can benefit from it as well.
That is what Eli Stan has been done and doing for a long time now, even before Carnyx hit and he also mentioned this a couple of times in this topic to share his experiences c: Glad to see this workaround works for others.

However... the more people find a workaround to get along with the overview icons again, the more people will be able to play the game again, which means CCP could default back to "players adapt, the change is fine." I'm not saying they will, but... you know. It also reduces the amount of people having a problem. It diminishes our message of "CCP , you did a stupid, remove it."

Just like CCP Rise said that Veterans will help new players out of the opportunity mess anyway. That might probably the reason why opportunities have not been touched since about 2 months, based on sisi status.

So I don't want to sound like an angry or intentionally bad person, because I'm not. I just think sharing experiences of how things can be tweaked currently are not helpful to the cause.

We need a solution to this issue that does not require players to arbitrarily change their style of playing.
We need a solution on a developer level, not a player level.
Kaarous Aldurald
Black Hydra Consortium.
#1305 - 2015-06-07 10:34:58 UTC
What was wrong with the old system, anyway?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Galen Dnari
Dnari Mining and Manufacturing
#1306 - 2015-06-07 10:47:18 UTC
Has there ever been a patch in which players didnt find something to ***** about? No? That's what I thought.Roll

http://eveboard.com/ub/1939472205-31.png

Louanne Barros
Brutor Tribe
Minmatar Republic
#1307 - 2015-06-07 10:54:26 UTC
Galen Dnari wrote:
Has there ever been a patch in which players didnt find something to ***** about? No? That's what I thought.Roll


Sometimes there are false alarms, therefore there are never real fires?
Natya Mebelle
Center for Advanced Studies
Gallente Federation
#1308 - 2015-06-07 11:09:24 UTC
Kaarous Aldurald wrote:
What was wrong with the old system, anyway?

Galen Dnari wrote:
Has there ever been a patch in which players didnt find something to ***** about? No? That's what I thought.Roll


*sighs* Oblivious and ignorant people like you make it much more difficult to communicate properly with the developers, since they have to sift through the rubble to find the useful information worth reading.

Louanne Barros wrote:
There is one good point, and that is the introduction of icons/brackets for things that previously had none, like 'Biomass'; this makes it easier to avoid being decloaked by such objects. Anything that can decloak you should have an icon, in my opinion.
I noticed I totally forgot to reply to this, sorry :c
I'm wondering if it really is that important for everything to have an icon? I mean, sometimes the absence of an icon can me a much better indicator than the presence of one, especially when we look at their interactivity. By the way, is anyone else having trouble deciphering the corpse as a corpse? It looks more like a rocket or torpedo to me. Even at 100% scaling
Oh and, Louanne; an icon does not help if people don't even have those things added to the overview in the first place *giggles*
Yokadesch
Space-Brewery-Association
#1309 - 2015-06-07 11:19:58 UTC  |  Edited by: Yokadesch
I dont like the new icons - we have now ~125 (???) different icons ingame. I just dont want to learn this.

I also dont think you are right with the idea behind the new icons. If I fight a cruiser gang I dont care so much about if they all sitting in cruiser and 4 in frigs and 2 in dessis. I still have to check shiptypes so i can kill ecm and logi first and so on.

If you check this thread I think over 80% of the player dont like them - so please give us back the old stuff

The rest of the patch is nice - I like the idea behind the new SOV System
Sgt Ocker
What Corp is it
#1310 - 2015-06-07 11:29:52 UTC
CCP Claymore wrote:

We are aware of issues at 90% UI Scaling and we are looking at better ways to handle this.
The issue is with UI Scaling and not the new icons.



CCP Claymore wrote:
Panterata wrote:
Hey Lebowski, who is responsible for the icons?

Tell him to write something here on the players and not hide as a mouse!


That would be me and my team, Team Game of Drones.

We are reading the feedback you are providing.

All I can say at the moment is please take some time to get used to the new icons if this is the first time you are seeing them. It has been a while since they last changed, if ever, and it will take a while to learn them again.

We are aware that the new icons do not look great with 90% UI Scaling. This is an issue we are looking at but is a bigger project due to the nature of UI Scaling.

We are monitoring your feedback and will try and respond to your issues and concerns.

Thank you for all your feedback so far.
Will getting "UI scaling" right also fix the issue with the icons in space being blurry and indistinct? Or do we just play with "hide all brackets" and not see them at all?
Will it make the oh so very subtle differences between some of the icons clear enough to be easily visible if your not using a UHD monitor? Subtle grey filling doesn't show up well, if at all in all but the darkest areas of space. A line under a triangle is not immediately obvious as a different ship when you have graphics set for performance.

It isn't a simple matter of taking time to get used to them, no-one should have to get used to something that is blurry and not well defined.

You could try using them on the type of hardware the average player uses, then you may have some idea what we are supposed to "get used to". You really want to do what is best for the game? Roll back the icons to what has worked and worked well for the last 12 years. When (if) you get a set of new icons that are suitable (current ones aren't, sorry), introduce them then but only after proper testing and feedback, that is actually listened to.

So much feedback on SISI said they were bad and you dumped them on us anyway. "Dumped" is the only suitable word, as they simply don't go close to qualifying as an "update".

PS; Isn't thanking us for feedback your ignoring just a little hypocritical ?

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

E6o5
Sebiestor Tribe
Minmatar Republic
#1311 - 2015-06-07 12:17:28 UTC
day two of the War: Tyler Durden Demolitions vs. C C P Alliance: they still haven't learnt the new icons and therefore refuse to undock
Sullen Bear
Arctic Spirit
#1312 - 2015-06-07 12:54:04 UTC
6th day. New icons still terrible. Need old icons back. The reason was explained early.
Pak Narhoo
Splinter Foundation
#1313 - 2015-06-07 13:00:11 UTC
Kaarous Aldurald wrote:
What was wrong with the old system, anyway?


I guessCCP thought it didn't gave enough specific information. Just like the information overlay when you hover over a sun icon where next to it in the overview you can read that it's a sun, the information overlay tells you once more that the icon is a sun.
Apparently CCP thinks the player base' combined IQ went down below that of a chimp. Ugh


And CCP needed new icons for the '5' people behind 4k monitors.

Instead of writing a script:

if 4k (then use crap icons);

they saddled us all up with this garbage.
Natya Mebelle
Center for Advanced Studies
Gallente Federation
#1314 - 2015-06-07 13:06:00 UTC  |  Edited by: Natya Mebelle
Just a little thing of constructive feedback to keep the mind rolling by repeating the obvious, because I think it is time again for some:

Old player ships: Open lines at corners in rectangle / square shape with no fills
Old NPC ships: filled crosses of varying size and different colour than player ships.
Old celestials: closed lines with no fills (except sun)

New player ships: Closed lines with no fills except unimportant things like shuttle and rookie ship) in 4 shapes: triangle, diamond, "bulbish" and rounded trapezoid.
New NPC ships: same like player ships, except different colour
New celestials: closed lines with some transparency fill. Icon overload for structures.

It boggles my mind how even reading these concept differences and impasses could pass QA.

The rest of this reply is dedicated to darkchild's corpse and Myriad Blaze, and I’m sorry for the less detailed reply here, but it is not feasible to comment every little thing individually :c

I’m very sure both of your scale tests will never look like what the engine does ingame. Most people doing scaled mockups make the mistake of scaling the ENTIRE finished concept image instead of scaling each icon individually. The results look vastly different. Even if scaling the exact same size of the icon, most scaling algorithms are of at least bilinear quality, but usually it’s the (even better) bicubic quality. This is problematic for tests because even bilinear looks better than how eve scales icons. Take the icon sheet they submitted, scale one icon there in photoshop or whatever you use, and compare it to what you see in the actual game. The difference is mindboggling. If Eve used a better scaling algorithm, things only would be half as bad. Still bad though.

So judging by that alone, every scaling attempt of you will look better than what it would look like ingame. And your icons will also look better to the people reading here, because you present your icons in a concept-style fashion, and only use a small sample of icons. You don’t add tags to obstruct the bottom right corner, and you don’t paste those icons into a screenshot of the overview frame to compare them to each individually or to other icons. This is the reason why many concepts look good when presented like that, but they are completely worthless when putting them where they are supposed to work.

That said, I see more merit in Myriad’s second attempt to adapt in the style of the new icons, than in darkchild’s corpse attempt to re-invent the old icons, even if we ignore scaling.

darkchild's corpse wrote:
1) if you go for the top row, simply do what they did with the old icons: shrink them vertically

2) in my opinion we don't need to have that many different icons for industrial ships in general. in my opinion the icons should make the decision to run or to fight easier. i don't run from industrial ships :D i play the game since years and i know what i personally would expect. and this is what i create my suggestions based on. unfortunately i can't simply put the icons into the game to test them. CCP... y u no give me source code? :D

3) the smaller each information is displayed, the more information you can view at the same time.
1) So by doing what you suggest, squishing them vertically, your icon design choice becomes more limited, and you have to come up with clearly distinguishable new shapes. You might manage that, and I'm sure I'm sure they will work in 100% scaling, but we need to deliver 90% properly. Else your Freighters and Rorquals will close their brackets on the side. And then you’ll still have the same problem of making those icons separate enough from OTHER types of icons.

2) Not only do you make a contradicting statement, but it is also just your opinion and playstyle. You're letting this influence your design choices, so your experience with the game matters little in this case. It will bias the issues you want to see fixed, while ignoring others. See, you NEED to distinguish combat ships from non-combat ships and those have to be distinguishable from everything else too. You want to know what you DON'T need to shoot, and you want to see non-combat ships properly if you are aiming for them specifically. Overview filters don't matter in this case. There are many people doing pvp who have all ship types on their overview, because why let a non-combat ship get away, right? c: So you NEED the distinction to be clear.

3) That is not true. The smaller your space becomes, the less choices for shapes and variations you have and the harder people with smaller screens or less than ideal eyesight or both will be negatively affected. In fact, most of the time it is the relative amount of UNUSED space which makes the grade or not. Because this unused space allows for better visibility of what the rest of the icon is, and the unused space also allows for more spacing from one icon to the next.


Myriad Blaze wrote:
I assume that would be mine. Ugh
I wasn't assaulting your persona c: I did not even link your name to the image! I just looked at the work, looked at the current icons and for several reasons that are not relevant any more due to your update, I felt any benefit you added was outweighed by something worse, and we were still on the same "bad" level as the original designs. Your second attempt is definitely better, but if I scale them as bad as I can (which is still better than how eve would scale them) and add a colour tag to the bottom right, there are still icons which are too similar to each other, while others get confusing.

I get hysterical giggles whenever I see a cruiser or battlecruiser on the overview because every single time I think; "look, someone build a house in space!" especially when there are so many of them. It is Monopoly online with "radiation blur" mod enabled.
Vivien Meally
Native Freshfood
Minmatar Republic
#1315 - 2015-06-07 13:07:30 UTC
Day 6 after this horrible icon patch.
And the Icons are still bad.
Tara Eves
Republican Guard
Shadow Cartel
#1316 - 2015-06-07 14:08:14 UTC
Vivien Meally wrote:
Day 6 after this horrible icon patch.
And the Icons are still bad.


I resisted the temptation to complain right off the bat - I too thought give it a few days, get used to it.

No they suck - the old icons were much, much simpler and in this case simpler was BETTER.

A square brackety box was a player, a cross was an NPC and that's all we needed - now I have to read the text on the overview before I can tell if the icon I am looking at is a player or not.

This idea is awful, it needs to be rolled back.
Lahnius
#1317 - 2015-06-07 14:38:34 UTC
Terminus Antollare wrote:
I like the new icons. There I said it



... nothing wrong with that ... lol ... some do like them, some dont ...

... i think that what most everyone would like to have the option to choose old or new icons ... or at the very least be able to ease into it somehow, or make small changes to the new idea ...
teloded
Republic University
Minmatar Republic
#1318 - 2015-06-07 14:51:15 UTC
Vivien Meally wrote:
Day 6 after this horrible icon patch.
And the Icons are still bad.


My problem with the the Icon change it that it is now harder to tell the difference between players and NPC's. Also I would have to say if you want to change the icon by all means CCP you are the game creators but maybe next time make icons that are easier to learn.

All Pasta, No Sauce

teloded
Republic University
Minmatar Republic
#1319 - 2015-06-07 14:53:50 UTC
Ida Aurlien wrote:
teloded wrote:
I would have to say that fozzy sov will most likely be game breaking for smaller corps and alliances. Large groups can now harrass smaller groups they would normally not target.
Bring a bs or cruiser fleet start shutting down services, any hostile response can be crushed easily. once every thing is turned off go to the next system. the targeted corp will undock to turn back on their services only to have them turned back off in a hour. production goes down, income goes down. people more likely to move back to high sec where they dont have to worry about any of this.
Only been under fozzy sov test for 2 days and people are all ready leaving null sec. Good job ccp




Do you really think they care


Well if CCP wants people out in Null sec they should care. They have changed a lot of things to make Null sec more appealing. but this takes all that back. People shoudl want to go out to Null for the open PVP, the profit and the PVE. fozzy sov will be the main reason people will not want to go into Null sec corps, unless its one of the bigger corps and alliances

All Pasta, No Sauce

Ryan Richards
School of Applied Knowledge
Caldari State
#1320 - 2015-06-07 16:04:56 UTC
As a casual observer to this thread over the last several days, and numerous hours of trying to adjust to the new Icons, I'd like CCP to add me to the HATE THE NEW ICON group. A lot of people have said it better than I could about what is wrong and what needs to be fixed. Personally, I would just prefer the old system.

Based on your refusal? to take into consideration the previous feedback provided to you about proposed changes Icons, one can only assume that you have told your player base, "Here's your crap sandwich, get used to it, and enjoy".

I have three paying accounts and I am seriously considering finding something else to do with my entertainment money!