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Carnyx release - General feedback

First post First post First post
Author
Lahnius
#861 - 2015-06-03 20:11:58 UTC
Steijn wrote:
Taru Audeles wrote:
btw this link STILL does not work. Any chance that someone fixes this so we get an idea what you actually put online here?


link works fine.


but it seems to be short a few icons ...

apparently this is the full list:

OMFG
Ahed Sten
#862 - 2015-06-03 20:12:43 UTC
Woke up this morning to play and when I finished this afternoon: Nope, still terrible. They're still confusing and they still aren't any easier to read. They don't break the game, but neither do they add anything of value and they're very confusing.

These Icons have not grown on me because they are bad. They do not work. Furthermore, most Eve players don't care what the icons look like, because they don't need icons to identify ships - The name is usually enough. Adding these icons has done nothing but clutter the screen. The only people whose lives have been improved with this patch are the PVE'ers, and even that's questionable.

The ship name is all I need to identify a ship. I'd be quite content if every icon was simplified even more than it was originally, but seeing as how this is asking too much and will never, ever happen, CCP could at least revert them back to the old ones or figure out a way to let us choose which icons we use

Quite simply, these icons are garbage and apparently CCP has never heard of the phrase "Keep it simple, stupid."

Creep Behind
Snuffed Out
#863 - 2015-06-03 20:14:05 UTC
I hate just bitching about things but the new icons were not a good change.
The simplicity of the icons before the change was the best thing about them. The bigger the "square" was, the larger the class ship it was. Some people might argue that giving each class ship its own icon would make it easier to identify the individual ship but the simplicity of the icons was the best feature.

Biggest example I can give is when your in a fleet fight. As everyone knows, when using the old icons, the bigger the "box" was the higher class ship it was. Frig- smallest box, Cap- biggest box. When using the icons as the filter on your overview it would put either the biggest box or smallest box at the top of your overview list, making it easier for an individual in small gang fleets to recognize what might be the enemies "tackle" (frig - small boxes) and what might be there "primary DPS" (battle ships - big boxes). With the new icons, we have lost the ability to do this because they don't fallow the same filter. This change of the filter also effects the ability of a solo player to identify "easy targets" (small boxes) when fighting larger numbers.

In this case, the simpler the icons were, the easier it makes it for the players. If they want to know exactly what the ship is, that is why there is an option to put the ship name on the overview list.

The old icons already did a good job of sorting the ships by hull size and class.

I would ask CCP to please bring back the old icons and the simplicity that they provided!!!
Raz0r Ram0n
Imperial Crusaders
#864 - 2015-06-03 20:15:25 UTC
CCP, for what reasen the hell you replace the the good old overview icons with that rubbish???

I'm going to quit this nerved game ... Every month you bring in a new pointless change ... I'm really pissed off now ... Is your hidden agenda to scare your customers?

Raz0r

Mr Cubase
Doomheim
#865 - 2015-06-03 20:22:40 UTC
Sheesh, those icons.. I'm off to play something else while you fix this :)
Boom Boom Longtime
EVE Corporation 6908469858
Heroes and Villains.
#866 - 2015-06-03 20:24:42 UTC
New Icons are terrible.

Another thing that wasn't broken that was tinkered with for absolutely no plausible gain.

Please stop these 6 week development cycles if it puts staff under pressure to try and come up with things to include for the sake of it.

Not to mention no real viable Q&A period in any of these cycles to evaluate feedback prior to release (which always gets ignored regardless).

Did those at the top honestly sign off the bracket changes as an improvement to the game?

What will be yolo rolled out in another 6 weeks that didn't need changed?

The fact the vast majorty of people thought the change to the damage control was an April fools joke says it all.

Concord Approved Trader

Asp IV
Apex Abyss
#867 - 2015-06-03 20:31:25 UTC
The icons are not very user friendly or even well designed from a pure aesthetic viewpoint.
That´s two fails

HUD needs to go simple and user friendly.
Ida Aurlien
The Northerners
Pandemic Horde
#868 - 2015-06-03 20:33:04 UTC
terminating 3 accts....oh those were real dollars accts doubt i'm the only 1
Natya Mebelle
Center for Advanced Studies
Gallente Federation
#869 - 2015-06-03 20:47:51 UTC
Dersen Lowery wrote:
I did say that I can't speak to visual problems, not that there objectively aren't any. I clarified that I'm an older player with diagnosed astigmatism to avoid the snarky comments about being young with perfect vision. I can only wish for my 16-year-old eyes back.

I also said that I thought CCP would be done after they've fixed the scaling issue. They've acknowledged that their scaling algorithm needs to be replaced wholesale.

Oh, I was not talking bad at you c: I just wanted to ask you to try the 90% and 110% and see if your eyes and screen still are at an impass or not. As with many things of this magnitude, multifaceted problems will happen for some, while others don't have them at all. This is a sum of the playstyle and customization choices as well as adaptability of the individual player. All I am saying is, that only catering to SOME parts was not a good idea, and that this could have been prevented.

Sadly, while the algorithm is the problem, chances of it being replaced is next to impossible. The only way to fix it for good is crafting the different icon sets by hand, which is not much of an issue as I mentioned before.
The thing is, the human eye uses different "hooks and anchors" the smaller something gets to distinguish it again. It is less about keeping exact proportions but more about keeping the "eyecatchers" distinguishable, while having them at a crisp appearance.


Lahnius wrote:
Detritus Thermopyle wrote:
Patch process was nice and smooth. New overview icons are one of the best game improvements ever, imo.
uh yyyyyeaaaaa
best game improvements ever? pvp much?

How about you pick someone with a bit more credibility? Like this gentleman? Who has written the following:

Eli Stan wrote:
I spent a few hours over the weekend PvPing on SISI and found the new icons useful for telling different ship types apart when looking at the battlefield. Much better than differently sized squares. This will help tremendously with small gang operations, IMO.
Actually - and I do realize that this might be unique for me and doesn't apply to everybody, or even anybody, else - it's extremely easy for me to tell neutral NPCs from other players after this patch. It's not by icon, which I've never used to begin with. That's because all players are colored to me - purple for fleetmates, red/yellow for legal lowsec targets, and teal for everybody else. It makes it extremely easy to pick out ships from non-ships on the overview.


I would reckon he plays with 100% view, which probably has him not bothered of the scaling issue, but the icons nevertheless work for him, and he obviously is a pvp player who has things going for some time with success. Which means, there goes your argument, dear Lahnius.


Taru Audeles wrote:
btw this link STILL does not work. Any chance that someone fixes this so we get an idea what you actually put online here?

How about you... change the link by cutting away the stuff at the end until it ends with .jpg ? Like... going from
http://images.contentful.com/kvd74o0q2fjg/4Hgu1BcYAE22wgokiKeYO4/4001f1c3132cc7749d9d25ec8851798e/NewOvervieBracket-IconsImage.jpg?w=1920&fm=jpg&q=85
to
http://images.contentful.com/kvd74o0q2fjg/4Hgu1BcYAE22wgokiKeYO4/4001f1c3132cc7749d9d25ec8851798e/NewOvervieBracket-IconsImage.jpg
That should fix the issue, right? c: But you'd rather be better off using the full version as posted already too.
Lendren
Ministry of War
Amarr Empire
#870 - 2015-06-03 21:00:53 UTC
So far I like what I see.

I don't understand why the overview was changed in leu of other things that need fixing, but I don't hate it either.

GJ keep it up!
Lendren
Ministry of War
Amarr Empire
#871 - 2015-06-03 21:01:40 UTC
Ida Aurlien wrote:
terminating 3 accts....oh those were real dollars accts doubt i'm the only 1


Can I have your stuff?
Lendren
Ministry of War
Amarr Empire
#872 - 2015-06-03 21:02:52 UTC
Raz0r Ram0n wrote:
CCP, for what reasen the hell you replace the the good old overview icons with that rubbish???

I'm going to quit this nerved game ... Every month you bring in a new pointless change ... I'm really pissed off now ... Is your hidden agenda to scare your customers?

Raz0r



Can I have your stuff?
Baron Blackadder
The Scope
Gallente Federation
#873 - 2015-06-03 21:05:56 UTC
Please can we have the old icons back, normally don't mind the changes but the new icon system is terrible
March rabbit
Aliastra
Gallente Federation
#874 - 2015-06-03 21:08:47 UTC
Natya Mebelle wrote:


Eli Stan wrote:
I spent a few hours over the weekend PvPing on SISI and found the new icons useful for telling different ship types apart when looking at the battlefield. Much better than differently sized squares. This will help tremendously with small gang operations, IMO.
Actually - and I do realize that this might be unique for me and doesn't apply to everybody, or even anybody, else - it's extremely easy for me to tell neutral NPCs from other players after this patch. It's not by icon, which I've never used to begin with. That's becauseall players are colored to me - purple for fleetmates, red/yellow for legal lowsec targets, and teal for everybody else. It makes it extremely easy to pick out ships from non-ships on the overview.


I have make bold one small detail you have completely missed reading his post. He has 'COLORED' all the players.

So now we NEED to use SPECIAL settings to OVERCOME unneeded change IGNORING new UI ideology: "colors are not needed" (look at Neocom).

You really think it is ok? Shocked

The Mittani: "the inappropriate drunked joke"

Hallvardr
#875 - 2015-06-03 21:21:32 UTC
I think I figured out why the launcher is crashing .. it doesn't like the icons either and it's trying to protect our eyes.
DHuncan
Long John Silver.
#876 - 2015-06-03 21:22:57 UTC
Natascha Kerenski wrote:
DHuncan wrote:
DHuncan wrote:
I logged, undocked, saw the icons, docked back again and logged off.


Stop liking this post. It was the most stupid post I ever wrote and yet, by far, the one got more likes. CCP is doing a great job and that's why we are here. We have the chance to work with them by telling how we would change things. Acting like spoiled babies is not going to make this communication any easier for neither part.

Some of the icons may be ambiguous but the most complaints are cause YOU dont want to evolve. Well, this is EvE, carebears, adapt or DIE.



It is not that i dont want to evolve and i think the majority of people who have problems with the new icons think
about this very similar, it is that i dont want to adapt to a system that isnt working for me at all.

The new icon system is not build intuitive nor consistent or logicaly...about the optical appearence, that point
is argueable cause different people have differen taste and as long as ccp doesnt come up with smileys and pink stuff
ill maybe accept it.....AS LONG AS IT IS WORKING!

At this state i am not able to do decisions within a second and ill stay docked until ccp comes up with an solution
i can live with.....best way i can imagine is they give us a fallback and work the new icon system out to a state wich is
working and let people do quick decisions again.


The "I don't want to adapt to something not for me" is the same argument we hear from people when saying I dont want to pvp, leave me alone. And what we are hearing as an answer for almost a decade? This is not a sand box, maybe this game is not for you etc. I didnt like the answer the first time and I still dont like it. But this is not your game nor my game but a game need to find the ballance between so many oposite wills.

My point is, we have the cahnce to offer a feedback, we can say 'ok but the ice asteroid and the capsule icons are too similar' for example, and we may get a middle ground. But just the classical assholness, really, aren't we all tired of it already? Let's be constructive, we may opinate, even disagree, but like adults. That's the point.

I think it works because doesnt take away any info we previously had and instead is givin info we didnt have before. IMHO

What did you say about CODE?

Natya Mebelle
Center for Advanced Studies
Gallente Federation
#877 - 2015-06-03 21:26:59 UTC  |  Edited by: Natya Mebelle
March rabbit wrote:
You really think it is ok? Shocked

I did not , and never said so, as I mentioned in my responses to him many pages back. And I have not missed this in his post, as mentioned back then.

But this does not change the fact that some people with some playstyles with existing customization options work out just as well as before. It was merely an example to show why some people can adjust easier than others, and that there are pvp players who manage to make it work for them, and another case how the system only works for a small amount of people.
The only reason I quoted him was to show that not all pvp players think it is bad, and why they don't think so.

This was not to justify the steps made to overhaul icons are good on ALL levels. But it is important to understand why things work for some players, in order to make improvements on the other fronts, and to understand what was basically done right, and what was not.

I'm still tinkering with the idea of how it would work out if we free up the icon space while we are at it, now that icons become more important. put targeting things to the left of it, targeted, being targeted and being attacked AND the colour tags to the right of it.
http://i.imgur.com/SKTXOdr.png
DHuncan
Long John Silver.
#878 - 2015-06-03 21:27:34 UTC
Staxu wrote:
DHuncan wrote:
DHuncan wrote:
I logged, undocked, saw the icons, docked back again and logged off.


Stop liking this post. It was the most stupid post I ever wrote and yet, by far, the one got more likes. CCP is doing a great job and that's why we are here. We have the chance to work with them by telling how we would change things. Acting like spoiled babies is not going to make this communication any easier for neither part.

Some of the icons may be ambiguous but the most complaints are cause YOU dont want to evolve. Well, this is EvE, carebears, adapt or DIE.



Well I do not know what changed your thinking. Yes I love most of changes in EVE since I started to play gate jump effect, wh effect, new look of ships etc but new overview makes it messy and it's no only my opinion. It's not "Well, this is EvE, carebears, adapt or DIE".
I will give a try because my subscription is still on, but I think I will pack my POS , place it on station until patch giving a choice of overview.


I changed my mind cause I recognized my first reaction was coming from being unwillingly moved out of my comfort zone. I didn't really give a honest chance. Once I did, I may see a few problems but CCP seems open to talk about them, so we should not be the ones who close that door. As simple as that.

What did you say about CODE?

Jeremiah Saken
The Fall of Leviathan
#879 - 2015-06-03 21:31:42 UTC
I spend some time with new icons. Getting use to them. Most of them are fine. I don't pvp so can't really tell from that perspective. I can't see any improvement in some of most used of them. Do we need change in warp gates icon? Beacons (what is this? volcano? sun over a mountain? sun god of the inca?) What was the purpose of stations and gates change? Just fill the old ones and "look at this new shiny icons"?

Whole story is like with undock button. Ppl will whine, nothing will change, beacons will stay commodore 64 like thing.
It's becoming a habit CCP, once per patch you introduce one tiny, unecessary, annoying change.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#880 - 2015-06-03 21:36:38 UTC  |  Edited by: epicurus ataraxia
DHuncan wrote:
Natascha Kerenski wrote:
DHuncan wrote:
DHuncan wrote:
I logged, undocked, saw the icons, docked back again and logged off.


Stop liking this post. It was the most stupid post I ever wrote and yet, by far, the one got more likes. CCP is doing a great job and that's why we are here. We have the chance to work with them by telling how we would change things. Acting like spoiled babies is not going to make this communication any easier for neither part.

Some of the icons may be ambiguous but the most complaints are cause YOU dont want to evolve. Well, this is EvE, carebears, adapt or DIE.



It is not that i dont want to evolve and i think the majority of people who have problems with the new icons think
about this very similar, it is that i dont want to adapt to a system that isnt working for me at all.

The new icon system is not build intuitive nor consistent or logicaly...about the optical appearence, that point
is argueable cause different people have differen taste and as long as ccp doesnt come up with smileys and pink stuff
ill maybe accept it.....AS LONG AS IT IS WORKING!

At this state i am not able to do decisions within a second and ill stay docked until ccp comes up with an solution
i can live with.....best way i can imagine is they give us a fallback and work the new icon system out to a state wich is
working and let people do quick decisions again.


The "I don't want to adapt to something not for me" is the same argument we hear from people when saying I dont want to pvp, leave me alone. And what we are hearing as an answer for almost a decade? This is not a sand box, maybe this game is not for you etc. I didnt like the answer the first time and I still dont like it. But this is not your game nor my game but a game need to find the ballance between so many oposite wills.

My point is, we have the cahnce to offer a feedback, we can say 'ok but the ice asteroid and the capsule icons are too similar' for example, and we may get a middle ground. But just the classical assholness, really, aren't we all tired of it already? Let's be constructive, we may opinate, even disagree, but like adults. That's the point.

I think it works because doesnt take away any info we previously had and instead is givin info we didnt have before. IMHO


Whist for some, there may be a resistance to any change, but I contend these are the minority. Most people are against BAD change however.
The process you suggest of giving reasoned feedback, actually happened. On SISI, and we were relieved when the first attempt was shelved. However a new, uglier version was then released that addressed precisely ZERO of the suggestions and problems identified.

We now have something that is less legible, less useful, and less attractive than the classic Icons. They fail miserably when scaled, are over complex, difficuilt to distinguish, and cause some physical pain with eye strain.

Adding a slight amendmant to the classic icon would have solved things, giving All the worthwhile benefits of the new ones. Instead We now have Ooh it's a NPC destroyer, possibly, or loot, maybe. Can't tell for the other 300 icons covering it, why is that shooting me? It's a player???
.........But Nice corpse icon ........

Not a lot of plus sides there.

We identified that this would result in a massive trainwreck on sisi, and we hoped sanity would prevail, only to find, they put the foot hard on the throttle.

There is one EvE. Many people. Many lifestyles. WE are EvE