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Carnyx release - General feedback

First post First post First post
Author
Steijn
Quay Industries
#61 - 2015-06-02 13:37:35 UTC
Blood Enslaver wrote:
You people really are afraid of learning new things.


when more than 1 icon looks the same as another 1, how do you learn which is which? Please explain to me.
Dradis Aulmais
Center for Advanced Studies
Gallente Federation
#62 - 2015-06-02 13:38:22 UTC
Steijn wrote:
Dradis Aulmais wrote:
The we don't like the new icons seems like a rehash of the we dont like jump changes argument. A lot of hupla about nothing.


hardly a hupla about nothing when CCP have admitted there are issues with them.



Issue is not with them its with the UI scaling

Dradis Aulmais, Federal Attorney Number 54896

Free The Scope Three

Niraia
Starcakes
Cynosural Field Theory.
#63 - 2015-06-02 13:39:42 UTC
Dradis Aulmais wrote:
Niraia wrote:
I don't know what all these new icons mean.

I don't see why I should have to learn them after using the old ones with no problems for 10 years. Roll


So CCP should just stop changing ? Let's roll back everything to year one.


Yes, that's exactly what I meant. Then you wouldn't exist.

HindSight Pergatory
Royal Amarr Institute
Amarr Empire
#64 - 2015-06-02 13:39:57 UTC
Ludwig Von Fondue wrote:
The patch DL freezes and then crashes the launcher. Running Win 8.


Windows 7 for the win.. Win 8 is horrible for everything
Rivr Luzade
Coreli Corporation
Pandemic Legion
#65 - 2015-06-02 13:40:37 UTC  |  Edited by: Rivr Luzade
Dradis Aulmais wrote:
So CCP should just stop changing ? Let's roll back everything to year one.

They should stop making changes to systems that work perfectly fine and concentrate their efforts on things that are broken. Neither the overview icons nor their recognizability were broken, in fact they were among the few systems that worked flawlessly in EVE.

Blood Enslaver wrote:
You people really are afraid of learning new things.

That is not the point. The point is that these icons are confusing, ambiguous, ornamental and partly hard to read. Not to mention that a Shuttle, as I just seen it on grid, has the same chevron of a civilian vessel, but a Rookie ship has a smaller chevron despite being a combat focused ship. Or the pod: It had a very distinguishable icon before, now it's a condensed industrial ship squaretriangle icon despite it not possessing any industrial capabilities. The old icons were perfectly clear: Small square: small ships; medium square: medium ship; big square: big ship; rectangular square: industrial ship. Now it is all in disarray.

(Edited with other examples as I mixed up overview rows with the previous examples)

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Dradis Aulmais
Center for Advanced Studies
Gallente Federation
#66 - 2015-06-02 13:40:40 UTC
Niraia wrote:
Dradis Aulmais wrote:
Niraia wrote:
I don't know what all these new icons mean.

I don't see why I should have to learn them after using the old ones with no problems for 10 years. Roll


So CCP should just stop changing ? Let's roll back everything to year one.


Yes, that's exactly what I meant. Then you wouldn't exist.



Your more than welcome to block me you know.

Dradis Aulmais, Federal Attorney Number 54896

Free The Scope Three

Dradis Aulmais
Center for Advanced Studies
Gallente Federation
#67 - 2015-06-02 13:43:01 UTC  |  Edited by: Dradis Aulmais
Rivr Luzade wrote:
Dradis Aulmais wrote:
So CCP should just stop changing ? Let's roll back everything to year one.

They should stop making changes to systems that work perfectly fine and concentrate their efforts on things that are broken. Neither the overview icons nor their recognizability were broken, in fact they were among the few systems that worked flawlessly in EVE.



Ok I can understand that.

I personally did not like the old icons. I found it hard to differentiate between drone types (finding the sentries v attack) ship classes during multi ship fights.i had to run down the name list and all that. I find the new icons useful for picking prioirty targets at a glance.

Dradis Aulmais, Federal Attorney Number 54896

Free The Scope Three

Kaivar Lancer
Doomheim
#68 - 2015-06-02 13:45:29 UTC
The new overview icons are pretty cool. Ignore the haters.
Geljoran
Deep Core Mining Inc.
Caldari State
#69 - 2015-06-02 13:46:21 UTC
Please change the overview icons back. Please.

They look too " 8 bit" / cartoony, don't fit the sleek feeling of the rest of the UI. And to be honest they are kinda distracting as they seem be brighter than the rest of the UI.

Good intentions but honestly I think you guys fell short of the quality product you put out on a regular basis.
Benito Arias
Angry Mustellid
#70 - 2015-06-02 13:46:35 UTC  |  Edited by: Benito Arias
New brackets for ships, NPCs and drones are bad.

Ships come in a variety of messy shapes, while first and foremost they must be telling me it's a player ship. But no,

NPCs come in very same shapes, thus making it rather hard to tell PCs from NPCs at a glance.

In addition, drones come in a variety of messy shapes of their own (which look all alike) while not being important enough to deserve it. All I need to know it's a drone. More info on Drones tab in the overview.

When all three groups are present in a single PvP grid, things start to look messy. I cannot tell a Player from and NPCs from a drone from a wreck, because they look so much alike, with the tiny curves and dots that they are. The only way to get though is using mouse over tips and reading the overview which (suprise!) worked okay with old brackets.

It used to work like this: I see angle brackets (PCs), Red crosses (NPCs), slanted crosses (drones). At the very instant of looking at the icons I knew which group are they. If I care enough about any of them, I either mouse over them, or read the overview. This is not working anymore, because there's a dozen of different shapes in a single grid. What a mess!

Not talking about brackets for stationary objects (they are a mess, but much less relevant to me).

Frankly, these 'revamped' brackets are an utter fail.
Natya Mebelle
Center for Advanced Studies
Gallente Federation
#71 - 2015-06-02 13:47:56 UTC
Let's see...

Getting rid of 50mm plates and micro shield extenders is good, further tiericide on those modules is good either.
BUT. You should have named them Size - codename - fluff name - Armor Plates / Shield Extender.
Next step to Sovereignty... I remain hopeful, let's see how it goes.
This concludes the positive changes.

Negative changes and absences?
ZERO improvements on opportunities, which are direly needed.
ZERO improvements on starmap, which are direly needed.

Overview icons which are not optimized for all UI scales.
Overview icons are now IDENTICAL to players and NPCs in shape.

You got a good amount of flak for the previous overview icon "attempts" of yours, and you didn't learn anything of it? Great, now the icons are "hollow" and you got a bit more abstracts into the triangle shapes. But the problem is, that there are too many things that still can be confused with existing overview icons.

So, you don't have any "bracket" and "cross" shaped icons any more? If that really is the case, then this is by all means THREE steps backwards while taking only one step forward.
Yes, the ship icons needed an overhaul.
No, the direction of the change was not good.

Making frigates now look like mobile depots is like the worst thing ever.
Tyr Dolorem
State War Academy
Caldari State
#72 - 2015-06-02 13:49:32 UTC
wtf happened guys?
SanMiguel
State War Academy
Caldari State
#73 - 2015-06-02 13:49:57 UTC  |  Edited by: SanMiguel
Ather the patch my client crashed - did not respond anymore. I tried to repair, without success.

No I removed everything and am re-installing... CryCryCry

Fingers crossed it will work....
Hawke Nolen
Caldari Provisions
Caldari State
#74 - 2015-06-02 13:50:45 UTC  |  Edited by: Hawke Nolen
Game now takes forever to load.
In fact on second log in attempt, game hangs indefinitely after launching from the launcher or from exe file.

The little i got to see when i logged in initially - ship skins not loading for 90% of all ships.
Overview icons look crappy


Did someone say Hot-fix!!!??

Cleared the Cache file and managed to log in after that.. still took 5 times the time though
Natascha Kerenski
Immortal Legion
#75 - 2015-06-02 13:52:29 UTC
I am an old Dinosaur so adapting to new things is always hard for me....but after just a few minutes pre patch i counted at least
5 different symbols for frig class vessels (and i wouldn't be suprised if there are more) in my opinion the new symbols just add unnecessary complexity to the overview. I mean there is a column named type and you can get all the needed information there.
The old symbols are just plain and simple and that is what matters to me.

“Fighting for peace is like having sex for virginity."

Sexual White Chocolate
N.A.G.A Too
Domain Research and Mining Inst.
#76 - 2015-06-02 13:52:34 UTC
Hawke Nolen wrote:
Game now takes forever to load.
In fact on second log in attempt, game hangs indefinitely after launching from the launcher or from exe file.

The little i got to see when i logged in initially - ship skins not loading for 90% of all ships.
Overview icons look crappy


Did someone say Hot-fix!!!??


I'm having the same issue though I have yet to be able to get logged in at all even once.
Tomjhak
Konstrukteure der Zukunft
#77 - 2015-06-02 13:53:57 UTC
I dont post in forums here often, but this time I feel like I need to.

Those new overview icons don't help and make it only harder to play with.

The information if its BC oder C I am fightin with is worthless. I need to know which ship exactly I encounter. Thats mandatory to know my tactics, like shortrange, longrange f.e.
Most of the times you got the shipinformation beforehand anyway with directional scan or scouts.

Another example. In Fleetfights there is no need to show the icon for carrier oder dread or titan. Maybe you didnt do much fleets, but there is no time to check icons. Every experienced player uses overview tabs to show the shiptypes he needs to see.
So you just see icon A in Overview Tab A, Icon B in Overview Tab B and so on.
There is no value in this change.

I could live with all that unnecessarities but whats really making me sad is the missing function to just deactivate new icons. That would be so easy and everyone could decide what he wants to use !
Gladly you did this with notifications. That helped a lot.

So please think about making it possible to deactivate the new icons !

best regards
/tom
Leliana Cami Cotte
Daylight's Burning
#78 - 2015-06-02 13:54:49 UTC  |  Edited by: Leliana Cami Cotte
Sexual White Chocolate wrote:
Hawke Nolen wrote:
Game now takes forever to load.
In fact on second log in attempt, game hangs indefinitely after launching from the launcher or from exe file.

The little i got to see when i logged in initially - ship skins not loading for 90% of all ships.
Overview icons look crappy


Did someone say Hot-fix!!!??


I'm having the same issue though I have yet to be able to get logged in at all even once.


Getting in now finally. Ran exefile.exe directly and it sat there for a couple of minutes until I could get a login.

edit: It's now sitting on the "processing bulk data" panel....

reedit: 11 minutes later and it's still processing. Well so much for that....

Lookie, I found where to edit my Signature!

Huang Mo
Tianxia Inc
#79 - 2015-06-02 13:57:43 UTC
I like the new icons (you'll get used to them in a short while, if you disagree), but all Minmatar ship icons in hangar are now more pink than brown

PSYPH0N
Protagonists Of Doom
#80 - 2015-06-02 13:58:01 UTC
Been reading these comments whilst downloading the update.

Originally I was thinking ah it's just people moaning about change.

But dear lord. What a mess.

I "kind of" see what they are trying to do, differentiate ship types on the UI.... but if I was marking this work I would have to say "good effort" 4/10.

Surely this could have been made so much better (or left as it was!).

Congratulations all, we now have a POETS overview.

Psy.