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Carnyx release - General feedback

First post First post First post
Author
Circumstantial Evidence
#581 - 2015-06-03 04:22:39 UTC
Joana Allier wrote:
CCP, I appreciate the effort, very nice stuff, but, please for the love of god, don't give us some 1900's pixel-ed icons...[..snip..] please, please give us some icons that looks sorta futuristic.
LoL - they did! Take a look back at the original concept. It was rejected, some suggesting too much 'style w/o substance, form over function.' I'm very surprised that CCP was willing to practically throw out what must have been the product of many meetings and art effort, taking the time to rework the designs. We might have been looking at those icons, a month ago.
Rowells
Blackwater USA Inc.
Pandemic Horde
#582 - 2015-06-03 04:32:05 UTC
so the new starmap uses the old icons still, is this known? and would this be something for the map team or the game of drones team?

When can we expect the transition there?
Kasarch
Techno Hive
Legion of xXDEATHXx
#583 - 2015-06-03 04:39:02 UTC
OMG. Gate icons looks like someone make screenshot, saved it in jpeg with maximal quality loss, after this you maked screenshot of resulting image and saved it with in jpeg, and then result croped in mspaint.

Also Territorial Claim Units looks strange, when warping in on gate... oh no, is not TCU, is frig-size! :facepalm:
I'm warping to POS and what I see? Correct! I see Large Collaidable Structure instead of Control Tower, and two Corporate Hangar arrays instead of Cynosural Field Generator and Jump Bridge.

Please, CCP, make me option to use classical icons, it's more than enough for this game.
pugal
Omni Tech Engineering
#584 - 2015-06-03 04:51:01 UTC
So another terribad change where CCP didn't listen to constructive criticism from the SiSI testers How unusual. Your Icons while very shiny and pretty are about as useful as the lump on your shoulders. You didn't listen previously and you suggest that constructive criticism will help you now? you don't and wont listen so why should we bother with being constructive. How's this for constructive Just finishing my evac from null sec to avoid the **** storm that your sov changes have wrought. I'm down to 2 accounts from 5 and wondering if it's worth my time to see if you are capable to admit that some of your ideas are just bad. You've done so in the past so I'm hopefull. and for those who are "oh can't handle change can you" get over yourself. change for changes sake is not positive. The eyestrain thing is serious for those of us whose eyes are barely useable as it is.
Cole Minor
Gladiators of Rage
Fraternity.
#585 - 2015-06-03 04:57:39 UTC
So another terribad change where CCP didn't listen to constructive criticism from the SiSI testers How unusual. Your Icons while very shiny and pretty are about as useful as the lump on your shoulders. You didn't listen previously and you suggest that constructive criticism will help you now? you don't and wont listen so why should we bother with being constructive. How's this for constructive Just finishing my evac from null sec to avoid the **** storm that your sov changes have wrought. I'm down to 2 accounts from 5 and wondering if it's worth my time to see if you are capable to admit that some of your ideas are just bad. You've done so in the past so I'm hopefull. and for those who are "oh can't handle change can you" get over yourself. change for changes sake is not positive. The eyestrain thing is serious for those of us whose eyes are barely useable as it is.



Yeah what he said and everyone else who hates the Icons.

Cole Minor
DaveBC
Illuminated
Goonswarm Federation
#586 - 2015-06-03 05:06:43 UTC
Would luv to critique the patch. But I can't get download to go past 2.0 GB. Not sure what's up just hangs there.Twisted
Canon Makanen
Science and Trade Institute
Caldari State
#587 - 2015-06-03 05:13:48 UTC
CCP Surge wrote:
Joia Crenca wrote:


Thanks for responding!

I'm also getting the feeling that it's not just at 90% that it's a problem, and even after some time, the testing folks still were not happy. We were actually given the same response during Incarna, concerning the unusable/unreadable UI icons then.


Hi, let me reclarify a bit here.

The 90% scaling problem is engine-level. Specifically our UI renderer doesn't support any texture filtering or anti-aliasing, which makes any non-100% scale texture look pretty bad across the UI. It's particularly blatant when scaling single-pixel wide strokes as in the new icons.

And unfortunately re-writing the UI renderer, or bolting on some AA tech is just an item that hasn't made it to the top of the engine team's priority list. But we're aware of the issue.

In the end we support "UI scaling" functionality to some extent, but don't have the proper tech in place to make the experience feel great at anything other than 100% at the moment.

I'm also curious to hear more from, and maybe wasn't aware of how many users played with a 90% downscaled UI (as opposed to scaling up for accessibility reasons.) What are your reasons for doing so?


The new icons are good, but in the 90% scaling just terrible and unusable, and why the design team did not aware this problem before release?? many people using 90% UI come on!!
Kallikor
Perkone
Caldari State
#588 - 2015-06-03 05:21:20 UTC
I have a vertical astigmatism and while my glasses help a lot, they don't help enough for these new ship icons to be usable. As soon as I'm targeted they become unreadable. It's hard to tell the difference between ship sizes anymore. This is going to make pvp pretty difficult and I'm pretty much going to be forced to use the overview tabs to tell what's what. In light of this, can you give us like 10 overview tabs so those of us without perfect eyesight can still keep track of things?
Sniper Smith
Center for Advanced Studies
Gallente Federation
#589 - 2015-06-03 05:27:23 UTC
I have decent vision, but even I have a hard time with these icons. Not saying we shouldn't have new ones, but these are too small and hard to distinguish.
Valkin Mordirc
#590 - 2015-06-03 05:34:00 UTC
I know a lot of people are unhappy with the new UI and such.


Personally I'm not fond of it right now, but I am at least willing to give it some time in order to feel it out and see if it's better.


Right now I'm getting helmet fire. =S
#DeleteTheWeak
AdmiraI Thrawn
FinFleet
Northern Coalition.
#591 - 2015-06-03 05:34:31 UTC
There are so many wrecks on my overview ! Noctis is my favorite ship now !
Janeway84
Insane's Asylum
#592 - 2015-06-03 05:47:30 UTC
New icons feel fresh and crazy! Big smile gonna take some time relearning them, drone icons and starbase structure icons look awesome, wh icon and sun too.
Destroyer icon looks like the old wreck icon but flipped upside down.
I feel like the container icon is too detailed, but it sticks out at least Smile

From most ships I seen i give 2 thumbs up for the new textures giving all the ships and pos modules some extra character!
I noticed some of the static objects actually have animations, very nice touch!
The Pac man yellow on stargates when you set destination feels odd at first but you get used to it.

Haven't tried the new starmap again since last release, but I will try to give it a little time this weekend to check out the changes.
Grubgrafter
Fortis fortuna adiuvat
#593 - 2015-06-03 05:51:54 UTC
Being constructive with brevity.....

A massive backward step..Dump the new icon set, they are not fit for purpose.. and revert back to old set asap


James IV Enderas
Omnes Unum Syndicate
#594 - 2015-06-03 05:55:45 UTC
Could we please for the love of god get the ability to pause the training que of another character on the same account from the one were logged into and trying to train something on. With this game being over 10 years old I would have thought this would have been addressed in a much earlier update. It just doesn't make sense that when the game itself recognizes that one of my other characters is training why there isn't a simple option of pause toon 1 to enable on toon 2 that I'm logged into. Right now i have to exit and log in pause then log out and log back in to the one i'm playing.
Jeremiah Saken
The Fall of Leviathan
#595 - 2015-06-03 06:08:46 UTC
Janeway84 wrote:
The Pac man yellow on stargates when you set destination feels odd at first but you get used to it.

Where do I go? Oh yeah just follow the pac-man.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Zeus Cronus
Brutor Tribe
Minmatar Republic
#596 - 2015-06-03 06:15:49 UTC
This patch should have been named Return of Spaceinvaders.
Sso
NIC Industrial
#597 - 2015-06-03 06:21:53 UTC
So much old people complaining!!!
I like the new icons!
Why some people will say the old ones was better, is beyond me.


Good job CCP
Mar Drakar
LDK
#598 - 2015-06-03 06:22:14 UTC
In light of all the negativity, I wan to say *well done* CCP, the different shades of rectangles and math signs was a relic from before I started playing (10+ years) and it's about time those were dumpstered.

It's a bit strange now that everytime I see interceptor I'm like "why would someone anchor mobile depot here", but I'm sure this will pass, for me and for others.

I hope that all the old module icons are being worked on too, as they are a bit jarring in current aim to have "light based" UI that you guys are going to.

Another thing that CCP SHOULD DO is a one to one comparison of old vs new icon, especially for ships, just to shut up all the nerds who cry about this "new unreadable thing", maybe make a quiz where you need to select what the bracket means vs what the new icon means.
All in all need more communication, education and maybe some gamification to "sell" this change to masses, but I'm sure I would hate to go back to old ones after a month of using these.

HW5hadow
Ireco Industries
#599 - 2015-06-03 06:39:08 UTC  |  Edited by: HW5hadow
Actually I feel like I could get use to the new ship icons. You can see the mapping by opening ISIS. I am not a fan of the Industrial icons though , especially the freighter (maybe start with a trapezoid base for indies and a trapezoid + bar for freighters?). Also didn't like the carrier icon or the dread, but it wasn't really a deal breaker. I feel like you should be a little more consistent with the underlining bar.

I do want to note that the new icons don't work well on 90% UI scaling which I and many people use, so that needs to be fixed. Otherwise good job, keep iterating on it, people will eventually accept it. It is something that was long due for an update. Icons have pretty much looked the same since i started playing 7+ years ago. Frigates - Battleship icons make a decent amount of sense. Drone icons look awesome. POS icons aren't to shabby either.
Drilla
Core Excavation Technologies
#600 - 2015-06-03 06:50:50 UTC
It blows my mind that CCP doesn't make the icons user customizable like the rest of the overview - why can't we have icon packs for this, then people can choose what they want and we can crowdsource better overview icons as I'm sure the collective icon design talent of the userbase > CCP inhouse design team.

The rest of the patch seems fine but the overview icons are such a massive screw up that it completely overshadows any good in the patch.