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Warfare & Tactics

 
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Any news of a Faction Warfare change?

Author
Ria Nieyli
Nieyli Enterprises
SL33PERS
#321 - 2015-11-19 05:52:30 UTC
Four-way war would be abysmal. Also, what would happen to standings in case the allies break up?
Estella Osoka
Cranky Bitches Who PMS
#322 - 2015-11-19 14:39:53 UTC
Ria Nieyli wrote:
Four-way war would be abysmal. Also, what would happen to standings in case the allies break up?


The actual empire navies that were allies, would still be allies. The militias, which are supplemental military forces that engage in rebel or terrorist activities in opposition to the regular navies, will no longer be allied.

To make it more simpler, the militias will have their own rules of engagement that are different from the empire navies; which we essentially now have.
Madrax573
Doomheim
#323 - 2015-11-19 23:23:28 UTC
Estella Osoka wrote:
Ria Nieyli wrote:
Four-way war would be abysmal. Also, what would happen to standings in case the allies break up?


The actual empire navies that were allies, would still be allies. The militias, which are supplemental military forces that engage in rebel or terrorist activities in opposition to the regular navies, will no longer be allied.

To make it more simpler, the militias will have their own rules of engagement that are different from the empire navies; which we essentially now have.


So minnie militia pilots will still have access to Gal high sec without the navy messing them? But would be open to engagement from gall militia?
Estella Osoka
Cranky Bitches Who PMS
#324 - 2015-11-20 03:05:17 UTC
Madrax573 wrote:
Estella Osoka wrote:
Ria Nieyli wrote:
Four-way war would be abysmal. Also, what would happen to standings in case the allies break up?


The actual empire navies that were allies, would still be allies. The militias, which are supplemental military forces that engage in rebel or terrorist activities in opposition to the regular navies, will no longer be allied.

To make it more simpler, the militias will have their own rules of engagement that are different from the empire navies; which we essentially now have.


So minnie militia pilots will still have access to Gal high sec without the navy messing them? But would be open to engagement from gall militia?


That part hasn't been addressed, but I hope that's how it works out. The whole idea is to fix it so you don't take a standings hit for shooting/killing allied militia members.
Silverbackyererse
Deep Core Mining Inc.
Caldari State
#325 - 2015-11-20 04:01:32 UTC
Estella Osoka wrote:
Madrax573 wrote:
Estella Osoka wrote:
Ria Nieyli wrote:
Four-way war would be abysmal. Also, what would happen to standings in case the allies break up?


The actual empire navies that were allies, would still be allies. The militias, which are supplemental military forces that engage in rebel or terrorist activities in opposition to the regular navies, will no longer be allied.

To make it more simpler, the militias will have their own rules of engagement that are different from the empire navies; which we essentially now have.


So minnie militia pilots will still have access to Gal high sec without the navy messing them? But would be open to engagement from gall militia?


The whole idea is to fix it so you don't take a standings hit for shooting/killing allied militia members.


Question

Really?

Thought it aimed at preventing cross plexing the other allied war zone and blue killing from the allied militias - which I thought doesnt currently have a penalty. At least my Amarr standings indicate that there is no penalty. P


Madrax573
Doomheim
#326 - 2015-11-20 05:03:28 UTC
Yeah I thought it was to stop purple ganking of the unwary but GIVING them a standing hit or making them fair game so the new guys don't just get ganked by 'friendlies''

I never had any issue killing purples when I was in Calmil.

oh yeah and the cross plexing crap that happens when one WZ is stagnant because the locals don't want to fight the war machine of the of the enemy.
Estella Osoka
Cranky Bitches Who PMS
#327 - 2015-11-20 16:05:32 UTC
Madrax573 wrote:
Yeah I thought it was to stop purple ganking of the unwary but GIVING them a standing hit or making them fair game so the new guys don't just get ganked by 'friendlies''

I never had any issue killing purples when I was in Calmil.

oh yeah and the cross plexing crap that happens when one WZ is stagnant because the locals don't want to fight the war machine of the of the enemy.


Combination of both purple ganking and cross plexing. When you get attacked by purps and you shoot back, you take a standings hit not only to your allies militia, but also your own militia; because that's is how the current standings mechanics work.
Cearain
Plus 10 NV
#328 - 2015-12-02 19:22:40 UTC
Have any faction war changes made any of the roadmaps ccp put out? The one I checked had nothing.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Oreb Wing
Last Rites.
#329 - 2015-12-04 15:24:02 UTC  |  Edited by: Oreb Wing
Estella Osoka
Cranky Bitches Who PMS
#330 - 2015-12-04 15:56:22 UTC


Which part? The webbing in the Caldari and Minmatar missions?
Oreb Wing
Last Rites.
#331 - 2015-12-04 18:16:55 UTC
Yes. I got a good long laugh for that webbing frig. Hey, at least the Hookie got a great dmg buff.
Silverbackyererse
Deep Core Mining Inc.
Caldari State
#332 - 2015-12-04 22:13:13 UTC
Hookie got a small buff (very small). Let's not get carried away Oreb.

Not being a mission runner myself I smiled at the webbing frig introductions to the Min Cal missions.

Living in hope that Galmil will now turn into a mission running carebear entity and the gazillions of State Pro bears will have to plex for their elpee. Lol

A man can dream. Cool
IbanezLaney
The Church of Awesome
#333 - 2015-12-04 22:25:15 UTC
Silverbackyererse wrote:
Hookie got a small buff (very small). Let's not get carried away Oreb.

Not being a mission runner myself I smiled at the webbing frig introductions to the Min Cal missions.

Living in hope that Galmil will now turn into a mission running carebear entity and the gazillions of State Pro bears will have to plex for their elpee. Lol

A man can dream. Cool



People also forget - Hooky got a massive agility nerf a while back because 'Fozzie'

This took the Hookbills only redeeming feature away - leaving it under powered compared to all other Navy Frigates.

The damage bonus will only help bring it more in line with other Navy Frigates.


I thought Galmil was already a mission running faction - I can't be imagining all those multiboxed Cloaky/Warp Stabbed Ishtars and VNIs.


ALUCARD 1208
Digital Ghosts
Nourv Gate Security Commission
#334 - 2015-12-04 22:30:20 UTC
multibox vnis and istars are not optimal so no..

and RIP farmatar
IbanezLaney
The Church of Awesome
#335 - 2015-12-04 22:33:57 UTC
ALUCARD 1208 wrote:
multibox vnis and istars are not optimal so no..

and RIP farmatar



A fair few are doing it. We see them all the time.

ALUCARD 1208
Digital Ghosts
Nourv Gate Security Commission
#336 - 2015-12-04 22:38:55 UTC  |  Edited by: ALUCARD 1208
you sure there multibox and not just 2 peeps doing them together thats the easiest way....

but 2 hawks or jacdaws are better because of lower travel times and avoid camps easier..

we may be a mission running faction but we push the wz at will and fly dank ships (from all the mission isk) and can fight bigger opponents. While cals fester in hatred for one another and failscade anytime some trys to get them together
Oreb Wing
Last Rites.
#337 - 2015-12-05 00:52:17 UTC
I run them solo in the VNI sometimes. I can't imagine how long it would take a pair of jackdaws or Hawks to do it, since one of you would be jammed out half the time? Afterburner fit? So many missiles! Anyway, I don't do them that often. If I can't sleep on my days off i'll hop on maybe for them. They are super boring. Even with half the ECM I think they will still be inaccessible to most pilots.

Cloak Warp ftw! And I only mobile depot stabs to get through the Pyne/Hikk camps. Only an Ishtar can give up those lows with the natural resists.
ALUCARD 1208
Digital Ghosts
Nourv Gate Security Commission
#338 - 2015-12-05 02:08:03 UTC
Oreb Wing wrote:
I run them solo in the VNI sometimes. I can't imagine how long it would take a pair of jackdaws or Hawks to do it, since one of you would be jammed out half the time? Afterburner fit? So many missiles! Anyway, I don't do them that often. If I can't sleep on my days off i'll hop on maybe for them. They are super boring. Even with half the ECM I think they will still be inaccessible to most pilots.

Cloak Warp ftw! And I only mobile depot stabs to get through the Pyne/Hikk camps. Only an Ishtar can give up those lows with the natural resists.



takes literally a minute or so to do if yo pick up the right missions and also eccm is ur friend hardly ever jammed i also use a mwd the fit looks dodgy but works perfectly.
Ria Nieyli
Nieyli Enterprises
SL33PERS
#339 - 2015-12-24 13:27:41 UTC
Estella Osoka wrote:
That part hasn't been addressed, but I hope that's how it works out. The whole idea is to fix it so you don't take a standings hit for shooting/killing allied militia members.


How is that a problem as opposed to me getting locked out of Amarr even though I have good standings towards them, etc.