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Warfare & Tactics

 
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Any news of a Faction Warfare change?

Author
Idame Isqua
University of Caille
Gallente Federation
#261 - 2015-10-29 05:37:43 UTC
If all they did was make defensive plexing the same as offensive plexing.

In that before the timer can be run the NPC must be killed.

NPC can spawn and despawn depending on who has the least or most ships.

I.E. I'm oplexing I shoot galmil npcs, someone comes in and kills me, next spawn is a calmil ship the deplexer has to kill.

Currently deplexing is far to easy
And dosnt tie in with a systems level
A higher level system should be easier to deplex
But that has to involve make no teir systems a lot harder to deplex

And the entire offence deplex mechanic is out of sync with the rest of eves 'pick your primetime'.

On that note if people are worried that deplexing will become to much of a pain
How about adding decay rates to everything

So if someone runs up 5% on a L5 system while everyone else is at work in a hour.
After say 48 hours it would have decayed back to zero.

Maybe a decay curve of some sorts so a hours of plexing only takes half an hour of deplexing
but 4 hours takes 8

Currently the whole system is pretty weak with every plex having equal value at all times

Of course the LP returns are not static at all, which is fine, but you have to realise a lot of deplexing/oplexing occurs out of purely economic activities.

And that the whole system as it stands currently is a weird experiment in market forces.

This creates a system with a significant proportion of activity either economically based or based it not much really as the economics are the only real factor.

The example you can't ignore would be:
getting a fleet of 30 cruisers into a system offensive plexing for four hours (with or without resistance)
can countered with a no skills alt in a stabbed unfit hull piloted by someone AFK 99% of the time.

The outcome in terms of warzone control is a zero sum game
The outcome in economic terms is one pilot who no has a lot of LP, and has taken no risks and hasn't even invested much time
And a bunch of pilots who as a group have made a certain net loss (with or without any fights)
per
Terpene Conglomerate
#262 - 2015-10-29 07:26:08 UTC
just few points from last sugar kayles blog, things that were talked about at vegas and i think they might have change some things in fw a little bit maybe, question is if for good or bad:


The tribute system is Concord giving players an extra thank you for doing what they normally do. It is based on you doing what you like to do. Most cases it is completed in your first piece of content. There are five levels of tribute and they are completed all together. If you complete a level five type (currently incursion, FW missions, high level anoms, level 5 missions, higher WH sites) you will not only get the level five tribute but also levels one-four. So there is no grinding low level content just to get the tribute.

NPC patrols are coming to FW. You will get LP for them. Patrols and NPC activities are coming to all areas of space.

Q: What is the roll out?
A: Current plans are: Tribute and Data sites around Christmas. NPC Patrols in March. Drifter capitals next summer.

Q: Will the patrols cause standings hits?
A: Yes. There will be standings hits.

Q: Standings. I like to attack people in Faction Warfare but it gives me bad standings. I think that standings should be decoupled from PvP.
A: I do not see how that makes sense considering that those players have been hired by the Militia and you are killing them.

Q: Faction and Faction standing. There needs to be a more intuitive way to repair them.
A: We have to revisit the standings system in the future. It needs to be ripped out or completely redone. It is not on the list of things for right now





Crosi Wesdo
War and Order
#263 - 2015-10-29 12:32:20 UTC  |  Edited by: Crosi Wesdo
Well, i have to be blunt. But sugar kyle clearly has no idea about FW. The suggestions in the minutes are just awful. This is what happens when you ask someone who has zero clue, to do something for you. NPCs are never the answer, well unless, as someone just said;

make there be 2 rats in all plexes locked in eternal combat. You arrive and choose your side by killing the enemy factions rat. It respawns the same as the rats do now. This is a very simple DPS/AFK check for d-plexing that parallels the o-plexing check and doesnt interfere with PVP. Unlike the little i have heard about this idiotic patrols. Though admittedly, i havent taken the time to read much about them as reading ideas from people who have no idea how FW works is kinda depressing.

FW is so close to perfect, its a shame that CCPs only ideas for it (and every other part of EVE) are these convoluted, unintuitive and contrived changes. As if the more complex you make something the harder it is to 'game'. Its actually the other way around usually.
Oreb Wing
Last Rites.
#264 - 2015-10-29 13:11:56 UTC
So, more PvE. LP to who knows what corporation. And people lose sec status for shooting others. ...fug, the future is grim
Thanatos Marathon
Moira.
#265 - 2015-10-29 13:43:50 UTC
Oreb Wing
Last Rites.
#266 - 2015-10-29 15:38:08 UTC
Thanatos Marathon wrote:
Pew Pew!


Ya. Might as well go fit up more ships instead of wasting my time here. QQ AvM wz. Head over to Black Rise when you get bored.
Templar Dane
Amarrian Vengeance
Ragequit Cancel Sub
#267 - 2015-10-29 17:25:30 UTC
Crosi Wesdo wrote:
Well, i have to be blunt. But sugar kyle clearly has no idea about FW. The suggestions in the minutes are just awful. This is what happens when you ask someone who has zero clue, to do something for you. NPCs are never the answer, well unless, as someone just said;

make there be 2 rats in all plexes locked in eternal combat. You arrive and choose your side by killing the enemy factions rat. It respawns the same as the rats do now. This is a very simple DPS/AFK check for d-plexing that parallels the o-plexing check and doesnt interfere with PVP. Unlike the little i have heard about this idiotic patrols. Though admittedly, i havent taken the time to read much about them as reading ideas from people who have no idea how FW works is kinda depressing.

FW is so close to perfect, its a shame that CCPs only ideas for it (and every other part of EVE) are these convoluted, unintuitive and contrived changes. As if the more complex you make something the harder it is to 'game'. Its actually the other way around usually.


It's almost like he thinks that since there are problems in FW, that more PVE content is the answer.

I like the idea with the 2 opposed NPCs in each plex. That and a rollback would be cool.

And for god's sake fix the mission NPC AI in the missions. "FEAR NOT FELLOW MILITIA NPCS I AM HERE TO SAVE YOU" and then they light you up. And bring back the smaller accel gates/small beacon so we can sneak inside cloaked like we used to. My anti-bomber bomber is le sad. The bombers weren't much of an issue when you had a really good chance of catching them.
Crosi Wesdo
War and Order
#268 - 2015-10-29 17:54:23 UTC  |  Edited by: Crosi Wesdo
They broke the a-gates with a fix for the 'you cannot..you canno..you canno..you canno..you canno..you canno..you canno..you canno..you cannot jump because you are cloaked' issue on regular gates.

They didnt change thee size of the gates they made it so that when you activate a gate or a-gate when you are cloaked, it first does an 'approach' until you are within 2km, which decloaks you, then activates. Even though you can still activate the gate at 2.5km when you are not cloaked.

I was sorry to see that go too. Just another band aid fix that will never be looked at again.
Colt Blackhawk
Doomheim
#269 - 2015-10-29 18:05:18 UTC
Templar Dane wrote:
Crosi Wesdo wrote:
Well, i have to be blunt. But sugar kyle clearly has no idea about FW. The suggestions in the minutes are just awful. This is what happens when you ask someone who has zero clue, to do something for you. NPCs are never the answer, well unless, as someone just said;

make there be 2 rats in all plexes locked in eternal combat. You arrive and choose your side by killing the enemy factions rat. It respawns the same as the rats do now. This is a very simple DPS/AFK check for d-plexing that parallels the o-plexing check and doesnt interfere with PVP. Unlike the little i have heard about this idiotic patrols. Though admittedly, i havent taken the time to read much about them as reading ideas from people who have no idea how FW works is kinda depressing.

FW is so close to perfect, its a shame that CCPs only ideas for it (and every other part of EVE) are these convoluted, unintuitive and contrived changes. As if the more complex you make something the harder it is to 'game'. Its actually the other way around usually.


It's almost like he thinks that since there are problems in FW, that more PVE content is the answer.

I like the idea with the 2 opposed NPCs in each plex. That and a rollback would be cool.

And for god's sake fix the mission NPC AI in the missions. "FEAR NOT FELLOW MILITIA NPCS I AM HERE TO SAVE YOU" and then they light you up. And bring back the smaller accel gates/small beacon so we can sneak inside cloaked like we used to. My anti-bomber bomber is le sad. The bombers weren't much of an issue when you had a really good chance of catching them.


Have to disagree with you here Dane.
Since CCP removed the cloaky stuff I killed tons of bombers. You just need to know howto make it the right way.

[09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks.

per
Terpene Conglomerate
#270 - 2015-10-29 18:57:23 UTC  |  Edited by: per
Crosi Wesdo wrote:
Well, i have to be blunt. But sugar kyle clearly has no idea about FW. The suggestions in the minutes are just awful. This is what happens when you ask someone who has zero clue, to do something for you. NPCs are never the answer, well unless, as someone just said


i dont want to be blunt or something but how did you find out this was sugar kyles ideas?
Crosi Wesdo
War and Order
#271 - 2015-10-29 19:43:30 UTC
I was under the impression that he was supposed to be the FW rep. But yes, not his idea perhaps, but thats what the csm is for. To take the heat off ccp.
Veskrashen
Deep Core Mining Inc.
Caldari State
#272 - 2015-10-30 00:12:46 UTC
Crosi Wesdo wrote:
I was under the impression that he was supposed to be the FW rep. But yes, not his idea perhaps, but thats what the csm is for. To take the heat off ccp.

Sorry mate but you're completely off base on this one. For one thing, Sugar is a she.

Second, she wasn't presenting her own ideas on how to FW to CCP, she was presenting those ideas gathered from FW players on slack and via in person / in game / email conversations with those FW pilots who seemed to know their stuff. If the ideas presented to CCP weren't the best, it's our fault for giving her crap ammo to work with, not hers.

I will, in any instance, defend Sugar's efforts on our behalf to anyone anywhere. Were it not for her, FW wouldn't have even gotten a session in the last summit - the only reason it happened is because Sugar reached out to CCP Affinity and lobbied for it.

You ungrateful koontz...

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Crosi Wesdo
War and Order
#273 - 2015-10-30 00:21:24 UTC  |  Edited by: Crosi Wesdo
As with all player input, its gathered together, in the wastebin at CCPs office. I dont believe any of the proposed changes were supplied from the player base.

CCP only ever ask for input from the players so they know what to rule out from the outset.

I dont have to be grateful for bad ideas. I dont have to be grateful forever for any good ideas either. Ideas have to stand on their own merit. Bad ideas shouldnt be ignored because of someones gender either. Im detecting a slight glint from your white knights armour lol,

Its frustrating, because so little has to change to polish the rough edges around FW. I still cant believe there are going to be roaming NPCs lol. And i still cant believe you are asking me to be grateful for that vesk lol.
Madrax573
Doomheim
#274 - 2015-10-30 09:14:21 UTC
Those ideas were what Suger recorded from the round table in Vegas and she posted on here blog. Not her ideas. I think.
Master Sergeant MacRobert
Red Sky Morning
The Amarr Militia.
#275 - 2015-10-30 13:17:23 UTC
It is my understanding that this stuff is not from Eve Vegas it has just been highlighted there. This is the stuff that CCP brought, pre-packaged to the CSM X Summit 1 to discuss and reveal to the CSM Members..

I believe Sugar Kyle was asked (or lobbied to), before the summit, to poll the Militia community on what things they recommend be done to improve the FW beginners experience. Which is why many of us posted in the sticky thread at the top of the W&T forums.

If I am not mistaken, Sugar Kyle was to take a report based on our suggestions to the same CSM summit to present and possibly discuss with CCP? Although it was not to include anything towards improving the long term experience within FW.

However, they came with their own measures already and apparently they do not think it is a problem to have the programming team whose focus is on PvE and NPC efforts have a "side project" of FW.

As was pointed out in the Eve-O forums / Assembly Hall thread here

eg:
Steve Ronuken wrote:
Bienator II wrote:
FW + PVE in the same session is a bit strange tbh.


It's because of the team involved. Same team working on both.


(If you think about it, FW is, at its core, PvE. The PvP side is pretty much like any PvP)



This, amongst other comments raised alarm bells that any work on FW was sidelined as minor projects for a team already focused on another general aspect of Eve Online development.


So far they have done very little to dispel fears that there will be little effort to improve the FW model and that rather than seeing the Warzones as an opportunity for some player growth they think it is of little importance because it has such a low population figure by comparison to other parts of Eve (which is self-serving as this is due to the lack of investment of time in improving the mechanics that have driven many pilots away).

"Remedy this situation or you shall live out the rest of your life in a pain amplifier"

Estella Osoka
Cranky Bitches Who PMS
#276 - 2015-10-30 14:32:35 UTC
Crosi Wesdo wrote:
As with all player input, its gathered together, in the wastebin at CCPs office. I dont believe any of the proposed changes were supplied from the player base.

CCP only ever ask for input from the players so they know what to rule out from the outset.

I dont have to be grateful for bad ideas. I dont have to be grateful forever for any good ideas either. Ideas have to stand on their own merit. Bad ideas shouldnt be ignored because of someones gender either. Im detecting a slight glint from your white knights armour lol,

Its frustrating, because so little has to change to polish the rough edges around FW. I still cant believe there are going to be roaming NPCs lol. And i still cant believe you are asking me to be grateful for that vesk lol.



Last I checked CSMs are player representatives. Sugar Kyle posted a stickied thread back in August to get input. Input was gathered and she said she would present them to CCP. If CCP then ignored said input, that is on CCP. Sugar Kyle did her part.

I must ask, did we do our part in providing ideas? That thread was only 5 pages long. Pretty short in my opinion.
Ashlar Vellum
Esquire Armaments
#277 - 2015-10-30 16:17:36 UTC
That thread was about how to improve new player experience in FW, so 5 pages is more than enough for that unless you want 40 pages of basically the same things repeated over and over again.
Veskrashen
Deep Core Mining Inc.
Caldari State
#278 - 2015-10-30 16:47:13 UTC
Estella Osoka wrote:
Last I checked CSMs are player representatives. Sugar Kyle posted a stickied thread back in August to get input. Input was gathered and she said she would present them to CCP. If CCP then ignored said input, that is on CCP. Sugar Kyle did her part.

I must ask, did we do our part in providing ideas? That thread was only 5 pages long. Pretty short in my opinion.

There was a lot of additional discussion on Slack and other areas as well. That's where a lot of the additional input came from.

Once I'm home from work I'll dig up the Day 4 summit notes and try to provide some clearer context.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Crosi Wesdo
War and Order
#279 - 2015-10-30 16:56:10 UTC
Presenting minutes will do nothing other than clarifying if cpp ignored suggestions, or if the wrong people were making the suggestions.

Fact is, non of the changes ive seen floated improve on any of the problems in FW as it stands. It really takes us a step backwards where pve steps on the toes of pvp content.
Portmanteau
Iron Krosz
#280 - 2015-10-30 18:43:04 UTC
Madrax573 wrote:
Those ideas were what Suger recorded from the round table in Vegas and she posted on here blog. Not her ideas. I think.


All they had to do was read any one of god knows how many threads on FW to find the most common ideas on fixing FW/plex mechanics... timer rollbacks, nuking tier levels, stabs disallow plex timer etc etc. Roll