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Warfare & Tactics

 
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Any news of a Faction Warfare change?

Author
Estella Osoka
Cranky Bitches Who PMS
#241 - 2015-10-27 16:19:03 UTC
Templar Dane wrote:
Estella Osoka wrote:


All I see is a self-entitled whine.

Your militia only has 100 active players? Sounds like someone should be recruiting.

Farmers devaluing YOUR LP? Sounds like a check and balance to the EVE market to me.

First you say farmers are stealing your LP and contaminating your warzone, but then you say a real PVPer isn't going to chase rabbits all day and will instead find something that is actually worth shooting. So I guess farmers aren't worth your effort and really don't matter, unless you can get someone else to fix it for you.

The whine is strong with this one.


And I see another nobody in a non-FW npc corp defending farmer income. So how many farmer accounts you run?

Check and balance to the eve market? The lion's share of the LP earned in each militia is from farming and mission running. They aren't out for pvp, the income is all they want. They avoid any and all pvp, which adds nothing to the warzone in the way of content for others.

They are content black holes. Without them injecting all those LP store items into the market, the prices would be much higher. That would attract the right kinds of players into FW and we'd have things the way they used to be.

Recruitment?

Hey, come join us in amarr militia!

What kind of perks are there?

Empty lowsec, devalued LP, worthless farmer frigates to chase, endless deplexing for pennies.

Okay then, I think I'll go join gallente militia.


U mad bro?
Portmanteau
Iron Krosz
#242 - 2015-10-27 16:52:23 UTC
Master Sergeant MacRobert wrote:



That is not quite how I see the old AvsM warzone but pretty close.

After LNA and FeO left the field of play for Min there was no real strength in the Min Militia and the olde guard Amarr managed to get the medal with help from blob / plex work from Winmatar and the farmers jumping sides on the pendulum.

The Amarr vet's that remain (MCF1B followed many other vets from Minmatar over to the Cal vs Gal zone) are not struggling. The fortress systems are held and they have even worked a few system gains recently but there is no stomach for the type of plex work required for so few pilots and tbh what is there to motivate them - no 2nd medal (ask Galmil).

The Minmatar Militia has been trying to regroup and from my last views of them they are working systems and plex's in groups of 10-20 in order to capture systems (I've not been over there for 2-3 months now though). Whilst avoiding fleet battles in the main. Huola was defended for a while by the Min Russian groups.

Most of the pilots that enjoyed getting in to fights, quit through frustration (I wonder if you are Loryanna?) went neutral in the hope of building a neut entity that can take low sec moons or went where there were clearly more fights to be had in Cal vs Gal.

AvsM zone shows the extremes of the situation brought about because a number of FW mechanisms are out of balance and farming is too rewarding at minimal risk, for parties that are not interested in enjoying the fullness the FW WZ's could offer (most often because they have other interests for their mains - null sec Sov and getting a Super, etc...)

The fact that there is no long term incentive and no real recognition/reward system for FW PvP means that, for many, FW is a temporary stop. People like to see their accomplishments recognised - look at how much hard work GalMil put in for a 2nd WZ control and they got nowt but a memory.

There is much that could be done to incentivise loyalty and long term investment and there is much that could be done to increase the conflict drivers in the Militia WZ's. A penalty on low risk rewards would not go amiss either.


No I am definitely me not Loryanna, like I said I have not been active in militia for a long time so I can only go on what it was like when I left and what it is now, I appreciate a lot happened in between. To me having been away for so long, it looks like there must have been some to and fro of farmers between factions but, at least now, it looks like the farmers have settled for Mimnatar and it doesn't look like changing.

Whether this will remain the case IDK, but as far as I can tell (from an outsider's POV) the tier system disincentivizes farmers switching sides to Amarr. The farmers have made their choice, at least in the bleak lands anyway. I understand my POV may be oversimplified to an extent, I'm not trying to offer more than that. Blink
Oreb Wing
Last Rites.
#243 - 2015-10-27 20:22:06 UTC
SFI's have been quite popular for a while now. Disruptors, gyro's, and Fleet shield extenders will always do good. No use in a plate that costs half of the hull, or a heat sink in place of resistance that compliments the majority of faction bonuses. These are the major reasons, off the top of my head, that Minmatar will forever be a preferred choice over Amarr. Aside from the easier missions, because npc lasers suck so hard and are easier to avoid in a bomber that also shrugs at tracking disruption.
Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#244 - 2015-10-27 21:55:54 UTC
Madrax573 wrote:


Before most people never looked a FW because you had to literally grind the hell out of militia corp standing to be able to run FW lvl 4's as that was the only way to earn isk from LP because guess what you got NOTHING for being in FW before other than loot from enemies.

I too enjoyed my time in early FW but there is no way it would survive if it was reverted back to anything near that setup. I think you are suffering from super bitter vet syndrome...only cure is for you to remove the big giant stick from your backside chill out and go out and find fun in eve. P

Are you high? you must be to have said these things. the standing increase for running a single plex was .5% inferno came out and they straight put a zero in the decimal on pretty much everything fw related.

you literally had to ONLY run 20 plexs on your own and you had access to lvl4's the standings increase was so huge that people who were actually good at the game just farmed multiple chars and ran akemon and mich every week. And even after that there was multiple EASY ways to glitch each races missions so you could run them very easily.
Crosi Wesdo wrote:
I remember the good old days, not a single fight ever happened inside a plex. You were inviting mockery to suggest such a thing. So good.



Maybe in your warzone. but over here the majority of fights took place in the plexs. arzad the most flipped system in eve history, and it wasnt just out of timezone plexing. there are hundreds of videos of people fighting in arzad plexs long before inferno.

Everyday you logged in as soon as you could and both sides lived in arzad station and it was always a race to the plexs' and to either kill the minmatar rifter fleet or kill lost incognetos griffin. There was so much ass kicking that at one point electus matari had to drop from 0.0 and join the minmatar militia to help retake systems there was millions of fights in the plexs before inferno. thats where the majority happened here.

Amarr Militia Representative - A jar of nitro

Crosi Wesdo
War and Order
#245 - 2015-10-27 22:42:17 UTC  |  Edited by: Crosi Wesdo
Perhaps for the first few months of FW there was a lot of activity. then there was 2 years of pretty much nothing. On our side of hte warzone, there was the remnants of calmil draketrain (about 5 dudes, the uncool ones left behind) who used to care, and continue to use their after downtime advantage to run plexes. And on the gallente side there was val erian and perhaps dopified and XG who did their best to chase the contested blobs on the map window, trying to find the elusive and meaningless plexes.

Everyone else was fighitng a couple of times a night in BCs around gates.

P.Sure the amarr/matar warzone also died down after the initial buzz of FW and occupancy was meaningless throughout FW space for the following couple of years.

That is after all, why people were asking for consequences to FW.

Alas, FHP, i would never expect a coherent and honest comment from you since you are just an nonredeemable role player and so so bitter. Not to say amarr havent had it tough, but those rose tinted glasses are nearly opaque.
Templar Dane
Amarrian Vengeance
Ragequit Cancel Sub
#246 - 2015-10-28 10:50:45 UTC
Crosi Wesdo wrote:
Perhaps for the first few months of FW there was a lot of activity. then there was 2 years of pretty much nothing. On our side of hte warzone, there was the remnants of calmil draketrain (about 5 dudes, the uncool ones left behind) who used to care, and continue to use their after downtime advantage to run plexes. And on the gallente side there was val erian and perhaps dopified and XG who did their best to chase the contested blobs on the map window, trying to find the elusive and meaningless plexes.

Everyone else was fighitng a couple of times a night in BCs around gates.

P.Sure the amarr/matar warzone also died down after the initial buzz of FW and occupancy was meaningless throughout FW space for the following couple of years.

That is after all, why people were asking for consequences to FW.

Alas, FHP, i would never expect a coherent and honest comment from you since you are just an nonredeemable role player and so so bitter. Not to say amarr havent had it tough, but those rose tinted glasses are nearly opaque.


It would be like, if say incursions could be done with 5 minute old alts in an unfit frigate. Why be in FW with your main, when your alt can do it. Your main would then be able to be neutral and shoot everyone.

A lot of the corps that were over here did just that.

All that's left are the holdouts, the roleplayers. Everybody else has gone neutral to shoot every one, or hopped into another militia that has a good LP store.

I'm a ruthless hunter of farmers, and have chatted with many. I can't count the number of times they've tried to get me to ignore them because I know their main. That's right, amarr militia mains with gallente/minmatar farmer alts.
Crosi Wesdo
War and Order
#247 - 2015-10-28 11:18:12 UTC
Templar Dane wrote:
Guys left militia to game the system, then complained about how broken the system was.

There should be 'things' in place to stop people from making choices.

Low SP alts are too high skill for me and my friends to deal with and it sickens me that they are making ISK in places i dont care about and probably never go

There should 'be a way' to make it only possible for high SP chars to fight for FW and make ISK there.

Sure, we could deal with that as players but most of us just want to sit on station undock and 1 shot things with machariels because that proves we are l33t


Ok mate.
Templar Dane
Amarrian Vengeance
Ragequit Cancel Sub
#248 - 2015-10-28 14:12:38 UTC
Crosi Wesdo wrote:
Templar Dane wrote:
Guys left militia to game the system, then complained about how broken the system was.

There should be 'things' in place to stop people from making choices.

Low SP alts are too high skill for me and my friends to deal with and it sickens me that they are making ISK in places i dont care about and probably never go

There should 'be a way' to make it only possible for high SP chars to fight for FW and make ISK there.

Sure, we could deal with that as players but most of us just want to sit on station undock and 1 shot things with machariels because that proves we are l33t


Ok mate.


You're just defending the status quo, How many farmer accounts you running?
Templar Dane
Amarrian Vengeance
Ragequit Cancel Sub
#249 - 2015-10-28 14:26:25 UTC
Madrax573 wrote:

Bolded the important part. Nothing will ever change this in eve.

Put Simply FW farming is an ISK sink in Eve and something that eve sorely needs TBH as isk is now easier than ever to accumulate.

Farmers may have been 'influential' in campaigns but farmers by definition don't engage in the conflict. Like Crosi mentions if Alts are used strategically then are they 'farmers' or tools of war?

Lets face it despite the fact that there seems to be a bigger number of whiners in EVE nowadays FW is probably the best version that it ever has been. It can be easily accessed by low sp players able to fund their pvp easily and it can be used by vets to get more of an elite pvp experience seeing as the skill lvl of the pvper's in FW is generally the highest in game IMO.


If you're fleeting up and engaging the enemy fleet in an important system, fighting the good fight like you're supposed to.....

The vacuum created in the rest of the warzone will be filled by farmers. A militia isn't just the pvpers, it isn't just the farmers, and the farmers dictate control of the warzone. The farmers aren't bots, they aren't going to just sit in one system. If you're actively defending/deplexing they move on to somewhere that's quiet and plex/deplex away. Your systems get higher and higher, and theirs get lower and lower. Eventually systems will get vulnerable and then the enemy will form up a fleet and bust the bunker in a few minutes.

You can put together a fleet to stop them, but then you still have to spend hundreds of manhours deplexing that system.

As things are right now we actually outnumber the minnies in real pilots so we can take any individual system they have, but it doesn't matter because the rest of the warzone is being taken care of by semi-afk guys in cheap frigates.

And people wonder why plex prices are so high.........gee, I wonder if it has anything to do with people running half a dozen farmer accounts.
Estella Osoka
Cranky Bitches Who PMS
#250 - 2015-10-28 15:34:10 UTC
Let them flip the systems you don't care about. If they don't flip it, let the system stay vulnerable. Offensive Farmers can't plex in a system that is vulnerable.
Crosi Wesdo
War and Order
#251 - 2015-10-28 15:38:22 UTC  |  Edited by: Crosi Wesdo
Templar Dane wrote:

You're just defending the status quo, How many farmer accounts you running?


Actually, im not. Im all for certain changes that will prevent low SP alts from being so hard to catch. Ships with stabs and cloaks should not run a timer for example.

All im saying is that nerfing farmers will not fix your militia. That requires commitment. Something that amarr has lacked to a greater degree than any other militia. From my perspective, amarr as a whole never embraced the new FW ethos. Perhaps because inferno was so tough for them, but cal mil and matar mil have been beating into the dust since then and both bounce back. Only amarr wallow in their self pity and have done for years.

Sure, farmatar didnt help. But in gal mil for example, it would be highly frowned upon if someone were to admit to farming our space with calmil alts.
Oreb Wing
Last Rites.
#252 - 2015-10-28 15:59:57 UTC  |  Edited by: Oreb Wing
Crosi Wesdo wrote:


Actually, im not. Im all for certain changes that will prevent low SP alts from being so hard to catch. Ships with stabs and cloaks should not run a timer for example.


I still don't think it's very reasonable to request a change that requires the system to scan every ship that enters a plex.
• It breaks immersion
• unnecessary server requests
• the modules in question are being used for their exact purpose and therefore have a legitimate right to be present.
•I don't see the cloak module (which is active) similar enough to the warp core bonus. Unless you make stabs also active, which would hurt their use on blockade runners.

I didn't think CCP would implement such a particular change, but then look what they did with interceptors in Null. It is my opinion that they either remove defensive plexing rewards, to inject that LP into the hub, partially or entirely -- yet definitely reduced towards the d-plexer, OR change the module itself. I proposed they require it massively increase the cap to initiate warp, to the point that it is something ridiculous in a frigate. Mostly because I want to laugh about how often a farmer runs out of cap on a 30au warp.
Crosi Wesdo
War and Order
#253 - 2015-10-28 16:14:31 UTC  |  Edited by: Crosi Wesdo
There is no argument that supports having stabs inside plexes. There is more of an argument for cloaks, but usually you are not alone if you have a cloak fitted and you are generally just looking for cheesy kills from a decloak trap. Your bait can run the timer.

Neither cloaks or stabs have to change. I have no idea why you would suggest they would have to change based on a complete ignorance of how the game works.
Master Sergeant MacRobert
Red Sky Morning
The Amarr Militia.
#254 - 2015-10-28 16:41:55 UTC
Oreb Wing wrote:
Crosi Wesdo wrote:


Actually, im not. Im all for certain changes that will prevent low SP alts from being so hard to catch. Ships with stabs and cloaks should not run a timer for example.


I still don't think it's very reasonable to request a change that requires the system to scan every ship that enters a plex.
• It breaks immersion
• unnecessary server requests
• the modules in question are being used for their exact purpose and therefore have a legitimate right to be present.
•I don't see the cloak module (which is active) similar enough to the warp core bonus. Unless you make stabs also active, which would hurt their use on blockade runners.

I didn't think CCP would implement such a particular change, but then look what they did with interceptors in Null. It is my opinion that they either remove defensive plexing rewards, to inject that LP into the hub, partially or entirely -- yet definitely reduced towards the d-plexer, OR change the module itself. I proposed they require it massively increase the cap to initiate warp, to the point that it is something ridiculous in a frigate.


I'm of the opinion they just need to reduce the Tier bonus's to something reasonable and see how much of an affect that has on the farming block.

In the AvsM zone the farming block is fickle. It swings over to the Amarr when the pendulum of isk per LP is in favour and the market is saturated on the other side.


As for WCS I'd like them to consider alteration of the WCS module by making it a high slot module Shocked It should be in conflict with fitting a cloak, not tank. Although I do envisage a possible problem with drone boats that do not require guns to be effective but, that is why the module triggers a scan resolution penalty.

"Remedy this situation or you shall live out the rest of your life in a pain amplifier"

Master Sergeant MacRobert
Red Sky Morning
The Amarr Militia.
#255 - 2015-10-28 17:04:24 UTC
Estella Osoka wrote:
Let them flip the systems you don't care about. If they don't flip it, let the system stay vulnerable. Offensive Farmers can't plex in a system that is vulnerable.



I think you may be missing one of the consequences of a large portion of the FW population consisting of "Evasion Farmers". The FW WZ in A vs M has a population crisis. A number of pilots looking for interactive play have bundled into the one WZ (C vs G) in order to counter the long term effects that the FW mechanics have caused, including the failure to address the LP farming issue.

Your comments regularly point at "why care", just turn a blind eye and sweep it under the carpet. However, the long term existence of this type of play is putting FW under some risk of failure.

Whilst the FW WZ includes a large number of different playstyles, which it should encourage and support, it should do so at a prejudice towards those that invest in interactive low sec activities...

Why?

If you want to maintain subscriptions and players you need to give them something fun to do. If you dilute their fun with a lot of unfulfilling gameplay you diminish the reason for them to log on and play (Goons have used this in the past to win Sov). However, it does not make a good business model for CCP to allow for this to continue.

I'd be confident enough to state the average "Evasion Farmer" does not do so for fun but for income.

Not everyone runs multiple clients. A lot of people have also changed over 10+ years and have lives that limit their game time (I am one for sure). If you reduce what they can do with the time they have in game down to a search for reasonable content they change their game choices or change their game (eg: Alliances leave one WZ for the other, players play other games).

This has been happening for some time. The A vs M WZ lost the fight to the C vs G WZ. Likely due to the close proximity of the C vs G WZ to more active null sec. The population that does play FW has contracted there.

Small changes are needed stepwise to see if they can trigger the right change to the mix in order to kick things back into balance. There is a place for farming if the risk / reward relationship is well balanced.

The same can be said about the off grid boosters, OFB. Currently there is not enough risk to the reward. Aggression timers (same as neutral logi) would perhaps be appropriate but forcing them on grid is unnecessary.


"Remedy this situation or you shall live out the rest of your life in a pain amplifier"

Oreb Wing
Last Rites.
#256 - 2015-10-28 18:11:24 UTC  |  Edited by: Oreb Wing
Crosi Wesdo wrote:
There is no argument that supports having stabs inside plexes. There is more of an argument for cloaks, but usually you are not alone if you have a cloak fitted and you are generally just looking for cheesy kills from a decloak trap. Your bait can run the timer.

Neither cloaks or stabs have to change. I have no idea why you would suggest they would have to change based on a complete ignorance of how the game works.


OGB kills would be cheesy kills to some, and while I do not know exactly how the game figures cloaking proximity, to disable it, I am equally confused what the difference is between an empty hull and if you got your special restriction. Wth is the difference? No change has been made. Your suggestion fixes nothing. ::edit auto correct spelling::
p.s. Defensive plexing will still occur at the same rate it does now. You keep thinking the problem is with the modules, but it's with the system. It was a problem when stealth bombers were able to run them while cloaked, and now defensive roll backs are no different. The scale of pay is what brings the farmers: T3 to t5. Address the missions and you level out the rewards.
Crosi Wesdo
War and Order
#257 - 2015-10-28 18:44:57 UTC  |  Edited by: Crosi Wesdo
Boost kills can be cheesy.

I dont think defensive plexing is a problem. Dplexing alts are useless if pvpers want the system more. And if the pvpers are not there, how would they know if they are dplex alts or not?

My suggestion makes things less frustrating for pvpers. Pointing someone only to watch them warp away must be frustrating. You know they were semi-afk, and some module they have fitted means you have to go dock up and refit if you want to kill them, only now they will be watching for you.

I am less interesting in stopping the use of alts (or new low-sp players), and more interested in making pvp more rewarding for those that make the effort to undock and find targets, however easy they are.

I like the scale of pay, i think risk should be increased for all levels of SP.

Personally, id argue for removing the bulk of skills. 12 years down the line, as some are hitting 300m SP, asking people to join the game and have to spend the first year of their play with a rudimentary set of skills is untenable. Id give everyone perfect fitting skills and all weapons/support skills and t1 hulls to level 3.

That wouldnt stop farming, but along with a restriction on modules that have little or no combat uses in plexes might entourage people to fit things a little differently.
Estella Osoka
Cranky Bitches Who PMS
#258 - 2015-10-28 21:00:25 UTC
Master Sergeant MacRobert wrote:
Estella Osoka wrote:
Let them flip the systems you don't care about. If they don't flip it, let the system stay vulnerable. Offensive Farmers can't plex in a system that is vulnerable.



I think you may be missing one of the consequences of a large portion of the FW population consisting of "Evasion Farmers". The FW WZ in A vs M has a population crisis. A number of pilots looking for interactive play have bundled into the one WZ (C vs G) in order to counter the long term effects that the FW mechanics have caused, including the failure to address the LP farming issue.

Your comments regularly point at "why care", just turn a blind eye and sweep it under the carpet. However, the long term existence of this type of play is putting FW under some risk of failure.

Whilst the FW WZ includes a large number of different playstyles, which it should encourage and support, it should do so at a prejudice towards those that invest in interactive low sec activities...

Why?

If you want to maintain subscriptions and players you need to give them something fun to do. If you dilute their fun with a lot of unfulfilling gameplay you diminish the reason for them to log on and play (Goons have used this in the past to win Sov). However, it does not make a good business model for CCP to allow for this to continue.

I'd be confident enough to state the average "Evasion Farmer" does not do so for fun but for income.

Not everyone runs multiple clients. A lot of people have also changed over 10+ years and have lives that limit their game time (I am one for sure). If you reduce what they can do with the time they have in game down to a search for reasonable content they change their game choices or change their game (eg: Alliances leave one WZ for the other, players play other games).

This has been happening for some time. The A vs M WZ lost the fight to the C vs G WZ. Likely due to the close proximity of the C vs G WZ to more active null sec. The population that does play FW has contracted there.

Small changes are needed stepwise to see if they can trigger the right change to the mix in order to kick things back into balance. There is a place for farming if the risk / reward relationship is well balanced.

The same can be said about the off grid boosters, OFB. Currently there is not enough risk to the reward. Aggression timers (same as neutral logi) would perhaps be appropriate but forcing them on grid is unnecessary.



If you can't defend your system, you will lose it. Simple as that. If you don't have the manpower to defend all the space, then you have to focus the manpower you do have on the systems you want to keep, and can protect. Simple as that.

There are ways to catch farmers and kill them. People don't because they don't like to fly a ship setup for a specific purpose, or just don't want to put forth a little effort.

Even if you get rid of warp stabs in plexes, you will still have farmers. They will just align out when someone hops into system, and then rabbit when someone lands on the gate.
Oreb Wing
Last Rites.
#259 - 2015-10-29 02:37:59 UTC
The skill injection changes coming will offer new players the opportunity to ingest some of those old SP's, if they are so bothered with long wait times. I threw out the possibility of the Sisters of Eve epic arc granting SP upon completion, something minuscule that would allow them to top off a lvl 4 1x skill, such as CPU management. You can only do them once every 3 months. An excellent carrot to chase that would also grant a large measure of experience and comprehension of the scale of Eve at the cost of a measly 45,000 granted skill points. Therefore I like the elapsed time of skills. It is an unfortunate reality that they will almost certainly lose if they meet a player that is skilled in both time invested and combat effectiveness.

I apologize for the scatter-brained responses during my work breaks. I am mingling answers to different posters in one answer.

I believe the current level of payouts by tier are good. It is the means by which high tiers are easily reached and maintained that I think is the root of the problem, which points us back, always, to the FW missions.

Defensive plexing farmers will diminish in lower tiers, which is the inevitable outcome of axing the missions. I say these things because Gallente militia is a true example of what a faction will look like when missions are not easily accessible and have a high risk, high loss. Getting rid of them entirely would return the focus to VP warfare. Restricting tech 2 and tech 3 hulls will allow others to still do them, with the risks that will fit the rewards. The general consensus is that keeping them around will still divert attention from the actual fighting. I have run them in pvp fits and have gotten kills on the way to objectives, in a pre-made fleet and a few times solo I just happened to be at the right place at the right time and helped shoot stuff down. There is still a place for them if we do it right, but the warzone can only be better without them than with. Stabbed plexers can be caught and the Navy Maulus will soon help. OGB's can be scared off half the time by simply throwing out combat probes, whether you know what the hell you're doing or not. Unfortunately no one can tell, without becoming familiar with enemies, who is boosted in a busy system or not. Neither can you tell if they're drugged if they already popped. Big oh wells.

I think the FW map screen that clearly shows which systems currently have objectives that are being captured is plenty of information for you to go by. Whether you want to show up in a t1 frigate or a pirate cruiser, is your own damn choice. You deserve to see anything more. Use a scout. Make friends. NAFF like the rest of us and get it done. Why should anyone know if i'm in a Curse, a Lachesis, a Daredevil or a Garmur with free remote intel tools?
Crosi Wesdo
War and Order
#260 - 2015-10-29 03:49:01 UTC  |  Edited by: Crosi Wesdo
Perhaps i play too much eve, but i open the FW window in conjunction with dotlan and i can see exactly where is being attacked, and for the most part, in conjunction with the KB i can see who is responsible and judge the threat level.

the data is already there.