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My own little piece of Eden. Planning for citadels.

Author
Solecist Project
#21 - 2015-05-13 11:17:45 UTC
Vimsy Vortis wrote:
There's no value at all in something that doesn't actually require effort to have.

If "new players" can just crap out multi-million EHP death stars all over space without there being any reasonable possibility of anyone destroying them then there's no achievement in having one to begin with. Particularly if the thing is able to defend itself without assistance against a 20 man battleship fleet.

One of thing things high security space is in dire need of is points of conflict, which is something new structures can be. It is not in need of more perfectly safe, invulnerable assets. POCOs are a great example of an actually good mechanic, people continuously fight over the rights for them, they're cheap as hell but can't defend themselves, as a result conflicts of various scale happen involving them depending on where they are.

I don't care about me personally having things to shoot at, I've never had problems finding reasons to shoot things. What I'm tired of is nobody but us dedicated PVP people ever having the desire or ability to shoot at things. I want to see carebears reinforcing eachothers POS structures like they occasionally do POCOs.

I predict a full revamp of wardecs ...
... or complete removal for something much better.

Good times ahead !

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#22 - 2015-05-13 11:44:06 UTC  |  Edited by: Vimsy Vortis
Wars weren't presented as being anywhere on CCPs time line at all and given that CCP staff are literally prohibited from doing anything "mean" to people in the game and take all of their cues from people who want wars to be ineffective and/or nonexistent it's entirely unlikely that a revamp will happen at all and if it does happen it will essentially amount to nerfs that furthersolidify the current meta.

The current meta bring the total dominance of dedicated PVP groups over all highsec PVP and a trend on larger and larger PVP groups with hundreds of wars at any one time.

What's really great is the upcoming merger of marmite and forsaken. Carebears will finally get to see the monster they've created, I'm sure they'll love being continuously at war with a 500 man alliance.
Solecist Project
#23 - 2015-05-13 11:53:01 UTC
Your attitude towards the matter only makes it worse.
You people yourself only make it worse, tbh.

Try being reasonable at some point.

The new structures leave them no other way than to revamp wardecs.
The drifters also show that it will be happening,
because there's a huge change coming.

Of course I can be wrong, but so far everything points into that direction.

The best explanation I can give you about the lack of talks ...
... is that it's still to come.

In any way is your approach to this situation not helpfull at all.
The attitude even more so.

So then we have a 500man alliance. You only dig your own graves
by only caring about your side, FORCING ccp to do something.

It has been like this with ganking as well. It's not the complaints on the forums,
it's people constantly pushing it tk a level that leaves CCP no choice
and then exactly these people cry the most.

Let's hope the leaders of this alliance have a bit more thoughtfullness.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#24 - 2015-05-13 12:03:58 UTC
My side is the one that has benefitted the most from the inferno war changes. The various nerfs to the aggressor side eliminated all competition from non-dedicated groups, trivialized finding targets and made contracts super easy.

Which is bad.
Solecist Project
#25 - 2015-05-13 12:30:59 UTC
Sorry but that post makes not much sense.
It sounds contradictionary.

Please elaborate.
Why did you benefit and what competition would you expect to see anyway?
I have a followup question to this... but one after the other.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#26 - 2015-05-13 12:40:07 UTC  |  Edited by: Vimsy Vortis
The general cost increase and the ally system all but eliminated less well established groups as a source of competition. The ally system effectively ended wars between general purpose groups. Fewer competing groups also allows us to charge more money for less service.

That lead to much more outsourcing to mercs and thus more contracts as well as leas general proficiency at PVP among the general highsec populace which made killing things much easier and less dangerous. The overall Result has been more contracts, less competitors and less competent opponents.

Me personally benefitting from something does not mean the net effect that thing has on the game is good.

For example the same changes that solidified the existent merc groups also made it totally impossible for small groups of low SP players to get into highsec PVP without joining an established group. Even though the current conditions work really well for my alliance, if those conditions had existed 4.5 years ago when I made this character forming my corp would have been impossible both practically and financially.

Which is bad.
Black Pedro
Mine.
#27 - 2015-05-13 12:45:36 UTC
Vimsy Vortis wrote:
There's no value at all in something that doesn't actually require effort to have.

If "new players" can just crap out multi-million EHP death stars all over space without there being any reasonable possibility of anyone destroying them then there's no achievement in having one to begin with. Particularly if the thing is able to defend itself without assistance against a 20 man battleship fleet.

One of thing things high security space is in dire need of is points of conflict, which is something new structures can be. It is not in need of more perfectly safe, invulnerable assets. POCOs are a great example of an actually good mechanic, people continuously fight over the rights for them, they're cheap as hell but can't defend themselves, as a result conflicts of various scale happen involving them depending on where they are.

I don't care about me personally having things to shoot at, I've never had problems finding reasons to shoot things. What I'm tired of is nobody but us dedicated PVP people ever having the desire or ability to shoot at things. I want to see carebears reinforcing eachothers POS structures like they occasionally do POCOs.

They will destroyable by entosis modules - no EHP involved. If anything, this makes it easier to destroy a structure as if unopposed, you can do it in a T1 frigate (or perhaps a little more to avoid the automated defenses). That's way better the hours of boredom for a dozen players required to take down a large POS in highsec now even if the other side is logged off.

The only question is whether this can be done without a wardec, or if a war is declared, does the defending corporation have the option to take down the space assets and decline the fight. Those answers will determine whether these structures will actually drive conflict or just be another toy for players in highsec.







Solecist Project
#28 - 2015-05-13 13:10:11 UTC
Vimsy Vortis wrote:
... made it totally impossible for small groups of low SP players to get into highsec PVP without joining an established group.

Great, verbose, no-nonsense post.

The question I was mentioning ...
... as response to the line above ...
... and yeah I predicted your post a bit:

Have you tried it for yourself ?
If so, how ?
If not, would you listen ?

Surprise me with another no-nonsense, verbose response. :D

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Hir Miriel
Elves In Space
#29 - 2015-05-13 16:02:15 UTC
Black Pedro wrote:
Vimsy Vortis wrote:
There's no value at all in something that doesn't actually require effort to have.

If "new players" can just crap out multi-million EHP death stars all over space without there being any reasonable possibility of anyone destroying them then there's no achievement in having one to begin with. Particularly if the thing is able to defend itself without assistance against a 20 man battleship fleet.

One of thing things high security space is in dire need of is points of conflict, which is something new structures can be. It is not in need of more perfectly safe, invulnerable assets. POCOs are a great example of an actually good mechanic, people continuously fight over the rights for them, they're cheap as hell but can't defend themselves, as a result conflicts of various scale happen involving them depending on where they are.

I don't care about me personally having things to shoot at, I've never had problems finding reasons to shoot things. What I'm tired of is nobody but us dedicated PVP people ever having the desire or ability to shoot at things. I want to see carebears reinforcing eachothers POS structures like they occasionally do POCOs.

They will destroyable by entosis modules - no EHP involved. If anything, this makes it easier to destroy a structure as if unopposed, you can do it in a T1 frigate (or perhaps a little more to avoid the automated defenses). That's way better the hours of boredom for a dozen players required to take down a large POS in highsec now even if the other side is logged off.

The only question is whether this can be done without a wardec, or if a war is declared, does the defending corporation have the option to take down the space assets and decline the fight. Those answers will determine whether these structures will actually drive conflict or just be another toy for players in highsec.




From what I read of (the subject to change) dev post was that one account trolling attacks of citadels wouldn't be possible, so it it will require multi boxing at least.

There was also some mention of wanting players to have a spot they feel safe in.

If citadels don't provide that, then why would players change their behaviour when they can just stay safe in NPC buildings?

~ ~~ Thinking inside Schrodinger's sandbox. ~~ ~

Hir Miriel
Elves In Space
#30 - 2015-05-13 16:13:40 UTC
Vimsy Vortis wrote:
There's no value at all in something that doesn't actually require effort to have.

If "new players" can just crap out multi-million EHP death stars all over space without there being any reasonable possibility of anyone destroying them then there's no achievement in having one to begin with. Particularly if the thing is able to defend itself without assistance against a 20 man battleship fleet.

One of thing things high security space is in dire need of is points of conflict, which is something new structures can be. It is not in need of more perfectly safe, invulnerable assets. POCOs are a great example of an actually good mechanic, people continuously fight over the rights for them, they're cheap as hell but can't defend themselves, as a result conflicts of various scale happen involving them depending on where they are.

I don't care about me personally having things to shoot at, I've never had problems finding reasons to shoot things. What I'm tired of is nobody but us dedicated PVP people ever having the desire or ability to shoot at things. I want to see carebears reinforcing eachothers POS structures like they occasionally do POCOs.



What you say about losing things you cannot defend is true of everything.

It includes CCP losing players if they cannot defend EVE from attrition to other games.

And I know EVE is meant to have a learning cliff, but if you want new players you need to let them learn.

That's one of the purposes of high security zones. People can wade into the shallow waters of EVE first, before heading into the darker waters where some of us live.

But high security isn't just about new players, it's about playstyles.

Not everyone is like me, nor are they like you.

Having a variety of arenas lets players choose what they want to do.

Sandboxes should have a variety of toys in them.

Me, I don't care about PvP, maybe once I did in RTS type games, but nowadays I'm fine with being boring.

EVE lets me do that quite happily, doesn't force me to confront other players all up and flossing in my face.

If high security citadels are easy to defend, I'll get one, if they aren't, I won't.

I'd prefer them to be easily defensible, because I like having more content, more things to do. Last thing I want to do is stress about a game I pay money for, and have to log in at odd hours to make sure I haven't lost my stuff.

That's just yuk.

And hey it would be nice to have some SKINS for Citadels and other cosmetic whatnots, especially if we can make them.

~ ~~ Thinking inside Schrodinger's sandbox. ~~ ~

Solecist Project
#31 - 2015-05-13 17:44:39 UTC
Hir Miriel wrote:

Text.
A few things in your post need to be corrected.
No, it's not a matter of opinion.


> And I know EVE is meant to have a learning cliff, but if you want new players you need to let them learn.
> That's one of the purposes of high security zones.
> People can wade into the shallow waters of EVE first, before heading into the darker waters where some of us live.

That's not how reality works. One does not learn how to be safe by being safe. One needs to be un-safe
to learn how to be safe. HighSec is the absolutely worst place for new players to learn the game,
because there they only learn that they are being protected and have it easy.

All the spoonfed babies who couldn't deal with life if there wasn't some force
actually governing and protecting them will, of course, disagree.

That's the kind of self entitled people who run a big mouth until you slap them.
Virtually or in reality. Doesn't matter, they start crying and yelling for CCP, mommy or the police.


> Having a variety of arenas lets players choose what they want to do.
New Eden does not have "arenas". The idea that people should move to specific "zones"
for doing specific things has no connection to the game at all.

Yes, some space allows for things the other doesn't,
but that doesn't turn them into specific zones for specific "playstyles".



> I'd prefer them to be easily defensible, because I like having more content, more things to do.
> Last thing I want to do is stress about a game I pay money for,
> and have to log in at odd hours to make sure I haven't lost my stuff.
That, of course, is perfectly fine. I see that you aren't the type who whines about
things he does not actually deserve. Nowadays every idiot believes he deserves anything.

By that I mean ... as said above ... if you can't defend it, you can't have it.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#32 - 2015-05-13 17:52:36 UTC
I think you forgot that reinforcement timers and soon ~vulnerability periods~ are things, even with freaking mobile depots. It is not currently and will not in the future be the case that structures require continuous attention.

My point is they should actually require effort from the owner to protect if they are attacked. Unlike current POS mechanics where they can effectively fight off entire fleets by themselves without the owner touching anything. Defense should be something a player actively does because that is what is engaging and fun, not something the structure does entirely by itself.
Damjan Fox
Fox Industries and Exploration
#33 - 2015-05-13 18:39:19 UTC
Quote:
If citadels don't provide that, then why would players change their behaviour when they can just stay safe in NPC buildings?

Let's see, if we'll have NPC stations left, when the Drifters are done with us. Twisted
Mr Mieyli
Doomheim
#34 - 2015-05-13 20:58:03 UTC
I would totally agree with Vimsy Vortis, in-space points of conflict are essential in the warp-to-0 combat style eve has. I also agree that small citadels should not take a fleet of capitals to knock over and that the same cost/ safety ratio can be gained by making small citadels relatively inexpensive (however this could be a hint towards caps in highsec). As much as some people deny it highsec is the "starting zone" of eve and many new or solo players base from there. There should be meaningful points of conflict for these smaller or less experienced groups to compete with each other. Variety in the different areas of New Eden is a good thing how many people can honestly say they've never got tired of one area of space and tried something new?

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Hir Miriel
Elves In Space
#35 - 2015-05-14 02:35:55 UTC
Solecist Project wrote:
Hir Miriel wrote:

Text.
A few things in your post need to be corrected.
No, it's not a matter of opinion.


> And I know EVE is meant to have a learning cliff, but if you want new players you need to let them learn.
> That's one of the purposes of high security zones.
> People can wade into the shallow waters of EVE first, before heading into the darker waters where some of us live.

That's not how reality works. One does not learn how to be safe by being safe. One needs to be un-safe
to learn how to be safe. HighSec is the absolutely worst place for new players to learn the game,
because there they only learn that they are being protected and have it easy.

All the spoonfed babies who couldn't deal with life if there wasn't some force
actually governing and protecting them will, of course, disagree.

That's the kind of self entitled people who run a big mouth until you slap them.
Virtually or in reality. Doesn't matter, they start crying and yelling for CCP, mommy or the police.


> Having a variety of arenas lets players choose what they want to do.
New Eden does not have "arenas". The idea that people should move to specific "zones"
for doing specific things has no connection to the game at all.

Yes, some space allows for things the other doesn't,
but that doesn't turn them into specific zones for specific "playstyles".



> I'd prefer them to be easily defensible, because I like having more content, more things to do.
> Last thing I want to do is stress about a game I pay money for,
> and have to log in at odd hours to make sure I haven't lost my stuff.
That, of course, is perfectly fine. I see that you aren't the type who whines about
things he does not actually deserve. Nowadays every idiot believes he deserves anything.

By that I mean ... as said above ... if you can't defend it, you can't have it.



*sigh*

We are very different.

You think there is such a thing as hard realities, whereas I think everything is a matter of opinion.

You think "self entitled" is a phrase to demean people, whereas I think it is a phrase taught to sheep to make them keep other sheep in line.

I'd say you were a fan of tough love, which I think is a rework of the self entitled school of thought. A way of saying other people are worse than oneself because oneself is so tough.

Given what I think is the distance between our disparate views of the world, it's doubtful we can find any understanding, however, let me try.

The real world is entirely uncaring of us. How we see the world makes it so. Depending on our point of view the Universe can be infinitely bountiful, or a cold uncaring oblivion.

I prefer to see the world as a fairly fun place and I'm quite happy doing boring stuff which I find fun. And I don't really see the need to argue that EVE should be as hard a world as can possibly be.

~ ~~ Thinking inside Schrodinger's sandbox. ~~ ~

Hal Morsh
Doomheim
#36 - 2015-05-14 03:20:27 UTC
Smaller structers should take a smaller fleet, but small citadels taking capitals?? I think CCP would only mean for larger citadels to do this. I don't think their other structures would be as difficult either like a mining array. I mean it is being meant as a corporation headquarters and market with stuff and whatnot. I'm going to assume these are meant as corporation structures, and the smaller structures wont be as difficult if they are personally deployable. Limits to larger structures of this kind deployed is a smart idea.


Here I come to a thread thinking to ask if CCP intends for WiS in our corporation headquarters and find out people are actually talking important things. I'll go away now.

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Nevyn Auscent
Broke Sauce
#37 - 2015-05-14 03:25:30 UTC  |  Edited by: Nevyn Auscent
Lew Dicrous wrote:
Meh, they will undoubtedly stick in some entosis-link loophole to turn these into huge "come troll me" signs.

Like.... 'your defence are awesome but the ai doesn't use them at all so we have taken your defended pos and capped on it so any guy in a frig can wardec you and unless you spend ages at just the right time watching your pos it dies'. That kind of entosis link loophole?
As for complaining anti cap defence are unfair vs subcaps. These little things called tracking and sign radius on guns say otherwise.

Essentially if CCP go ahead with their plans as is. Kiss any idea of building your own places goodbye.
Kaarous Aldurald
Black Hydra Consortium.
#38 - 2015-05-14 03:37:21 UTC
Vimsy Vortis wrote:
I think you forgot that reinforcement timers and soon ~vulnerability periods~ are things, even with freaking mobile depots. It is not currently and will not in the future be the case that structures require continuous attention.

My point is they should actually require effort from the owner to protect if they are attacked. Unlike current POS mechanics where they can effectively fight off entire fleets by themselves without the owner touching anything. Defense should be something a player actively does because that is what is engaging and fun, not something the structure does entirely by itself.


Very much this. And from the looks of things, even the ones in highsec can have two or more goddamned reinforcement timers before anything happens, even totally undefended.

Nevermind the awful mechanic of "Your stuff is 100% safe" from loot drops. Yeesh.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Zappity
New Eden Tank Testing Services
#39 - 2015-05-14 10:56:58 UTC
I thought they removed standings requirements for POS?

Zappity's Adventures for a taste of lowsec and nullsec.

Solecist Project
#40 - 2015-05-14 11:00:47 UTC
Kaarous Aldurald wrote:
Vimsy Vortis wrote:
I think you forgot that reinforcement timers and soon ~vulnerability periods~ are things, even with freaking mobile depots. It is not currently and will not in the future be the case that structures require continuous attention.

My point is they should actually require effort from the owner to protect if they are attacked. Unlike current POS mechanics where they can effectively fight off entire fleets by themselves without the owner touching anything. Defense should be something a player actively does because that is what is engaging and fun, not something the structure does entirely by itself.


Very much this. And from the looks of things, even the ones in highsec can have two or more goddamned reinforcement timers before anything happens, even totally undefended.

Nevermind the awful mechanic of "Your stuff is 100% safe" from loot drops. Yeesh.

What?
Did I miss that or just ignored it ?

Why, the **** ?
Since when, ever, can't we take the stuff from what we shoot ???

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia